mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests
This commit is contained in:
commit
547b8c8c8c
35 changed files with 242 additions and 630 deletions
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@ -57,7 +57,7 @@ struct Move
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bool trigger[MaxTriggerKeys];
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Move();
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virtual ~Move() {};
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virtual void pack(BitStream *stream, const Move * move = NULL);
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virtual void unpack(BitStream *stream, const Move * move = NULL);
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virtual void clamp();
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@ -4014,9 +4014,9 @@ void Player::updateActionThread()
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mActionAnimation.callbackTripped = true;
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}
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if ((mActionAnimation.action == PlayerData::NullAnimation) ||
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((!mActionAnimation.waitForEnd || mActionAnimation.atEnd) &&
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(!mActionAnimation.holdAtEnd && (mActionAnimation.delayTicks -= !mMountPending) <= 0)))
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if (mActionAnimation.action == PlayerData::NullAnimation || !mActionAnimation.waitForEnd || //either no animation or not waiting till the end
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((mActionAnimation.atEnd && !mActionAnimation.holdAtEnd) && //or not holding that state and
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(mActionAnimation.delayTicks -= mMountPending) <= 0)) //not waiting to mount
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{
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pickActionAnimation();
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}
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@ -246,6 +246,7 @@ public:
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|||
return s == StringTable->EmptyString() ? 0 : dAtoi(s);
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||||
if (type == ConsoleValueType::cvString)
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||||
return dStrcmp(s, "") == 0 ? 0 : dAtoi(s);
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||||
|
||||
return dAtoi(getConsoleData());
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||||
}
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||||
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@ -1301,7 +1301,8 @@ case 5:
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/* rule 5 can match eol */
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YY_RULE_SETUP
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#line 120 "CMDscan.l"
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{ yycolumn = 1;
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{
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yycolumn = 1;
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lines.push_back(String::ToString("%s", yytext+1));
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if (lines.size() > Con::getIntVariable("$scriptErrorLineCount", 10))
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lines.erase(lines.begin());
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@ -1311,162 +1312,162 @@ YY_RULE_SETUP
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YY_BREAK
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case 6:
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YY_RULE_SETUP
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#line 127 "CMDscan.l"
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#line 128 "CMDscan.l"
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{ return(Sc_ScanString(STRATOM)); }
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YY_BREAK
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case 7:
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YY_RULE_SETUP
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#line 128 "CMDscan.l"
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#line 129 "CMDscan.l"
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{ return(Sc_ScanString(TAGATOM)); }
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YY_BREAK
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case 8:
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YY_RULE_SETUP
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#line 129 "CMDscan.l"
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#line 130 "CMDscan.l"
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{ CMDlval.i = MakeToken< int >( opEQ, yylineno ); return opEQ; }
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||||
YY_BREAK
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case 9:
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YY_RULE_SETUP
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||||
#line 130 "CMDscan.l"
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#line 131 "CMDscan.l"
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{ CMDlval.i = MakeToken< int >( opNE, yylineno ); return opNE; }
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||||
YY_BREAK
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case 10:
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YY_RULE_SETUP
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#line 131 "CMDscan.l"
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#line 132 "CMDscan.l"
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{ CMDlval.i = MakeToken< int >( opGE, yylineno ); return opGE; }
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||||
YY_BREAK
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case 11:
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YY_RULE_SETUP
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#line 132 "CMDscan.l"
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#line 133 "CMDscan.l"
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{ CMDlval.i = MakeToken< int >( opLE, yylineno ); return opLE; }
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||||
YY_BREAK
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||||
case 12:
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||||
YY_RULE_SETUP
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#line 133 "CMDscan.l"
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#line 134 "CMDscan.l"
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{ CMDlval.i = MakeToken< int >( opAND, yylineno ); return opAND; }
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||||
YY_BREAK
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||||
case 13:
|
||||
YY_RULE_SETUP
|
||||
#line 134 "CMDscan.l"
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||||
#line 135 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opOR, yylineno ); return opOR; }
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||||
