shifted playerdata down to the Long Lists block. fix player enum ref source side

This commit is contained in:
AzaezelX 2021-09-30 14:40:03 -05:00
parent 65774ff123
commit d3693bef8d
2 changed files with 20 additions and 8 deletions

View file

@ -204,7 +204,7 @@ ImplementEnumType(playerSoundsEnum, "enum types.\n"
{PlayerData::Sounds::FootBubbles, "FootBubbles","..." },
{PlayerData::Sounds::MoveBubbles, "MoveBubbles","..." },
{PlayerData::Sounds::WaterBreath, "WaterBreath","..." },
{PlayerData::Sounds::ImpactStart, "ImpactStart","..." },
{PlayerData::Sounds::ImpactSoft, "ImpactSoft","..." },
{PlayerData::Sounds::ImpactHard, "ImpactHard","..." },
{PlayerData::Sounds::ImpactMetal, "ImpactMetal","..." },
{PlayerData::Sounds::ImpactSnow, "ImpactSnow","..." },

View file

@ -925,10 +925,10 @@ T3Dpre4ProjectImporter::genProcessor("SplashData", "texture textureAsset soundPr
T3Dpre4ProjectImporter::genProcessor("LightFlareData", "flareTexture flareTextureAsset");
T3Dpre4ProjectImporter::genProcessor("PhysicsDebrisData", "shape shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("PhysicsShapeData", "shape shapeAsset shapeName shapeAsset");
T3Dpre4ProjectImporter::genProcessor("PlayerData", "shapeFP shapeFPAsset shapeNameFP shapeFPAsset");
T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset sound soundAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseData", "shapeFile shapeAsset shape shapeAsset debrisShape debrisShapeAsset debrisShapeName debrisShapeAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1]");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1] stateSound stateSoundAsset");
T3Dpre4ProjectImporter::genProcessor("ProximityMineData","armingSound ArmSoundAsset TriggerSound TriggerSoundAsset");
T3Dpre4ProjectImporter::genProcessor("WheeledVehicleTire", "shape shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("WheeledVehicleData", "engineSound engineSoundAsset squealSound squealSoundAsset");
T3Dpre4ProjectImporter::genProcessor("FlyingVehicleData", "engineSound engineSoundAsset jetSound jetSoundAsset");
@ -938,13 +938,25 @@ T3Dpre4ProjectImporter::genProcessor("HoverVehicleData", "engineSound engineSoun
// Datablocks - Long Lists
//==============================================================================
$rigidSoundList = "softImpactSound softImpactSoundAsset hardImpactSound hardImpactSoundAsset";
$rigidSoundList = $rigidSoundList SPC "exitingWater exitingWaterAsset impactWaterEasy impactWaterEasyAsset";
$rigidSoundList = $rigidSoundList SPC "impactWaterMedium impactWaterMediumAsset impactWaterHard impactWaterHardAsset";
$rigidSoundList = $rigidSoundList SPC "waterWakeSound waterWakeSoundAsset";
T3Dpre4ProjectImporter::genProcessor("RigidShapeData",$rigidSoundList);
$rigidEntriesList = "softImpactSound softImpactSoundAsset hardImpactSound hardImpactSoundAsset";
$rigidEntriesList = $rigidEntriesList SPC "exitingWater exitingWaterAsset impactWaterEasy impactWaterEasyAsset";
$rigidEntriesList = $rigidEntriesList SPC "impactWaterMedium impactWaterMediumAsset impactWaterHard impactWaterHardAsset";
$rigidEntriesList = $rigidEntriesList SPC "waterWakeSound waterWakeSoundAsset";
T3Dpre4ProjectImporter::genProcessor("RigidShapeData",$rigidEntriesList);
$PlayerEntriesList = "shapeFP shapeFPAsset shapeNameFP shapeFPAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "FootSoftSound FootSoftAsset FootHardSound FootHardAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "FootSnowSound FootSnowAsset FootShallowSound FootShallowSplashAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "FootWadingSound FootWadingAsset FootUnderwaterSound FootUnderWaterAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "FootBubblesSound FootBubblesAsset movingBubblesSound MoveBubblesAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "waterBreathSound WaterBreathAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "impactSoftSound ImpactSoftAsset impactHardSound impactHardAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "impactMetalSound ImpactMetalAsset impactSnowSound impactSnowAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "impactWaterEasy impactWaterEasyAsset impactWaterMedium impactWaterMediumAsset impactWaterHard impactWaterHardAsset";
$PlayerEntriesList = $PlayerEntriesList SPC "exitingWater ExitWaterAsset";
T3Dpre4ProjectImporter::genProcessor("PlayerData", $PlayerEntriesList);
//==============================================================================
// Materials
//==============================================================================