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https://github.com/TorqueGameEngines/Torque3D.git
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D3DPER debug events for DX11
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4857e89ca8
commit
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2 changed files with 32 additions and 3 deletions
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@ -37,6 +37,7 @@
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#include "windowManager/platformWindow.h"
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#include "gfx/D3D11/screenshotD3D11.h"
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#include "materials/shaderData.h"
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#include <d3d9.h> //ok now stressing out folks, this is just for debug events(D3DPER) :)
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#ifdef TORQUE_DEBUG
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#include "d3d11sdklayers.h"
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@ -1678,4 +1679,32 @@ GFXCubemap * GFXD3D11Device::createCubemap()
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GFXD3D11Cubemap* cube = new GFXD3D11Cubemap();
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cube->registerResourceWithDevice(this);
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return cube;
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}
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//------------------------------------------------------------------------------
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void GFXD3D11Device::enterDebugEvent(ColorI color, const char *name)
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{
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// BJGFIX
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WCHAR eventName[260];
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MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
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D3DPERF_BeginEvent(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
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(LPCWSTR)&eventName);
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}
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//------------------------------------------------------------------------------
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void GFXD3D11Device::leaveDebugEvent()
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{
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D3DPERF_EndEvent();
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}
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//------------------------------------------------------------------------------
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void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
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{
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// BJGFIX
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WCHAR eventName[260];
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MultiByteToWideChar(CP_ACP, 0, name, -1, eventName, 260);
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D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
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(LPCWSTR)&eventName);
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}
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@ -70,9 +70,9 @@ private:
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virtual GFXWindowTarget *allocWindowTarget(PlatformWindow *window);
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virtual GFXTextureTarget *allocRenderToTextureTarget();
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virtual void enterDebugEvent(ColorI color, const char *name){};
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virtual void leaveDebugEvent(){};
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virtual void setDebugMarker(ColorI color, const char *name){};
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virtual void enterDebugEvent(ColorI color, const char *name);
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virtual void leaveDebugEvent();
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virtual void setDebugMarker(ColorI color, const char *name);
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protected:
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