rextimmy
46037622c9
D3DPER debug events for DX11
2016-12-23 15:59:32 +10:00
rextimmy
4857e89ca8
D3D11 fullscreen fix
2016-12-23 15:43:45 +10:00
rextimmy
48dc2551c4
GFXD3D11StateBlock improvements
2016-12-23 15:08:23 +10:00
rextimmy
983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
2016-12-23 15:00:07 +10:00
rextimmy
415f4a046e
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
Azaezel
d42b1a6be8
colorPicker/swatch srgb display.
...
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
170cdadf60
Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
...
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch
fb9bd03073
Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
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Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch
5750933d07
Merge pull request #1868 from rextimmy/gl_nonpot_fix
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GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch
78993a85dd
Merge pull request #1877 from jamesu/default_port_fix
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Default port fix
2016-12-20 23:12:51 -06:00
Azaezel
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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Conflicts:
Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
James Urquhart
46edd46634
Use correct address in multicast print
2016-12-20 23:52:31 +00:00
Areloch
e00bd847fd
Fixes Bullet not supporting holes in terrain.
2016-12-20 00:05:30 -06:00
James Urquhart
41085f9298
Fix setting the default client port. Also fix fallback multicast address define.
2016-12-17 23:08:43 +00:00
rextimmy
ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
2016-12-15 14:50:51 +10:00
Duion
2bbc07ebf1
missing comma
2016-12-15 03:14:54 +01:00
rextimmy
08c0195cba
OpenGL multiple canvas support
2016-12-14 22:01:18 +10:00
rextimmy
efab1299ca
DX11 multiple canvas support
2016-12-14 21:24:44 +10:00
Duion
186604eb76
Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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Conflicts:
Engine/source/app/version.h
Engine/source/terrain/terrData.cpp
2016-12-13 17:28:36 +01:00
Areloch
54456fa4fa
Merge pull request #1855 from John3/updateRecast151
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Updated recast to 1.5.1
2016-12-12 19:54:07 -06:00
Areloch
2cdc596b86
Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
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fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch
eb2d3a908a
Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
2016-12-11 23:02:13 -06:00
Areloch
8ec88a26b6
Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development
2016-12-11 22:47:52 -06:00
Jeff Hutchinson
3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
2016-12-11 19:11:32 -05:00
Azaezel
c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
2016-12-11 15:04:33 -06:00
Johxz
c7e5b35744
Updated recast to 1.5.1
2016-12-11 13:17:15 -06:00
Jeff Hutchinson
f6b8ef126d
fix SDL text events from generating a ~ key when opening the console
2016-12-11 13:53:11 -05:00
Areloch
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
06f32342ab
Merge branch 'development' into fix467_exportCollada
2016-12-09 21:09:12 -06:00
Johxz
f610c7ab24
fix atlas texture, extra info for opencollada
2016-12-09 16:29:23 -06:00
Areloch
0c2a5be23e
Merge pull request #1847 from Azaezel/ParallaxLight
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factoring in tangentW causes parallax to swap specular highlight directions.
2016-12-08 01:57:08 -06:00
Azaezel
a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
2016-12-06 23:30:35 -06:00
Areloch
de1f002adc
Merge pull request #1846 from CouleeApps/background-fix
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Fix SDL/Mac report going into the background
2016-12-05 09:06:14 -06:00
Areloch
7fac8b75e1
Merge pull request #1836 from Azaezel/shadowSlips
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motion based updates for shadow caching
2016-12-05 09:01:06 -06:00
Areloch
e996cf25fb
Merge pull request #1843 from rasteron/development
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Update version.h
2016-12-04 23:03:03 -06:00
Glenn Smith
ad30641499
SDL/Mac report going into the background
2016-12-04 17:24:27 -05:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
4b25b59185
Merge pull request #1835 from Areloch/MoarMath
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Adds some helpful utility math functions.
2016-12-04 15:38:20 -06:00
Areloch
a98301a315
Merge pull request #1839 from Azaezel/pathPresentation
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directional coloration for pathnodes,
2016-12-04 15:38:14 -06:00
Areloch
40ec9ad8be
Merge pull request #1840 from Azaezel/FIELD_ComponentInspectors_button
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FIELD_ComponentInspectors inspector hook up
2016-12-04 15:38:01 -06:00
Johxz
c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
2016-12-03 16:59:17 -06:00
Raster Ron
a3f9365347
Update version.h
2016-12-03 19:41:38 +08:00
Duion
f090d8ca03
version change to 1.0.7.0
2016-12-02 15:01:48 +01:00
Azaezel
2652f9a609
Fills out the automaticly filled inspector entries for AbstractClassRep::FieldFlags::FIELD_ComponentInspectors with a pressable button.