YY_BREAK
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||||
case 14:
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YY_RULE_SETUP
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||||
#line 135 "CMDscan.l"
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#line 136 "CMDscan.l"
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{ CMDlval.i = MakeToken< int >( opCOLONCOLON, yylineno ); return opCOLONCOLON; }
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||||
YY_BREAK
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||||
case 15:
|
||||
YY_RULE_SETUP
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||||
#line 136 "CMDscan.l"
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||||
#line 137 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opMINUSMINUS, yylineno ); return opMINUSMINUS; }
|
||||
YY_BREAK
|
||||
case 16:
|
||||
YY_RULE_SETUP
|
||||
#line 137 "CMDscan.l"
|
||||
#line 138 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opPLUSPLUS, yylineno ); return opPLUSPLUS; }
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||||
YY_BREAK
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||||
case 17:
|
||||
YY_RULE_SETUP
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||||
#line 138 "CMDscan.l"
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||||
#line 139 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opSTREQ, yylineno ); return opSTREQ; }
|
||||
YY_BREAK
|
||||
case 18:
|
||||
YY_RULE_SETUP
|
||||
#line 139 "CMDscan.l"
|
||||
#line 140 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opSTRNE, yylineno ); return opSTRNE; }
|
||||
YY_BREAK
|
||||
case 19:
|
||||
YY_RULE_SETUP
|
||||
#line 140 "CMDscan.l"
|
||||
#line 141 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opSHL, yylineno ); return opSHL; }
|
||||
YY_BREAK
|
||||
case 20:
|
||||
YY_RULE_SETUP
|
||||
#line 141 "CMDscan.l"
|
||||
#line 142 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opSHR, yylineno ); return opSHR; }
|
||||
YY_BREAK
|
||||
case 21:
|
||||
YY_RULE_SETUP
|
||||
#line 142 "CMDscan.l"
|
||||
#line 143 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opPLASN, yylineno ); return opPLASN; }
|
||||
YY_BREAK
|
||||
case 22:
|
||||
YY_RULE_SETUP
|
||||
#line 143 "CMDscan.l"
|
||||
#line 144 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opMIASN, yylineno ); return opMIASN; }
|
||||
YY_BREAK
|
||||
case 23:
|
||||
YY_RULE_SETUP
|
||||
#line 144 "CMDscan.l"
|
||||
#line 145 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opMLASN, yylineno ); return opMLASN; }
|
||||
YY_BREAK
|
||||
case 24:
|
||||
YY_RULE_SETUP
|
||||
#line 145 "CMDscan.l"
|
||||
#line 146 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opDVASN, yylineno ); return opDVASN; }
|
||||
YY_BREAK
|
||||
case 25:
|
||||
YY_RULE_SETUP
|
||||
#line 146 "CMDscan.l"
|
||||
#line 147 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opMODASN, yylineno ); return opMODASN; }
|
||||
YY_BREAK
|
||||
case 26:
|
||||
YY_RULE_SETUP
|
||||
#line 147 "CMDscan.l"
|
||||
#line 148 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opANDASN, yylineno ); return opANDASN; }
|
||||
YY_BREAK
|
||||
case 27:
|
||||
YY_RULE_SETUP
|
||||
#line 148 "CMDscan.l"
|
||||
#line 149 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opXORASN, yylineno ); return opXORASN; }
|
||||
YY_BREAK
|
||||
case 28:
|
||||
YY_RULE_SETUP
|
||||
#line 149 "CMDscan.l"
|
||||
#line 150 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opORASN, yylineno ); return opORASN; }
|
||||
YY_BREAK
|
||||
case 29:
|
||||
YY_RULE_SETUP
|
||||
#line 150 "CMDscan.l"
|
||||
#line 151 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opSLASN, yylineno ); return opSLASN; }
|
||||
YY_BREAK
|
||||
case 30:
|
||||
YY_RULE_SETUP
|
||||
#line 151 "CMDscan.l"
|
||||
#line 152 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opSRASN, yylineno ); return opSRASN; }
|
||||
YY_BREAK
|
||||
case 31:
|
||||
YY_RULE_SETUP
|
||||
#line 152 "CMDscan.l"
|
||||
#line 153 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opINTNAME, yylineno ); return opINTNAME; }
|
||||
YY_BREAK
|
||||
case 32:
|
||||
YY_RULE_SETUP
|
||||
#line 153 "CMDscan.l"
|
||||
#line 154 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( opINTNAMER, yylineno ); return opINTNAMER; }
|
||||
YY_BREAK
|
||||
case 33:
|
||||
YY_RULE_SETUP
|
||||
#line 154 "CMDscan.l"
|
||||
#line 155 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( '\n', yylineno ); return '@'; }
|
||||
YY_BREAK
|
||||
case 34:
|
||||
YY_RULE_SETUP
|
||||
#line 155 "CMDscan.l"
|
||||
#line 156 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( '\t', yylineno ); return '@'; }
|
||||
YY_BREAK
|
||||
case 35:
|
||||
YY_RULE_SETUP
|
||||
#line 156 "CMDscan.l"
|
||||
#line 157 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( ' ', yylineno ); return '@'; }
|
||||
YY_BREAK
|
||||
case 36:
|
||||
YY_RULE_SETUP
|
||||
#line 157 "CMDscan.l"
|
||||
#line 158 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( 0, yylineno ); return '@'; }
|
||||
YY_BREAK
|
||||
case 37:
|
||||
YY_RULE_SETUP
|
||||
#line 158 "CMDscan.l"
|
||||
#line 159 "CMDscan.l"
|
||||
{ /* this comment stops syntax highlighting from getting messed up when editing the lexer in TextPad */
|
||||
int c = 0, l;
|
||||
for ( ; ; )
|
||||
|
|
@ -1488,222 +1489,222 @@ YY_RULE_SETUP
|
|||
}
|
||||
YY_BREAK
|
||||
case 38:
|
||||
#line 178 "CMDscan.l"
|
||||
case 39:
|
||||
#line 179 "CMDscan.l"
|
||||
case 40:
|
||||
case 39:
|
||||
#line 180 "CMDscan.l"
|
||||
case 41:
|
||||
case 40:
|
||||
#line 181 "CMDscan.l"
|
||||
case 42:
|
||||
case 41:
|
||||
#line 182 "CMDscan.l"
|
||||
case 43:
|
||||
case 42:
|
||||
#line 183 "CMDscan.l"
|
||||
case 44:
|
||||
case 43:
|
||||
#line 184 "CMDscan.l"
|
||||
case 45:
|
||||
case 44:
|
||||
#line 185 "CMDscan.l"
|
||||
case 46:
|
||||
case 45:
|
||||
#line 186 "CMDscan.l"
|
||||
case 47:
|
||||
case 46:
|
||||
#line 187 "CMDscan.l"
|
||||
case 48:
|
||||
case 47:
|
||||
#line 188 "CMDscan.l"
|
||||
case 49:
|
||||
case 48:
|
||||
#line 189 "CMDscan.l"
|
||||
case 50:
|
||||
case 49:
|
||||
#line 190 "CMDscan.l"
|
||||
case 51:
|
||||
case 50:
|
||||
#line 191 "CMDscan.l"
|
||||
case 52:
|
||||
case 51:
|
||||
#line 192 "CMDscan.l"
|
||||
case 53:
|
||||
case 52:
|
||||
#line 193 "CMDscan.l"
|
||||
case 54:
|
||||
case 53:
|
||||
#line 194 "CMDscan.l"
|
||||
case 55:
|
||||
case 54:
|
||||
#line 195 "CMDscan.l"
|
||||
case 56:
|
||||
case 55:
|
||||
#line 196 "CMDscan.l"
|
||||
case 57:
|
||||
case 56:
|
||||
#line 197 "CMDscan.l"
|
||||
case 58:
|
||||
case 57:
|
||||
#line 198 "CMDscan.l"
|
||||
case 59:
|
||||
case 58:
|
||||
#line 199 "CMDscan.l"
|
||||
case 60:
|
||||
case 59:
|
||||
#line 200 "CMDscan.l"
|
||||
case 60:
|
||||
#line 201 "CMDscan.l"
|
||||
case 61:
|
||||
YY_RULE_SETUP
|
||||
#line 200 "CMDscan.l"
|
||||
#line 201 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( CMDtext[ 0 ], yylineno ); return CMDtext[ 0 ]; }
|
||||
YY_BREAK
|
||||
case 62:
|
||||
YY_RULE_SETUP
|
||||
#line 201 "CMDscan.l"
|
||||
#line 202 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwIN, yylineno ); return(rwIN); }
|
||||
YY_BREAK
|
||||
case 63:
|
||||
YY_RULE_SETUP
|
||||
#line 202 "CMDscan.l"
|
||||
#line 203 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwCASEOR, yylineno ); return(rwCASEOR); }
|
||||
YY_BREAK
|
||||
case 64:
|
||||
YY_RULE_SETUP
|
||||
#line 203 "CMDscan.l"
|
||||
#line 204 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwBREAK, yylineno ); return(rwBREAK); }
|
||||
YY_BREAK
|
||||
case 65:
|
||||
YY_RULE_SETUP
|
||||
#line 204 "CMDscan.l"
|
||||
#line 205 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwRETURN, yylineno ); return(rwRETURN); }
|
||||
YY_BREAK
|
||||
case 66:
|
||||
YY_RULE_SETUP
|
||||
#line 205 "CMDscan.l"
|
||||
#line 206 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwELSE, yylineno ); return(rwELSE); }
|
||||
YY_BREAK
|
||||
case 67:
|
||||
YY_RULE_SETUP
|
||||
#line 206 "CMDscan.l"
|
||||
#line 207 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwASSERT, yylineno ); return(rwASSERT); }
|
||||
YY_BREAK
|
||||
case 68:
|
||||
YY_RULE_SETUP
|
||||
#line 207 "CMDscan.l"
|
||||
#line 208 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwWHILE, yylineno ); return(rwWHILE); }
|
||||
YY_BREAK
|
||||
case 69:
|
||||
YY_RULE_SETUP
|
||||
#line 208 "CMDscan.l"
|
||||
#line 209 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwDO, yylineno ); return(rwDO); }
|
||||
YY_BREAK
|
||||
case 70:
|
||||
YY_RULE_SETUP
|
||||
#line 209 "CMDscan.l"
|
||||
#line 210 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwIF, yylineno ); return(rwIF); }
|
||||
YY_BREAK
|
||||
case 71:
|
||||
YY_RULE_SETUP
|
||||
#line 210 "CMDscan.l"
|
||||
#line 211 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwFOREACHSTR, yylineno ); return(rwFOREACHSTR); }
|
||||
YY_BREAK
|
||||
case 72:
|
||||
YY_RULE_SETUP
|
||||
#line 211 "CMDscan.l"
|
||||
#line 212 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwFOREACH, yylineno ); return(rwFOREACH); }
|
||||
YY_BREAK
|
||||
case 73:
|
||||
YY_RULE_SETUP
|
||||
#line 212 "CMDscan.l"
|
||||
#line 213 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwFOR, yylineno ); return(rwFOR); }
|
||||
YY_BREAK
|
||||
case 74:
|
||||
YY_RULE_SETUP
|
||||
#line 213 "CMDscan.l"
|
||||
#line 214 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwCONTINUE, yylineno ); return(rwCONTINUE); }
|
||||
YY_BREAK
|
||||
case 75:
|
||||
YY_RULE_SETUP
|
||||
#line 214 "CMDscan.l"
|
||||
#line 215 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwDEFINE, yylineno ); return(rwDEFINE); }
|
||||
YY_BREAK
|
||||
case 76:
|
||||
YY_RULE_SETUP
|
||||
#line 215 "CMDscan.l"
|
||||
#line 216 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwDECLARE, yylineno ); return(rwDECLARE); }
|
||||
YY_BREAK
|
||||
case 77:
|
||||
YY_RULE_SETUP
|
||||
#line 216 "CMDscan.l"
|
||||
#line 217 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwDECLARESINGLETON, yylineno ); return(rwDECLARESINGLETON); }
|
||||
YY_BREAK
|
||||
case 78:
|
||||
YY_RULE_SETUP
|
||||
#line 217 "CMDscan.l"
|
||||
#line 218 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwDATABLOCK, yylineno ); return(rwDATABLOCK); }
|
||||
YY_BREAK
|
||||
case 79:
|
||||
YY_RULE_SETUP
|
||||
#line 218 "CMDscan.l"
|
||||
#line 219 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwCASE, yylineno ); return(rwCASE); }
|
||||
YY_BREAK
|
||||
case 80:
|
||||
YY_RULE_SETUP
|
||||
#line 219 "CMDscan.l"
|
||||
#line 220 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwSWITCHSTR, yylineno ); return(rwSWITCHSTR); }
|
||||
YY_BREAK
|
||||
case 81:
|
||||
YY_RULE_SETUP
|
||||
#line 220 "CMDscan.l"
|
||||
#line 221 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwSWITCH, yylineno ); return(rwSWITCH); }
|
||||
YY_BREAK
|
||||
case 82:
|
||||
YY_RULE_SETUP
|
||||
#line 221 "CMDscan.l"
|
||||
#line 222 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwDEFAULT, yylineno ); return(rwDEFAULT); }
|
||||
YY_BREAK
|
||||
case 83:
|
||||
YY_RULE_SETUP
|
||||
#line 222 "CMDscan.l"
|
||||
#line 223 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwPACKAGE, yylineno ); return(rwPACKAGE); }
|
||||
YY_BREAK
|
||||
case 84:
|
||||
YY_RULE_SETUP
|
||||
#line 223 "CMDscan.l"
|
||||
#line 224 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( rwNAMESPACE, yylineno ); return(rwNAMESPACE); }
|
||||
YY_BREAK
|
||||
case 85:
|
||||
YY_RULE_SETUP
|
||||
#line 224 "CMDscan.l"
|
||||
#line 225 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( 1, yylineno ); return INTCONST; }
|
||||
YY_BREAK
|
||||
case 86:
|
||||
YY_RULE_SETUP
|
||||
#line 225 "CMDscan.l"
|
||||
#line 226 "CMDscan.l"
|
||||
{ CMDlval.i = MakeToken< int >( 0, yylineno ); return INTCONST; }
|
||||
YY_BREAK
|
||||
case 87:
|
||||
YY_RULE_SETUP
|
||||
#line 226 "CMDscan.l"
|
||||
#line 227 "CMDscan.l"
|
||||
{ return(Sc_ScanVar()); }
|
||||
YY_BREAK
|
||||
case 88:
|
||||
YY_RULE_SETUP
|
||||
#line 228 "CMDscan.l"
|
||||
#line 229 "CMDscan.l"
|
||||
{ return Sc_ScanIdent(); }
|
||||
YY_BREAK
|
||||
case 89:
|
||||
YY_RULE_SETUP
|
||||
#line 229 "CMDscan.l"
|
||||
#line 230 "CMDscan.l"
|
||||
return(Sc_ScanHex());
|
||||
YY_BREAK
|
||||
case 90:
|
||||
YY_RULE_SETUP
|
||||
#line 230 "CMDscan.l"
|
||||
#line 231 "CMDscan.l"
|
||||
{ CMDtext[CMDleng] = 0; CMDlval.i = MakeToken< int >( dAtoi(CMDtext), yylineno ); return INTCONST; }
|
||||
YY_BREAK
|
||||
case 91:
|
||||
YY_RULE_SETUP
|
||||
#line 231 "CMDscan.l"
|
||||
#line 232 "CMDscan.l"
|
||||
return Sc_ScanNum();
|
||||
YY_BREAK
|
||||
case 92:
|
||||
YY_RULE_SETUP
|
||||
#line 232 "CMDscan.l"
|
||||
#line 233 "CMDscan.l"
|
||||
return(ILLEGAL_TOKEN);
|
||||
YY_BREAK
|
||||
case 93:
|
||||
YY_RULE_SETUP
|
||||
#line 233 "CMDscan.l"
|
||||
#line 234 "CMDscan.l"
|
||||
return(ILLEGAL_TOKEN);
|
||||
YY_BREAK
|
||||
case 94:
|
||||
YY_RULE_SETUP
|
||||
#line 234 "CMDscan.l"
|
||||
#line 235 "CMDscan.l"
|
||||
ECHO;
|
||||
YY_BREAK
|
||||
#line 1706 "CMDscan.cpp"
|
||||
#line 1707 "CMDscan.cpp"
|
||||
case YY_STATE_EOF(INITIAL):
|
||||
yyterminate();
|
||||
|
||||
|
|
@ -2679,7 +2680,7 @@ void yyfree (void * ptr )
|
|||
|
||||
#define YYTABLES_NAME "yytables"
|
||||
|
||||
#line 234 "CMDscan.l"
|
||||
#line 235 "CMDscan.l"
|
||||
|
||||
|
||||
static const char *scanBuffer;
|
||||
|
|
@ -2741,6 +2742,8 @@ void CMDSetScanBuffer(const char *sb, const char *fn)
|
|||
scanBuffer = sb;
|
||||
fileName = fn;
|
||||
scanIndex = 0;
|
||||
yylineno = 1;
|
||||
lines.clear();
|
||||
}
|
||||
|
||||
int CMDgetc()
|
||||
|
|
|
|||
|
|
@ -116,7 +116,8 @@ HEXDIGIT [a-fA-F0-9]
|
|||
("///"([^/\n\r][^\n\r]*)?[\n\r]+)+ { return(Sc_ScanDocBlock()); }
|
||||
"//"[^\n\r]* ;
|
||||
[\r] ;
|
||||
\n.* { yycolumn = 1;
|
||||
\n.* {
|
||||
yycolumn = 1;
|
||||
lines.push_back(String::ToString("%s", yytext+1));
|
||||
if (lines.size() > Con::getIntVariable("$scriptErrorLineCount", 10))
|
||||
lines.erase(lines.begin());
|
||||
|
|
@ -291,6 +292,8 @@ void CMDSetScanBuffer(const char *sb, const char *fn)
|
|||
scanBuffer = sb;
|
||||
fileName = fn;
|
||||
scanIndex = 0;
|
||||
yylineno = 1;
|
||||
lines.clear();
|
||||
}
|
||||
|
||||
int CMDgetc()
|
||||
|
|
|
|||
|
|
