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Update particleEmitter.h
....how was this working before.....
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@ -232,7 +232,7 @@ class ParticleEmitter : public GameBase
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void addParticle(const Point3F &pos, const Point3F &axis, const Point3F &vel, const Point3F &axisx, const U32 age_offset);
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inline void setupBillboard( Particle *part,
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void setupBillboard( Particle *part,
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Point3F *basePts,
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const MatrixF &camView,
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const LinearColorF &ambientColor,
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