mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
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6cc1c27fd2
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c43de8881f
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@ -41,7 +41,7 @@
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 3630
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#define TORQUE_GAME_ENGINE 3900
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/// Human readable engine version string.
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#define TORQUE_GAME_ENGINE_VERSION_STRING "3.10.0"
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@ -943,7 +943,7 @@ void ColladaUtils::exportColladaHeader(TiXmlElement* rootNode)
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TiXmlElement* authorNode = new TiXmlElement("author");
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contributorNode->LinkEndChild(authorNode);
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TiXmlText* authorNodeText = new TiXmlText("Torque3D User");
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TiXmlText* authorNodeText = new TiXmlText("Torque3D MIT User");
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authorNode->LinkEndChild(authorNodeText);
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TiXmlElement* authoringToolNode = new TiXmlElement("authoring_tool");
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@ -1050,7 +1050,7 @@ void ColladaUtils::exportColladaMaterials(TiXmlElement* rootNode, const Optimize
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TiXmlElement* initNode = new TiXmlElement("init_from");
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imageNode->LinkEndChild(initNode);
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TiXmlText* initText = new TiXmlText(avar("file://%s", diffuseMap.c_str())); // need the extension to load the texture
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TiXmlText* initText = new TiXmlText(avar("file://%s", diffuseMap.c_str())); // "the file://" is needed to load the texture in some old apps (ex: 3ds Max 2009)
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initNode->LinkEndChild(initText);
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}
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@ -1087,7 +1087,12 @@ void ColladaUtils::exportColladaMaterials(TiXmlElement* rootNode, const Optimize
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TiXmlElement* initNode2 = new TiXmlElement("init_from");
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surfaceNode->LinkEndChild(initNode2);
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TiXmlText* init2Text = new TiXmlText(avar("%s", matNames[i].c_str()));
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initNode2->LinkEndChild(init2Text);
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initNode2->LinkEndChild(init2Text);
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TiXmlElement* formatNode = new TiXmlElement("format");
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surfaceNode->LinkEndChild(formatNode);
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TiXmlText* formatText = new TiXmlText("A8R8G8B8");
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formatNode->LinkEndChild(formatText);
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// ---------------------------
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TiXmlElement* newParam2Node = new TiXmlElement("newparam");
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@ -1108,75 +1113,137 @@ void ColladaUtils::exportColladaMaterials(TiXmlElement* rootNode, const Optimize
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profileNode->LinkEndChild(techniqueNode);
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techniqueNode->SetAttribute("sid", "common");
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TiXmlElement* phongNode = new TiXmlElement("phong");
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techniqueNode->LinkEndChild(phongNode);
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TiXmlElement* blinnNode = new TiXmlElement("blinn");
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techniqueNode->LinkEndChild(blinnNode);
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// ---------------------------
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TiXmlElement* emissionNode = new TiXmlElement("emission");
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phongNode->LinkEndChild(emissionNode);
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blinnNode->LinkEndChild(emissionNode);
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TiXmlElement* colorEmissionNode = new TiXmlElement("color");
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emissionNode->LinkEndChild(colorEmissionNode);
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colorEmissionNode->SetAttribute("sid", "emission");
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TiXmlText* colorEmissionNodeText = new TiXmlText("0 0 0 1");
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TiXmlText* colorEmissionNodeText = new TiXmlText("0.0 0.0 0.0 1.0");
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colorEmissionNode->LinkEndChild(colorEmissionNodeText);
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// ---------------------------
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TiXmlElement* ambientNode = new TiXmlElement("ambient");
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phongNode->LinkEndChild(ambientNode);
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blinnNode->LinkEndChild(ambientNode);
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TiXmlElement* colorAmbientNode = new TiXmlElement("color");
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ambientNode->LinkEndChild(colorAmbientNode);
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colorAmbientNode->SetAttribute("sid", "ambient");
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TiXmlText* colorAmbientNodeText = new TiXmlText("0 0 0 1");
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TiXmlText* colorAmbientNodeText = new TiXmlText("0.0 0.0 0.0 1.0");
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colorAmbientNode->LinkEndChild(colorAmbientNodeText);
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// ---------------------------
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TiXmlElement* diffuseNode = new TiXmlElement("diffuse");