@ -200,7 +200,9 @@ U32 IfStmtNode::compileStmt(CodeStream& codeStream, U32 ip)
|
|||
U32 endifIp, elseIp;
|
||||
addBreakLine(codeStream);
|
||||
|
||||
if (testExpr->getPreferredType() == TypeReqUInt)
|
||||
TypeReq testType = testExpr->getPreferredType();
|
||||
|
||||
if (testType == TypeReqUInt)
|
||||
{
|
||||
integer = true;
|
||||
}
|
||||
|
|
@ -209,8 +211,16 @@ U32 IfStmtNode::compileStmt(CodeStream& codeStream, U32 ip)
|
|||
integer = false;
|
||||
}
|
||||
|
||||
ip = testExpr->compile(codeStream, ip, integer ? TypeReqUInt : TypeReqFloat);
|
||||
codeStream.emit(integer ? OP_JMPIFNOT : OP_JMPIFFNOT);
|
||||
if (testType == TypeReqString || testType == TypeReqNone)
|
||||
{
|
||||
ip = testExpr->compile(codeStream, ip, TypeReqString);
|
||||
codeStream.emit(OP_JMPNOTSTRING);
|
||||
}
|
||||
else
|
||||
{
|
||||
ip = testExpr->compile(codeStream, ip, integer ? TypeReqUInt : TypeReqFloat);
|
||||
codeStream.emit(integer ? OP_JMPIFNOT : OP_JMPIFFNOT);
|
||||
}
|
||||
|
||||
if (elseBlock)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1144,6 +1144,15 @@ Con::EvalResult CodeBlock::exec(U32 ip, const char* functionName, Namespace* thi
|
|||
ip++;
|
||||
break;
|
||||
}
|
||||
|
||||
ip = code[ip];
|
||||
break;
|
||||
case OP_JMPNOTSTRING:
|
||||
if (stack[_STK--].getBool())
|
||||
{
|
||||
ip++;
|
||||
break;
|
||||
}
|
||||
ip = code[ip];
|
||||
break;
|
||||
case OP_JMPIFF:
|
||||
|
|
|
|||
|
|
@ -62,6 +62,7 @@ namespace Compiler
|
|||
|
||||
OP_JMPIFFNOT,
|
||||
OP_JMPIFNOT,
|
||||
OP_JMPNOTSTRING,
|
||||
OP_JMPIFF,
|
||||
OP_JMPIF,
|
||||
OP_JMPIFNOT_NP,
|
||||
|
|
|
|||
|
|
@ -85,18 +85,18 @@ FileObject::FileObject()
|
|||
mFileBuffer = NULL;
|
||||
mBufferSize = 0;
|
||||
mCurPos = 0;
|
||||
stream = NULL;
|
||||
mStream = NULL;
|
||||
}
|
||||
|
||||
FileObject::~FileObject()
|
||||
{
|
||||
SAFE_DELETE_ARRAY(mFileBuffer);
|
||||
SAFE_DELETE(stream);
|
||||
SAFE_DELETE(mStream);
|
||||
}
|
||||
|
||||
void FileObject::close()
|
||||
{
|
||||
SAFE_DELETE(stream);
|
||||
SAFE_DELETE(mStream);
|
||||
SAFE_DELETE_ARRAY(mFileBuffer);
|
||||
mFileBuffer = NULL;
|
||||
mBufferSize = mCurPos = 0;
|
||||
|
|
@ -112,10 +112,10 @@ bool FileObject::openForWrite(const char *fileName, const bool append)
|
|||
if( !buffer[ 0 ] )
|
||||
return false;
|
||||
|
||||
if((stream = FileStream::createAndOpen( fileName, append ? Torque::FS::File::WriteAppend : Torque::FS::File::Write )) == NULL)
|
||||
if((mStream = FileStream::createAndOpen( fileName, append ? Torque::FS::File::WriteAppend : Torque::FS::File::Write )) == NULL)
|
||||
return false;
|
||||
|
||||
stream->setPosition( stream->getStreamSize() );
|
||||
mStream->setPosition(mStream->getStreamSize() );
|
||||
return( true );
|
||||
}
|
||||
|
||||
|
|
@ -225,17 +225,17 @@ void FileObject::peekLine( S32 peekLineOffset, U8* line, S32 length )
|
|||
|
||||
void FileObject::writeLine(const U8 *line)
|
||||
{
|
||||
stream->write(dStrlen((const char *) line), line);
|
||||
stream->write(2, "\r\n");
|
||||
mStream->write(dStrlen((const char *) line), line);
|
||||
mStream->write(2, "\r\n");
|
||||
}
|
||||
|
||||
void FileObject::writeObject( SimObject* object, const U8* objectPrepend )
|
||||
{
|
||||
if( objectPrepend == NULL )
|
||||
stream->write(2, "\r\n");
|
||||
mStream->write(2, "\r\n");
|
||||
else
|
||||
stream->write(dStrlen((const char *) objectPrepend), objectPrepend );
|
||||
object->write( *stream, 0 );
|
||||
mStream->write(dStrlen((const char *) objectPrepend), objectPrepend );
|
||||
object->write( *mStream, 0 );
|
||||
}
|
||||
|
||||
DefineEngineMethod( FileObject, openForRead, bool, ( const char* filename ),,
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ class FileObject : public SimObject
|
|||
U8 *mFileBuffer;
|
||||
U32 mBufferSize;
|
||||
U32 mCurPos;
|
||||
FileStream *stream;
|
||||
FileStream *mStream;
|
||||
public:
|
||||
FileObject();
|
||||
~FileObject();
|
||||
|
|
@ -50,6 +50,8 @@ public:
|
|||
bool isEOF();
|
||||
void writeLine(const U8 *line);
|
||||
void close();
|
||||
|
||||
bool writeObject(Stream* stream) override { Con::errorf("FileObject:Can Not write a file interface object to a file"); return false; }; //Don't allow writing FileObject *to* files
|
||||
void writeObject( SimObject* object, const U8* objectPrepend = NULL );
|
||||
|
||||
DECLARE_CONOBJECT(FileObject);
|
||||
|
|
|
|||
|
|
@ -259,9 +259,23 @@ extern S32 dStrcmp(const UTF16 *str1, const UTF16 *str2);
|
|||
extern S32 dStrnatcmp( const char* str1, const char* str2 );
|
||||
extern S32 dStrnatcasecmp( const char* str1, const char* str2 );
|
||||
|
||||
inline bool dAtob(const char *str)
|
||||
inline bool dAtob(const char* str)
|
||||
{
|
||||
return !dStricmp(str, "true") || dAtof(str);
|
||||
if (str && str[0] != '\0')
|
||||
{
|
||||
if (dStricmp(str, "0") == 0)
|
||||
return false;
|
||||
if (dStricmp(str, "0.0") == 0)
|
||||
return false;
|
||||
if (dStricmp(str, "0.0f") == 0)
|
||||
return false;
|
||||
if (dStricmp(str, "null") == 0)
|
||||
return false;
|
||||
if (dStricmp(str, "false") == 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool dStrEqual(const char* str1, const char* str2);
|
||||
|
|
|
|||
|
|
@ -263,7 +263,7 @@ class TheoraTexture : private IOutputStream< TheoraTextureFrame* >,
|
|||
|
||||
///
|
||||
AsyncState( const ThreadSafeRef< OggInputStream >& oggStream, bool looping = false );
|
||||
|
||||
virtual ~AsyncState() {};
|
||||
/// Return the Theora decoder substream.
|
||||
OggTheoraDecoder* getTheora() const { return mTheoraDecoder; }
|
||||
|
||||
|
|
|
|||
|
|
@ -261,16 +261,16 @@ void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const Mate
|
|||
targ->setType("vec4");
|
||||
targ->setName(getOutputTargetVarName(ShaderFeature::RenderTarget3));
|
||||
targ->setStructName("OUT");
|
||||
output = new GenOp("@ = vec4(@.rgb*@,0);", targ, texOp, glowMul);
|
||||
output = new GenOp("@ = vec4(pow(max(@.rgb*@,0.0),vec3(3.54406804435,3.54406804435,3.54406804435)),0);", targ, texOp, glowMul);
|
||||
}
|
||||
else
|
||||
{
|
||||
output = new GenOp("@ += vec4(@.rgb*@,0);", targ, texOp, glowMul);
|
||||
output = new GenOp("@ += vec4(pow(max(@.rgb*@,0.0),vec3(3.54406804435,3.54406804435,3.54406804435)),0);", targ, texOp, glowMul);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
output = new GenOp("@ += vec4(@.rgb*@,@.a);", targ, texOp, glowMul, targ);
|
||||
output = new GenOp("@ += vec4(pow(max(@.rgb*@,0.0),vec3(3.54406804435,3.54406804435,3.54406804435)),@.a);", targ, texOp, glowMul, targ);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -264,16 +264,16 @@ void GlowMapHLSL::processPix(Vector<ShaderComponent*> &componentList, const Mate
|
|||
targ->setType("fragout");
|
||||
targ->setName(getOutputTargetVarName(ShaderFeature::RenderTarget3));
|
||||
targ->setStructName("OUT");
|
||||
output = new GenOp("@ = float4(@.rgb*@,0);", targ, texOp, glowMul);
|
||||
output = new GenOp("@ = float4(pow(max(@.rgb*@,0.0),3.54406804435),0);", targ, texOp, glowMul);
|
||||
}
|
||||
else
|
||||
{
|
||||
output = new GenOp("@ += float4(@.rgb*@,0);", targ, texOp, glowMul);
|
||||
