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https://github.com/TorqueGameEngines/Torque3D.git
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Update sfxSndStream.cpp
streaming file fixes, also only wrap back around when we have read the whole file.
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@ -139,13 +139,22 @@ U32 SFXSndStream::read(U8* buffer, U32 length)
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return 0;
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}
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if (framesRead != sfinfo.frames)
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if (framesRead != framesToRead)
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{
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Con::errorf("SFXSndStream - read: %s", sf_strerror(sndFile));
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}
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// reset stream
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setPosition(0);
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// make sure we are more than 0 position.
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if (getPosition() > 0)
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{
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// (convert to frames) == number of frames available?
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if ((getPosition() / mFormat.getBytesPerSample()) == sfinfo.frames)
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{
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// reset stream
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setPosition(0);
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}
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}
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return framesRead * mFormat.getBytesPerSample();
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}
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