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* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
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@ -54,13 +54,7 @@ class x86UNIXPlatformState
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bool mCDAudioEnabled;
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bool mDSleep;
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bool mUseRedirect;
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// Access to the display* needs to be controlled because the SDL event
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// loop runs in a separate thread. If you need the display pointer,
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// use the DisplayPtrManager class. See the clipboard functions in
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// x86unixinput.cc for an example.
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//Display *getDisplayPointer() { return mDisplay; }
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public:
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U32 currentTime;
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