Areloch
c0dec83a21
Merge pull request #1296 from Azaezel/alpha41/revertReformulation
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roll back player animation picking
2024-07-26 17:15:46 -05:00
AzaezelX
b5e1b32064
roll back player animation picking
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old one worked better even if it made the compiler scream
2024-07-26 10:25:02 -05:00
AzaezelX
eaa09a6db7
corrections:
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fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans
2024-07-24 17:58:27 -05:00
Brian Roberts
7db28feb67
Merge pull request #1292 from Azaezel/alpha41/openALUpgrade
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open al upgrade
2024-07-23 14:46:03 -05:00
marauder2k7
324acaf896
Update uuid.cpp
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code review from Tron better method for uuid toString
2024-07-23 13:36:49 +01:00
marauder2k7
665fc092aa
Update uuid.cpp
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remove dmalloc
2024-07-23 13:09:23 +01:00
marauder2k7
80a1f0a0c5
Update uuid.cpp
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add a malloc to target to make sure it has the length to take the string
2024-07-23 08:07:54 +01:00
marauder2k7
0853748f12
Update uuid.cpp
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2 pass format_token, 1st gets the length required second passes it to target.
2024-07-23 07:58:03 +01:00
marauder2k7
3e57c709d9
Update uuid.cpp
2024-07-23 01:33:26 +01:00
marauder2k7
b1e7b817d2
Update duDebugDrawTorque.cpp
2024-07-22 21:40:57 +01:00
marauder2k7
776a9b9024
Update particleEmitter.h
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....how was this working before.....
2024-07-22 21:37:51 +01:00
marauder2k7
56a89ee0b0
Update consoleFunctions.cpp
2024-07-22 21:20:54 +01:00
marauder2k7
6807abc8b6
ID10T error
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no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100
various warnings
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warnings cleanup
2024-07-22 20:59:48 +01:00
AzaezelX
b12ece4627
from @marauder2k9-torque: remove typedefs as al.h now defines them, linux fix
2024-06-30 15:08:02 -05:00
marauder2k7
547b8c8c8c
Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests
2024-06-25 13:17:39 +01:00
marauder2k7
b0181cc56a
Update astNodes.cpp
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missed naming
2024-06-18 15:23:52 +01:00
marauder2k7
fed83cdb8f
naming
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change enum to OP_JMPIFNOTSTRING (same name as others doing similar for different types)
place case with other ifnot statements
2024-06-18 15:15:25 +01:00
marauder2k7
54d0da6690
Update stringFunctions.h
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changes to dAtob from az
2024-06-18 15:10:24 +01:00
marauder2k7
0d4c335231
test
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working test without scanstring changes
2024-06-16 23:05:42 +01:00
marauder2k7
d8411b4a58
Update console.h
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case insensitive
2024-06-16 20:02:57 +01:00
marauder2k7
d6a79e4f5b
if statement
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treat "true" as a bool in getInt check (inside if statements for strings)
no longer convert all "true" and "false" to ints
2024-06-16 20:01:47 +01:00
marauder2k7
e56f4cb6a6
if statements
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Changed:
if check on vals now return true if the value has a string value
%val = "test me" if(%val) will now return true since %val is not null
Script side:
string checks for "true" and "false" will now be parsed as integer values of 1 and 0.
TEST VIGOUROUSLY
2024-06-16 15:04:20 +01:00
Brian Roberts
760c153232
Merge pull request #1288 from Azaezel/alpha41/posePoking
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pickanimation filter fix, with docs
2024-06-15 14:30:52 -05:00
Brian Roberts
b2fad6e3b9
Merge pull request #1287 from Azaezel/alpha41/destructorDefines
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handle missing virtual destructors
2024-06-15 14:30:40 -05:00
AzaezelX
7ac714606f
proper formulation
2024-06-11 16:08:07 -05:00
AzaezelX
61978fa4da
pickanimation filter fix, with docs
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sorts the order of operations flaws clang was complaining about, with explainations on why
2024-06-11 15:21:24 -05:00
AzaezelX
a58f98167f
handle missing virtual destructors
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clang translation: destructinplace needs to know what to erase.
2024-06-10 13:20:09 -05:00
AzaezelX
5c701fe09e
file write clarifications
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handle clang complaints about hidden virtuals in the context of file writes that have thier own routes and I/O needs.
2024-06-10 13:15:27 -05:00
marauder2k7
1c43959c07
multiline eval support
2024-06-07 20:44:44 +01:00
marauder2k7
8140ed9b64
clear
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clear lines, and dont try to print lines when there is no file.
2024-06-07 20:13:56 +01:00
AzaezelX
56e4484ff6
remove glowbin as it's own render pass
2024-05-30 17:29:42 -05:00
marauder2k7
79dfd14bea
Update sfxALBuffer.h
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revert to head
2024-05-25 10:20:14 +01:00
marauder2k7
0d1dc234fa
Update sfxSndStream.cpp
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we always want shorts
2024-05-25 10:04:51 +01:00
marauder2k7
e3d977b8e7
Update sfxALBuffer.h
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mac dont like
2024-05-25 09:10:47 +01:00
marauder2k7
16ff27c6e6
Merge remote-tracking branch 'upstream/development' into sound-fix
2024-05-25 09:10:24 +01:00
marauder2k7
0ae0d633e9
Update sfxSndStream.cpp
2024-05-25 08:16:43 +01:00
marauder2k7
aa9cb63789
Update sfxSndStream.cpp
2024-05-24 17:18:35 +01:00
marauder2k7
de454dc793
Update sfxSndStream.cpp
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revert vorbis back to 16bit add normalisation option.
2024-05-24 16:25:26 +01:00
marauder2k7
c28cedc2d8
32 bit float test
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32 bit floating point sounds
2024-05-24 16:19:10 +01:00
marauder2k7
ebdc408385
Update sfxSndStream.cpp
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streaming file fixes, also only wrap back around when we have read the whole file.
2024-05-24 15:11:18 +01:00
marauder2k7
bf34d3daa8
Update sfxSndStream.cpp
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fix distortion issue on some sounds, if vorbis requires a scale set for float conversion
2024-05-24 14:12:01 +01:00
marauder2k7
482eb28ded
Update sfxSndStream.cpp
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add different file type modes and reset stream after reading (torque still reads the full thing)
2024-05-24 14:00:21 +01:00
marauder2k7
b338458a1d
possible fix for torsion lineno
2024-05-24 09:48:42 +01:00
marauder2k7
25d6ee5372
backup
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backup commit
2024-05-20 12:21:37 +01:00
marauder2k7
2d2d3c7560
PlaneConvex
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Working example of a plane convex type, now groundplane does not need to create a box for its collisions.
2024-05-19 01:18:50 +01:00
marauder2k7
2132379b05
backwards compat
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Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7
4b2165668f
moar fixes
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Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7
280102d565
Update tsMeshFit.cpp
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update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7
92b10df7eb
cleanup nodes
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ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)
Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7
25b0c5e2b1
finish fill mode setting
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now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7
48848f9706
rename vars
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renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7
f963a78446
TEST progress
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Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7
78f6206cde
repurposed sliders
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repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
Brian Roberts
cbe7f77ce0
Merge pull request #1278 from Azaezel/alpha41/oopsOps
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fix fighting itterators
2024-05-14 09:47:54 -05:00
AzaezelX
fe5e81a27a
fix fighting itterators
2024-05-13 21:31:20 -05:00
marauder2k7
81a913616c
revert ThreadPool rename
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revert ThreadPool rename, resources ThreadPool class is already nested in namespace VHACD
2024-05-12 21:59:18 +01:00
marauder2k7
8cf2b1d0ef
Update tsMeshFit.cpp
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fix addSphere
fix addCapsule
now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7
399844f7f1
linux and tests
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fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7
948d2e5cef
Update tsMeshFit.cpp
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code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7
109d8c06e9
final cleanup
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final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7
eb33fe04af
working vhacd
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renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7
679f0ff065
vhacd
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added vhacd not working atm
2024-05-12 03:07:59 +01:00
AzaezelX
84c08e6ed9
work around collide not returning false with a nul object
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fix a crash caused by having boundingBoxCollision on, while projecting the mouse so that there is nothing between it and a globalbounds object
it would seem we're somehow ending up in a state of WorldEditor::collide returning true it hit somethging, but NULL as far as *what*
until we properly fix this, doublecheck to make sure the hitObject isn't NULL before we start trying to reference membervars/methods
2024-05-07 00:24:49 -05:00
Areloch
da743d9dc4
Removed test enum values
2024-05-04 10:19:12 -05:00
Areloch
b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
AzaezelX
3a7f3beb64
play steering thread on server so mounted objects like turrets can be linked to it
2024-05-02 21:01:16 -05:00
Brian Roberts
67b052a192
Merge pull request #1269 from Areloch/MultiObjectEditMadness
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Adds handling for complex fields such as Point2, Point3 and Point4's to be able to apply value changes to only one axis across a multi-object set without affecting other axis'
2024-05-01 23:21:15 -05:00
Areloch
0d2aeac303
Cleaned up unneeded formatting values on the TypePointX field elements
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Adds logic checks so we don't multi-apply edits from applyWord fields, causing redundant extra undo's
2024-05-01 21:58:18 -05:00
AzaezelX
1ea74bf8c6
enhanced argc reporting
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in a method argc out of bounds scenario, report how many it got, and what range it expected
2024-05-01 18:20:14 -05:00
Areloch
fdadfa5eea
Adds handling for complex fields such as Point2, Point3 and Point4's to be able to apply value changes to only one axis across a multi-object set without affecting other axis'
2024-04-30 18:44:17 -05:00
marauder2k7
baa977eed8
missed change
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missed explicit value
2024-04-27 23:40:35 +01:00
marauder2k7
8cf5fac497
Improved error printing torquescript
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Added a vector that can lookback across x number of lines in a file, if not a file just print out the error.
