mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
clang tidy misc fixes
adress mixed || plus && concerns raised
This commit is contained in:
parent
15971185ee
commit
c337d5a9d2
|
|
@ -409,7 +409,7 @@ void GBitmap::allocateBitmapWithMips(const U32 in_width, const U32 in_height, co
|
|||
|
||||
mNumMipLevels++;
|
||||
allocPixels += currWidth * currHeight * mBytesPerPixel;
|
||||
} while (currWidth != 1 || currHeight != 1 && mNumMipLevels != in_numMips);
|
||||
} while ((currWidth != 1 || currHeight != 1) && (mNumMipLevels != in_numMips));
|
||||
}
|
||||
AssertFatal(mNumMipLevels <= c_maxMipLevels, "GBitmap::allocateBitmap: too many miplevels");
|
||||
|
||||
|
|
|
|||
|
|
@ -822,7 +822,7 @@ DefineEngineStaticMethod(SDLInputManager, ControllerNameForIndex, const char *,
|
|||
"@see https://wiki.libsdl.org/SDL_GameControllerNameForIndex \n"
|
||||
"@ingroup Input")
|
||||
{
|
||||
if (sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks() || !SDL_IsGameController(sdlIndex))
|
||||
if ((sdlIndex >= 0 && sdlIndex < SDL_NumJoysticks()) || (!SDL_IsGameController(sdlIndex)))
|
||||
return SDL_GameControllerNameForIndex(sdlIndex);
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
|
|||
S32 vizDisplayMode = Con::getIntVariable("$Viz_DisplayMode", 0);
|
||||
S32 surfaceVizMode = Con::getIntVariable("$Viz_SurfacePropertiesModeVar", -1);
|
||||
|
||||
if (surfaceVizMode != -1 && vizDisplayMode == 0 || vizDisplayMode == 1)
|
||||
if ((surfaceVizMode != -1 && vizDisplayMode == 0) || vizDisplayMode == 1)
|
||||
{
|
||||
if (color)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue