mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-18 11:50:57 +00:00
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
This commit is contained in:
parent
ef514d0e6b
commit
1b6b803a20
61 changed files with 120 additions and 118 deletions
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@ -195,7 +195,7 @@ private:
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daeRawRefCache rawRefCache;
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daeSidRefCache sidRefCache;
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std::auto_ptr<charEncoding> localCharEncoding;
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std::unique_ptr<charEncoding> localCharEncoding;
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static charEncoding globalCharEncoding;
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};
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@ -60,7 +60,7 @@ public:
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private:
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static daeErrorHandler *_instance;
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static std::auto_ptr<daeErrorHandler> _defaultInstance;
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static std::unique_ptr<daeErrorHandler> _defaultInstance;
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};
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#endif
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@ -12,7 +12,7 @@
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*/
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#ifndef __DAE_STANDARD_URI_RESOLVER__
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#define __DAE_STANDARD_URI_RESOVLER__
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#define __DAE_STANDARD_URI_RESOLVER__
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#include <string>
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#include "dae/daeURI.h"
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@ -15,7 +15,7 @@
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#include <modules/stdErrPlugin.h>
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daeErrorHandler *daeErrorHandler::_instance = NULL;
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std::auto_ptr<daeErrorHandler> daeErrorHandler::_defaultInstance(new stdErrPlugin);
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std::unique_ptr<daeErrorHandler> daeErrorHandler::_defaultInstance(new stdErrPlugin);
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daeErrorHandler::daeErrorHandler() {
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}
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@ -19,7 +19,6 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef MATERIALASSET_H
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#include "MaterialAsset.h"
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@ -171,10 +170,16 @@ void MaterialAsset::initializeAsset()
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if (Torque::FS::IsScriptFile(mScriptPath))
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{
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if (!Sim::findObject(mMatDefinitionName))
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if (Con::executeFile(mScriptPath, false, false))
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mLoadedState = ScriptLoaded;
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else
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mLoadedState = Failed;
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{
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if (Con::executeFile(mScriptPath, false, false))
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{
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mLoadedState = ScriptLoaded;
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}
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else
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{
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mLoadedState = Failed;
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}
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}
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}
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loadMaterial();
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@ -1409,7 +1409,7 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
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Con::executef(this, processCommand.c_str(), item);
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}
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item->importStatus == AssetImportObject::Processed;
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item->importStatus = AssetImportObject::Processed;
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//try recusing on the children(if any)
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processImportAssets(item);
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@ -931,15 +931,6 @@ public:
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return imagePath;
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}
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static inline const char* makeFullPath(const String& path)
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{
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char qualifiedFilePath[2048];
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Platform::makeFullPathName(path.c_str(), qualifiedFilePath, sizeof(qualifiedFilePath));
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return qualifiedFilePath;
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}
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//
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void setTargetModuleId(const String& moduleId) { targetModuleId = moduleId; }
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const String& getTargetModuleId() { return targetModuleId; }
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@ -318,10 +318,10 @@ void ConvexShape::initPersistFields()
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addGroup( "Internal" );
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addProtectedField( "surface", TypeRealString, NULL, &protectedSetSurface, &defaultProtectedGetFn,
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addProtectedField( "surface", TypeRealString, 0, &protectedSetSurface, &defaultProtectedGetFn,
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"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors );
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addProtectedField( "surfaceTexture", TypeRealString, NULL, &protectedSetSurfaceTexture, &defaultProtectedGetFn,
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addProtectedField( "surfaceTexture", TypeRealString, 0, &protectedSetSurfaceTexture, &defaultProtectedGetFn,
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"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors );
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endGroup( "Internal" );
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@ -1914,7 +1914,11 @@ void ParticleEmitter::copyToVB( const Point3F &camPos, const LinearColorF &ambie
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{
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SortParticle* partPtr = orderedVector.address();
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for (U32 i = 0; i < n_parts - 1; i++, partPtr++, buffPtr -= 4)
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setupRibbon(partPtr->p, partPtr++->p, partPtr--->p, camPos, ambientColor, buffPtr);
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{
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SortParticle* part = partPtr;
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partPtr++;
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setupRibbon(part->p, partPtr->p, partPtr->p, camPos, ambientColor, buffPtr);
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}
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}
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// do unsorted-oriented particles
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else
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@ -1933,7 +1937,11 @@ void ParticleEmitter::copyToVB( const Point3F &camPos, const LinearColorF &ambie
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{
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SortParticle* partPtr = orderedVector.address();
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for (U32 i = 0; i < n_parts - 1; i++, partPtr++, buffPtr += 4)
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setupRibbon(partPtr->p, partPtr++->p, partPtr--->p, camPos, ambientColor, buffPtr);
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{
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SortParticle* part = partPtr;
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partPtr++;
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setupRibbon(part->p, partPtr->p, partPtr->p, camPos, ambientColor, buffPtr);
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}
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}
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// do unsorted-oriented particles
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else
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@ -996,7 +996,7 @@ void Precipitation::initRenderObjects()
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// entire or a partially filled vb.