output = new GenOp("@ += float4(pow(max(@.rgb*@,0.0),3.54406804435),0);", targ, texOp, glowMul);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
output = new GenOp("@ += float4(@.rgb*@,@.a);", targ, texOp, glowMul, targ);
|
||||
output = new GenOp("@ += float4(pow(max(@.rgb*@,0.0),3.54406804435),@.a);", targ, texOp, glowMul, targ);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -56,6 +56,7 @@ ImplementFeatureType( MFT_AccuMap, MFG_PreLighting, 2.0f, true );
|
|||
ImplementFeatureType(MFT_ReflectionProbes, MFG_Lighting, 1.0f, true);
|
||||
ImplementFeatureType( MFT_RTLighting, MFG_Lighting, 2.0f, true );
|
||||
ImplementFeatureType( MFT_GlowMap, MFG_Lighting, 3.0f, true );
|
||||
ImplementFeatureType( MFT_GlowMask, MFG_Lighting, 3.1f, true );
|
||||
ImplementFeatureType( MFT_LightMap, MFG_Lighting, 4.0f, true );
|
||||
ImplementFeatureType( MFT_ToneMap, MFG_Lighting, 5.0f, true );
|
||||
ImplementFeatureType( MFT_VertLitTone, MFG_Lighting, 6.0f, false );
|
||||
|
|
@ -65,8 +66,6 @@ ImplementFeatureType( MFT_SubSurface, MFG_Lighting, 8.0f, true );
|
|||
ImplementFeatureType( MFT_VertLit, MFG_Lighting, 9.0f, true );
|
||||
ImplementFeatureType( MFT_MinnaertShading, MFG_Lighting, 10.0f, true );
|
||||
|
||||
|
||||
ImplementFeatureType( MFT_GlowMask, MFG_PostLighting, 1.0f, true );
|
||||
ImplementFeatureType( MFT_Visibility, MFG_PostLighting, 2.0f, true );
|
||||
ImplementFeatureType( MFT_Fog, MFG_PostProcess, 3.0f, true );
|
||||
|
||||
|
|
|
|||
|
|
@ -197,7 +197,7 @@ void ProcessedMaterial::addStateBlockDesc(const GFXStateBlockDesc& sb)
|
|||
mUserDefined = sb;
|
||||
}
|
||||
|
||||
void ProcessedMaterial::_initStateBlockTemplates(GFXStateBlockDesc& stateTranslucent, GFXStateBlockDesc& stateGlow, GFXStateBlockDesc& stateReflect)
|
||||
void ProcessedMaterial::_initStateBlockTemplates(GFXStateBlockDesc& stateTranslucent, GFXStateBlockDesc& stateReflect)
|
||||
{
|
||||
// Translucency
|
||||
stateTranslucent.blendDefined = true;
|
||||
|
|
@ -211,10 +211,6 @@ void ProcessedMaterial::_initStateBlockTemplates(GFXStateBlockDesc& stateTranslu
|
|||
stateTranslucent.alphaTestFunc = GFXCmpGreaterEqual;
|
||||
stateTranslucent.samplersDefined = true;
|
||||
|
||||
// Glow
|
||||
stateGlow.zDefined = true;
|
||||
stateGlow.zWriteEnable = false;
|
||||
|
||||
// Reflect
|
||||
stateReflect.cullDefined = true;
|
||||
stateReflect.cullMode = mMaterial->mDoubleSided ? GFXCullNone : GFXCullCW;
|
||||
|
|
@ -316,11 +312,10 @@ void ProcessedMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBlockD
|
|||
void ProcessedMaterial::_initRenderStateStateBlocks( RenderPassData *rpd )
|
||||
{
|
||||
GFXStateBlockDesc stateTranslucent;
|
||||
GFXStateBlockDesc stateGlow;
|
||||
GFXStateBlockDesc stateReflect;
|
||||
GFXStateBlockDesc statePass;
|
||||
|
||||
_initStateBlockTemplates( stateTranslucent, stateGlow, stateReflect );
|
||||
_initStateBlockTemplates( stateTranslucent, stateReflect );
|
||||
_initPassStateBlock( rpd, statePass );
|
||||
|
||||
// Ok, we've got our templates set up, let's combine them together based on state and
|
||||
|
|
@ -333,8 +328,6 @@ void ProcessedMaterial::_initRenderStateStateBlocks( RenderPassData *rpd )
|
|||
stateFinal.addDesc(stateReflect);
|
||||
if (i & RenderPassData::STATE_TRANSLUCENT)
|
||||
stateFinal.addDesc(stateTranslucent);
|
||||
if (i & RenderPassData::STATE_GLOW)
|
||||
stateFinal.addDesc(stateGlow);
|
||||
|
||||
stateFinal.addDesc(statePass);
|
||||
|
||||
|
|
@ -359,9 +352,6 @@ U32 ProcessedMaterial::_getRenderStateIndex( const SceneRenderState *sceneState,
|
|||
// For example sgData.visibility would be bad to use
|
||||
// in here without changing how RenderMeshMgr works.
|
||||
|
||||
if ( sgData.binType == SceneData::GlowBin )
|
||||
currState |= RenderPassData::STATE_GLOW;
|
||||
|
||||
if ( sceneState && sceneState->isReflectPass() )
|
||||
currState |= RenderPassData::STATE_REFLECT;
|
||||
|
||||
|
|
|
|||
|
|
@ -98,9 +98,8 @@ public:
|
|||
{
|
||||
STATE_REFLECT = 1,
|
||||
STATE_TRANSLUCENT = 2,
|
||||
STATE_GLOW = 4,
|
||||
STATE_WIREFRAME = 8,
|
||||
STATE_MAX = 16
|
||||
STATE_WIREFRAME = 4,
|
||||
STATE_MAX = 8
|
||||
};
|
||||
|
||||
///
|
||||
|
|
@ -301,7 +300,7 @@ protected:
|
|||
/// @{
|
||||
|
||||
/// Creates the default state block templates, used by initStateBlocks.
|
||||
virtual void _initStateBlockTemplates(GFXStateBlockDesc& stateTranslucent, GFXStateBlockDesc& stateGlow, GFXStateBlockDesc& stateReflect);
|
||||
virtual void _initStateBlockTemplates(GFXStateBlockDesc& stateTranslucent, GFXStateBlockDesc& stateReflect);
|
||||
|
||||
/// Does the base render state block setting, normally per pass.
|
||||
virtual void _initPassStateBlock( RenderPassData *rpd, GFXStateBlockDesc& result);
|
||||
|
|
|
|||
|
|
@ -348,7 +348,6 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
//
|
||||
if ( features.hasFeature( MFT_UseInstancing ) &&
|
||||
mMaxStages == 1 &&
|
||||
!mMaterial->mGlow[0] &&
|
||||
shaderVersion >= 3.0f )
|
||||
fd.features.addFeature( MFT_UseInstancing );
|
||||
|
||||
|
|
@ -520,6 +519,9 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
if ( mMaterial->mVertColor[ stageNum ] &&
|
||||
mVertexFormat->hasColor() )
|
||||
fd.features.addFeature( MFT_DiffuseVertColor );
|
||||
|
||||
if (mMaterial->mGlow[stageNum])
|
||||
fd.features.addFeature(MFT_GlowMask);
|
||||
|
||||
// Allow features to add themselves.
|
||||
for ( U32 i = 0; i < FEATUREMGR->getFeatureCount(); i++ )
|
||||
|
|
|
|||
|
|
@ -45,10 +45,6 @@ struct SceneData
|
|||
/// the special bins we care about.
|
||||
RegularBin = 0,
|
||||
|
||||
/// The glow render bin.
|
||||
/// @see RenderGlowMgr
|
||||
GlowBin,
|
||||
|
||||
/// The deferred render bin.
|
||||
/// @RenderDeferredMgr
|
||||
DeferredBin,
|
||||
|
|
|
|||
|
|
@ -194,6 +194,8 @@ public:
|
|||
inline void setModuleLocked( const bool status ) { mLocked = status; }
|
||||
inline bool getModuleLocked( void ) const { return mLocked; }
|
||||
inline ModuleManager* getModuleManager( void ) const { return mpModuleManager; }
|
||||
|
||||
using Parent::save;
|
||||
bool save( void );
|
||||
|
||||
/// Declare Console Object.
|
||||
|
|
|
|||
|
|
@ -111,6 +111,7 @@ private:
|
|||
void compileCustomState( TamlWriteNode* pTamlWriteNode );
|
||||
void compileCustomNodeState( TamlCustomNode* pCustomNode );
|
||||
|
||||
void write(Stream& stream, U32 tabStop, U32 flags = 0) override { Con::errorf("Taml:Can Not write a file interface object to a file"); }; //Don't allow writing Taml objects *to* files
|
||||
bool write( FileStream& stream, SimObject* pSimObject, const TamlFormatMode formatMode );
|
||||
SimObject* read( FileStream& stream, const TamlFormatMode formatMode );
|
||||
template<typename T> inline T* read( FileStream& stream, const TamlFormatMode formatMode )
|
||||
|
|
|
|||
|
|
@ -683,7 +683,8 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
|
|||
type == MFT_UseInstancing ||
|
||||
type == MFT_DiffuseVertColor ||
|
||||
type == MFT_DetailMap ||
|
||||
type == MFT_DiffuseMapAtlas)
|
||||
type == MFT_DiffuseMapAtlas||
|
||||
type == MFT_GlowMask)
|
||||
newFeatures.addFeature( type );
|
||||
|
||||
// Add any transform features.
