play steering thread on server so mounted objects like turrets can be linked to it

This commit is contained in:
AzaezelX 2024-05-02 21:01:16 -05:00
parent 67b052a192
commit 3a7f3beb64

View file

@ -797,6 +797,13 @@ void WheeledVehicle::updateMove(const Move* move)
// Set the tail brake light thread direction based on the brake state.
if (mTailLightThread)
mShapeInstance->setTimeScale(mTailLightThread, mBraking? 1.0f : -1.0f);
// Update the steering animation: sequence time 0 is full right,
// and time 0.5 is straight ahead.
if (mSteeringThread) {
F32 t = (mSteering.x * mFabs(mSteering.x)) / mDataBlock->maxSteeringAngle;
mShapeInstance->setPos(mSteeringThread, 0.5 - t * 0.5);
}
}