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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-11 16:30:48 +00:00
* Adjustment: Cleanups to the case insensitivity code for POSIX systems and add case insensitivty to directory dumping code.
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commit
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4 changed files with 37 additions and 82 deletions
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@ -42,7 +42,7 @@
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//#define DEBUG_SPEW
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extern void ResolvePathCaseInsensitive(char* pathName, S32 pathNameSize);
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namespace Torque
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{
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@ -149,95 +149,32 @@ PosixFileSystem::~PosixFileSystem()
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{
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}
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static void MungeCase(char* pathName, S32 pathNameSize)
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{
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const int MaxPath = PATH_MAX;
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char tempBuf[MaxPath];
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dStrncpy(tempBuf, pathName, pathNameSize);
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AssertFatal(pathName[0] == '/', "PATH must be absolute");
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struct stat filestat;
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const int MaxPathEl = 200;
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char *currChar = pathName;
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char testPath[MaxPath];
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char pathEl[MaxPathEl];
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bool done = false;
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dStrncpy(tempBuf, "/", MaxPath);
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currChar++;
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while (!done)
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{
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char* termChar = dStrchr(currChar, '/');
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if (termChar == NULL)
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termChar = dStrchr(currChar, '\0');
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AssertFatal(termChar, "Can't find / or NULL terminator");
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S32 pathElLen = (termChar - currChar);
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dStrncpy(pathEl, currChar, pathElLen);
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pathEl[pathElLen] = '\0';
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dStrncpy(testPath, tempBuf, MaxPath);
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dStrcat(testPath, pathEl, MaxPath);
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if (stat(testPath, &filestat) != -1)
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{
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dStrncpy(tempBuf, testPath, MaxPath);
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}
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else
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{
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DIR *dir = opendir(tempBuf);
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struct dirent* ent;
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bool foundMatch = false;
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while (dir != NULL && (ent = readdir(dir)) != NULL)
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{
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if (dStricmp(pathEl, ent->d_name) == 0)
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{
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foundMatch = true;
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dStrcat(tempBuf, ent->d_name, MaxPath);
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break;
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}
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}
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if (!foundMatch)
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dStrncpy(tempBuf, testPath, MaxPath);
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if (dir)
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closedir(dir);
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}
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if (*termChar == '/')
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{
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dStrcat(tempBuf, "/", MaxPath);
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termChar++;
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currChar = termChar;
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}
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else
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done = true;
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}
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dStrncpy(pathName, tempBuf, pathNameSize);
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}
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// static void MungeCase(char* pathName, S32 pathNameSize)
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FileNodeRef PosixFileSystem::resolve(const Path& path)
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{
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String file = buildFileName(_volume,path);
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struct stat info;
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UTF8 testPath[1024];
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dMemcpy(testPath, file.c_str(), file.length());
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testPath[file.length()] = 0x00;
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MungeCase(testPath, file.length());
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#ifdef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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// Resolve the case sensitive filepath
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String::SizeType fileLength = file.length();
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UTF8 caseSensitivePath[fileLength + 1];
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dMemcpy(caseSensitivePath, file.c_str(), fileLength);
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caseSensitivePath[fileLength] = 0x00;
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ResolvePathCaseInsensitive(caseSensitivePath, fileLength);
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String realFile(testPath);
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String caseSensitiveFile(caseSensitivePath);
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#else
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String caseSensitiveFile = file;
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#endif
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if (stat(realFile.c_str(),&info) == 0)
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if (stat(caseSensitiveFile.c_str(),&info) == 0)
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{
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// Construct the appropriate object
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if (S_ISREG(info.st_mode))
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return new PosixFile(path,realFile);
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return new PosixFile(path,caseSensitiveFile);
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if (S_ISDIR(info.st_mode))
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return new PosixDirectory(path,realFile);
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return new PosixDirectory(path,caseSensitiveFile);
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}
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return 0;
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@ -33,7 +33,7 @@
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directory. Files are never created or modified in the game directory.
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For case-sensitivity, the MungePath code will test whether a given path
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specified by the engine exists. If not, it will use the MungeCase function
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specified by the engine exists. If not, it will use the ResolvePathCaseInsensitive function
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which will try to determine if an actual filesystem path matches the
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specified path case insensitive. If one is found, the actual path
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transparently (we hope) replaces the one requested by the engine.
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@ -183,7 +183,7 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
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// munge the case of the specified pathName. This means try to find the actual
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// filename in with case-insensitive matching on the specified pathName, and
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// store the actual found name.
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static void MungeCase(char* pathName, S32 pathNameSize)
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void ResolvePathCaseInsensitive(char* pathName, S32 pathNameSize)
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{
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char tempBuf[MaxPath];
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dStrncpy(tempBuf, pathName, pathNameSize);
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@ -296,7 +296,7 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
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return;
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// otherwise munge the case of the path
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MungeCase(dest, destSize);
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ResolvePathCaseInsensitive(dest, destSize);
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}
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//-----------------------------------------------------------------------------
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@ -1284,7 +1284,19 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
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bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
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{
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bool retVal = recurseDumpDirectories(path, "", directoryVector, -1, depth, noBasePath);
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#ifdef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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dsize_t pathLength = dStrlen(path);
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char caseSensitivePath[pathLength + 1];
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// Load path into temporary buffer
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dMemcpy(caseSensitivePath, path, pathLength);
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caseSensitivePath[pathLength] = 0x00;
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ResolvePathCaseInsensitive(caseSensitivePath, pathLength);
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#else
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const char* caseSensitivePath = path;
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#endif
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bool retVal = recurseDumpDirectories(caseSensitivePath, "", directoryVector, -1, depth, noBasePath);
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clearExcludedDirectories();
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return retVal;
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}
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@ -163,6 +163,9 @@ endif()
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option(TORQUE_MULTITHREAD "Multi Threading" ON)
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mark_as_advanced(TORQUE_MULTITHREAD)
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option(TORQUE_POSIX_PATH_CASE_INSENSITIVE ON)
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mark_as_advanced(TORQUE_POSIX_PATH_CASE_INSENSITIVE)
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option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
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mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
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@ -44,6 +44,9 @@
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/// Define me if you want to enable Arcane FX support.
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#cmakedefine TORQUE_AFX_ENABLED
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/// Define me if you want path case insensitivity support on POSIX systems. Does nothing on Windows.
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#cmakedefine TORQUE_POSIX_PATH_CASE_INSENSITIVE
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/// Define me if you want to enable multithreading support.
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#cmakedefine TORQUE_MULTITHREAD
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