|
||||
|
|
|
|||
|
|
@ -1,282 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "renderInstance/renderGlowMgr.h"
|
||||
#include "renderInstance/renderParticleMgr.h"
|
||||
|
||||
#include "scene/sceneManager.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "materials/sceneData.h"
|
||||
#include "materials/matInstance.h"
|
||||
#include "materials/materialFeatureTypes.h"
|
||||
#include "materials/processedMaterial.h"
|
||||
#include "postFx/postEffect.h"
|
||||
#include "gfx/gfxTransformSaver.h"
|
||||
#include "gfx/gfxDebugEvent.h"
|
||||
#include "math/util/matrixSet.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT( RenderGlowMgr );
|
||||
|
||||
|
||||
ConsoleDocClass( RenderGlowMgr,
|
||||
"@brief A render bin for the glow pass.\n\n"
|
||||
"When the glow buffer PostEffect is enabled this bin gathers mesh render "
|
||||
"instances with glow materials and renders them to the #glowbuffer offscreen "
|
||||
"render target.\n\n"
|
||||
"This render target is then used by the 'GlowPostFx' PostEffect to blur and "
|
||||
"render the glowing portions of the screen.\n\n"
|
||||
"@ingroup RenderBin\n" );
|
||||
|
||||
const MatInstanceHookType RenderGlowMgr::GlowMaterialHook::Type( "Glow" );
|
||||
|
||||
|
||||
RenderGlowMgr::GlowMaterialHook::GlowMaterialHook( BaseMatInstance *matInst )
|
||||
: mGlowMatInst( NULL )
|
||||
{
|
||||
mGlowMatInst = (MatInstance*)matInst->getMaterial()->createMatInstance();
|
||||
mGlowMatInst->getFeaturesDelegate().bind( &GlowMaterialHook::_overrideFeatures );
|
||||
mGlowMatInst->setUserObject(matInst->getUserObject());
|
||||
mGlowMatInst->init( matInst->getRequestedFeatures(),
|
||||
matInst->getVertexFormat() );
|
||||
}
|
||||
|
||||
RenderGlowMgr::GlowMaterialHook::~GlowMaterialHook()
|
||||
{
|
||||
SAFE_DELETE( mGlowMatInst );
|
||||
}
|
||||
|
||||
void RenderGlowMgr::GlowMaterialHook::_overrideFeatures( ProcessedMaterial *mat,
|
||||
U32 stageNum,
|
||||
MaterialFeatureData &fd,
|
||||
const FeatureSet &features )
|
||||
{
|
||||
// If this isn't a glow pass... then add the glow mask feature.
|
||||
if ( mat->getMaterial() &&
|
||||
!mat->getMaterial()->mGlow[stageNum] )
|
||||
fd.features.addFeature( MFT_GlowMask );
|
||||
|
||||
// Don't allow fog or HDR encoding on
|
||||
// the glow materials.
|
||||
fd.features.removeFeature( MFT_Fog );
|
||||
fd.features.addFeature( MFT_Imposter );
|
||||
}
|
||||
|
||||
RenderGlowMgr::RenderGlowMgr()
|
||||
: RenderTexTargetBinManager( RenderPassManager::RIT_Mesh,
|
||||
1.0f,
|
||||
1.0f,
|
||||
GFXFormatR8G8B8A8,
|
||||
Point2I( 512, 512 ) )
|
||||
{
|
||||
notifyType( RenderPassManager::RIT_Decal );
|
||||
notifyType( RenderPassManager::RIT_DecalRoad );
|
||||
notifyType( RenderPassManager::RIT_Translucent );
|
||||
notifyType( RenderPassManager::RIT_Particle );
|
||||
|
||||
mParticleRenderMgr = NULL;
|
||||
|
||||
mNamedTarget.registerWithName( "glowbuffer" );
|
||||
mTargetSizeType = WindowSize;
|
||||
}
|
||||
|
||||
RenderGlowMgr::~RenderGlowMgr()
|
||||
{
|
||||
}
|
||||
|
||||
PostEffect* RenderGlowMgr::getGlowEffect()
|
||||
{
|
||||
if ( !mGlowEffect )
|
||||
mGlowEffect = dynamic_cast<PostEffect*>( Sim::findObject( "GlowPostFx" ) );
|
||||
|
||||
return mGlowEffect;
|
||||
}
|
||||
|
||||
bool RenderGlowMgr::isGlowEnabled()
|
||||
{
|
||||
return getGlowEffect() && getGlowEffect()->isEnabled();
|
||||
}
|
||||
|
||||
void RenderGlowMgr::addElement( RenderInst *inst )
|
||||
{
|
||||
// Skip out if we don't have the glow post
|
||||
// effect enabled at this time.
|
||||
if ( !isGlowEnabled() )
|
||||
return;
|
||||
|
||||
// TODO: We need to get the scene state here in a more reliable
|
||||
// manner so we can skip glow in a non-diffuse render pass.
|
||||
//if ( !mParentManager->getSceneManager()->getSceneState()->isDiffusePass() )
|
||||
//return RenderBinManager::arSkipped;
|
||||
ParticleRenderInst *particleInst = NULL;
|
||||
if(inst->type == RenderPassManager::RIT_Particle)
|
||||
particleInst = static_cast<ParticleRenderInst*>(inst);
|
||||
if(particleInst && particleInst->glow)
|
||||
{
|
||||
internalAddElement(inst);
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip it if we don't have a glowing material.
|
||||
BaseMatInstance *matInst = getMaterial( inst );
|
||||
if ( !matInst || !matInst->hasGlow() )
|
||||
return;
|
||||
|
||||
internalAddElement(inst);
|
||||
}
|
||||
|
||||
void RenderGlowMgr::render( SceneRenderState *state )
|
||||
{
|
||||
PROFILE_SCOPE( RenderGlowMgr_Render );
|
||||
|
||||
if ( !isGlowEnabled() )
|
||||
return;
|
||||
|
||||
const U32 binSize = mElementList.size();
|
||||
|
||||
// If this is a non-diffuse pass or we have no objects to
|
||||
// render then tell the effect to skip rendering.
|
||||
if ( !state->isDiffusePass() || binSize == 0 )
|
||||
{
|
||||
getGlowEffect()->setSkip( true );
|
||||
return;
|
||||
}
|
||||
|
||||
GFXDEBUGEVENT_SCOPE( RenderGlowMgr_Render, ColorI::GREEN );
|
||||
|
||||
GFXTransformSaver saver;
|
||||
|
||||
// Respect the current viewport
|
||||
mNamedTarget.setViewport(GFX->getViewport());
|
||||
|
||||
// Tell the superclass we're about to render, preserve contents
|
||||
const bool isRenderingToTarget = _onPreRender( state, true );
|
||||
|
||||
// Clear all the buffers to black.
|
||||
GFX->clear( GFXClearTarget, ColorI::BLACK, 1.0f, 0);
|
||||
|
||||
// Restore transforms
|
||||
MatrixSet &matrixSet = getRenderPass()->getMatrixSet();
|
||||
matrixSet.restoreSceneViewProjection();
|
||||
|
||||
// init loop data
|
||||
SceneData sgData;
|
||||
sgData.init( state, SceneData::GlowBin );
|
||||
|
||||
for( U32 j=0; j<binSize; )
|
||||
{
|
||||
RenderInst *_ri = mElementList[j].inst;
|
||||
if(_ri->type == RenderPassManager::RIT_Particle)
|
||||
{
|
||||
// Find the particle render manager (if we don't have it)
|
||||
if(mParticleRenderMgr == NULL)
|
||||
{
|
||||
RenderPassManager *rpm = state->getRenderPass();
|
||||
for( U32 i = 0; i < rpm->getManagerCount(); i++ )
|
||||
{
|
||||
RenderBinManager *bin = rpm->getManager(i);
|
||||
if( bin->getRenderInstType() == RenderParticleMgr::RIT_Particles )
|
||||
{
|
||||
mParticleRenderMgr = reinterpret_cast<RenderParticleMgr *>(bin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ParticleRenderInst *ri = static_cast<ParticleRenderInst*>(_ri);
|
||||
|
||||
GFX->setStateBlock(mParticleRenderMgr->_getHighResStateBlock(ri));
|
||||
mParticleRenderMgr->_getShaderConsts().mShaderConsts->setSafe(mParticleRenderMgr->_getShaderConsts().mModelViewProjSC, *ri->modelViewProj);
|
||||
|
||||
mParticleRenderMgr->renderParticle(ri, state);
|
||||
j++;
|
||||
continue;
|
||||
}
|
||||
|
||||
MeshRenderInst *ri = static_cast<MeshRenderInst*>(_ri);
|
||||
|
||||
setupSGData( ri, sgData );
|
||||
|
||||
BaseMatInstance *mat = ri->matInst;
|
||||
GlowMaterialHook *hook = mat->getHook<GlowMaterialHook>();
|
||||
if ( !hook )
|
||||
{
|
||||
hook = new GlowMaterialHook( ri->matInst );
|
||||
ri->matInst->addHook( hook );
|
||||
}
|
||||
BaseMatInstance *glowMat = hook->getMatInstance();
|
||||
|
||||
U32 matListEnd = j;
|
||||
|
||||
while( glowMat && glowMat->setupPass( state, sgData ) )
|
||||
{
|
||||
U32 a;
|
||||
for( a=j; a<binSize; a++ )
|
||||
{
|
||||
if (mElementList[a].inst->type == RenderPassManager::RIT_Particle)
|
||||
break;
|
||||
|
||||
MeshRenderInst *passRI = static_cast<MeshRenderInst*>(mElementList[a].inst);
|
||||
|
||||
if ( newPassNeeded( ri, passRI ) )
|
||||
break;
|
||||
|
||||
matrixSet.setWorld(*passRI->objectToWorld);
|
||||
matrixSet.setView(*passRI->worldToCamera);
|
||||
matrixSet.setProjection(*passRI->projection);
|
||||
glowMat->setTransforms(matrixSet, state);
|
||||
|
||||
// Setup HW skinning transforms if applicable
|
||||
if (glowMat->usesHardwareSkinning())
|
||||
{
|
||||
glowMat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
|
||||
}
|
||||
|
||||
//push along any overriden fields that are instance-specific as well
|
||||
if (passRI->mCustomShaderData.size() > 0)
|
||||
{
|
||||
mat->setCustomShaderData(passRI->mCustomShaderData);
|
||||
}
|
||||
|
||||
glowMat->setSceneInfo(state, sgData);
|
||||
glowMat->setBuffers(passRI->vertBuff, passRI->primBuff);
|
||||
|
||||
if ( passRI->prim )
|
||||
GFX->drawPrimitive( *passRI->prim );
|
||||
else
|
||||
GFX->drawPrimitive( passRI->primBuffIndex );
|
||||
}
|
||||
matListEnd = a;
|
||||
setupSGData( ri, sgData );
|
||||
}
|
||||
|
||||
// force increment if none happened, otherwise go to end of batch
|
||||
j = ( j == matListEnd ) ? j+1 : matListEnd;
|
||||
}
|
||||
|
||||
// Finish up.
