Merge pull request #1259 from marauder2k9-torque/test-cubemap-mip-gen

Test PR for generating cubemap mips
This commit is contained in:
Brian Roberts 2024-04-24 23:14:02 -05:00 committed by GitHub
commit d464c450d5
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GPG key ID: B5690EEEBB952194
10 changed files with 70 additions and 93 deletions

View file

@ -171,7 +171,7 @@ namespace IBLUtilities
prefilterConsts->setSafe(prefilterRoughnessSC, roughness);
prefilterConsts->setSafe(prefilterMipSizeSC, mipSize);
U32 size = prefilterSize * mPow(0.5f, mip);
renderTarget->attachTexture(GFXTextureTarget::Color0, cubemapOut, face, mip);
renderTarget->attachTexture(GFXTextureTarget::Color0, cubemapOut, face);
GFX->setActiveRenderTarget(renderTarget, false);//we set the viewport ourselves
GFX->setViewport(RectI(0, 0, size, size));
GFX->clear(GFXClearTarget, LinearColorF::BLACK, 1.0f, 0);

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@ -33,8 +33,7 @@ GFXD3D11Cubemap::GFXD3D11Cubemap() : mTexture(NULL), mSRView(NULL), mDSView(NULL
mFaceFormat = GFXFormatR8G8B8A8;
for (U32 i = 0; i < CubeFaces; i++)
{
for(U32 j=0; j < MaxMipMaps; j++)
mRTView[i][j] = NULL;
mRTView[i] = NULL;
}
}
@ -50,8 +49,7 @@ void GFXD3D11Cubemap::releaseSurfaces()
for (U32 i = 0; i < CubeFaces; i++)
{
for (U32 j = 0; j < MaxMipMaps; j++)
SAFE_RELEASE(mRTView[i][j]);
SAFE_RELEASE(mRTView[i]);
}
SAFE_RELEASE(mDSView);
@ -212,16 +210,16 @@ void GFXD3D11Cubemap::initStatic(DDSFile *dds)
void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
{
if(!mDynamic)
GFXTextureManager::addEventDelegate(this, &GFXD3D11Cubemap::_onTextureEvent);
if (!mDynamic)
GFXTextureManager::addEventDelegate(this, &GFXD3D11Cubemap::_onTextureEvent);
mDynamic = true;
mTexSize = texSize;
mFaceFormat = faceFormat;
if (!mipLevels)
mAutoGenMips = true;
mDynamic = true;
mTexSize = texSize;
mFaceFormat = faceFormat;
if (!mipLevels)
mAutoGenMips = true;
mMipMapLevels = mipLevels;
mMipMapLevels = mipLevels;
bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
@ -233,36 +231,30 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLeve
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
}
D3D11_TEXTURE2D_DESC desc;
D3D11_TEXTURE2D_DESC desc;
desc.Width = mTexSize;
desc.Height = mTexSize;
desc.MipLevels = mMipMapLevels;
desc.ArraySize = 6;
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.Width = mTexSize;
desc.Height = mTexSize;
desc.MipLevels = mMipMapLevels;
desc.ArraySize = 6;
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = 0;
desc.CPUAccessFlags = 0;
desc.MiscFlags = miscFlags;
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SMViewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
SMViewDesc.TextureCube.MostDetailedMip = 0;
D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SMViewDesc.TextureCube.MipLevels = -1;
SMViewDesc.TextureCube.MostDetailedMip = 0;
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
if(FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateTexture2D call failure");
}
hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
//Generate mips
if (mAutoGenMips && !compressed)
@ -274,62 +266,37 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLeve
mMipMapLevels = viewDesc.TextureCube.MipLevels;
}
D3D11_RENDER_TARGET_VIEW_DESC viewDesc;
viewDesc.Format = desc.Format;
viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
viewDesc.Texture2DArray.ArraySize = 1;
for (U32 i = 0; i < CubeFaces; i++)
if (FAILED(hr))
{
viewDesc.Texture2DArray.FirstArraySlice = i;
for (U32 j = 0; j < mMipMapLevels; j++)
{
viewDesc.Texture2DArray.MipSlice = j;
hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i][j]);
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
}
}
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateTexture2D call failure");
}
D3D11_TEXTURE2D_DESC depthTexDesc;
depthTexDesc.Width = mTexSize;
depthTexDesc.Height = mTexSize;
depthTexDesc.MipLevels = 1;
depthTexDesc.ArraySize = 1;
depthTexDesc.SampleDesc.Count = 1;
depthTexDesc.SampleDesc.Quality = 0;
depthTexDesc.Format = DXGI_FORMAT_D32_FLOAT;
depthTexDesc.Usage = D3D11_USAGE_DEFAULT;
depthTexDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
depthTexDesc.CPUAccessFlags = 0;
depthTexDesc.MiscFlags = 0;
D3D11_RENDER_TARGET_VIEW_DESC viewDesc;
viewDesc.Format = desc.Format;
viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
viewDesc.Texture2DArray.ArraySize = 1;
viewDesc.Texture2DArray.MipSlice = 0;
for (U32 i = 0; i < CubeFaces; i++)
{
viewDesc.Texture2DArray.FirstArraySlice = i;
hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i]);
ID3D11Texture2D* depthTex = 0;
hr = D3D11DEVICE->CreateTexture2D(&depthTexDesc, 0, &depthTex);
if(FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateTexture2D for depth stencil call failure");
}
// Create the depth stencil view for the entire cube
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
dsvDesc.Format = depthTexDesc.Format; //The format must match the depth texture we created above
dsvDesc.Flags = 0;
dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
dsvDesc.Texture2D.MipSlice = 0;
hr = D3D11DEVICE->CreateDepthStencilView(depthTex, &dsvDesc, &mDSView);
if(FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateDepthStencilView call failure");
}
SAFE_RELEASE(depthTex);
if (FAILED(hr))
{
AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
}
}
}
void GFXD3D11Cubemap::generateMipMaps()
{
//Generate mips
D3D11DEVICECONTEXT->GenerateMips(mSRView);
//get mip level count
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
mSRView->GetDesc(&viewDesc);
mMipMapLevels = viewDesc.TextureCube.MipLevels;
}
//-----------------------------------------------------------------------------
@ -359,11 +326,11 @@ ID3D11ShaderResourceView* GFXD3D11Cubemap::getSRView()
return mSRView;
}
ID3D11RenderTargetView* GFXD3D11Cubemap::getRTView(U32 faceIdx, U32 mipIndex)
ID3D11RenderTargetView* GFXD3D11Cubemap::getRTView(U32 faceIdx)
{
AssertFatal(faceIdx < CubeFaces, "GFXD3D11Cubemap::getRTView - face index out of bounds");
return mRTView[faceIdx][mipIndex];
return mRTView[faceIdx];
}
ID3D11DepthStencilView* GFXD3D11Cubemap::getDSView()