2024-04-27 21:19:56 +01:00
marauder2k7
f82082f59f
Merge remote-tracking branch 'upstream/development' into torquescript-errorPrinting
2024-04-27 07:02:52 +01:00
Brian Roberts
4e88c4c050
Merge pull request #1255 from marauder2k9-torque/torquescript-generateCompiler
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TorqueScript Generate compiler
2024-04-27 00:44:35 -05:00
Sven
ada83d9a6a
Remove redundant cstdint include
2024-04-25 18:10:26 +00:00
Sven
ac56258c9f
Revert "Remove redundant include"
2024-04-25 18:09:54 +00:00
Sven
51be14645d
Remove redundant include
2024-04-25 19:58:50 +02:00
Sven
ba5351180b
Add cstdint to ies_loader
2024-04-25 11:27:09 +00:00
Brian Roberts
29ba0439b7
Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions
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fix dynamicCubemaps on objects
2024-04-24 23:14:10 -05:00
Brian Roberts
d464c450d5
Merge pull request #1259 from marauder2k9-torque/test-cubemap-mip-gen
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Test PR for generating cubemap mips
2024-04-24 23:14:02 -05:00
marauder2k7
6966d20104
Error printing
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now torquescript will print out a more modern error message with a pointer to the offending character.
Multi line error outputs to be added to this for context
2024-04-24 06:42:25 +01:00
marauder2k7
4f3a1f395c
Merge remote-tracking branch 'upstream/development' into torquescript-generateCompiler
2024-04-20 06:21:05 +01:00
Areloch
51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
2024-04-19 00:00:37 -05:00
AzaezelX
824b9a9cd5
fix dynamicCubemaps on objects
2024-04-18 13:57:29 -05:00
marauder2k7
ce4d861658
Test PR for generating cubemap mips
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note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()
Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
Brian Roberts
e5aa6e4a95
Merge pull request #1258 from Azaezel/alpha41/probePoke
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shift capturing from a globalMacro to a sceneRenderstate S32
2024-04-18 01:42:33 -05:00
AzaezelX
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
Brian Roberts
848db69ef1
Merge pull request #1256 from Azaezel/alpha41/orphanOops
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getPrefabByCHild should skip NULLs
2024-04-15 17:55:24 -05:00
AzaezelX
f6419d9659
fix order of ops mangling useGroupCenter snapping
2024-04-15 15:33:06 -05:00
AzaezelX
785872d398
getPrefabByCHild should skip NULLs
2024-04-15 13:20:09 -05:00
marauder2k7
587f80da91
Update bison.bat
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make it output the header file, this way the linkage should always work..... "should"
2024-04-15 00:33:04 +01:00
marauder2k7
77eec75bed
Update astNodes.cpp
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typo
2024-04-14 22:52:32 +01:00
marauder2k7
856d3bc901
fix for linux
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linux case sensitivity
2024-04-14 22:47:55 +01:00
marauder2k7
83b3f01928
update bison flex
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-Updated bison flex exe files to the latest windows version i could find
-Regenned the compiler..... alot of changes.....
