mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging.
This commit is contained in:
parent
f6c6a6d66f
commit
070a3a30b6
|
|
@ -24,6 +24,8 @@
|
|||
#include "platformX86UNIX/x86UNIXState.h"
|
||||
#include "platformX86UNIX/x86UNIXStdConsole.h"
|
||||
#include "platform/platformInput.h"
|
||||
#include "windowManager/platformWindow.h"
|
||||
#include "windowManager/platformWindowMgr.h"
|
||||
#include "console/console.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
|
@ -165,6 +167,15 @@ void Platform::debugBreak()
|
|||
Con::errorf(ConsoleLogEntry::General,
|
||||
"Platform::debugBreak: triggering SIGSEGV for core dump");
|
||||
//kill(getpid(), SIGSEGV);
|
||||
|
||||
// On Linux, the mouse cursor will remain trapped when the SIGTRAP below triggers so we ensure the mouse
|
||||
// locked state is disabled prior to dropping to debug
|
||||
PlatformWindow* firstWindow = WindowManager->getFirstWindow();
|
||||
if (firstWindow)
|
||||
{
|
||||
firstWindow->setMouseLocked(false);
|
||||
}
|
||||
|
||||
kill(getpid(), SIGTRAP);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue