* BugFix: More cleanup of MSVC compiler warnings.

This commit is contained in:
Robert MacGregor 2021-10-07 01:10:00 -04:00
parent 22d6b4a1f1
commit 74cc60508b
7 changed files with 2 additions and 42 deletions

View file

@ -65,8 +65,6 @@ ConsoleSetType(TypeGUIAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
*((const char**)dptr) = StringTable->insert(argv[0]);
return;

View file

@ -275,21 +275,6 @@ void ImageAsset::loadImage()
mLoadedState = Ok;
mIsValidImage = true;
return;
//GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
//mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
/*if (texture.isValid())
{
mIsValidImage = true;
//mBitmap = texture.getBitmap();
return;
}*/
mChangeSignal.trigger();
}
mLoadedState = BadFileReference;
@ -497,8 +482,6 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
mInspector->getInspectObject()->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
const char* id = mInspector->getInspectObject()->getIdString();
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in ShapeEditor" button

View file

@ -191,16 +191,6 @@ bool ScriptAsset::execScript()
return true;
return false;
if (Torque::FS::IsScriptFile(mScriptPath))
{
return Con::executeFile(mScriptPath, false, false);
}
else
{
Con::errorf("ScriptAsset:execScript() - Script asset must have a valid file to exec");
return false;
}
}
DefineEngineMethod(ScriptAsset, execScript, bool, (), ,

View file

@ -603,8 +603,6 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
mInspector->getInspectObject()->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
const char* id = mInspector->getInspectObject()->getIdString();
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in ShapeEditor" button

View file

@ -468,8 +468,6 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
mInspector->getInspectObject()->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
const char* id = mInspector->getInspectObject()->getIdString();
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in ShapeEditor" button

View file

@ -1821,10 +1821,8 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
S32 shapeItem = assetItem->shapeInfo->findItemByName("Meshes");
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
S32 animItem = assetItem->shapeInfo->findItemByName("Animations");
S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
@ -2005,9 +2003,7 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed)
return;
bool hasCollision = checkAssetForCollision(assetItem);
if (hasCollision)
if (checkAssetForCollision(assetItem))
{
importIssues = true;
return;
@ -2018,7 +2014,6 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
AssetQuery aQuery;
U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
bool hasCollision = false;
for (U32 i = 0; i < numAssetsFound; i++)
{
StringTableEntry assetId = aQuery.mAssetList[i];
@ -2032,7 +2027,6 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
if (assetName == StringTable->insert(assetItem->assetName.c_str()))
{
hasCollision = true;
assetItem->status = "Error";
assetItem->statusType = "DuplicateAsset";
assetItem->statusInfo = "Duplicate asset names found within the target module!\nAsset \"" + assetItem->assetName + "\" of type \"" + assetItem->assetType + "\" has a matching name.\nPlease rename it and try again!";
@ -2241,7 +2235,6 @@ void AssetImporter::resetImportConfig()
activeImportConfig->registerObject();
}
bool foundConfig = false;
Settings* editorSettings;
//See if we can get our editor settings
if (Sim::findObject("EditorSettings", editorSettings))

View file

@ -550,7 +550,7 @@ void PlatformWindowSDL::_triggerTextNotify(const SDL_Event& evt)
}
else // get a wchar string
{
const U32 len = strlen(evt.text.text);
const dsize_t len = strlen(evt.text.text);
U16 wchar[16] = {};
dMemcpy(wchar, evt.text.text, sizeof(char)*len);