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Merge pull request #691 from Azaezel/alpha40/terrainTrickery
use internalname for terrain layers
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commit
0e06e2853e
1 changed files with 1 additions and 2 deletions
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@ -259,8 +259,7 @@ void TerrainFile::_initMaterialInstMapping()
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for( U32 i = 0; i < mMaterials.size(); ++ i )
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{
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Torque::Path path( mMaterials[ i ]->getDiffuseMap());
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mMaterialInstMapping.push_back( path.getFileName() );
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mMaterialInstMapping.push_back(mMaterials[i]->getInternalName());
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}
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mMaterialInstMapping.mapMaterials();
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