View file

@ -37,6 +37,7 @@ public:
void initStatic( GFXTexHandle *faces ) override;
void initStatic( DDSFile *dds ) override;
void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) override;
void generateMipMaps() override;
void setToTexUnit( U32 tuNum ) override;
U32 getSize() const override { return mTexSize; }
GFXFormat getFormat() const override { return mFaceFormat; }
@ -52,7 +53,7 @@ public:
// Get functions
ID3D11ShaderResourceView* getSRView();
ID3D11RenderTargetView* getRTView(U32 faceIdx, U32 mipIndex=0);
ID3D11RenderTargetView* getRTView(U32 faceIdx);
ID3D11DepthStencilView* getDSView();
ID3D11Texture2D* get2DTex();
@ -63,7 +64,7 @@ private:
ID3D11Texture2D* mTexture;
ID3D11ShaderResourceView* mSRView; // for shader resource input
ID3D11RenderTargetView* mRTView[CubeFaces][MaxMipMaps]; // for render targets, 6 faces of the cubemap
ID3D11RenderTargetView* mRTView[CubeFaces]; // for render targets, 6 faces of the cubemap
ID3D11DepthStencilView* mDSView; //render target view for depth stencil
bool mAutoGenMips;

View file

@ -217,7 +217,7 @@ void GFXD3D11TextureTarget::attachTexture( RenderSlot slot, GFXCubemap *tex, U32
mTargets[slot] = cube->get2DTex();
mTargets[slot]->AddRef();
mTargetViews[slot] = cube->getRTView(face, mipLevel);
mTargetViews[slot] = cube->getRTView(face);
mTargetViews[slot]->AddRef();
mTargetSRViews[slot] = cube->getSRView();
mTargetSRViews[slot]->AddRef();

View file

@ -162,6 +162,7 @@ public:
void initStatic( GFXTexHandle *faces ) override { };
void initStatic( DDSFile *dds ) override { };
void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) override { };
void generateMipMaps() override {}
U32 getSize() const override { return 0; }
GFXFormat getFormat() const override { return GFXFormatR8G8B8A8; }

View file

@ -70,6 +70,7 @@ public:
/// Returns the size of the faces.
virtual U32 getSize() const = 0;
virtual void generateMipMaps() = 0;
/// Returns the face texture format.
virtual GFXFormat getFormat() const = 0;

View file

@ -225,6 +225,10 @@ void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
mInitialized = true;
}
void GFXGLCubemap::generateMipMaps()
{
}
void GFXGLCubemap::zombify()
{
glDeleteTextures(1, &mCubemap);

View file

@ -43,6 +43,7 @@ public:
void initStatic( GFXTexHandle *faces ) override;
void initStatic( DDSFile *dds ) override;
void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) override;
void generateMipMaps() override;
U32 getSize() const override { return mWidth; }
GFXFormat getFormat() const override { return mFaceFormat; }

View file

@ -618,9 +618,10 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
clientProbe->mPrefilterMap->mCubemap->initDynamic(resolution, reflectFormat);
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
clientProbe->mPrefilterMap->mCubemap = cubeRefl.getCubemap();
IBLUtilities::GenerateIrradianceMap(renderTarget, cubeRefl.getCubemap(), clientProbe->mIrridianceMap->mCubemap);
IBLUtilities::GeneratePrefilterMap(renderTarget, cubeRefl.getCubemap(), prefilterMipLevels, clientProbe->mPrefilterMap->mCubemap);
//IBLUtilities::GeneratePrefilterMap(renderTarget, cubeRefl.getCubemap(), prefilterMipLevels, clientProbe->mPrefilterMap->mCubemap);
U32 endMSTime = Platform::getRealMilliseconds();
F32 diffTime = F32(endMSTime - startMSTime);

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@ -338,7 +338,8 @@ void CubeReflector::updateReflection( const ReflectParams &params, Point3F expli
for ( U32 i = 0; i < 6; i++ )
updateFace( params, i, explicitPostion);
mCubemap->generateMipMaps();
GFX->popActiveRenderTarget();