2024-04-14 22:17:41 +01:00
marauder2k7
0954b081d0
GenerateCompiler
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-ReAdded generateCompiler.bat
-Fixed paths in bat filse
-Fixed paths for includes
2024-04-14 07:08:17 +01:00
AzaezelX
ce36e2cac6
typofix
2024-04-10 16:27:30 -05:00
AzaezelX
39e72cf2b6
ditch _snapfloat entirely in favor of just using the shared mRoundF
2024-04-10 15:56:44 -05:00
AzaezelX
f52c1165b6
fix editor grid snap
2024-04-10 15:17:47 -05:00
AzaezelX
65fe0be037
use consistent clipping
2024-04-10 15:17:24 -05:00
AzaezelX
f7ed077d82
round utility functions
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add mRoundF to return nearest floating value to stepsize
2024-04-10 14:17:19 -05:00
Brian Roberts
f0e7a27c16
Merge pull request #1249 from Azaezel/alpha41/refreshrevamp
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hot editing tsstatics crashfix
2024-04-07 14:26:15 -05:00
AzaezelX
00bdc913b0
onAssetRefresh(); already chains. no need to call that again
2024-04-06 17:14:56 -05:00
AzaezelX
40d38cc1ec
uneeeded
2024-04-06 16:48:02 -05:00
AzaezelX
5ff83138cf
need to set state to ok post-load and pre-changesignal callback
2024-04-06 16:39:31 -05:00
AzaezelX
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00
marauder2k7
447cec6cdd
Update guiInspectorTypes.cpp
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fix rotation display
2024-04-02 01:48:37 +01:00
Brian Roberts
cc6bf16d95
Merge pull request #1247 from Azaezel/alpha41/copyPasteCrunch
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fix mangled copypaste
2024-03-30 18:51:16 -05:00
AzaezelX
01ff82cb72
fix mangled copypaste
2024-03-30 17:41:22 -05:00
marauder2k7
33094397c2
Update bitmapSTB.cpp
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stb loader was spamming NO SOI with the function of stbi_info_from_memory because it checks for a jpeg first. This will always return an error if you are sending any other format. Remove this check and just load the memory stream. if it fails to return pixeldata then we have an error.
2024-03-27 07:32:59 +00:00
AzaezelX
2b73f93f38
fix position editor value flutter
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a) it didn't like mixing the script input %g and %.7f
b) we should set the increment to POINT_EPSILON as that's our cutoff value for several calcs.
2024-03-26 14:29:20 -05:00
marauder2k7
ee9ac81281
Merge remote-tracking branch 'upstream/development' into change-to-use-libsndfile
2024-03-25 08:41:12 +00:00
Triston
a2cdbebfa1
removes a use after freed in consoleInternal
2024-03-24 18:36:42 -05:00
marauder2k7
d08583bef1
Merge branch 'SFXResource-fix' into change-to-use-libsndfile
2024-03-24 15:56:01 +00:00
marauder2k7
352afa3f0f
SFXResource multi read
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SFXResource was always creating a new file for each sound resource. Sometimes this would happen 3 times since the asset was creating a resource, then the profile, then the object that was using it.
Now if the sfxResource exists and we call openStream it returns the sfxFileStream linked to that file instead of just creating a new one.
2024-03-24 15:39:58 +00:00
marauder2k7
6bc4ace2e5
Update sfxSndStream.cpp
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fix for stereo files (2d sound files) frames report back as bytesPerSample * channels
which for us is bytesPerSample. This needs to be applied to the return from read so sfx resource knows we have read all the info.
2024-03-24 13:51:04 +00:00
marauder2k7
705b17ab57
Merge remote-tracking branch 'upstream/development' into change-to-use-libsndfile
2024-03-24 12:07:26 +00:00
marauder2k7
0342eb6f31
replace other classes
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now all sfxFileStreams create a libsndfile stream class.
At the moment we only read as short
2024-03-24 12:06:03 +00:00
marauder2k7
147044796b
sfxSndStream
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Ogg file from libsndfile now working. we can pull more information from the format and specifics of the file from libsndfile should maybe look at updating all the parameters around mFormat so it feeds openal settings better.
Next step is to remove the other stream classes.
2024-03-24 11:33:42 +00:00
marauder2k7
3652367b36
sfxSndStream
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read an ogg file through libsndfile instead of libvorbis.
There are still issues with this part of the file opens but doesn't read the whole file for some reason
2024-03-23 20:17:18 +00:00
marauder2k7
d1fcdcbea3
Merge remote-tracking branch 'upstream/development' into MACOSX-CompileFixes
2024-03-21 18:52:54 +00:00
marauder2k7
a745fc3757
Initial commit
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added libraries:
opus
flac
libsndfile
updated:
libvorbis
libogg
openal
- Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
2024-03-21 17:33:47 +00:00
Brian Roberts
05a083ca6f
Merge pull request #1234 from marauder2k9-torque/virtuals-override
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Virtuals override
2024-03-21 10:43:26 -05:00
Brian Roberts
3fd352926b
Merge pull request #1238 from Azaezel/alpha41/dynamicfieldsCrashfix
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crashfix for inpector dynamic field editing
2024-03-21 10:43:17 -05:00
marauder2k7
d44e475800
compile fixes and improvements
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mac was failing to generate an archive.
