mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
* BugFix: Correct a crash in the variable inspector caused by keeping pointers into tVector managed memory.
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a0e0e1f220
commit
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@ -32,6 +32,7 @@ GuiVariableInspector::GuiVariableInspector() : mAutoUpdate(true)
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GuiVariableInspector::~GuiVariableInspector()
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{
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}
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IMPLEMENT_CONOBJECT(GuiVariableInspector);
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@ -75,7 +76,7 @@ void GuiVariableInspector::update()
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for (U32 g = 0; g < mGroups.size(); g++)
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{
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if (mGroups[g]->getCaption().equal(mFields[i].mGroup))
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if (mGroups[g]->getCaption().equal(mFields[i]->mGroup))
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{
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group = static_cast<GuiInspectorVariableGroup*>(mGroups[g]);
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break;
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@ -89,14 +90,14 @@ void GuiVariableInspector::update()
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group->setHeaderHidden(false);
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group->setCanCollapse(true);
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group->mParent = this;
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group->setCaption(mFields[i].mGroup);
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group->setCaption(mFields[i]->mGroup);
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group->registerObject();
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mGroups.push_back(group);
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addObject(group);
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}
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group->addField(&mFields[i]);
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group->addField(mFields[i]);
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}
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//And now, cue our update for the groups themselves
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@ -148,26 +149,26 @@ void GuiVariableInspector::setGroupsExpanded(bool isExpanded)
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void GuiVariableInspector::addField(const char* name, const char* label, const char* typeName, const char* description,
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const char* defaultValue, const char* dataValues, const char* callbackName, SimObject* ownerObj)
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{
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VariableField newField;
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newField.mFieldName = StringTable->insert(name);
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newField.mFieldLabel = StringTable->insert(label, true);
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newField.mFieldTypeName = StringTable->insert(typeName);
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newField.mFieldDescription = StringTable->insert(description);
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newField.mDefaultValue = StringTable->insert(defaultValue);
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newField.mDataValues = String(dataValues);
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newField.mGroup = mCurrentGroup;
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newField.mSetCallbackName = StringTable->insert(callbackName);
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newField.mEnabled = true;
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VariableField* newField = new VariableField;
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newField->mFieldName = StringTable->insert(name);
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newField->mFieldLabel = StringTable->insert(label, true);
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newField->mFieldTypeName = StringTable->insert(typeName);
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newField->mFieldDescription = StringTable->insert(description);
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newField->mDefaultValue = StringTable->insert(defaultValue);
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newField->mDataValues = String(dataValues);
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newField->mGroup = mCurrentGroup;
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newField->mSetCallbackName = StringTable->insert(callbackName);
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newField->mEnabled = true;
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newField.mOwnerObject = ownerObj;
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newField->mOwnerObject = ownerObj;
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//establish the field on the ownerObject(if we have one)
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//This way, we can let the field hook into the object's field and modify it when changed
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if (newField.mOwnerObject != nullptr)
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if (newField->mOwnerObject != nullptr)
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{
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if (!newField.mOwnerObject->isField(newField.mFieldName))
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if (!newField->mOwnerObject->isField(newField->mFieldName))
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{
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newField.mOwnerObject->setDataField(newField.mFieldName, NULL, newField.mDefaultValue);
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newField->mOwnerObject->setDataField(newField->mFieldName, NULL, newField->mDefaultValue);
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}
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}
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@ -175,40 +176,40 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
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//find the field type
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S32 fieldTypeMask = -1;
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if (newField.mFieldTypeName == StringTable->insert("int"))
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if (newField->mFieldTypeName == StringTable->insert("int"))
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fieldTypeMask = TypeS32;
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else if (newField.mFieldTypeName == StringTable->insert("float"))
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else if (newField->mFieldTypeName == StringTable->insert("float"))
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fieldTypeMask = TypeF32;
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else if (newField.mFieldTypeName == StringTable->insert("vector"))
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else if (newField->mFieldTypeName == StringTable->insert("vector"))
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fieldTypeMask = TypePoint3F;
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else if (newField.mFieldTypeName == StringTable->insert("vector2"))
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else if (newField->mFieldTypeName == StringTable->insert("vector2"))
