mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Checks for emptyString in preload
Sound asset out for emptyString
This commit is contained in:
parent
4429de59b0
commit
76addc52eb
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@ -235,6 +235,8 @@ public: \
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m##name = NULL;\
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}\
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\
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if(get##name() == StringTable->EmptyString())\
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return true;\
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if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
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{\
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Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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@ -864,7 +864,15 @@ bool ExplosionData::preload(bool server, String &errorStr)
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if( !server )
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{
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String sfxErrorStr;
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if (getSound() != StringTable->EmptyString())
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{
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_setSound(getSound());
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if (!getSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
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}
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if (!particleEmitter && particleEmitterId != 0)
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if (Sim::findObject(particleEmitterId, particleEmitter) == false)
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Con::errorf(ConsoleLogEntry::General, "Error, unable to load particle emitter for explosion datablock");
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@ -296,7 +296,7 @@ bool LightningData::preload(bool server, String &errorStr)
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{
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for (S32 i = 0; i < MaxThunders; i++)
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{
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if (getThunderSound(i))
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if (getThunderSound(i) != StringTable->EmptyString())
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{
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_setThunderSound(getThunderSound(i), i);
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Con::printf("Thunder sound: %d %s", i, getThunderSound(i));
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@ -308,8 +308,13 @@ bool LightningData::preload(bool server, String &errorStr)
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}
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if(getStrikeSound() && !getStrikeSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from asset");
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if (getStrikeSound() != StringTable->EmptyString())
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{
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_setStrikeSound(getStrikeSound());
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if(!getStrikeSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from strike sound.");
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}
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mNumStrikeTextures = 0;
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for (U32 k = 0; k < MaxTextures; k++)
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@ -188,9 +188,16 @@ bool PrecipitationData::preload( bool server, String &errorStr )
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{
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if( Parent::preload( server, errorStr) == false)
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return false;
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if (!server)
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{
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if (getSound() != StringTable->EmptyString())
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{
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_setSound(getSound());
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if (!server && !getSoundProfile())
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return false;
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if (!getSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
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}
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}
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return true;
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}
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@ -276,11 +276,17 @@ bool SplashData::preload(bool server, String &errorStr)
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if (Parent::preload(server, errorStr) == false)
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return false;
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if (!server && !getSoundProfile())
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return false;
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if (!server)
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{
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if (getSound() != StringTable->EmptyString())
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{
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_setSound(getSound());
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if(!getSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
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}
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S32 i;
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for( i=0; i<NUM_EMITTERS; i++ )
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{
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@ -367,8 +367,13 @@ bool ProjectileData::preload(bool server, String &errorStr)
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if (Sim::findObject(decalId, decal) == false)
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockId(decal): %d", decalId);
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if( !getProjectileSound() )
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid asset");
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if (getProjectileSound() != StringTable->EmptyString())
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{
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_setProjectileSound(getProjectileSound());
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if (!getProjectileSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "SplashData::preload: Cant get an sfxProfile for splash.");
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}
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if (!lightDesc && lightDescId != 0)
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if (Sim::findObject(lightDescId, lightDesc) == false)
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