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mRainIB.set(GFX, mMaxVBDrops * 6, 0, GFXBufferTypeStatic);
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U16 *idxBuff;
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mRainIB.lock(&idxBuff, NULL, NULL, NULL);
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mRainIB.lock(&idxBuff, NULL, 0, 0);
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for( U32 i=0; i < mMaxVBDrops; i++ )
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{
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//
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@ -807,7 +807,7 @@ bool GameConnection::isValidControlCameraFov(F32 fov)
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return cObj->isValidCameraFov(fov);
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}
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return NULL;
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return false;
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}
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bool GameConnection::setControlCameraFov(F32 fov)
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@ -116,7 +116,7 @@ class ShapeBaseConvex : public Convex
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Box3F box;
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public:
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ShapeBaseConvex() :pShapeBase(NULL), transform(NULL), hullId(NULL), nodeTransform(0) { mType = ShapeBaseConvexType; }
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ShapeBaseConvex() :pShapeBase(NULL), transform(NULL), hullId(0), nodeTransform(0) { mType = ShapeBaseConvexType; }
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ShapeBaseConvex(const ShapeBaseConvex& cv) {
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mObject = cv.mObject;
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pShapeBase = cv.pShapeBase;
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@ -56,7 +56,7 @@ class afxAnimCurve
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public:
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afxAnimCurve();
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~afxAnimCurve();
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virtual ~afxAnimCurve();
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void addKey( Point2F &v );
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void addKey( F32 time, F32 value );
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@ -32,6 +32,7 @@
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class afxCurveEval
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{
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public:
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virtual ~afxCurveEval() { }
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virtual Point2F evaluateCurve(Point2F& v0, Point2F& v1, F32 t)=0;
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virtual Point2F evaluateCurve(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t)=0;
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virtual Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, F32 t)=0;
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@ -81,6 +81,7 @@ public:
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class afxXM_WaveInterp
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{
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public:
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virtual ~afxXM_WaveInterp() { }
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virtual void interpolate(F32 t, afxXM_Params& params)=0;
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virtual void pulse()=0;
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@ -250,7 +251,7 @@ protected:
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public:
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/*C*/ afxXM_WaveBase(afxXM_WaveBaseData*, afxEffectWrapper*, afxXM_WaveInterp*);
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/*D*/ ~afxXM_WaveBase();
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/*D*/ virtual ~afxXM_WaveBase();
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virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
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};
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@ -87,7 +87,7 @@ class OptimizedPolyList : public AbstractPolyList
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Poly()
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: plane( -1 ),
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material( NULL ),
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material( 0 ),
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vertexStart(0),
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vertexCount( 0 ),
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surfaceKey(0),
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@ -76,7 +76,7 @@ public:
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Collision()
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{
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object = NULL;
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material = NULL;
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material = 0;
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distance = 0.0;
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}
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};
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@ -774,9 +774,9 @@ YY_MALLOC_DECL
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YY_DECL
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{
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register yy_state_type yy_current_state;
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register char *yy_cp, *yy_bp;
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register int yy_act;
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yy_state_type yy_current_state;
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char *yy_cp, *yy_bp;
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int yy_act;
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#line 105 "CMDscan.l"
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@ -823,7 +823,7 @@ YY_DECL
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yy_match:
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do
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{
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register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
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YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
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if ( yy_accept[yy_current_state] )
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{
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yy_last_accepting_state = yy_current_state;
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@ -1430,9 +1430,9 @@ case YY_STATE_EOF(INITIAL):
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static int yy_get_next_buffer()
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{
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register char *dest = yy_current_buffer->yy_ch_buf;
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register char *source = yytext_ptr;
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register int number_to_move, i;
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char *dest = yy_current_buffer->yy_ch_buf;
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char *source = yytext_ptr;
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int number_to_move, i;
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int ret_val;
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if ( yy_c_buf_p > &yy_current_buffer->yy_ch_buf[yy_n_chars + 1] )
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@ -1560,14 +1560,14 @@ static int yy_get_next_buffer()
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static yy_state_type yy_get_previous_state()
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{
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register yy_state_type yy_current_state;
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register char *yy_cp;
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yy_state_type yy_current_state;
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char *yy_cp;
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yy_current_state = yy_start;
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for ( yy_cp = yytext_ptr + YY_MORE_ADJ; yy_cp < yy_c_buf_p; ++yy_cp )
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{
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register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
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YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
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if ( yy_accept[yy_current_state] )
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{
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yy_last_accepting_state = yy_current_state;
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@ -1599,10 +1599,10 @@ static yy_state_type yy_try_NUL_trans( yy_current_state )
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yy_state_type yy_current_state;
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#endif
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{
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register int yy_is_jam;
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register char *yy_cp = yy_c_buf_p;
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int yy_is_jam;
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char *yy_cp = yy_c_buf_p;
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register YY_CHAR yy_c = 1;
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YY_CHAR yy_c = 1;
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if ( yy_accept[yy_current_state] )
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{
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yy_last_accepting_state = yy_current_state;
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@ -1623,14 +1623,14 @@ yy_state_type yy_current_state;
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#ifndef YY_NO_UNPUT
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#ifdef YY_USE_PROTOS
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static void yyunput( int c, register char *yy_bp )
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static void yyunput( int c, char *yy_bp )
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#else
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static void yyunput( c, yy_bp )
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int c;
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register char *yy_bp;
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char *yy_bp;
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#endif
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{
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register char *yy_cp = yy_c_buf_p;
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char *yy_cp = yy_c_buf_p;
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/* undo effects of setting up yytext */
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*yy_cp = yy_hold_char;
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@ -1638,10 +1638,10 @@ register char *yy_bp;
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if ( yy_cp < yy_current_buffer->yy_ch_buf + 2 )
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{ /* need to shift things up to make room */
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/* +2 for EOB chars. */
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register int number_to_move = yy_n_chars + 2;
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register char *dest = &yy_current_buffer->yy_ch_buf[
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int number_to_move = yy_n_chars + 2;
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char *dest = &yy_current_buffer->yy_ch_buf[
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yy_current_buffer->yy_buf_size + 2];
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register char *source =
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char *source =
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&yy_current_buffer->yy_ch_buf[number_to_move];
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while ( source > yy_current_buffer->yy_ch_buf )
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@ -2095,7 +2095,7 @@ yyconst char *s2;
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int n;
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#endif
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{
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register int i;
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int i;
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for ( i = 0; i < n; ++i )
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s1[i] = s2[i];
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}
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@ -125,7 +125,7 @@ S32 QSORT_CALLBACK ArrayObject::_valueFunctionCompare( const void* a, const void
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ArrayObject::ArrayObject()
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: mCaseSensitive( false ),
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mCurrentIndex( NULL )
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mCurrentIndex( 0 )
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{
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}
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@ -137,7 +137,7 @@ void ArrayObject::initPersistFields()
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"Makes the keys and values case-sensitive.\n"
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"By default, comparison of key and value strings will be case-insensitive." );
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addProtectedField( "key", TypeCaseString, NULL, &_addKeyFromField, &emptyStringProtectedGetFn,
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addProtectedField( "key", TypeCaseString, 0, &_addKeyFromField, &emptyStringProtectedGetFn,
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"Helper field which allows you to add new key['keyname'] = value pairs." );
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Parent::initPersistFields();
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@ -179,10 +179,10 @@ void SimObject::initPersistFields()
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addGroup( "Editing" );
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addProtectedField( "hidden", TypeBool, NULL,
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addProtectedField( "hidden", TypeBool, 0,
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&_setHidden, &_getHidden,
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"Whether the object is visible." );
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addProtectedField( "locked", TypeBool, NULL,
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addProtectedField( "locked", TypeBool, 0,
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&_setLocked, &_getLocked,
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"Whether the object can be edited." );
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@ -371,7 +371,7 @@ void StringBuffer::getCopy(UTF16 *buff, const U32 buffSize) const
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AssertFatal(mBuffer.last() == 0, "StringBuffer::get UTF8 - not a null terminated string!");
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dMemcpy(buff, mBuffer.address(), sizeof(UTF16) * getMin(buffSize, (U32)mBuffer.size()));
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// ensure null termination.
