Torque3D/Engine
marauder2k7 1c14dc5ec4 The beast is ready for a look over.
Can't have a soundAsset inside a struct. If we could this might work better.
PrevState needs to be kept track of for clearing looping sounds before the next state is loaded in. This might cause issues when switching weapons.
2021-09-29 12:36:02 +01:00
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bin Old project generator is dead 2019-11-26 22:02:12 +10:00
lib Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source The beast is ready for a look over. 2021-09-29 12:36:02 +01:00