getPrefabByCHild should skip NULLs

This commit is contained in:
AzaezelX 2024-04-15 13:20:09 -05:00
parent 71e0626ec2
commit 785872d398

View file

@ -460,6 +460,8 @@ void Prefab::_onFileChanged( const Torque::Path &path )
Prefab* Prefab::getPrefabByChild( SimObject *child )
{
if (child == NULL) return NULL;
ChildToPrefabMap::Iterator itr = smChildToPrefabMap.find( child->getId() );
if ( itr == smChildToPrefabMap.end() )
return NULL;