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phongNode->LinkEndChild(diffuseNode);
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blinnNode->LinkEndChild(diffuseNode);
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TiXmlElement* textureDiffuseNode = new TiXmlElement("texture");
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diffuseNode->LinkEndChild(textureDiffuseNode);
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textureDiffuseNode->SetAttribute("texture", avar("%s-sampler", matNames[i].c_str()));
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textureDiffuseNode->SetAttribute("texcoord", "UVMap");
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// ---------------------------
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/*TiXmlElement* diffuseNode = new TiXmlElement("diffuse");
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phongNode->LinkEndChild(diffuseNode);
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// Extra info useful for getting the texture to show up correctly in MAYA and 3DS Max
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TiXmlElement* extraNode = new TiXmlElement("extra");
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textureDiffuseNode->LinkEndChild(extraNode);
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TiXmlElement* colorDiffuseNode = new TiXmlElement("color");
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diffuseNode->LinkEndChild(colorDiffuseNode);
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colorDiffuseNode->SetAttribute("sid", "diffuse");
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TiXmlText* colorDiffuseNodeText = new TiXmlText("0.64 0.64 0.64 1");
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colorDiffuseNode->LinkEndChild(colorDiffuseNodeText);*/
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TiXmlElement* extraTechNode = new TiXmlElement("technique");
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extraNode->LinkEndChild(extraTechNode);
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extraTechNode->SetAttribute("profile", "MAYA");
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TiXmlElement* extraWrapUNode = new TiXmlElement("wrapU");
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extraTechNode->LinkEndChild(extraWrapUNode);
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extraWrapUNode->SetAttribute("sid", "wrapU0");
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TiXmlText* extraWrapUText = new TiXmlText("TRUE");
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extraWrapUNode->LinkEndChild(extraWrapUText);
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TiXmlElement* extraWrapVNode = new TiXmlElement("wrapV");
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extraTechNode->LinkEndChild(extraWrapVNode);
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extraWrapVNode->SetAttribute("sid", "wrapV0");
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TiXmlText* extraWrapVText = new TiXmlText("TRUE");
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extraWrapVNode->LinkEndChild(extraWrapVText);
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TiXmlElement* extraBlendNode = new TiXmlElement("blend_mode");
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extraTechNode->LinkEndChild(extraBlendNode);
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TiXmlText* extraBlendText = new TiXmlText("ADD");
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extraBlendNode->LinkEndChild(extraBlendText);
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// ---------------------------
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TiXmlElement* specularNode = new TiXmlElement("specular");
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phongNode->LinkEndChild(specularNode);
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blinnNode->LinkEndChild(specularNode);
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TiXmlElement* colorSpecularNode = new TiXmlElement("color");
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specularNode->LinkEndChild(colorSpecularNode);
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colorSpecularNode->SetAttribute("sid", "specular");
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TiXmlText* colorSpecularNodeText = new TiXmlText("0.5 0.5 0.5 1");
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TiXmlText* colorSpecularNodeText = new TiXmlText("0.5 0.5 0.5 1.0");
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colorSpecularNode->LinkEndChild(colorSpecularNodeText);
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// ---------------------------
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TiXmlElement* shininessNode = new TiXmlElement("shininess");
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phongNode->LinkEndChild(shininessNode);
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blinnNode->LinkEndChild(shininessNode);
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TiXmlElement* colorShininessNode = new TiXmlElement("float");
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shininessNode->LinkEndChild(colorShininessNode);
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colorShininessNode->SetAttribute("sid", "shininess");
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TiXmlText* colorShininessNodeText = new TiXmlText("50");
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TiXmlText* colorShininessNodeText = new TiXmlText("1.0");
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colorShininessNode->LinkEndChild(colorShininessNodeText);
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// ---------------------------
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TiXmlElement* reflectiveNode = new TiXmlElement("reflective");
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blinnNode->LinkEndChild(reflectiveNode);
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TiXmlElement* colorReflectiveNode = new TiXmlElement("color");
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reflectiveNode->LinkEndChild(colorReflectiveNode);
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colorReflectiveNode->SetAttribute("sid", "reflective");
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TiXmlText* colorReflectiveNodeText = new TiXmlText("0.0 0.0 0.0 1.0");
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colorReflectiveNode->LinkEndChild(colorReflectiveNodeText);
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// ---------------------------
