* Adjustment: Rework the TORQUE_SECURE_VFS paths in the assetImporter to use dStrcpy instead of manual memory management.

This commit is contained in:
Robert MacGregor 2021-12-21 02:15:16 -05:00
parent 0e93373824
commit abb4e558dc

View file

@ -2664,11 +2664,8 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
#else
dMemset(qualifiedFromFile, 0x00, sizeof(qualifiedFromFile));
dMemset(qualifiedToFile, 0x00, sizeof(qualifiedToFile));
dMemcpy(qualifiedFromFile, originalPath.c_str(), std::min<dsize_t>(originalPath.size(), sizeof(qualifiedFromFile)));
dMemcpy(qualifiedToFile, assetPath.c_str(), std::min<dsize_t>(assetPath.size(), sizeof(qualifiedToFile)));
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
#endif
newAsset->setAssetName(assetName);
@ -2736,8 +2733,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
#ifndef TORQUE_SECURE_VFS
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
#else
dMemset(qualifiedFromFile, 0x00, sizeof(qualifiedFromFile));
dMemcpy(qualifiedFromFile, originalPath.c_str(), std::min<dsize_t>(originalPath.size(), sizeof(qualifiedFromFile)));
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
#endif
newAsset->setAssetName(assetName);
@ -3019,15 +3015,10 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
Platform::makeFullPathName(originalConstructorPath.c_str(), qualifiedFromCSFile, sizeof(qualifiedFromCSFile));
Platform::makeFullPathName(constructorPath.c_str(), qualifiedToCSFile, sizeof(qualifiedToCSFile));
#else
dMemset(qualifiedFromFile, 0x00, sizeof(qualifiedFromFile));
dMemset(qualifiedToFile, 0x00, sizeof(qualifiedToFile));
dMemset(qualifiedFromCSFile, 0x00, sizeof(qualifiedFromCSFile));
dMemset(qualifiedToCSFile, 0x00, sizeof(qualifiedToCSFile));
dMemcpy(qualifiedFromFile, originalPath.c_str(), std::min<dsize_t>(originalPath.size(), sizeof(qualifiedFromFile)));
dMemcpy(qualifiedToFile, assetPath.c_str(), std::min<dsize_t>(assetPath.size(), sizeof(qualifiedToFile)));
dMemcpy(qualifiedFromCSFile, originalConstructorPath.c_str(), std::min<dsize_t>(originalConstructorPath.size(), sizeof(qualifiedFromCSFile)));
dMemcpy(qualifiedToCSFile, constructorPath.c_str(), std::min<dsize_t>(constructorPath.size(), sizeof(qualifiedToCSFile)));
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
dStrcpy(qualifiedFromCSFile, originalConstructorPath.c_str(), sizeof(qualifiedFromCSFile));
dStrcpy(qualifiedToCSFile, constructorPath.c_str(), sizeof(qualifiedToCSFile));
#endif
newAsset->setAssetName(assetName);
@ -3317,11 +3308,8 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
#else
dMemset(qualifiedFromFile, 0x00, sizeof(qualifiedFromFile));
dMemset(qualifiedToFile, 0x00, sizeof(qualifiedToFile));
dMemcpy(qualifiedFromFile, originalPath.c_str(), std::min<dsize_t>(originalPath.size(), sizeof(qualifiedFromFile)));
dMemcpy(qualifiedToFile, assetPath.c_str(), std::min<dsize_t>(assetPath.size(), sizeof(qualifiedToFile)));
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
#endif
newAsset->setAssetName(assetName);
@ -3381,11 +3369,8 @@ Torque::Path AssetImporter::importShapeAnimationAsset(AssetImportObject* assetIt
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
#else
dMemset(qualifiedFromFile, 0x00, sizeof(qualifiedFromFile));
dMemset(qualifiedToFile, 0x00, sizeof(qualifiedToFile));
dMemcpy(qualifiedFromFile, originalPath.c_str(), std::min<dsize_t>(originalPath.size(), sizeof(qualifiedFromFile)));
dMemcpy(qualifiedToFile, assetPath.c_str(), std::min<dsize_t>(assetPath.size(), sizeof(qualifiedToFile)));
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
#endif
newAsset->setAssetName(assetName);