|
||||
if ( isRenderingToTarget )
|
||||
_onPostRender();
|
||||
|
||||
// Make sure the effect is gonna render.
|
||||
getGlowEffect()->setSkip( false );
|
||||
}
|
||||
|
|
@ -1,90 +0,0 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _RENDERGLOWMGR_H_
|
||||
#define _RENDERGLOWMGR_H_
|
||||
|
||||
#ifndef _TEXTARGETBIN_MGR_H_
|
||||
#include "renderInstance/renderTexTargetBinManager.h"
|
||||
#endif
|
||||
#include <renderInstance/renderParticleMgr.h>
|
||||
|
||||
|
||||
class PostEffect;
|
||||
|
||||
|
||||
///
|
||||
class RenderGlowMgr : public RenderTexTargetBinManager
|
||||
{
|
||||
typedef RenderTexTargetBinManager Parent;
|
||||
|
||||
public:
|
||||
|
||||
RenderGlowMgr();
|
||||
virtual ~RenderGlowMgr();
|
||||
|
||||
/// Returns the glow post effect.
|
||||
PostEffect* getGlowEffect();
|
||||
|
||||
/// Returns true if the glow post effect is
|
||||
/// enabled and the glow buffer should be updated.
|
||||
bool isGlowEnabled();
|
||||
|
||||
// RenderBinManager
|
||||
void addElement( RenderInst *inst ) override;
|
||||
void render( SceneRenderState *state ) override;
|
||||
|
||||
// ConsoleObject
|
||||
DECLARE_CONOBJECT( RenderGlowMgr );
|
||||
|
||||
protected:
|
||||
|
||||
class GlowMaterialHook : public MatInstanceHook
|
||||
{
|
||||
public:
|
||||
|
||||
GlowMaterialHook( BaseMatInstance *matInst );
|
||||
virtual ~GlowMaterialHook();
|
||||
|
||||
virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
|
||||
|
||||
const MatInstanceHookType& getType() const override { return Type; }
|
||||
|
||||
/// Our material hook type.
|
||||
static const MatInstanceHookType Type;
|
||||
|
||||
protected:
|
||||
|
||||
static void _overrideFeatures( ProcessedMaterial *mat,
|
||||
U32 stageNum,
|
||||
MaterialFeatureData &fd,
|
||||
const FeatureSet &features );
|
||||
|
||||
BaseMatInstance *mGlowMatInst;
|
||||
};
|
||||
|
||||
SimObjectPtr<PostEffect> mGlowEffect;
|
||||
RenderParticleMgr *mParticleRenderMgr;
|
||||
};
|
||||
|
||||
|
||||
#endif // _RENDERGLOWMGR_H_
|
||||
|
|
@ -35,7 +35,6 @@
|
|||
#include "renderInstance/renderObjectMgr.h"
|
||||
#include "renderInstance/renderMeshMgr.h"
|
||||
#include "renderInstance/renderTranslucentMgr.h"
|
||||
#include "renderInstance/renderGlowMgr.h"
|
||||
#include "renderInstance/renderTerrainMgr.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
#include "math/util/matrixSet.h"
|
||||
|
|
|
|||
|
|
@ -57,15 +57,14 @@ bool SFXSndStream::_readHeader()
|
|||
bitsPerSample = 8;
|
||||
break;
|
||||
case SF_FORMAT_PCM_16:
|
||||
case SF_FORMAT_VORBIS:
|
||||
bitsPerSample = 16;
|
||||
break;
|
||||
case SF_FORMAT_VORBIS:
|
||||
case SF_FORMAT_PCM_24:
|
||||
bitsPerSample = 24;
|
||||
break;
|
||||
case SF_FORMAT_PCM_32:
|
||||
case SF_FORMAT_FLOAT:
|
||||
bitsPerSample = 32;
|
||||
bitsPerSample = 16;
|
||||
sf_command(sndFile, SFC_SET_SCALE_FLOAT_INT_READ, NULL, SF_TRUE);
|
||||
break;
|
||||
default:
|
||||
// missed, set it to 16 anyway.
|
||||
|
|
@ -105,14 +104,46 @@ void SFXSndStream::reset()
|
|||
|
||||
U32 SFXSndStream::read(U8* buffer, U32 length)
|
||||
{
|
||||
if (!sndFile)
|
||||
{
|
||||
Con::errorf("SFXSndStream - read: Called on uninitialized stream.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
U32 framesToRead = length / mFormat.getBytesPerSample();
|
||||
U32 framesRead = 0;
|
||||
|
||||
framesRead = sf_readf_short(sndFile, (short*)buffer, sfinfo.frames);
|
||||
if (framesRead != sfinfo.frames)
|
||||
switch (sfinfo.format & SF_FORMAT_SUBMASK)
|
||||
{
|
||||
case SF_FORMAT_PCM_S8:
|
||||
case SF_FORMAT_PCM_U8:
|
||||
framesRead = sf_readf_int(sndFile, (int*)buffer, framesToRead);
|
||||
break;
|
||||
case SF_FORMAT_PCM_16:
|
||||
case SF_FORMAT_VORBIS:
|
||||
case SF_FORMAT_PCM_24:
|
||||
case SF_FORMAT_PCM_32:
|
||||
case SF_FORMAT_FLOAT:
|
||||
framesRead = sf_readf_short(sndFile, (short*)buffer, framesToRead);
|
||||
break;
|
||||
default:
|
||||
Con::errorf("SFXSndStream - read: Unsupported format.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (framesRead != framesToRead)
|
||||
{
|
||||
Con::errorf("SFXSndStream - read: %s", sf_strerror(sndFile));
|
||||
}
|
||||
|
||||
// (convert to frames) - number of frames available < MAX_BUFFER? reset
|
||||
if (((getPosition() / mFormat.getBytesPerSample()) - sfinfo.frames) < MAX_BUFFER)
|
||||
{
|
||||
// reset stream
|
||||
setPosition(0);
|
||||
}
|
||||
|
||||
|
||||
return framesRead * mFormat.getBytesPerSample();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2519,23 +2519,22 @@ void AlphaTestGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
//****************************************************************************
|
||||
// GlowMask
|
||||
//****************************************************************************
|
||||
|
||||
void GlowMaskGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd )
|
||||
{
|
||||
output = NULL;
|
||||
|
||||
// Get the output color... and make it black to mask out
|
||||
// glow passes rendered before us.
|
||||
//
|
||||
// The shader compiler will optimize out all the other
|
||||
// code above that doesn't contribute to the alpha mask.
