mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
corrected and simplified the is<foo>Valid method macro injections
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parent
776741770d
commit
2630b4ada6
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@ -271,7 +271,7 @@ public: \
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{\
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return m##name;\
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}\
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bool name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; }
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bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_IMAGEASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -496,7 +496,7 @@ public: \
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return nullptr;\
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return m##name[index];\
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}\
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bool name##Valid(const U32& id) { (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok) ? true : false; }
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bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -260,7 +260,7 @@ public: \
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{\
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return m##name;\
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}\
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bool is##name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; }
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_MATERIALASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -322,7 +322,7 @@ public: \
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{\
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return m##name;\
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}\
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bool is##name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; }
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bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_SHAPEASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -524,7 +524,7 @@ public: \
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return ResourceManager::get().load( "" );\
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return m##name[index];\
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}\
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bool is##name##Valid(const U32& id) { (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok) ? true : false; }
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bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -271,7 +271,7 @@ public: \
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return m##name##Asset->getSfxProfile();\
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return NULL;\
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}\
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bool is##name##Valid() { (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok) ? true : false; }
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bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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#define DECLARE_SOUNDASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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@ -487,7 +487,7 @@ public: \
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return m##name##Asset[id]->getSfxProfile();\
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return NULL;\
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}\
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bool is##name##Valid(const U32& id) { (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok) ? true : false; }
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bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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