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fieldTypeMask = TypePoint2F;
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else if (newField.mFieldTypeName == StringTable->insert("material"))
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else if (newField->mFieldTypeName == StringTable->insert("material"))
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fieldTypeMask = TypeMaterialAssetId;
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else if (newField.mFieldTypeName == StringTable->insert("image"))
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else if (newField->mFieldTypeName == StringTable->insert("image"))
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fieldTypeMask = TypeImageAssetId;
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else if (newField.mFieldTypeName == StringTable->insert("shape"))
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else if (newField->mFieldTypeName == StringTable->insert("shape"))
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fieldTypeMask = TypeShapeAssetId;
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else if (newField.mFieldTypeName == StringTable->insert("bool"))
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else if (newField->mFieldTypeName == StringTable->insert("bool"))
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fieldTypeMask = TypeBool;
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else if (newField.mFieldTypeName == StringTable->insert("object"))
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else if (newField->mFieldTypeName == StringTable->insert("object"))
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fieldTypeMask = TypeSimObjectPtr;
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else if (newField.mFieldTypeName == StringTable->insert("string"))
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else if (newField->mFieldTypeName == StringTable->insert("string"))
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fieldTypeMask = TypeString;
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else if (newField.mFieldTypeName == StringTable->insert("colorI"))
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else if (newField->mFieldTypeName == StringTable->insert("colorI"))
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fieldTypeMask = TypeColorI;
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else if (newField.mFieldTypeName == StringTable->insert("colorF"))
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else if (newField->mFieldTypeName == StringTable->insert("colorF"))
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fieldTypeMask = TypeColorF;
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else if (newField.mFieldTypeName == StringTable->insert("ease"))
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else if (newField->mFieldTypeName == StringTable->insert("ease"))
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fieldTypeMask = TypeEaseF;
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else if (newField.mFieldTypeName == StringTable->insert("command"))
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else if (newField->mFieldTypeName == StringTable->insert("command"))
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fieldTypeMask = TypeCommand;
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else if (newField.mFieldTypeName == StringTable->insert("filename"))
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else if (newField->mFieldTypeName == StringTable->insert("filename"))
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fieldTypeMask = TypeStringFilename;
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else
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fieldTypeMask = -1;
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newField.mFieldType = fieldTypeMask;
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newField->mFieldType = fieldTypeMask;
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//
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mFields.push_back(newField);
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@ -226,6 +227,13 @@ void GuiVariableInspector::addCallbackField(const char* name, const char* label,
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void GuiVariableInspector::clearFields()
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{
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mGroups.clear();
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// Before clearing the fields, dealloc the memory first
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for (U32 iteration = 0; iteration < mFields.size(); ++iteration)
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{
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delete mFields[iteration];
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}
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mFields.clear();
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clear();
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@ -237,9 +245,9 @@ void GuiVariableInspector::setFieldEnabled(const char* name, bool enabled)
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String fieldName = name;
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for (U32 i = 0; i < mFields.size(); i++)
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{
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if (fieldName.equal(mFields[i].mFieldName, String::NoCase))
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if (fieldName.equal(mFields[i]->mFieldName, String::NoCase))
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{
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mFields[i].mEnabled = enabled;
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mFields[i]->mEnabled = enabled;
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update();
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return;
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}
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@ -65,7 +65,7 @@ public:
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protected:
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Vector<VariableField> mFields;
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Vector<VariableField*> mFields;
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String mCurrentGroup;
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@ -1583,7 +1583,6 @@ bool TSShape::addSequence(const Torque::Path& path, const String& fromSeq,
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Con::errorf("%s groundTranslations out of bounds! [%i/%i] ", path.getFullPath().c_str(), groundBase + i, srcShape->groundTranslations.size());
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offset = srcShape->groundTranslations.size() - 1;
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}
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groundTranslations.push_back(srcShape->groundTranslations[offset]);
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S32 offset2 = groundBase + i;
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@ -1592,7 +1591,6 @@ bool TSShape::addSequence(const Torque::Path& path, const String& fromSeq,
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Con::errorf("%s groundRotations out of bounds! [%i/%i] ", path.getFullPath().c_str(), groundBase + i, srcShape->groundRotations.size());
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offset2 = srcShape->groundRotations.size() - 1;
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}
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groundRotations.push_back(srcShape->groundRotations[offset2]);
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}
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