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buff[buffSize-1] = NULL;
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buff[buffSize-1] = 0;
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}
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UTF8* StringBuffer::createCopy8() const
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@ -236,8 +236,8 @@ U32 convertUTF16toUTF8DoubleNULL( const UTF16 *unistring, UTF8 *outbuffer, U32
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}
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nCodeunits = getMin(nCodeunits,len - 1);
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outbuffer[nCodeunits] = NULL;
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outbuffer[nCodeunits+1] = NULL;
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outbuffer[nCodeunits] = '\0';
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outbuffer[nCodeunits+1] = '\0';
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PROFILE_END();
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return nCodeunits;
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@ -30,9 +30,9 @@
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namespace Torque
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{
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extern U32 hash(register const U8 *k, register U32 length, register U32 initval);
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extern U32 hash(const U8 *k, U32 length, U32 initval);
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extern U64 hash64(register const U8 *k, register U32 length, register U64 initval);
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extern U64 hash64(const U8 *k, U32 length, U64 initval);
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}
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@ -320,7 +320,7 @@ void DecalRoad::initPersistFields()
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addGroup( "Internal" );
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addProtectedField( "node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
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addProtectedField( "node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
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"Do not modify, for internal use." );
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endGroup( "Internal" );
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@ -1757,7 +1757,7 @@ DefineEngineMethod( GuiMeshRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
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{
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MeshRoad *road = object->getSelectedRoad();
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if ( !road )
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return NULL;
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return 0;
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return road->getId();
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}
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@ -1472,7 +1472,7 @@ DefineEngineMethod( GuiRiverEditorCtrl, getSelectedRiver, S32, (), , "" )
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{
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River *river = object->getSelectedRiver();
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if ( !river )
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return NULL;
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return 0;
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return river->getId();
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}
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@ -1097,7 +1097,7 @@ DefineEngineMethod( GuiRoadEditorCtrl, getSelectedRoad, S32, (), , "" )
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if ( road )
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return road->getId();
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return NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiRoadEditorCtrl, getSelectedNode, S32, (), , "" )
|
||||
|
|
|
|||
|
|
@ -954,10 +954,10 @@ void MeshRoad::initPersistFields()
|
|||
|
||||
addGroup( "Internal" );
|
||||
|
||||
addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
|
||||
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
|
||||
"Do not modify, for internal use." );
|
||||
|
||||
addProtectedField( "ProfileNode", TypeString, NULL, &addProfileNodeFromField, &emptyStringProtectedGetFn,
|
||||
addProtectedField( "ProfileNode", TypeString, 0, &addProfileNodeFromField, &emptyStringProtectedGetFn,
|
||||
"Do not modify, for internal use." );
|
||||
|
||||
endGroup( "Internal" );
|
||||
|
|
|
|||
|
|
@ -647,7 +647,7 @@ void River::initPersistFields()
|
|||
|
||||
addGroup( "Internal" );
|
||||
|
||||
addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn, "For internal use, do not modify." );
|
||||
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn, "For internal use, do not modify." );
|
||||
|
||||
endGroup( "Internal" );
|
||||
|
||||
|
|
|
|||
|
|
@ -1199,7 +1199,7 @@ bool GBitmap::readBitmap( const String &bmType, Stream &ioStream )
|
|||
if ( regInfo == NULL )
|
||||
{
|
||||
Con::errorf( "[GBitmap::readBitmap] unable to find registration for extension [%s]", bmType.c_str() );
|
||||
return NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
return regInfo->readFunc( ioStream, this );
|
||||
|
|
@ -1212,7 +1212,7 @@ bool GBitmap::writeBitmap( const String &bmType, Stream &ioStream, U32 compress
|
|||
if ( regInfo == NULL )
|
||||
{
|
||||
Con::errorf( "[GBitmap::writeBitmap] unable to find registration for extension [%s]", bmType.c_str() );
|
||||
return NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
return regInfo->writeFunc( this, ioStream, (compressionLevel == U32_MAX) ? regInfo->defaultCompression : compressionLevel );
|
||||
|
|
|
|||
|
|
@ -143,7 +143,7 @@ static bool sReadPNG(Stream &stream, GBitmap *bitmap)
|
|||
stream.read(cs_headerBytesChecked, header);
|
||||
|
||||
bool isPng = png_check_sig(header, cs_headerBytesChecked) != 0;
|
||||
if (isPng == false)
|
||||
if (!isPng)
|
||||
{
|
||||
AssertWarn(false, "GBitmap::readPNG: stream doesn't contain a PNG");
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -308,7 +308,7 @@ U8* GFXGLCubemap::getTextureData(U32 face, U32 mip)
|
|||
|
||||
GFXGLCubemapArray::GFXGLCubemapArray()
|
||||
{
|
||||
mCubemap = NULL;
|
||||
mCubemap = 0;
|
||||
}
|
||||
|
||||
GFXGLCubemapArray::~GFXGLCubemapArray()
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@ void GFXGLStateBlock::activate(const GFXGLStateBlock* oldState)
|
|||
// the state value even if that value is identical to the current value.
|
||||
|
||||
#define STATE_CHANGE(state) (!oldState || oldState->mDesc.state != mDesc.state)
|
||||
#define TOGGLE_STATE(state, enum) if(mDesc.state) glEnable(enum); else glDisable(enum)
|
||||
#define CHECK_TOGGLE_STATE(state, enum) if(!oldState || oldState->mDesc.state != mDesc.state) if(mDesc.state) glEnable(enum); else glDisable(enum)
|
||||
#define TOGGLE_STATE(state, enum) if(mDesc.state) { glEnable(enum); } else { glDisable(enum); }
|
||||
#define CHECK_TOGGLE_STATE(state, enum) if(!oldState || oldState->mDesc.state != mDesc.state) { if(mDesc.state) { glEnable(enum); } else { glDisable(enum); }}
|
||||
|
||||
// Blending
|
||||
CHECK_TOGGLE_STATE(blendEnable, GL_BLEND);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
GFXGLTextureArray::GFXGLTextureArray()
|
||||
{
|
||||
mTextureArray = NULL;
|
||||
mTextureArray = 0;
|
||||
}
|
||||
|
||||
void GFXGLTextureArray::init()
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ public:
|
|||
|
||||
~GFXGLTextureArray() { Release(); };
|
||||
|
||||
void init();
|
||||
void init() override;
|
||||
|
||||
void setToTexUnit(U32 tuNum) override;
|
||||
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
|
|||
{
|
||||
|
||||
#if TORQUE_DEBUG
|
||||
mFrameAllocatorMarkGuard == FrameAllocator::getWaterMark();
|
||||
mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
|
||||
#endif
|
||||
|
||||
dMemset(&mLockedRect, 0, sizeof(mLockedRect));
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ void CubemapData::createMap()
|
|||
if( initSuccess )
|
||||
{
|
||||
mCubemap = GFX->createCubemap();
|
||||
if (mCubeMapFace == NULL || mCubeMapFace->isNull())
|
||||
if (!mCubeMapFace || mCubeMapFace->isNull())
|
||||
return;
|
||||
mCubemap->initStatic(mCubeMapFace);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -226,7 +226,7 @@ public:
|
|||
return setStatus(false);
|
||||
}
|
||||
|
||||
ogg_stream_init(&to, Platform::getRandom() * S32_MAX);
|
||||
ogg_stream_init(&to, Platform::getRandom() * double(S32_MAX));
|
||||
|
||||
ogg_packet op;
|
||||
|
||||
|
|
|
|||
|
|
@ -2438,7 +2438,7 @@ DefineEngineMethod( GuiCanvas, getMouseControl, S32, (),,
|
|||
if (control)
|
||||
return control->getId();
|
||||
|
||||
return NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DefineEngineFunction(excludeOtherInstance, bool, (const char* appIdentifer),,
|
||||
|
|
|
|||
|
|
@ -908,12 +908,12 @@ DefineEngineMethod( GuiInspector, findByObject, S32, (SimObject* obj), ,
|
|||
"@return id of an awake inspector that is inspecting the passed object if one exists, else NULL or 0.")
