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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Update tsMeshFit.cpp
code cleanup, fix warnings etc
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109d8c06e9
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948d2e5cef
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@ -633,23 +633,23 @@ void MeshFit::fitK_DOP( const Vector<Point3F>& planes )
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lastMesh.transform.identity();
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U32* indices = new U32[ch.m_triangles.size() * 3];
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for (U32 i = 0; i < ch.m_triangles.size(); i++)
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for (U32 ind = 0; ind < ch.m_triangles.size(); ind++)
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{
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indices[i * 3 + 0] = ch.m_triangles[i].mI0;
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indices[i * 3 + 1] = ch.m_triangles[i].mI1;
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indices[i * 3 + 2] = ch.m_triangles[i].mI2;
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indices[ind * 3 + 0] = ch.m_triangles[ind].mI0;
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indices[ind * 3 + 1] = ch.m_triangles[ind].mI1;
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indices[ind * 3 + 2] = ch.m_triangles[ind].mI2;
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}
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F32* resultPts = new F32[ch.m_points.size() * 3];
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for (U32 i = 0; i < ch.m_points.size(); i++)
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for (U32 pts = 0; pts < ch.m_points.size(); pts++)
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{
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resultPts[i * 3 + 0] = ch.m_points[i].mX;
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resultPts[i * 3 + 1] = ch.m_points[i].mY;
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resultPts[i * 3 + 2] = ch.m_points[i].mZ;
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resultPts[pts * 3 + 0] = ch.m_points[pts].mX;
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resultPts[pts * 3 + 1] = ch.m_points[pts].mY;
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resultPts[pts * 3 + 2] = ch.m_points[pts].mZ;
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}
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lastMesh.tsmesh = createTriMesh(resultPts, ch.m_points.size(),
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indices, ch.m_triangles.size());
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lastMesh.tsmesh = createTriMesh(resultPts, (S32)ch.m_points.size(),
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indices, (S32)ch.m_triangles.size());
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lastMesh.tsmesh->computeBounds();
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iface->Release();
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@ -663,9 +663,6 @@ void MeshFit::fitK_DOP( const Vector<Point3F>& planes )
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void MeshFit::fitConvexHulls( U32 depth, F32 mergeThreshold, F32 concavityThreshold, U32 maxHullVerts,
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F32 boxMaxError, F32 sphereMaxError, F32 capsuleMaxError )
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{
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const F32 SkinWidth = 0.0f;
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const F32 SplitThreshold = 2.0f;
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VHACD::IVHACD::Parameters p;
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p.m_fillMode = VHACD::FillMode::FLOOD_FILL;
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p.m_maxNumVerticesPerCH = maxHullVerts;
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@ -698,25 +695,25 @@ void MeshFit::fitConvexHulls( U32 depth, F32 mergeThreshold, F32 concavityThresh
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{
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// Compute error between actual mesh and fitted primitives
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F32* points = new F32[ch.m_points.size() * 3];
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for (U32 i = 0; i < ch.m_points.size(); i++)
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for (U32 pt = 0; pt < ch.m_points.size(); pt++)
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{
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points[i * 3 + 0] = ch.m_points[i].mX;
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points[i * 3 + 1] = ch.m_points[i].mY;
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points[i * 3 + 2] = ch.m_points[i].mZ;
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points[pt * 3 + 0] = ch.m_points[pt].mX;
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points[pt * 3 + 1] = ch.m_points[pt].mY;
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points[pt * 3 + 2] = ch.m_points[pt].mZ;
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}
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U32* indices = new U32[ch.m_triangles.size() * 3];
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for (U32 i = 0; i < ch.m_triangles.size(); i++)
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for (U32 ind = 0; ind < ch.m_triangles.size(); ind++)
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{
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indices[i * 3 + 0] = ch.m_triangles[i].mI0;
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indices[i * 3 + 1] = ch.m_triangles[i].mI1;
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indices[i * 3 + 2] = ch.m_triangles[i].mI2;
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indices[ind * 3 + 0] = ch.m_triangles[ind].mI0;
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indices[ind * 3 + 1] = ch.m_triangles[ind].mI1;
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indices[ind * 3 + 2] = ch.m_triangles[ind].mI2;
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}
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F32 meshVolume = FLOAT_MATH::fm_computeMeshVolume(points, ch.m_triangles.size(), indices);
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PrimFit primFitter;
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F32 boxError = 100.0f, sphereError = 100.0f, capsuleError = 100.0f;
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F32 boxError = 100.0f, sphereError = 100.0f, capsuleError = 100.0;
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if ( boxMaxError > 0 )
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{
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primFitter.fitBox(ch.m_points.size(), points);
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@ -759,6 +756,10 @@ void MeshFit::fitConvexHulls( U32 depth, F32 mergeThreshold, F32 concavityThresh
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else if ( meshType == MeshFit::Capsule )
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addCapsule( primFitter.mCapRadius, primFitter.mCapHeight, primFitter.mCapTransform );
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// else fall through to Hull processing
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// cleanup
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delete[] points;
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delete[] indices;
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}
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if ( meshType == MeshFit::Hull )
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@ -770,19 +771,19 @@ void MeshFit::fitConvexHulls( U32 depth, F32 mergeThreshold, F32 concavityThresh
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lastMesh.transform.identity();
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U32* indices = new U32[ch.m_triangles.size() * 3];
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for (U32 i = 0; i < ch.m_triangles.size(); i++)
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for (U32 ind = 0; ind < ch.m_triangles.size(); ind++)
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{
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indices[i * 3 + 0] = ch.m_triangles[i].mI0;
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indices[i * 3 + 1] = ch.m_triangles[i].mI1;
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indices[i * 3 + 2] = ch.m_triangles[i].mI2;
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indices[ind * 3 + 0] = ch.m_triangles[ind].mI0;
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indices[ind * 3 + 1] = ch.m_triangles[ind].mI1;
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indices[ind * 3 + 2] = ch.m_triangles[ind].mI2;
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}
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F32* points = new F32[ch.m_points.size() * 3];
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for (U32 i = 0; i < ch.m_points.size(); i++)
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for (U32 pt = 0; pt < ch.m_points.size(); pt++)
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{
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points[i * 3 + 0] = ch.m_points[i].mX;
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points[i * 3 + 1] = ch.m_points[i].mY;
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points[i * 3 + 2] = ch.m_points[i].mZ;
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points[pt * 3 + 0] = ch.m_points[pt].mX;
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points[pt * 3 + 1] = ch.m_points[pt].mY;
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points[pt * 3 + 2] = ch.m_points[pt].mZ;
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}
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lastMesh.tsmesh = createTriMesh(points, ch.m_points.size(), indices, ch.m_triangles.size());
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