|
||||
Var *color = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
if ( color )
|
||||
output = new GenOp( " @.rgb = vec3(0);\r\n", color );
|
||||
//determine output target
|
||||
ShaderFeature::OutputTarget inTarg, outTarg;
|
||||
inTarg = outTarg = ShaderFeature::DefaultTarget;
|
||||
if (fd.features[MFT_isDeferred])
|
||||
{
|
||||
inTarg = ShaderFeature::RenderTarget1;
|
||||
outTarg = ShaderFeature::RenderTarget3;
|
||||
}
|
||||
Var* inCol = (Var*)LangElement::find(getOutputTargetVarName(inTarg));
|
||||
Var* outCol = (Var*)LangElement::find(getOutputTargetVarName(outTarg));
|
||||
output = new GenOp(" @.rgb += @.rgb*10;\r\n", outCol, inCol);
|
||||
}
|
||||
|
||||
|
||||
//****************************************************************************
|
||||
// RenderTargetZero
|
||||
//****************************************************************************
|
||||
|
|
|
|||
|
|
@ -552,11 +552,9 @@ public:
|
|||
class GlowMaskGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
public:
|
||||
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
String getName() override
|
||||
{
|
||||
return "Glow Mask";
|
||||
|
|
|
|||
|
|
@ -2592,23 +2592,22 @@ void AlphaTestHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
|||
//****************************************************************************
|
||||
// GlowMask
|
||||
//****************************************************************************
|
||||
|
||||
void GlowMaskHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd )
|
||||
{
|
||||
output = NULL;
|
||||
|
||||
// Get the output color... and make it black to mask out
|
||||
// glow passes rendered before us.
|
||||
//
|
||||
// The shader compiler will optimize out all the other
|
||||
// code above that doesn't contribute to the alpha mask.
|
||||
Var *color = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
|
||||
if ( color )
|
||||
output = new GenOp( " @.rgb = 0;\r\n", color );
|
||||
//determine output target
|
||||
ShaderFeature::OutputTarget inTarg, outTarg;
|
||||
inTarg = outTarg = ShaderFeature::DefaultTarget;
|
||||
if (fd.features[MFT_isDeferred])
|
||||
{
|
||||
inTarg = ShaderFeature::RenderTarget1;
|
||||
outTarg = ShaderFeature::RenderTarget3;
|
||||
}
|
||||
Var* inCol = (Var*)LangElement::find(getOutputTargetVarName(inTarg));
|
||||
Var* outCol = (Var*)LangElement::find(getOutputTargetVarName(outTarg));
|
||||
output = new GenOp(" @.rgb += @.rgb*10;\r\n", outCol, inCol);
|
||||
}
|
||||
|
||||
|
||||
//****************************************************************************
|
||||
// RenderTargetZero
|
||||
//****************************************************************************
|
||||
|
|
|
|||
|
|
@ -555,11 +555,9 @@ public:
|
|||
class GlowMaskHLSL : public ShaderFeatureHLSL
|
||||
{
|
||||
public:
|
||||
|
||||
void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd ) override;
|
||||
|
||||
Material::BlendOp getBlendOp() override { return Material::None; }
|
||||
|
||||
String getName() override
|
||||
{
|
||||
return "Glow Mask";
|
||||
|
|
|
|||
|
|
@ -52,6 +52,7 @@ public:
|
|||
const UTF8 *value(const UTF8 *settingName, const UTF8 *defaultValue = "");
|
||||
void remove(const UTF8 *settingName, bool includeDefaults = false);
|
||||
void clearAllFields();
|
||||
void write(Stream& stream, U32 tabStop, U32 flags = 0) override { Con::errorf("Settings: Can Not write a file interface object to a file"); }; //Don't allow writing Settings objects *to* files
|
||||
bool write();
|
||||
bool read();
|
||||
void readLayer(SimXMLDocument *document, String groupStack = String(""));
|
||||
|
|
|
|||
|
|
@ -407,7 +407,7 @@ singleton PostEffect( DepthOfFieldPostFX )
|
|||
enabled = false;
|
||||
|
||||
renderTime = "PFXAfterBin";
|
||||
renderBin = "GlowBin";
|
||||
renderBin = "FogBin";
|
||||
renderPriority = 0.1;
|
||||
|
||||
shader = PFX_DOFDownSampleShader;
|
||||
|
|
|
|||
|
|
@ -20,29 +20,6 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
singleton ShaderData( PFX_GlowBlurVertShader )
|
||||
{
|
||||
DXVertexShaderFile = "./glowBlurV.hlsl";
|
||||
DXPixelShaderFile = "./glowBlurP.hlsl";
|
||||
|
||||
OGLVertexShaderFile = "./glowBlurV.glsl";
|
||||
OGLPixelShaderFile = "./glowBlurP.glsl";
|
||||
|
||||
defines = "BLUR_DIR=float2(0.0,1.0)";
|
||||
|
||||
samplerNames[0] = "$diffuseMap";
|
||||
|
||||
pixVersion = 2.0;
|
||||
};
|
||||
|
||||
|
||||
singleton ShaderData( PFX_GlowBlurHorzShader : PFX_GlowBlurVertShader )
|
||||
{
|
||||
defines = "BLUR_DIR=float2(1.0,0.0)";
|
||||
};
|
||||
|
||||
|
||||
singleton GFXStateBlockData( PFX_GlowCombineStateBlock : PFX_DefaultStateBlock )
|
||||
{
|
||||
// Use alpha test to save some fillrate
|
||||
|
|
@ -59,54 +36,6 @@ singleton GFXStateBlockData( PFX_GlowCombineStateBlock : PFX_DefaultStateBlock )
|
|||
blendDest = GFXBlendOne;
|
||||
};
|
||||
|
||||
|
||||
singleton PostEffect( GlowPostFX )
|
||||
{
|
||||
// Do not allow the glow effect to work in reflection
|
||||
// passes by default so we don't do the extra drawing.
|
||||
allowReflectPass = false;
|
||||
|
||||
renderTime = "PFXAfterBin";
|
||||
renderBin = "GlowBin";
|
||||
renderPriority = 1;
|
||||
|
||||
// First we down sample the glow buffer.
|
||||
shader = PFX_PassthruShader;
|
||||
stateBlock = PFX_DefaultStateBlock;
|
||||
texture[0] = "#glowbuffer";
|
||||
target = "$outTex";
|
||||
targetScale = "0.5 0.5";
|
||||
|
||||
enabled = true;
|
||||
|
||||
// Blur vertically
|
||||
new PostEffect()
|
||||
{
|
||||
shader = PFX_GlowBlurVertShader;
|
||||
stateBlock = PFX_DefaultStateBlock;
|
||||
texture[0] = "$inTex";
|
||||
target = "$outTex";
|
||||
};
|
||||
|
||||
// Blur horizontally
|
||||
new PostEffect()
|
||||
{
|
||||
shader = PFX_GlowBlurHorzShader;
|
||||
stateBlock = PFX_DefaultStateBlock;
|
||||
texture[0] = "$inTex";
|
||||
target = "$outTex";
|
||||
};
|
||||
|
||||
// Upsample and combine with the back buffer.
|
||||
new PostEffect()
|
||||
{
|
||||
shader = PFX_PassthruShader;
|
||||
stateBlock = PFX_GlowCombineStateBlock;
|
||||
texture[0] = "$inTex";
|
||||
target = "$backBuffer";
|
||||
};
|
||||
};
|
||||
|
||||
singleton ShaderData( PFX_VolFogGlowBlurVertShader )
|
||||
{
|
||||
DXVertexShaderFile = "./glowBlurV.hlsl";
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ singleton PostEffect( TurbulencePostFX )
|
|||
allowReflectPass = true;
|
||||
|
||||
renderTime = "PFXAfterDiffuse";
|
||||
renderBin = "GlowBin";
|
||||
renderBin = "FogBin";
|
||||
renderPriority = 0.5; // Render after the glows themselves
|
||||
|
||||
shader = PFX_TurbulenceShader;
|
||||
|
|
|
|||
|
|
@ -79,10 +79,7 @@ function initRenderManager()
|
|||
DiffuseRenderPassManager.addManager( new RenderTranslucentMgr(TranslucentBin){ renderOrder = 1.4; processAddOrder = 1.4; } );
|
||||
|
||||
DiffuseRenderPassManager.addManager(new RenderObjectMgr(FogBin){ bintype = "ObjectVolumetricFog"; renderOrder = 1.45; processAddOrder = 1.45; } );
|
||||
|
||||
// Note that the GlowPostFx is triggered after this bin.
|
||||
DiffuseRenderPassManager.addManager( new RenderGlowMgr(GlowBin) { renderOrder = 1.5; processAddOrder = 1.5; } );
|
||||
|
||||
|
||||
// We render any editor stuff from this bin. Note that the HDR is
|
||||
// completed before this bin to keep editor elements from tone mapping.
|
||||
DiffuseRenderPassManager.addManager( new RenderObjectMgr(EditorBin) { bintype = "Editor"; renderOrder = 1.6; processAddOrder = 1.6; } );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue