mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
cleanups for sound assets
removed redundant get<foo>Profile calls, correctly used a few in proxmine
This commit is contained in:
parent
3c30a905c3
commit
93faa243ac
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@ -426,8 +426,8 @@ void ProximityMine::processTick( const Move* move )
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mAnimThread = mShapeInstance->addThread();
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mShapeInstance->setSequence( mAnimThread, mDataBlock->armingSequence, 0.0f );
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}
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if ( mDataBlock->getArmSound() )
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SFX->playOnce( mDataBlock->getArmSoundAsset()->getSfxProfile(), &getRenderTransform() );
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if ( mDataBlock->getArmSoundProfile() )
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SFX->playOnce( mDataBlock->getArmSoundProfile(), &getRenderTransform() );
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}
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break;
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@ -467,8 +467,8 @@ void ProximityMine::processTick( const Move* move )
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mAnimThread = mShapeInstance->addThread();
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mShapeInstance->setSequence( mAnimThread, mDataBlock->triggerSequence, 0.0f );
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}
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if ( mDataBlock->getTriggerSound() )
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SFX->playOnce( mDataBlock->getTriggerSoundAsset()->getSfxProfile(), &getRenderTransform() );
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if ( mDataBlock->getTriggerSoundProfile() )
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SFX->playOnce( mDataBlock->getTriggerSoundProfile(), &getRenderTransform() );
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if ( isServerObject() )
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mDataBlock->onTriggered_callback( this, sql.mList[0] );
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@ -1172,27 +1172,27 @@ void RigidShape::updatePos(F32 dt)
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if (collSpeed >= mDataBlock->softImpactSpeed)
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impactSound = RigidShapeData::Body::SoftImpactSound;
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if (impactSound != -1 && mDataBlock->getBodySounds(impactSound) != NULL)
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SFX->playOnce(mDataBlock->getBodySoundProfile(impactSound), &getTransform());
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if (impactSound != -1 && mDataBlock->getBodySoundsProfile(impactSound))
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SFX->playOnce(mDataBlock->getBodySoundsProfile(impactSound), &getTransform());
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}
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// Water volume sounds
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F32 vSpeed = getVelocity().len();
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if (!inLiquid && mWaterCoverage >= 0.8f) {
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if (vSpeed >= mDataBlock->hardSplashSoundVel)
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SFX->playOnce(mDataBlock->getWaterSoundProfile(RigidShapeData::ImpactHard), &getTransform());
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SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactHard), &getTransform());
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else
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if (vSpeed >= mDataBlock->medSplashSoundVel)
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SFX->playOnce(mDataBlock->getWaterSoundProfile(RigidShapeData::ImpactMedium), &getTransform());
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SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactMedium), &getTransform());
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else
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if (vSpeed >= mDataBlock->softSplashSoundVel)
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SFX->playOnce(mDataBlock->getWaterSoundProfile(RigidShapeData::ImpactSoft), &getTransform());
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SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ImpactSoft), &getTransform());
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inLiquid = true;
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}
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else
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if (inLiquid && mWaterCoverage < 0.8f) {
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if (vSpeed >= mDataBlock->exitSplashSoundVel)
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SFX->playOnce(mDataBlock->getWaterSoundProfile(RigidShapeData::ExitWater), &getTransform());
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SFX->playOnce(mDataBlock->getWaterSoundsProfile(RigidShapeData::ExitWater), &getTransform());
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inLiquid = false;
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}
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}
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@ -66,14 +66,6 @@ class RigidShapeData : public ShapeBaseData
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DECLARE_SOUNDASSET_ARRAY(RigidShapeData, BodySounds, Body::Sounds::MaxSounds)
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DECLARE_ASSET_ARRAY_SETGET(RigidShapeData, BodySounds);
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SFXProfile* getBodySoundProfile(U32 id)
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{
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if (mBodySoundsAsset[id] != NULL)
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return mBodySoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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enum RigidShapeConsts
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{
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VC_NUM_DUST_EMITTERS = 1,
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@ -94,14 +86,6 @@ class RigidShapeData : public ShapeBaseData
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DECLARE_SOUNDASSET_ARRAY(RigidShapeData, WaterSounds, Sounds::MaxSounds)
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DECLARE_ASSET_ARRAY_SETGET(RigidShapeData, WaterSounds);
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SFXProfile* getWaterSoundProfile(U32 id)
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{
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if (mWaterSoundsAsset[id] != NULL)
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return mWaterSoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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F32 exitSplashSoundVel;
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F32 softSplashSoundVel;
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F32 medSplashSoundVel;
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@ -367,10 +367,10 @@ bool FlyingVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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SFX_DELETE( mEngineSound );
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if ( mDataBlock->getFlyingSounds(FlyingVehicleData::EngineSound) )
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mEngineSound = SFX->createSource( mDataBlock->getFlyingSoundProfile(FlyingVehicleData::EngineSound), &getTransform() );
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mEngineSound = SFX->createSource( mDataBlock->getFlyingSoundsProfile(FlyingVehicleData::EngineSound), &getTransform() );
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if ( mDataBlock->getFlyingSounds(FlyingVehicleData::JetSound))
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mJetSound = SFX->createSource( mDataBlock->getFlyingSoundProfile(FlyingVehicleData::JetSound), &getTransform() );
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mJetSound = SFX->createSource( mDataBlock->getFlyingSoundsProfile(FlyingVehicleData::JetSound), &getTransform() );
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}
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// Jet Sequences
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@ -47,13 +47,6 @@ struct FlyingVehicleData: public VehicleData {
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};
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DECLARE_SOUNDASSET_ARRAY(FlyingVehicleData, FlyingSounds, Sounds::MaxSounds);
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DECLARE_ASSET_ARRAY_SETGET(FlyingVehicleData, FlyingSounds);
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SFXProfile* getFlyingSoundProfile(U32 id)
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{
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if (mFlyingSoundsAsset[id] != NULL)
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return mFlyingSoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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enum Jets {
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// These enums index into a static name list.
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@ -543,13 +543,13 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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SFX_DELETE( mJetSound );
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if ( mDataBlock->getHoverSounds(HoverVehicleData::EngineSound) )
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mEngineSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::EngineSound), &getTransform() );
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mEngineSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::EngineSound), &getTransform() );
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if ( !mDataBlock->getHoverSounds(HoverVehicleData::FloatSound) )
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mFloatSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::FloatSound), &getTransform() );
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mFloatSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::FloatSound), &getTransform() );
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if ( mDataBlock->getHoverSounds(HoverVehicleData::JetSound) )
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mJetSound = SFX->createSource( mDataBlock->getHoverSoundProfile(HoverVehicleData::JetSound), &getTransform() );
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mJetSound = SFX->createSource( mDataBlock->getHoverSoundsProfile(HoverVehicleData::JetSound), &getTransform() );
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}
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// Todo: Uncomment if this is a "leaf" class
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@ -47,13 +47,6 @@ class HoverVehicleData : public VehicleData
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MaxSounds
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};
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DECLARE_SOUNDASSET_ARRAY(HoverVehicleData, HoverSounds, Sounds::MaxSounds);
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SFXProfile* getHoverSoundProfile(U32 id)
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{
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if (mHoverSoundsAsset[id] != NULL)
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return mHoverSoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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enum Jets {
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// These enums index into a static name list.