Icons now in an app asset so it can be properly modified in the project instead of being a static .icns file.
Info.plist now gets its bundle name from the product bundle identifier field, this means it can be changed through the gui instead of having to manually modify the bundle identifier. All other settings are left blank.
Info.plist will need further updates to take values set in Xcode to make it easier to distribute apps.
OpenAL and SDL have to skip installation in release mode builds for the archive to be created correctly.
2024-03-21 10:45:31 +00:00
AzaezelX
8549c17a42
crashfix for inpector dynamic field editing
2024-03-20 14:32:09 -05:00
marauder2k7
f00d53f1d4
Revert "Update engineAPI.h"
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This reverts commit a3742d26fb .
2024-03-19 22:32:25 +00:00
marauder2k7
a3742d26fb
Update engineAPI.h
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remove static inline and replace for static.
static inline is not C compliant.
2024-03-19 22:20:48 +00:00
marauder2k7
7874c0ae27
Merge remote-tracking branch 'upstream/development' into virtuals-override
2024-03-19 19:11:24 +00:00
AzaezelX
2e25059b27
fix inheritance conflict loop by declaring a singular root for class EngineObject : public StrongRefBase
2024-03-18 22:39:18 -05:00
AzaezelX
c337d5a9d2
clang tidy misc fixes
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adress mixed || plus && concerns raised
2024-03-18 20:11:44 -05:00
marauder2k7
8dc3163fae
Update gfxNullDevice.cpp
2024-03-18 20:24:03 +00:00
marauder2k7
815832152d
changes on macosx
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mac picked up a couple of left over issues.
2024-03-18 19:58:47 +00:00
marauder2k7
7c7e3c8bf8
Update gfxNullDevice.cpp
2024-03-18 19:58:02 +00:00
marauder2k7
155696ba76
Update gfxNullDevice.cpp
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ubuntu gcc crash on this function
2024-03-18 18:55:59 +00:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
Brian Roberts
15971185ee
Merge pull request #1232 from Azaezel/alpha41/reloadredux
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reload chain execution
2024-03-18 12:22:01 -05:00
AzaezelX
bfc921da22
reload chain execution
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for imageassets and materialassets, check any other assets using them, and uppon completion of reloading, kick off the using assets reload as well in serial
2024-03-17 21:30:19 -05:00
marauder2k7
e0c80ac909
fix for the fix because original fix did jack
2024-03-15 22:59:27 +00:00
marauder2k7
51624b7ce8
macosx changes
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changes required to get masox to run.
Some further changes possible required around resourceHolder in future.
The geometry shader works in macosx with gl version 3.3, though i do think some changes are required internally to account for a lack of OUT_col%
2024-03-15 15:17:25 +00:00
marauder2k7
db97e8473a
Update winPlatformCPUCount.cpp
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fix pragma push/pop.
2024-03-14 15:14:01 +00:00
marauder2k7
11d8604d8e
ogl device buffer creation
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now ogl mirrors dx side with ubo creation and clearing pushed up to the device level.
2024-03-14 14:23:08 +00:00
marauder2k7
1e8841e6b5
pushed buffer creation up to the device level
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now shaders ask the device to create a buffer, if a buffer of the same name and size already exist then a pointer to that buffer is returned instead. Going to see if something similar can be added to the opengl end.
2024-03-14 13:32:21 +00:00
marauder2k7
e46a7a7d47
re-download array object from development
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re-download arrayObject from development so it doesn't show up as if there have been changes
2024-03-14 08:40:10 +00:00
marauder2k7
d7b68a97ee
no idea why this was changed in a previous commit
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how the fuck did this get changed!
2024-03-14 08:37:05 +00:00
marauder2k7
89843b541c
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
2024-03-14 08:32:38 +00:00
marauder2k7
bd7bbd782c
Revert "Merge branch 'development' into ShaderConstBuffer-CleanupRefactor"
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This reverts commit ae11d996d9 , reversing
changes made to e6c653c441 .
2024-03-14 08:32:29 +00:00
marauder2k7
ae11d996d9
Merge branch 'development' into ShaderConstBuffer-CleanupRefactor
2024-03-14 08:28:29 +00:00