TEST progress

Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
This commit is contained in:
marauder2k7 2024-05-15 07:32:26 +01:00
parent 78f6206cde
commit f963a78446
3 changed files with 42 additions and 23 deletions

View file

@ -1032,9 +1032,28 @@ DefineTSShapeConstructorMethod( addCollisionDetail, bool, ( S32 size, const char
default: objName = "ColConvex"; break;
}
for ( S32 suffix = i; suffix != 0; suffix /= 26 )
objName += ('A' + ( suffix % 26 ) );
String meshName = objName + String::ToString( "%d", size );
S32 suffix = i;
while (true)
{
String tempName = objName;
if (suffix == 0)
suffix = 1;
for (S32 s = suffix; s != 0; s /= 26) {
tempName += ('A' + (s % 26));
}
if (mShape->findName(tempName) == -1)
break;
suffix++;
}
for (S32 s = suffix; s != 0; s /= 26) {
objName += ('A' + (s % 26));
}
String meshName = objName + String::ToString("%d", size);
mShape->addMesh( mesh->tsmesh, meshName );

View file

@ -882,7 +882,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
position = "85 4";
extent = "170 18";
profile = "ToolsGuiPopUpMenuProfile";
command = "ShapeEdColWindow.editCollision();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the method used to auto-generate the collision geometry";
internalName = "colType";
@ -898,7 +897,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
position = "85 24";
extent = "170 18";
profile = "ToolsGuiPopUpMenuProfile";
command = "ShapeEdColWindow.editCollision();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the object to fit collision geometry to";
internalName = "colTarget";
@ -914,7 +912,6 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
position = "85 43";
extent = "170 18";
profile = "ToolsGuiPopUpMenuProfile";
command = "ShapeEdColWindow.editCollision();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the object to fit collision geometry to";
internalName = "fillMode";

View file

@ -1081,32 +1081,35 @@ function ActionEditCollision::updateCollision( %this, %type, %target, %depth, %m
{
%colDetailSize = -1;
%colNode = "Col" @ %colDetailSize;
%colData = ShapeEdColWindow.lastColSettings;
%oldTarget = getField( %colData, 1 );
// TreeView items are case sensitive, but TSShape names are not, so fixup case
// if needed
%index = ShapeEditor.shape.getNodeIndex( %colNode );
if ( %index != -1 )
%colNode = ShapeEditor.shape.getNodeName( %index );
// First remove the old detail and collision nodes
%meshList = ShapeEditor.getDetailMeshList( %colDetailSize );
%meshCount = getFieldCount( %meshList );
if ( %meshCount > 0 )
if(%target $= "Bounds" || %oldTarget $= "Bounds" || %target $= %oldTarget)
{
ShapeEditor.shape.removeDetailLevel( %colDetailSize );
for ( %i = 0; %i < %meshCount; %i++ )
ShapeEdPropWindow.update_onMeshRemoved( getField( %meshList, %i ) );
}
// First remove the old detail and collision nodes
%meshList = ShapeEditor.getDetailMeshList( %colDetailSize );
%meshCount = getFieldCount( %meshList );
if ( %meshCount > 0 )
{
ShapeEditor.shape.removeDetailLevel( %colDetailSize );
for ( %i = 0; %i < %meshCount; %i++ )
ShapeEdPropWindow.update_onMeshRemoved( getField( %meshList, %i ) );
}
%nodeList = ShapeEditor.getNodeNames( %colNode, "" );
%nodeCount = getFieldCount( %nodeList );
if ( %nodeCount > 0 )
{
for ( %i = 0; %i < %nodeCount; %i++ )
ShapeEditor.shape.removeNode( getField( %nodeList, %i ) );
ShapeEdPropWindow.update_onNodeRemoved( %nodeList, %nodeCount );
%nodeList = ShapeEditor.getNodeNames( %colNode, "" );
%nodeCount = getFieldCount( %nodeList );
if ( %nodeCount > 0 )
{
for ( %i = 0; %i < %nodeCount; %i++ )
ShapeEditor.shape.removeNode( getField( %nodeList, %i ) );
ShapeEdPropWindow.update_onNodeRemoved( %nodeList, %nodeCount );
}
}
// Add the new node and geometry
if ( %type $= "" )
return;