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TiXmlElement* reflectivityNode = new TiXmlElement("reflectivity");
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blinnNode->LinkEndChild(reflectivityNode);
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TiXmlElement* floatReflectivityNode = new TiXmlElement("float");
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reflectivityNode->LinkEndChild(floatReflectivityNode);
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floatReflectivityNode->SetAttribute("sid", "reflectivity");
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TiXmlText* floatReflectivityText = new TiXmlText("0.5");
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floatReflectivityNode->LinkEndChild(floatReflectivityText);
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// ---------------------------
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TiXmlElement* transparentNode = new TiXmlElement("transparent");
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blinnNode->LinkEndChild(transparentNode);
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transparentNode->SetAttribute("opaque", "RGB_ZERO");
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TiXmlElement* colorTransparentNode = new TiXmlElement("color");
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transparentNode->LinkEndChild(colorTransparentNode);
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colorTransparentNode->SetAttribute("sid", "transparent");
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TiXmlText* colorTransparentNodeText = new TiXmlText("0.0 0.0 0.0 1.0");
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colorTransparentNode->LinkEndChild(colorTransparentNodeText);
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// ---------------------------
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TiXmlElement* transparencyNode = new TiXmlElement("transparency");
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blinnNode->LinkEndChild(transparencyNode);
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TiXmlElement* floatTransparencyNode = new TiXmlElement("float");
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transparencyNode->LinkEndChild(floatTransparencyNode);
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floatTransparencyNode->SetAttribute("sid", "transparency");
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TiXmlText* floatTransparencyText = new TiXmlText("0.0");
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floatTransparencyNode->LinkEndChild(floatTransparencyText);
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// ---------------------------
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TiXmlElement* refractionNode = new TiXmlElement("index_of_refraction");
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phongNode->LinkEndChild(refractionNode);
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blinnNode->LinkEndChild(refractionNode);
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TiXmlElement* colorRefractionNode = new TiXmlElement("float");
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refractionNode->LinkEndChild(colorRefractionNode);
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@ -1200,7 +1267,7 @@ void ColladaUtils::exportColladaMaterials(TiXmlElement* rootNode, const Optimize
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TiXmlElement* materialNode = new TiXmlElement("material");
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matLibNode->LinkEndChild(materialNode);
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materialNode->SetAttribute("id", matNames[i].c_str());
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materialNode->SetAttribute("id", avar("%s-material", matNames[i].c_str()));
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materialNode->SetAttribute("name", matNames[i].c_str());
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TiXmlElement* instEffectNode = new TiXmlElement("instance_effect");
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@ -1244,7 +1311,7 @@ void ColladaUtils::exportColladaTriangles(TiXmlElement* meshNode, const Optimize
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TiXmlElement* trianglesNode = new TiXmlElement("triangles");
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meshNode->LinkEndChild(trianglesNode);
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trianglesNode->SetAttribute("material", ( i > -1 ) ? matNames[i].c_str() : "" );
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trianglesNode->SetAttribute("material", ( i > -1 ) ? avar("%s-material", matNames[i].c_str()) : "" );
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trianglesNode->SetAttribute("count", avar("%d", triangleCount));
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TiXmlElement* trianglesVertInputNode = new TiXmlElement("input");
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@ -1511,8 +1578,8 @@ void ColladaUtils::exportColladaScene(TiXmlElement* rootNode, const String& mesh
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{
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TiXmlElement* instMatNode = new TiXmlElement("instance_material");
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techniqueNode->LinkEndChild(instMatNode);
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instMatNode->SetAttribute("symbol", avar("%s", matNames[i].c_str()));
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instMatNode->SetAttribute("target", avar("#%s", matNames[i].c_str()));
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instMatNode->SetAttribute("symbol", avar("%s-material", matNames[i].c_str()));
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instMatNode->SetAttribute("target", avar("#%s-material", matNames[i].c_str()));
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TiXmlElement* bindVertexNode = new TiXmlElement("bind_vertex_input");
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instMatNode->LinkEndChild(bindVertexNode);
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//bindVertexNode->SetAttribute("semantic", avar("%s-mesh-map-0", meshName.c_str()));
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@ -1521,8 +1588,73 @@ void ColladaUtils::exportColladaScene(TiXmlElement* rootNode, const String& mesh
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bindVertexNode->SetAttribute("input_set", "0");
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}