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@ -893,7 +893,7 @@ bool Vehicle::onNewDataBlock(GameBaseData* dptr,bool reload)
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SFX_DELETE( mWakeSound );
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if ( mDataBlock->getVehicleWaterSounds(VehicleData::Wake) != NULL )
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mWakeSound = SFX->createSource( mDataBlock->getVehicleWaterSoundProfile(VehicleData::Wake), &getTransform() );
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mWakeSound = SFX->createSource( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::Wake), &getTransform() );
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}
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return true;
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@ -1156,27 +1156,27 @@ void Vehicle::updatePos(F32 dt)
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if (collSpeed >= mDataBlock->softImpactSpeed)
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impactSound = VehicleData::Body::SoftImpactSound;
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if (impactSound != -1 && mDataBlock->getVehicleBodySounds(impactSound) != NULL)
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SFX->playOnce( mDataBlock->getVehicleBodySoundProfile(impactSound), &getTransform() );
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if (impactSound != -1 && mDataBlock->getVehicleBodySoundsProfile(impactSound) != NULL)
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SFX->playOnce( mDataBlock->getVehicleBodySoundsProfile(impactSound), &getTransform() );
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}
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// Water volume sounds
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F32 vSpeed = getVelocity().len();
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if (!inLiquid && mWaterCoverage >= 0.8f) {
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if (vSpeed >= mDataBlock->hardSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ImpactHard), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ImpactHard), &getTransform() );
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else
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if (vSpeed >= mDataBlock->medSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ImpactMedium), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ImpactMedium), &getTransform() );
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else
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if (vSpeed >= mDataBlock->softSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ImpactSoft), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ImpactSoft), &getTransform() );
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inLiquid = true;
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}
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else
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if(inLiquid && mWaterCoverage < 0.8f) {
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if (vSpeed >= mDataBlock->exitSplashSoundVel)
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SFX->playOnce( mDataBlock->getVehicleWaterSoundProfile(VehicleData::ExitWater), &getTransform() );
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SFX->playOnce( mDataBlock->getVehicleWaterSoundsProfile(VehicleData::ExitWater), &getTransform() );
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inLiquid = false;
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}
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}
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@ -51,15 +51,6 @@ struct VehicleData : public RigidShapeData
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DECLARE_SOUNDASSET_ARRAY(VehicleData, VehicleBodySounds, Body::Sounds::MaxSounds)
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SFXProfile* getVehicleBodySoundProfile(U32 id)
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{
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if (mVehicleBodySoundsAsset[id] != NULL)
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return mVehicleBodySoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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enum VehicleConsts
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{
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VC_NUM_DUST_EMITTERS = 1,
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@ -82,14 +73,6 @@ struct VehicleData : public RigidShapeData
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DECLARE_SOUNDASSET_ARRAY(VehicleData, VehicleWaterSounds, Sounds::MaxSounds)
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SFXProfile* getVehicleWaterSoundProfile(U32 id)
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{
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if (mVehicleWaterSoundsAsset[id] != NULL)
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return mVehicleWaterSoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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F32 exitSplashSoundVel;
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F32 softSplashSoundVel;
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F32 medSplashSoundVel;
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@ -686,13 +686,13 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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SFX_DELETE( mJetSound );
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if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::EngineSound) )
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mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::EngineSound), &getTransform() );
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mEngineSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::EngineSound), &getTransform() );
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if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::SquealSound) )
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mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::SquealSound), &getTransform() );
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mSquealSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::SquealSound), &getTransform() );
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if ( mDataBlock->getWheeledVehicleSounds(WheeledVehicleData::JetSound) )
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mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSound(WheeledVehicleData::JetSound), &getTransform() );
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mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
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}
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scriptOnNewDataBlock();
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@ -121,15 +121,6 @@ struct WheeledVehicleData: public VehicleData
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DECLARE_SOUNDASSET_ARRAY(WheeledVehicleData, WheeledVehicleSounds, Sounds::MaxSounds);
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SFXProfile* getWheeledVehicleSound(U32 id)
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{
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if (mWheeledVehicleSoundsAsset[id] != NULL)
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return mWheeledVehicleSoundsAsset[id]->getSfxProfile();
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return NULL;
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}
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ParticleEmitterData* tireEmitter;
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F32 maxWheelSpeed; // Engine torque is scale based on wheel speed
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