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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
* BugFix: More cleanup of MSVC compiler warnings.
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parent
22d6b4a1f1
commit
74cc60508b
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@ -65,8 +65,6 @@ ConsoleSetType(TypeGUIAssetPtr)
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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@ -275,21 +275,6 @@ void ImageAsset::loadImage()
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mLoadedState = Ok;
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mIsValidImage = true;
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return;
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//GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
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//mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
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/*if (texture.isValid())
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{
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mIsValidImage = true;
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//mBitmap = texture.getBitmap();
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return;
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}*/
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mChangeSignal.trigger();
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}
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mLoadedState = BadFileReference;
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@ -497,8 +482,6 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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const char* id = mInspector->getInspectObject()->getIdString();
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in ShapeEditor" button
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@ -191,16 +191,6 @@ bool ScriptAsset::execScript()
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return true;
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return false;
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if (Torque::FS::IsScriptFile(mScriptPath))
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{
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return Con::executeFile(mScriptPath, false, false);
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}
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else
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{
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Con::errorf("ScriptAsset:execScript() - Script asset must have a valid file to exec");
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return false;
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}
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}
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DefineEngineMethod(ScriptAsset, execScript, bool, (), ,
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@ -603,8 +603,6 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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const char* id = mInspector->getInspectObject()->getIdString();
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in ShapeEditor" button
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@ -468,8 +468,6 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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const char* id = mInspector->getInspectObject()->getIdString();
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in ShapeEditor" button
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@ -1821,10 +1821,8 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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}
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S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
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S32 shapeItem = assetItem->shapeInfo->findItemByName("Meshes");
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S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
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S32 animItem = assetItem->shapeInfo->findItemByName("Animations");
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S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
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S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
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@ -2005,9 +2003,7 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
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if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed)
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return;
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bool hasCollision = checkAssetForCollision(assetItem);
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if (hasCollision)
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if (checkAssetForCollision(assetItem))
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{
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importIssues = true;
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return;
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@ -2018,7 +2014,6 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
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AssetQuery aQuery;
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U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
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bool hasCollision = false;
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for (U32 i = 0; i < numAssetsFound; i++)
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{
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StringTableEntry assetId = aQuery.mAssetList[i];
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@ -2032,7 +2027,6 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
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if (assetName == StringTable->insert(assetItem->assetName.c_str()))
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{
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hasCollision = true;
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assetItem->status = "Error";
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assetItem->statusType = "DuplicateAsset";
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assetItem->statusInfo = "Duplicate asset names found within the target module!\nAsset \"" + assetItem->assetName + "\" of type \"" + assetItem->assetType + "\" has a matching name.\nPlease rename it and try again!";
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@ -2241,7 +2235,6 @@ void AssetImporter::resetImportConfig()
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activeImportConfig->registerObject();
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}
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bool foundConfig = false;
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Settings* editorSettings;
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//See if we can get our editor settings
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if (Sim::findObject("EditorSettings", editorSettings))
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@ -550,7 +550,7 @@ void PlatformWindowSDL::_triggerTextNotify(const SDL_Event& evt)
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}
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else // get a wchar string
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{
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const U32 len = strlen(evt.text.text);
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const dsize_t len = strlen(evt.text.text);
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U16 wchar[16] = {};
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dMemcpy(wchar, evt.text.text, sizeof(char)*len);
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