Merge pull request #691 from Azaezel/alpha40/terrainTrickery

use internalname for terrain layers
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Brian Roberts 2021-12-05 19:32:29 -06:00 committed by GitHub
commit 0e06e2853e
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@ -259,8 +259,7 @@ void TerrainFile::_initMaterialInstMapping()
for( U32 i = 0; i < mMaterials.size(); ++ i )
{
Torque::Path path( mMaterials[ i ]->getDiffuseMap());
mMaterialInstMapping.push_back( path.getFileName() );
mMaterialInstMapping.push_back(mMaterials[i]->getInternalName());
}
mMaterialInstMapping.mapMaterials();