2016-12-01 01:07:53 -06:00
Azaezel
1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
2016-12-01 00:55:27 -06:00
RexTimmy
d46f82ef1d
re-enable face culling for the terrain
2016-12-01 11:03:32 +10:00
Johxz
6cc1c27fd2
missing to load the texture
2016-11-29 19:49:41 -06:00
Azaezel
55b26be9ba
account for fov change (also, internal docs)
2016-11-29 15:57:41 -06:00
Azaezel
01419d7935
motion based updates for shadow caching
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adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
Areloch
31ed509c1c
Adds some helpful utility math functions.
2016-11-28 22:42:29 -06:00
Areloch
5fbc24d9e2
Also adds a sanity check in the event a splash image isn't found.
2016-11-27 16:21:52 -06:00
James Urquhart
fba471d27e
Fix console spam when OS socket send buffer is full
2016-11-27 18:02:19 +00:00
James Urquhart
1f69a708fb
Fix ret assignment
2016-11-27 17:58:34 +00:00
Areloch
6cad7b6248
Merge pull request #1830 from pacomont/Fix_NavMeshUpdate_not_working
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Fix for NavPath is not updated when navMesh has change.
2016-11-27 10:29:29 -06:00
Johxz
b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
2016-11-26 14:13:54 -06:00
Areloch
cf065ed536
Merge pull request #1585 from Areloch/execToCon
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Make exec() and getDSOPath() proper Con namespace functions.
2016-11-26 02:04:38 -06:00
Areloch
248a240c04
Merge pull request #1766 from JeffProgrammer/gladdev
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Replace Epoxy with Glad
2016-11-24 13:53:29 -06:00
Francisco Montañés García
87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
"@brief Callback when this path's NavMesh is loaded or rebuilt.")
{
if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
object->plan();
}
2016-11-24 19:09:00 +01:00
Jeff Hutchinson
14cd94ddc9
glx extension fix for GLX windowing api
2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
2016-11-24 12:35:39 -05:00
Areloch
6097c48c5d
Merge pull request #1824 from Areloch/hideDynamicRefreshField
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Hides the light's dynamic refresh rate field in the editor
2016-11-23 08:44:32 -06:00
Areloch
48610d2eb1
Merge pull request #1773 from Areloch/findByObjectFix
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GuiInspector's findByObject method fix.
2016-11-23 00:30:55 -06:00
irei1as
a7952bfe1d
Add a fix to the depth for the target texture
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Fix to the named texture to have the 3d depth correctly rendered if a 3d view is inside the guiOffscreenCanvas.
It's disabled by default so it shouldn't change anything to projects that use guiOffscreenCanvas without the texture (like Oculus rendering).
2016-11-22 16:30:29 +01:00
irei1as
8b43ff3465
Update guiOffscreenCanvas.h
...
Variables to add depth in the .cpp file.
2016-11-22 16:20:18 +01:00
Johxz
69ecdc67fb
fix issue #696
2016-11-12 08:30:30 -06:00
Areloch
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
2016-11-09 23:46:34 -06:00
Areloch
1e671bfc7a
Updates SDL to 2.0.5
2016-11-08 20:49:49 -06:00
Areloch
00a4a21e3f
Merge pull request #1790 from blackwc/guihealthbarhud-flip
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GuitHealthBarHud flip fill
2016-11-02 22:28:21 -05:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
James Urquhart
2ed4978cb9
Fix connecting on OSX
2016-10-28 19:34:01 +01:00
James Urquhart
5b1bb6547a
Fix lookup issue on TCPObject. Also sync with working code.
2016-10-28 18:31:47 +01:00
James Urquhart
458bc27ea4
Add missing include
2016-10-28 11:33:43 +01:00
Areloch
3ab2f98ec3
Fixes up some erroneous behavior with Simgroup parentage.
...
Fixes Prefab creation handling of SceneObjects and SimGroups.
Fixes SceneObjects where the default icon incorrectly defaulted to the simgroup folder rather than the generic class object when the class has no specific class icon.
2016-10-26 00:49:05 -05:00
James Urquhart
704577e051
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
Areloch
1a851f167d
Merge pull request #1807 from Azaezel/boxBaseBorked
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clang catch: boxBase's getPlanePointIndex method wasn't returning values in all cases.
