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play steering thread on server so mounted objects like turrets can be linked to it
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@ -797,6 +797,13 @@ void WheeledVehicle::updateMove(const Move* move)
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// Set the tail brake light thread direction based on the brake state.
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if (mTailLightThread)
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mShapeInstance->setTimeScale(mTailLightThread, mBraking? 1.0f : -1.0f);
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// Update the steering animation: sequence time 0 is full right,
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// and time 0.5 is straight ahead.
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if (mSteeringThread) {
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F32 t = (mSteering.x * mFabs(mSteering.x)) / mDataBlock->maxSteeringAngle;
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mShapeInstance->setPos(mSteeringThread, 0.5 - t * 0.5);
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}
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}
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