mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
make gcc happy
This commit is contained in:
parent
e468c2bf73
commit
d9eea8e5be
|
|
@ -444,8 +444,8 @@ if (m##name##AssetId[index] != StringTable->EmptyString())\
|
|||
const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
|
||||
if (enumString && enumString[0])\
|
||||
{\
|
||||
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[itter], consoleClass), assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
|
||||
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[itter], consoleClass), assetText(name, asset reference.));\
|
||||
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[0], consoleClass) + sizeof(m##name##Name[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
|
||||
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[0], consoleClass) + sizeof(m##name##AssetId[0])*i, assetText(name, asset reference.));\
|
||||
}\
|
||||
}
|
||||
#pragma endregion
|
||||
|
|
|
|||
Loading…
Reference in a new issue