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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #617 from Ragora/adjustment-unix-case-insensitivity
Adjustment: POSIX Case Insensitivty
This commit is contained in:
commit
ba9debf89f
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@ -407,8 +407,15 @@ FileNodeRef ZipFileSystem::resolve(const Path& path)
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if(mZipNameIsDir)
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{
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// Remove the fake root from the name so things can be found
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#ifdef TORQUE_ZIP_PATH_CASE_INSENSITIVE
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String lowerFakeRoot = String::ToLower(mFakeRoot);
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String lowerName = String::ToLower(name);
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if(lowerName.find(lowerFakeRoot) == 0)
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name = name.substr(mFakeRoot.length());
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#else
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if(name.find(mFakeRoot) == 0)
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name = name.substr(mFakeRoot.length());
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name = name.substr(mFakeRoot.length());
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#endif
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#ifdef TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
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else
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@ -480,8 +487,15 @@ FileNodeRef ZipFileSystem::resolveLoose(const Path& path)
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if(mZipNameIsDir)
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{
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// Remove the fake root from the name so things can be found
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#ifdef TORQUE_ZIP_PATH_CASE_INSENSITIVE
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String lowerFakeRoot = String::ToLower(mFakeRoot);
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String lowerName = String::ToLower(name);
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if(lowerName.find(lowerFakeRoot) == 0)
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name = name.substr(mFakeRoot.length());
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#else
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if(name.find(mFakeRoot) == 0)
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name = name.substr(mFakeRoot.length());
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name = name.substr(mFakeRoot.length());
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#endif
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#ifdef TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP
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else
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@ -42,7 +42,7 @@
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//#define DEBUG_SPEW
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extern void ResolvePathCaseInsensitive(char* pathName, S32 pathNameSize);
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namespace Torque
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{
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@ -153,17 +153,35 @@ FileNodeRef PosixFileSystem::resolve(const Path& path)
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{
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String file = buildFileName(_volume,path);
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struct stat info;
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if (stat(file.c_str(),&info) == 0)
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#ifdef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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// Resolve the case sensitive filepath
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String::SizeType fileLength = file.length();
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UTF8* caseSensitivePath = new UTF8[fileLength + 1];
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dMemcpy(caseSensitivePath, file.c_str(), fileLength);
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caseSensitivePath[fileLength] = 0x00;
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ResolvePathCaseInsensitive(caseSensitivePath, fileLength);
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String caseSensitiveFile(caseSensitivePath);
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#else
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String caseSensitiveFile = file;
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#endif
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FileNodeRef result = 0;
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if (stat(caseSensitiveFile.c_str(),&info) == 0)
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{
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// Construct the appropriate object
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if (S_ISREG(info.st_mode))
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return new PosixFile(path,file);
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result = new PosixFile(path,caseSensitiveFile);
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if (S_ISDIR(info.st_mode))
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return new PosixDirectory(path,file);
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result = new PosixDirectory(path,caseSensitiveFile);
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}
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return 0;
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#ifdef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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delete[] caseSensitivePath;
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#endif
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return result;
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}
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FileNodeRef PosixFileSystem::create(const Path& path, FileNode::Mode mode)
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@ -238,10 +238,12 @@ Win32FileSystem::~Win32FileSystem()
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void Win32FileSystem::verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info)
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{
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#ifndef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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if (_path.getFullFileName().isNotEmpty() && _path.getFullFileName().compare(String(_info.cFileName)) != 0)
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{
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Con::warnf("Linux Compatibility Warning: %s != %s", String(_info.cFileName).c_str(), _path.getFullFileName().c_str());
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}
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#endif
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}
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FileNodeRef Win32FileSystem::resolve(const Path& path)
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@ -33,7 +33,7 @@
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directory. Files are never created or modified in the game directory.
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For case-sensitivity, the MungePath code will test whether a given path
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specified by the engine exists. If not, it will use the MungeCase function
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specified by the engine exists. If not, it will use the ResolvePathCaseInsensitive function
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which will try to determine if an actual filesystem path matches the
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specified path case insensitive. If one is found, the actual path
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transparently (we hope) replaces the one requested by the engine.
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@ -183,7 +183,7 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
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// munge the case of the specified pathName. This means try to find the actual
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// filename in with case-insensitive matching on the specified pathName, and
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// store the actual found name.
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static void MungeCase(char* pathName, S32 pathNameSize)
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void ResolvePathCaseInsensitive(char* pathName, S32 pathNameSize)
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{
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char tempBuf[MaxPath];
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dStrncpy(tempBuf, pathName, pathNameSize);
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@ -296,7 +296,7 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
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return;
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// otherwise munge the case of the path
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MungeCase(dest, destSize);
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ResolvePathCaseInsensitive(dest, destSize);
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}
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//-----------------------------------------------------------------------------
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@ -1284,8 +1284,24 @@ bool dPathCopy(const char *fromName, const char *toName, bool nooverwrite)
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bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
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{
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bool retVal = recurseDumpDirectories(path, "", directoryVector, -1, depth, noBasePath);
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#ifdef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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dsize_t pathLength = dStrlen(path);
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char* caseSensitivePath = new char[pathLength + 1];
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// Load path into temporary buffer
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dMemcpy(caseSensitivePath, path, pathLength);
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caseSensitivePath[pathLength] = 0x00;
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ResolvePathCaseInsensitive(caseSensitivePath, pathLength);
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#else
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const char* caseSensitivePath = path;
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#endif
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bool retVal = recurseDumpDirectories(caseSensitivePath, "", directoryVector, -1, depth, noBasePath);
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clearExcludedDirectories();
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#ifdef TORQUE_POSIX_PATH_CASE_INSENSITIVE
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delete[] caseSensitivePath;
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#endif
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return retVal;
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}
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@ -163,6 +163,12 @@ endif()
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option(TORQUE_MULTITHREAD "Multi Threading" ON)
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mark_as_advanced(TORQUE_MULTITHREAD)
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option(TORQUE_POSIX_PATH_CASE_INSENSITIVE "POSIX Pathing Case Insensitivity" ON)
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mark_as_advanced(TORQUE_POSIX_PATH_CASE_INSENSITIVE)
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option(TORQUE_ZIP_PATH_CASE_INSENSITIVE "ZIP Pathing Case Insensitivity" ON)
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mark_as_advanced(TORQUE_ZIP_PATH_CASE_INSENSITIVE)
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option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
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mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
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@ -44,6 +44,12 @@
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/// Define me if you want to enable Arcane FX support.
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#cmakedefine TORQUE_AFX_ENABLED
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/// Define me if you want path case insensitivity support on POSIX systems. Does nothing on Windows.
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#cmakedefine TORQUE_POSIX_PATH_CASE_INSENSITIVE
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/// Define me if you want path case insensitivity support in ZIP files.
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#cmakedefine TORQUE_ZIP_PATH_CASE_INSENSITIVE
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/// Define me if you want to enable multithreading support.
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#cmakedefine TORQUE_MULTITHREAD
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