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Merge pull request #1260 from Azaezel/alpha41/dynamicReflectionRevisions
fix dynamicCubemaps on objects
This commit is contained in:
commit
29ba0439b7
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@ -329,7 +329,8 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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if (String::compare(LIGHTMGR->getId(), "BLM") == 0)
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{
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fd.features.addFeature(MFT_ForwardShading);
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fd.features.addFeature(MFT_ReflectionProbes);
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if (!mMaterial->mDynamicCubemap)
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fd.features.addFeature(MFT_ReflectionProbes);
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}
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// Disabling the InterlacedDeferred feature for now. It is not ready for prime-time
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@ -357,7 +358,8 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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if (mMaterial->isTranslucent())
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{
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fd.features.addFeature(MFT_RTLighting);
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fd.features.addFeature(MFT_ReflectionProbes);
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if (!mMaterial->mDynamicCubemap)
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fd.features.addFeature(MFT_ReflectionProbes);
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}
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if ( mMaterial->mAnimFlags[stageNum] )
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@ -369,7 +371,7 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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// cubemaps only available on stage 0 for now - bramage
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if ( stageNum < 1 && mMaterial->isTranslucent() &&
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( ( mMaterial->mCubemapData && mMaterial->mCubemapData->mCubemap ) ||
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mMaterial->mDynamicCubemap ) && !features.hasFeature(MFT_ReflectionProbes))
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mMaterial->mDynamicCubemap ) /*&& !features.hasFeature(MFT_ReflectionProbes) */ )
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{
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fd.features.addFeature( MFT_CubeMap );
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}
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@ -532,7 +532,7 @@ F32 PlaneReflector::calcScore( const ReflectParams ¶ms )
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return score;
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}
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void PlaneReflector::updateReflection( const ReflectParams ¶ms )
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void PlaneReflector::updateReflection( const ReflectParams ¶ms, Point3F explicitPostion)
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{
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PROFILE_SCOPE(PlaneReflector_updateReflection);
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GFXDEBUGEVENT_SCOPE( PlaneReflector_updateReflection, ColorI::WHITE );
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@ -97,7 +97,7 @@ public:
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virtual void unregisterReflector();
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virtual F32 calcScore( const ReflectParams ¶ms );
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virtual void updateReflection( const ReflectParams ¶ms ) {}
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virtual void updateReflection( const ReflectParams ¶ms, Point3F explicitPostion = Point3F::Max) {}
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GFXOcclusionQuery* getOcclusionQuery() const { return mOcclusionQuery; }
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@ -151,7 +151,7 @@ public:
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ReflectorDesc *inDesc );
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void unregisterReflector() override;
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virtual void updateReflection( const ReflectParams ¶ms, Point3F explicitPostion = Point3F::Max);
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void updateReflection( const ReflectParams ¶ms, Point3F explicitPostion = Point3F::Max) override;
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GFXCubemap* getCubemap() const { return mCubemap; }
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@ -174,7 +174,7 @@ protected:
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U32 faceIdx;
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CubeReflector *cube;
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void updateReflection( const ReflectParams ¶ms ) override { cube->updateFace( params, faceIdx ); }
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void updateReflection( const ReflectParams ¶ms, Point3F explicitPostion = Point3F::Max) override { cube->updateFace( params, faceIdx ); }
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F32 calcScore( const ReflectParams ¶ms ) override;
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};
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@ -201,7 +201,7 @@ public:
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ReflectorDesc *inDesc );
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F32 calcScore( const ReflectParams ¶ms ) override;
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void updateReflection( const ReflectParams ¶ms ) override;
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void updateReflection( const ReflectParams ¶ms, Point3F explicitPostion = Point3F::Max) override;
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/// Set up the GFX matrices
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void setGFXMatrices( const MatrixF &camTrans );
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@ -233,4 +233,4 @@ public:
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bool objectSpace;
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};
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#endif // _REFLECTOR_H_
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#endif // _REFLECTOR_H_
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@ -1922,9 +1922,9 @@ void ReflectCubeFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
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Var* matinfo = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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Var *roughness = (Var*)LangElement::find("roughness");
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if (roughness) //try to grab roughness directly
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texCube = new GenOp("textureLod( @, @, min((1.0 - @)*@ + 1.0, @))", cubeMap, reflectVec, roughness, cubeMips, cubeMips);
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texCube = new GenOp("textureLod( @, @, min(@*@ + 1.0, @))", cubeMap, reflectVec, roughness, cubeMips, cubeMips);
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else if (glossColor) //failing that, try and find color data
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texCube = new GenOp("textureLod( @, @, min((1.0 - @.b)*@ + 1.0, @))", cubeMap, reflectVec, glossColor, cubeMips, cubeMips);
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texCube = new GenOp("textureLod( @, @, min(@.b*@ + 1.0, @))", cubeMap, reflectVec, glossColor, cubeMips, cubeMips);
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else //failing *that*, just draw the cubemap
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texCube = new GenOp("texture( @, @)", cubeMap, reflectVec);
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@ -1987,11 +1987,11 @@ void ReflectCubeFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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if (roughness) //try to grab roughness directly
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{
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texCube = new GenOp("@.SampleLevel( @, float3(@).rgb, min((1.0 - @)*@ + 1.0, @))", cubeMapTex, cubeMap, reflectVec, roughness, cubeMips, cubeMips);
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texCube = new GenOp("@.SampleLevel( @, float3(@).rgb, min(@*@ + 1.0, @))", cubeMapTex, cubeMap, reflectVec, roughness, cubeMips, cubeMips);
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}
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else if (glossColor)//failing that, try and find color data
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{
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texCube = new GenOp("@.SampleLevel( @, float3(@).rgb, min((1.0 - @.b)*@ + 1.0, @))", cubeMapTex, cubeMap, reflectVec, glossColor, cubeMips, cubeMips);
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texCube = new GenOp("@.SampleLevel( @, float3(@).rgb, min(@.b*@ + 1.0, @))", cubeMapTex, cubeMap, reflectVec, glossColor, cubeMips, cubeMips);
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}
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else //failing *that*, just draw the cubemap
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{
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