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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
# Conflicts: # Engine/source/T3D/fx/lightning.cpp
This commit is contained in:
commit
3d7f092c52
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@ -270,7 +270,8 @@ public: \
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GFXTexHandle get##name##Resource() \
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{\
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return m##name;\
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}
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}\
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bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_IMAGEASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -494,7 +495,8 @@ public: \
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if(index >= sm##name##Count || index < 0)\
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return nullptr;\
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return m##name[index];\
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}
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}\
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bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -259,7 +259,8 @@ public: \
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SimObjectPtr<Material> get##name##Resource() \
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{\
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return m##name;\
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}
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}\
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_MATERIALASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -321,7 +321,8 @@ public: \
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Resource<TSShape> get##name##Resource() \
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{\
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return m##name;\
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}
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}\
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_SHAPEASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -522,7 +523,8 @@ public: \
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if(index >= sm##name##Count || index < 0)\
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return ResourceManager::get().load( "" );\
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return m##name[index];\
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}
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}\
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bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -234,6 +234,8 @@ public: \
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{\
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m##name = NULL;\
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}\
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if(get##name() == StringTable->EmptyString())\
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return true;\
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\
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if(get##name() == StringTable->EmptyString())\
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return true;\
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@ -270,7 +272,8 @@ public: \
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if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
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return m##name##Asset->getSfxProfile();\
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return NULL;\
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}
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}\
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bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_SOUNDASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -495,7 +498,8 @@ public: \
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if (get##name(id) != StringTable->EmptyString() && m##name##Asset[id].notNull())\
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return m##name##Asset[id]->getSfxProfile();\
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return NULL;\
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}
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}\
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bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -296,7 +296,11 @@ bool LightningData::preload(bool server, String &errorStr)
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{
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for (S32 i = 0; i < MaxThunders; i++)
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{
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<<<<<<< HEAD
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if (getThunderSound(i) != StringTable->EmptyString())
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=======
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if (isThunderSoundValid(i))
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>>>>>>> 2630b4ada6a97222ad1e200fa962cf426b7d4161
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{
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_setThunderSound(getThunderSound(i), i);
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Con::printf("Thunder sound: %d %s", i, getThunderSound(i));
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@ -308,6 +312,7 @@ bool LightningData::preload(bool server, String &errorStr)
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}
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<<<<<<< HEAD
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if (getStrikeSound() != StringTable->EmptyString())
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{
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_setStrikeSound(getStrikeSound());
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@ -315,6 +320,10 @@ bool LightningData::preload(bool server, String &errorStr)
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if(!getStrikeSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from strike sound.");
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}
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=======
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if(isStrikeSoundValid() && !getStrikeSoundProfile())
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from asset");
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>>>>>>> 2630b4ada6a97222ad1e200fa962cf426b7d4161
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mNumStrikeTextures = 0;
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for (U32 k = 0; k < MaxTextures; k++)
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