2016-10-24 01:28:25 -05:00
Areloch
fd99f976a6
Merge pull request #1798 from Azaezel/UUID_unmangle
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clang: format_token string format correction
2016-10-24 01:27:38 -05:00
Areloch
269b195355
Merge pull request #1804 from Azaezel/greatestZero
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clang: unsigned>0 checks
2016-10-24 01:27:14 -05:00
Areloch
e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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clang: consistent callbacks
2016-10-24 01:25:09 -05:00
Anis
60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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more unused variable cleanups
2016-10-23 21:04:36 +02:00
RexTimmy
3a0a720115
OpenAL-soft for windows
2016-10-22 09:22:33 +10:00
Anis
bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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clang: register type modifier deprecated
2016-10-21 20:04:42 +02:00
Areloch
33f4ead242
Merge pull request #1803 from Azaezel/chasingElsey
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clang: trailing else
2016-10-21 01:42:14 -05:00
Areloch
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch
d8644e0426
Merge pull request #1813 from Azaezel/loopyLines
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clang catch: garbage in line directives
2016-10-19 00:10:09 -05:00
Areloch
74c67e8409
Merge pull request #1814 from Azaezel/unstrungHeros
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garbage char in string
2016-10-18 22:46:29 -05:00
Areloch
65f25cb0e6
Merge pull request #1796 from Azaezel/notSoEasy
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retooled circular ease methods
2016-10-18 22:41:31 -05:00
Azaezel
c5fa0557b5
garbage char in string
2016-10-18 11:44:25 -05:00
Azaezel
4bc1491714
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
Azaezel
5e1b6cbc48
clang: trailing else
2016-10-18 08:58:15 -05:00
Areloch
5349bad5ca
Merge pull request #1809 from dud3/patch-1
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refactor: spacing on function call parameters
2016-10-17 23:52:08 -05:00
Areloch
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
Dren Kajmakci
e267cd7c80
refactor: spacing on function call parameters
2016-10-17 02:24:34 +02:00
Azaezel
5f5466d90d
clang: consistent callbacks
2016-10-16 16:54:11 -05:00
Azaezel
8d4dd14144
clang catch: boxBase's getPlanePointIndex method wasn't returning values in all cases.
...
assertfatal doesn't do anything in release builds, so also added a failure enum.
2016-10-16 15:31:56 -05:00
Azaezel
1ee127b753
more unused variable cleanups
2016-10-16 14:41:34 -05:00
Anis
3038e53856
Merge pull request #1799 from Azaezel/pragmaProblem
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clang catch: pragma note. (no longer needed)
2016-10-16 03:25:02 +02:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
...
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
0e896a9a02
clang: unsigned>0 checks
2016-10-14 18:09:22 -05:00
Azaezel
aa614f60f8
clang: unsigned>0 checks
2016-10-14 18:04:11 -05:00
Azaezel
d30dedd7c5
clang: trailing else
2016-10-14 17:57:20 -05:00
Azaezel
cc9955e102
unused variable cleanup
2016-10-14 17:49:56 -05:00
Azaezel
dd0b7914e6
clang: register type modifier deprecated
2016-10-14 17:37:00 -05:00
Azaezel
c57b1a8b70
clang reports: unclear || + && and &+| mixes.
2016-10-14 17:26:13 -05:00
Azaezel
a8f9249f77
clang catch: pragma note. (no longer needed)
2016-10-14 17:04:17 -05:00
Azaezel
ae5f61e60d
clang: format_token string format correction
2016-10-14 16:28:06 -05:00
Azaezel
2f5321ddfb
tabs/space + transcription typofix
2016-10-14 13:40:53 -05:00
Azaezel
d50762cbef
self modifying variables made clang unhappy. retooled circular ease methods
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basis: http://gizma.com/easing/#circ1
2016-10-14 13:00:27 -05:00
Areloch
1131ed15df
Merge pull request #1785 from rextimmy/mac_port_clean
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MacOS platform support
2016-10-12 16:54:24 -05:00
Azaezel
8121408029
doc correction
2016-10-12 10:24:17 -05:00
Azaezel
e12536efcd
distance needs to be returned as a float.
2016-10-12 10:19:04 -05:00
Areloch
3432fbcd7a
Merge pull request #1770 from Areloch/SDLMouseModsFix
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Makes sure the key modifiers are passed along with mouse actions.
2016-10-10 14:28:50 -05:00
blackwc
3bc4711e07
add flip fill to guiHealthBarHud
2016-10-09 18:22:27 -04:00
Areloch
e77642f6cb
Merge pull request #1786 from jamesu/datachunker_mem
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Reduce the amount of blocks of memory DataChunker uses
2016-10-09 13:56:42 -05:00
Anis
98b52d1fed
Merge pull request #1782 from pacomont/Fix_AbstractPolyList_addBox
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Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle.