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// Extra info useful for COLLADAMax importer (OpenCOLLADA)
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TiXmlElement* extraInsGeoNode = new TiXmlElement("extra");
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nodeNode->LinkEndChild(extraInsGeoNode);
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TiXmlElement* extraInsGeoTechNode = new TiXmlElement("technique");
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extraInsGeoNode->LinkEndChild(extraInsGeoTechNode);
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extraInsGeoTechNode->SetAttribute("profile", "OpenCOLLADA");
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TiXmlElement* castShadowsNode = new TiXmlElement("cast_shadows");
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extraInsGeoTechNode->LinkEndChild(castShadowsNode);
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castShadowsNode->SetAttribute("sid", "cast_shadows");
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castShadowsNode->SetAttribute("type", "bool");
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TiXmlText* castShadowsText = new TiXmlText("1");
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castShadowsNode->LinkEndChild(castShadowsText);
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//-----------------------------
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TiXmlElement* receiveShadowsNode = new TiXmlElement("receive_shadows");
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extraInsGeoTechNode->LinkEndChild(receiveShadowsNode);
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receiveShadowsNode->SetAttribute("sid", "receive_shadows");
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receiveShadowsNode->SetAttribute("type", "bool");
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TiXmlText* receiveShadowsText = new TiXmlText("1");
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receiveShadowsNode->LinkEndChild(receiveShadowsText);
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//-----------------------------
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TiXmlElement* primaryVisibiltyNode = new TiXmlElement("primary_visibility");
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extraInsGeoTechNode->LinkEndChild(primaryVisibiltyNode);
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primaryVisibiltyNode->SetAttribute("sid", "primary_visibility");
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primaryVisibiltyNode->SetAttribute("type", "int");
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TiXmlText* primaryVisibiltyText = new TiXmlText("1");
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primaryVisibiltyNode->LinkEndChild(primaryVisibiltyText);
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//-----------------------------
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TiXmlElement* secondaryVisibilityNode = new TiXmlElement("secondary_visibility");
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extraInsGeoTechNode->LinkEndChild(secondaryVisibilityNode);
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secondaryVisibilityNode->SetAttribute("sid", "secondary_visibility");
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secondaryVisibilityNode->SetAttribute("type", "int");
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TiXmlText* secondaryVisibilityText = new TiXmlText("1");
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secondaryVisibilityNode->LinkEndChild(secondaryVisibilityText);
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// Extra info useful for COLLADAMaya importer (OpenCOLLADA)
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TiXmlElement* extra2InsGeoNode = new TiXmlElement("extra");
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nodeNode->LinkEndChild(extra2InsGeoNode);
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TiXmlElement* extra2InsGeoTechNode = new TiXmlElement("technique");
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extra2InsGeoNode->LinkEndChild(extra2InsGeoTechNode);
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extra2InsGeoTechNode->SetAttribute("profile", "OpenCOLLADAMaya");
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TiXmlElement* mayaNodeId = new TiXmlElement("originalMayaNodeId");
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extra2InsGeoTechNode->LinkEndChild(mayaNodeId);
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mayaNodeId->SetAttribute("sid", "originalMayaNodeId");
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mayaNodeId->SetAttribute("type", "string");
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TiXmlText* mayaNodeIdMesh = new TiXmlText(avar("%s", meshName.c_str()));
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mayaNodeId->LinkEndChild(mayaNodeIdMesh);
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TiXmlElement* paramExtraNode = new TiXmlElement("param");
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extra2InsGeoTechNode->LinkEndChild(paramExtraNode);
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paramExtraNode->SetAttribute("sid", "colladaId");
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paramExtraNode->SetAttribute("type", "string");
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TiXmlText* mayaParamMesh = new TiXmlText(avar("%s", meshName.c_str()));
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paramExtraNode->LinkEndChild(mayaParamMesh);
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TiXmlElement* sceneNode = new TiXmlElement("scene");
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rootNode->LinkEndChild(sceneNode);
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@ -1550,6 +1682,7 @@ void ColladaUtils::exportToCollada(const Torque::Path& colladaFile, const Optimi
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TiXmlElement* rootNode = new TiXmlElement("COLLADA");
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rootNode->SetAttribute("xmlns", "http://www.collada.org/2005/11/COLLADASchema");
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rootNode->SetAttribute("version", "1.4.1");
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rootNode->SetAttribute("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
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// Add the root node to the document
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doc.LinkEndChild(rootNode);
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