|
||||
{
|
||||
if ( !obj)
|
||||
return NULL;
|
||||
return 0;
|
||||
|
||||
SimObject *inspector = GuiInspector::findByObject(obj);
|
||||
|
||||
if ( !inspector )
|
||||
return NULL;
|
||||
return 0;
|
||||
|
||||
return inspector->getId();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -160,11 +160,11 @@ void GuiShapeEdPreview::initPersistFields()
|
|||
addGroup( "Animation" );
|
||||
addField( "activeThread", TypeS32, Offset( mActiveThread, GuiShapeEdPreview ),
|
||||
"Index of the active thread, or -1 if none" );
|
||||
addProtectedField( "threadPos", TypeF32, NULL, &setFieldThreadPos, &getFieldThreadPos,
|
||||
addProtectedField( "threadPos", TypeF32, 0, &setFieldThreadPos, &getFieldThreadPos,
|
||||
"Current position of the active thread (0-1)" );
|
||||
addProtectedField( "threadDirection", TypeS32, NULL, &setFieldThreadDir, &getFieldThreadDir,
|
||||
addProtectedField( "threadDirection", TypeS32, 0, &setFieldThreadDir, &getFieldThreadDir,
|
||||
"Playback direction of the active thread" );
|
||||
addProtectedField( "threadPingPong", TypeBool, NULL, &setFieldThreadPingPong, &getFieldThreadPingPong,
|
||||
addProtectedField( "threadPingPong", TypeBool, 0, &setFieldThreadPingPong, &getFieldThreadPingPong,
|
||||
"'PingPong' mode of the active thread" );
|
||||
endGroup( "Animation" );
|
||||
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@ class GuiConvexEditorUndoAction : public UndoAction
|
|||
friend class GuiConvexEditorCtrl;
|
||||
public:
|
||||
|
||||
GuiConvexEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mEditor(NULL), mObjId(NULL)
|
||||
GuiConvexEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mEditor(NULL), mObjId(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@ class GuiMissionAreaUndoAction : public UndoAction
|
|||
{
|
||||
public:
|
||||
|
||||
GuiMissionAreaUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mMissionAreaEditor(NULL), mObjId(NULL)
|
||||
GuiMissionAreaUndoAction( const UTF8* actionName ) : UndoAction( actionName ), mMissionAreaEditor(NULL), mObjId(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -773,7 +773,7 @@ ConsoleDocClass( TerrainSmoothAction,
|
|||
);
|
||||
|
||||
TerrainSmoothAction::TerrainSmoothAction()
|
||||
: UndoAction("Terrain Smoothing"), mFactor(1.0), mSteps(1), mTerrainId(NULL)
|
||||
: UndoAction("Terrain Smoothing"), mFactor(1.0), mSteps(1), mTerrainId(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ protected:
|
|||
GFXStateBlockRef mLitState[NUM_LIT_STATES][2];
|
||||
|
||||
public:
|
||||
LightMatInstance(Material &mat) : Parent(mat), mLightMapParamsSC(NULL), mInternalPass(false), mSpecialLight(NULL) {}
|
||||
LightMatInstance(Material &mat) : Parent(mat), mLightMapParamsSC(NULL), mInternalPass(false), mSpecialLight(false) {}
|
||||
|
||||
virtual bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat );
|
||||
virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
|
||||
|
|
|
|||
|
|
@ -682,9 +682,9 @@ bool blTerrainSystem::createPersistChunkFromProxy(SceneLighting::ObjectProxy* ob
|
|||
{
|
||||
*ret = new blTerrainChunk();
|
||||
return true;
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Given a ray, this will return the color from the lightmap of this object, return true if handled
|
||||
|
|
|
|||
|
|
@ -218,7 +218,7 @@ Material::Material()
|
|||
mPlanarReflection = false;
|
||||
|
||||
mCubemapData = NULL;
|
||||
mDynamicCubemap = NULL;
|
||||
mDynamicCubemap = false;
|
||||
|
||||
mLastUpdateTime = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ public:
|
|||
inline F32 MRandomGenerator::randF()
|
||||
{
|
||||
// default: multiply by 1/(2^31)
|
||||
return F32(randI()) * (1.0f / S32_MAX);
|
||||
return F32(randI()) * (1.0f / F64(S32_MAX));
|
||||
}
|
||||
|
||||
inline S32 MRandomGenerator::randI(S32 i, S32 n)
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ protected:
|
|||
class GuiNavEditorUndoAction : public UndoAction
|
||||
{
|
||||
public:
|
||||
GuiNavEditorUndoAction(const UTF8* actionName) : UndoAction(actionName), mNavEditor(NULL), mObjId(NULL)
|
||||
GuiNavEditorUndoAction(const UTF8* actionName) : UndoAction(actionName), mNavEditor(NULL), mObjId(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -335,7 +335,7 @@ ImplementEnumType(_TamlFormatMode,
|
|||
|
||||
// Write.
|
||||
//return writer.write( stream, pRootNode );
|
||||
return NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Invalid.
|
||||
|
|
|
|||
|
|
@ -241,7 +241,7 @@ namespace PlatformNetState
|
|||
|
||||
struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
|
||||
{
|
||||
for (addr; addr != NULL; addr = addr->ai_next)
|
||||
for (; addr != NULL; addr = addr->ai_next)
|
||||
{
|
||||
if (addr->ai_family == protocol)
|
||||
return addr;
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ U16 Input::getKeyCode( U16 asciiCode )
|
|||
|
||||
char c[2];
|
||||
c[0]= asciiCode;
|
||||
c[1] = NULL;
|
||||
c[1] = 0;
|
||||
return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromKey( SDL_GetKeyFromName(c) ) );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -594,20 +594,20 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
|
|||
return currentStatus;
|
||||
|
||||
U32 finalPos = 0;
|
||||
switch (absolutePos)
|
||||
|
||||
if (absolutePos)
|
||||
{
|
||||
case true: // absolute position
|
||||
AssertFatal(0 <= position, "File::setPosition: negative absolute position");
|
||||
|
||||
// position beyond EOS is OK
|
||||
finalPos = lseek(*((int *)handle), position, SEEK_SET);
|
||||
break;
|
||||
case false: // relative position
|
||||
}
|
||||
else
|
||||
{
|
||||
AssertFatal((getPosition() >= (U32)abs(position) && 0 > position) || 0 <= position, "File::setPosition: negative relative position");
|
||||
|
||||
// position beyond EOS is OK
|
||||
finalPos = lseek(*((int *)handle), position, SEEK_CUR);
|
||||
break;
|
||||
}
|
||||
|
||||
if (0xffffffff == finalPos)
|
||||
|
|
@ -1110,7 +1110,7 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
|
|||
if (dip == NULL)
|
||||
return false;
|
||||
|
||||
while (d = readdir(dip))
|
||||
while ((d = readdir(dip)))
|
||||
{
|
||||
bool isDir = false;
|
||||
if (d->d_type == DT_UNKNOWN)
|
||||
|
|
@ -1229,14 +1229,14 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
|
|||
// Iterate through and grab valid directories
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
while (d = readdir(dip))
|
||||
while ((d = readdir(dip)))
|
||||
{
|
||||
bool isDir;
|
||||
isDir = false;
|
||||
if (d->d_type == DT_UNKNOWN)
|
||||
{
|
||||
char child [1024];
|
||||
if ((Path[dStrlen(Path) - 1] == '/'))
|
||||
if (Path[dStrlen(Path) - 1] == '/')
|
||||
dSprintf(child, 1024, "%s%s", Path, d->d_name);
|
||||
else
|
||||
dSprintf(child, 1024, "%s/%s", Path, d->d_name);
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ void RenderImposterMgr::_innerRender( const SceneRenderState *state, RenderDefer
|
|||
// Setup a static index buffer for rendering.