2016-10-08 19:15:28 +02:00
James Urquhart
d324abd2df
Fix redundant memcpy in swizzle ToBuffer method
2016-09-30 18:41:10 +01:00
James Urquhart
c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
2016-09-30 18:35:14 +01:00
RexTimmy
7281c2ed18
64bit shadergen hash key support.
2016-09-28 11:13:55 +10:00
RexTimmy
3b1d84fe5c
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
yourarcade
8d610787a2
Fix push/pop mismatch bug;add code to properly rotate, translate and render needle.
2016-09-25 17:48:27 -07:00
yourarcade
213b7020a3
Allow the gui to render for both vehicles and vehicle-mounted players.
2016-09-25 16:53:00 -07:00
Anis
57dfeb829a
Merge pull request #1774 from Azaezel/terrainTrouble
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embeds blendtotal into the low bit for the normal|depth buffer
2016-09-23 23:23:26 +02:00
Francisco Montañés García
596b88cf94
Complete each face with 2nd triangle.
2016-09-21 12:43:48 +02:00
RexTimmy
a7f6841c0c
.gitignore to exclude cmake generated config_types for libogg
2016-09-18 12:35:23 +10:00
Anis
edb6bd214c
Merge pull request #1779 from rextimmy/oggTheoraDecoder_revert
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Revert TORQUE_CPU_X64 changes to oggTheoraDecoder
2016-09-17 23:31:23 +02:00
Anis
9cb413a38d
Merge pull request #1763 from Azaezel/linearBuffers
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banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
Anis
e7972bd6a9
Merge pull request #1772 from pacomont/Fix_crash_when_saving_NavMesh_file_without_Links
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Fix crash when saving NavMesh file without Links
2016-09-17 21:28:08 +02:00
Anis
ddd5ef1a8d
Merge pull request #1778 from rextimmy/libpng_update
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Libpng update to 1.6.25 (fixes x64 crashing on exit)
2016-09-17 21:12:59 +02:00
RexTimmy
7b21b69dcb
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
2016-09-17 10:52:43 +10:00
RexTimmy
d6a6298a9a
Libpng update to 1.6.25 (fixes x64 crashing on exit)
2016-09-17 10:41:29 +10:00
rextimmy
2ec38f98cc
Update libogg to 1.3.2
2016-09-16 11:42:00 +10:00
Areloch
af2ac4472e
renames the engine method arg to avoid name confusion.
2016-09-14 19:42:05 -05:00
Azaezel
598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
2016-09-14 15:35:35 -05:00
Francisco Montañés García
800b7d1fd4
Write Links only when mLinkIDs.size() > 0
2016-09-14 13:08:20 +02:00
Areloch
c0a46ec1f1
Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
2016-09-14 02:18:21 -05:00
Areloch
ab68a19a8b
Merge pull request #1750 from Azaezel/LODloss
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short term LOD correction
2016-09-14 01:47:23 -05:00
Areloch
6dbfe77ddb
Added a missed a preprocessor for when not using openVR.
2016-09-14 00:59:55 -05:00
Areloch
7e4095d610
Merge pull request #1688 from jamesu/dx11_openvr_pr
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Basic OpenVR Support code
2016-09-14 00:24:20 -05:00
Areloch
f88975121d
Merge pull request #1761 from Bloodknight/intrinsicsfix
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Intrinsicsfix
2016-09-13 21:43:18 -05:00
James Urquhart
455aa99046
Add missing bracket
2016-09-13 10:24:23 +01:00
Jeff Hutchinson
cfb3ad598f
SDL support for glad
2016-09-11 21:59:48 -04:00
Jeff Hutchinson
8fc96e8744
add glad license and remove epoxy cmake
2016-09-11 21:48:55 -04:00
Jeff Hutchinson
ac0f869da1
remove epoxy
2016-09-11 21:48:48 -04:00
Jeff Hutchinson
11c3314f66
implement glad into torque.
2016-09-11 21:48:42 -04:00
Jeff Hutchinson
63c8262d26
add glad
2016-09-11 21:48:29 -04:00
James Urquhart
212ac36cc1
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
1198932e87
Basic fix for reflections in both stereo rendering modes
2016-09-11 22:42:42 +01:00
James Urquhart
fa7697b13e
Fix debug draw in SBS mode & reflection update timing
2016-09-11 22:42:42 +01:00
James Urquhart
de48afc00c
USe correct frustum projections in reflections in separate rt mode
2016-09-11 22:42:42 +01:00