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Merge pull request #1814 from Azaezel/unstrungHeros
garbage char in string
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74c67e8409
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@ -403,9 +403,9 @@ void Marker::initPersistFields()
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{
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addGroup( "Misc" );
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addField("seqNum", TypeS32, Offset(mSeqNum, Marker), "Marker position in sequence of markers on this path.\n");
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addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\"<EFBFBD>will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n");
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addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\" will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n");
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addField("msToNext", TypeS32, Offset(mMSToNext, Marker), "Milliseconds to next marker in sequence.\n");
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addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\"<EFBFBD>means no smoothing, while \"Spline\" means to smooth.\n");
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addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\" means no smoothing, while \"Spline\" means to smooth.\n");
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endGroup("Misc");
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Parent::initPersistFields();
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