|
||||
mIB.set( GFX, smImposterBatchSize * 6, 0, GFXBufferTypeStatic );
|
||||
U16 *idxBuff;
|
||||
mIB.lock(&idxBuff, NULL, NULL, NULL);
|
||||
mIB.lock(&idxBuff, NULL, 0, 0);
|
||||
for ( U32 i=0; i < smImposterBatchSize; i++ )
|
||||
{
|
||||
//
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ static const char *_get_enable(void* obj, const char* data)
|
|||
|
||||
void RenderPassStateToken::initPersistFields()
|
||||
{
|
||||
addProtectedField("enabled", TypeBool, NULL, &_set_enable, &_get_enable, "Enables or disables this token.");
|
||||
addProtectedField("enabled", TypeBool, 0, &_set_enable, &_get_enable, "Enables or disables this token.");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -44,15 +44,15 @@ void ScenePolyhedralObject< Base, P >::initPersistFields()
|
|||
{
|
||||
Parent::addGroup( "Internal" );
|
||||
|
||||
Parent::addProtectedField( "plane", TypeRealString, NULL,
|
||||
Parent::addProtectedField( "plane", TypeRealString, 0,
|
||||
&_setPlane, &defaultProtectedGetFn,
|
||||
"For internal use only.",
|
||||
AbstractClassRep::FIELD_HideInInspectors );
|
||||
Parent::addProtectedField( "point", TypeRealString, NULL,
|
||||
Parent::addProtectedField( "point", TypeRealString, 0,
|
||||
&_setPoint, &defaultProtectedGetFn,
|
||||
"For internal use only.",
|
||||
AbstractClassRep::FIELD_HideInInspectors );
|
||||
Parent::addProtectedField( "edge", TypeRealString, NULL,
|
||||
Parent::addProtectedField( "edge", TypeRealString, 0,
|
||||
&_setEdge, &defaultProtectedGetFn,
|
||||
"For internal use only.",
|
||||
AbstractClassRep::FIELD_HideInInspectors );
|
||||
|
|
|
|||
|
|
@ -1962,7 +1962,7 @@ void ContextAction::processTick()
|
|||
if (mActive)
|
||||
{
|
||||
F32 currTime = Sim::getCurrentTime();
|
||||
static const char *argv[2];
|
||||
static const char *argv[3];
|
||||
|
||||
//see if this key even is still active
|
||||
if (!mBreakEvent)
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@ class ActionMap : public SimObject
|
|||
U32 deviceInst;
|
||||
|
||||
Vector<Node> nodeMap;
|
||||
DeviceMap():deviceType(NULL), deviceInst(NULL){
|
||||
DeviceMap():deviceType(0), deviceInst(0){
|
||||
VECTOR_SET_ASSOCIATION(nodeMap);
|
||||
}
|
||||
~DeviceMap();
|
||||
|
|
|
|||
|
|
@ -407,7 +407,7 @@ DefineEngineMethod( NetObject, getClientObject, S32, (),,
|
|||
if ( obj )
|
||||
return obj->getId();
|
||||
|
||||
return NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//ConsoleMethod( NetObject, getClientObject, S32, 2, 2, "Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation." )
|
||||
|
|
@ -439,7 +439,7 @@ DefineEngineMethod( NetObject, getServerObject, S32, (),,
|
|||
if ( obj )
|
||||
return obj->getId();
|
||||
|
||||
return NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//ConsoleMethod( NetObject, getServerObject, S32, 2, 2, "Short-Circuit-Netorking: this is only valid for a local-client / singleplayer situation." )
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ TSShape::TSShape()
|
|||
mRadius = 0;
|
||||
mFlags = 0;
|
||||
tubeRadius = 0;
|
||||
data = NULL;
|
||||
data = 0;
|
||||
materialList = NULL;
|
||||
mReadVersion = -1; // -1 means constructed from scratch (e.g., in exporter or no read yet)
|
||||
mSequencesConstructed = false;
|
||||
|
|
@ -225,11 +225,7 @@ const String& TSShape::getTargetName( S32 mapToNameIndex ) const
|
|||
|
||||
S32 TSShape::getTargetCount() const
|
||||
{
|
||||
if(!this)
|
||||
return -1;
|
||||
|
||||
return materialList->getMaterialNameList().size();
|
||||
|
||||
}
|
||||
|
||||
S32 TSShape::findNode(S32 nameIndex) const
|
||||
|
|
|
|||
|
|
@ -357,7 +357,7 @@ void TSShapeConstructor::initPersistFields()
|
|||
endGroup("Collada");
|
||||
|
||||
addGroup("Sequences");
|
||||
addProtectedField("sequence", TypeStringFilename, NULL, &addSequenceFromField, &emptyStringProtectedGetFn,
|
||||
addProtectedField("sequence", TypeStringFilename, 0, &addSequenceFromField, &emptyStringProtectedGetFn,
|
||||
"Legacy method of adding sequences to a DTS or DAE shape after loading.\n\n"
|
||||
"@tsexample\n"
|
||||
"singleton TSShapeConstructor(MyShapeDae)\n"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue