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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #1806 from Azaezel/byeByeVarVar2
more unused variable cleanups
This commit is contained in:
commit
60e258e5a9
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@ -1102,8 +1102,6 @@ void ConvexShape::_updateGeometry( bool updateCollision )
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const Vector< ConvexShape::Triangle > &triangles = face.triangles;
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const ColorI &faceColor = sgConvexFaceColors[ i % sgConvexFaceColorCount ];
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const Point3F binormal = mCross( face.normal, face.tangent );
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for ( S32 j = 0; j < triangles.size(); j++ )
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{
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for ( S32 k = 0; k < 3; k++ )
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@ -43,9 +43,6 @@
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const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
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const U32 csmDynamicCollisionMask = StaticShapeObjectType;
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IMPLEMENT_CO_DATABLOCK_V1(DebrisData);
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ConsoleDocClass( DebrisData,
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@ -110,9 +110,6 @@ ConsoleDocClass( GuiShapeNameHud,
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"@ingroup GuiGame\n"
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);
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/// Default distance for object's information to be displayed.
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static const F32 cDefaultVisibleDistance = 500.0f;
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GuiShapeNameHud::GuiShapeNameHud()
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{
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mFillColor.set( 0.25f, 0.25f, 0.25f, 0.25f );
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@ -132,7 +132,6 @@ ConsoleDocClass( fxFoliageReplicator,
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// Trig Table Lookups.
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//
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//------------------------------------------------------------------------------
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const F32 PeriodLen = (F32) 2.0f * (F32) M_PI;
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const F32 PeriodLenMinus = (F32) (2.0f * M_PI) - 0.01f;
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//------------------------------------------------------------------------------
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@ -109,8 +109,6 @@ static S32 sMaxPredictionTicks = 30; // Number of ticks to predict
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S32 Player::smExtendedMoveHeadPosRotIndex = 0; // The ExtendedMove position/rotation index used for head movements
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// Anchor point compression
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const F32 sAnchorMaxDistance = 32.0f;
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//
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static U32 sCollisionMoveMask = TerrainObjectType |
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@ -187,8 +187,6 @@ IMPLEMENT_CALLBACK( RigidShape, onLeaveLiquid, void, ( const char* objId, const
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namespace {
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const U32 sMoveRetryCount = 3;
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// Client prediction
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const S32 sMaxWarpTicks = 3; // Max warp duration in ticks
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const S32 sMaxPredictionTicks = 30; // Number of ticks to predict
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@ -36,15 +36,6 @@
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//----------------------------------------------------------------------------
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// Client prediction
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static F32 sMinWarpTicks = 0.5 ; // Fraction of tick at which instant warp occures
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static S32 sMaxWarpTicks = 3; // Max warp duration in ticks
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const U32 sClientCollisionMask = (TerrainObjectType |
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StaticShapeObjectType |
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VehicleObjectType);
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const U32 sServerCollisionMask = (sClientCollisionMask);
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// Trigger objects that are not normally collided with.
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static U32 sTriggerMask = ItemObjectType |
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TriggerObjectType |
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@ -69,8 +69,6 @@ ConsoleDocClass( HoverVehicle,
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);
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namespace {
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const U32 sIntergrationsPerTick = 1;
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const F32 sHoverVehicleGravity = -20;
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const U32 sCollisionMoveMask = (TerrainObjectType | PlayerObjectType |
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@ -63,8 +63,6 @@ static F32 sWorkingQueryBoxSizeMultiplier = 2.0f; // How much larger should the
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// will be updated due to motion, but any non-static shape
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// that moves into the query box will not be noticed.
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const U32 sMoveRetryCount = 3;
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// Client prediction
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const S32 sMaxWarpTicks = 3; // Max warp duration in ticks
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const S32 sMaxPredictionTicks = 30; // Number of ticks to predict
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@ -1413,7 +1413,6 @@ ConsoleValueRef Namespace::Entry::execute(S32 argc, ConsoleValueRef *argv, ExprE
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return ConsoleValueRef();
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}
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static char returnBuffer[32];
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switch(mType)
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{
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case StringCallbackType:
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@ -25,13 +25,7 @@
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#include "core/stream/stream.h"
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namespace {
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const char TAG_ASCII_ID[] = "[TAG]";
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const char TAG_ASCII_END[] = "[END]";
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const char TAG_ASCII_HEADER[] = "// Auto-Generated by TagDictionary class";
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const S32 sg_tagDictAsciiUser = 1;
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} // namespace
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TagDictionary tagDictionary;
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@ -1580,8 +1580,6 @@ void DecalRoad::_captureVerts()
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box.intersect( batch.bounds );
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}
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Point3F pos = getPosition();
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mWorldBox = box;
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resetObjectBox();
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@ -1713,8 +1713,6 @@ void MeshRoad::_generateSlices()
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}
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}
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Point3F pos = getPosition();
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mWorldBox = box;
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resetObjectBox();
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@ -1592,8 +1592,6 @@ void River::_generateSlices()
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}
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}
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Point3F pos = getPosition();
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mWorldBox = box;
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//mObjBox.minExtents -= pos;
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//mObjBox.maxExtents -= pos;
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@ -189,7 +189,6 @@ void WaterBlock::setupVBIB()
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//-----------------------------------------------------------------------------
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void WaterBlock::setupVertexBlock( U32 width, U32 height, U32 rowOffset )
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{
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Point3F pos = getPosition();
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RayInfo rInfo;
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VectorF sunVector(-0.61f, 0.354f, 0.707f);
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@ -592,9 +591,6 @@ void WaterBlock::setTransform( const MatrixF &mat )
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// If our transform changes we need to recalculate the
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// per vertex depth/shadow info. Would be nice if this could
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// be done independently of generating the whole VBIB...
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MatrixF oldMat = mObjToWorld;
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Parent::setTransform( mat );
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// We don't need to regen our vb anymore since we aren't calculating
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@ -77,8 +77,6 @@ void ForestWindAccumulator::updateWind( const VectorF &windForce, F32 timeDelta
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// an infinite mass.
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mParticles[0].position = target;
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Point2F relVel = target * timeDelta;
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Point2F diff( 0, 0 );
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Point2F springForce( 0, 0 );
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@ -93,7 +93,6 @@ void GuiSwatchButtonCtrl::onRender( Point2I offset, const RectI &updateRect )
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{
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bool highlight = mMouseOver;
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ColorI backColor = mSwatchColor;
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ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
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RectI renderRect( offset, getExtent() );
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@ -381,7 +381,7 @@ bool GuiContainer::anchorControl( GuiControl *control, const Point2I &deltaParen
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Point2I minExtent = control->getMinExtent();
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// Only resize if our minExtent is satisfied with it.
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if( !( newRect.extent.x >= control->getMinExtent().x && newRect.extent.y >= control->getMinExtent().y ) )
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if( !( newRect.extent.x >= minExtent.x && newRect.extent.y >= minExtent.y ) )
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return false;
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if( newRect.point == oldRect.point && newRect.extent == oldRect.extent )
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@ -384,8 +384,6 @@ void GuiFormCtrl::onMouseUp(const GuiEvent &event)
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mouseUnlock();
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setUpdate();
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Point2I localClick = globalToLocalCoord(event.mousePoint);
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// If we're clicking in the header then resize
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//if(localClick.y < mThumbSize.y && mDepressed)
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// setCollapsed(!mCollapsed);
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@ -101,7 +101,6 @@ void GuiGradientSwatchCtrl::onRender( Point2I offset, const RectI &updateRect )
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{
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bool highlight = mMouseOver;
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ColorI backColor = mSwatchColor;
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ColorI borderColor = mActive ? ( highlight ? mProfile->mBorderColorHL : mProfile->mBorderColor ) : mProfile->mBorderColorNA;
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RectI renderRect( offset, getExtent() );
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@ -1953,7 +1953,6 @@ void GuiMenuBar::closeSubmenu()
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// Find if the mouse pointer is within a menu item
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GuiMenuBar::MenuItem *GuiMenuBar::findHitMenuItem(Point2I mousePoint)
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{
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Point2I pos = globalToLocalCoord(mousePoint);
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// for(Menu *walk = menuList; walk; walk = walk->nextMenu)
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// if(walk->visible && walk->bounds.pointInRect(pos))
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@ -748,7 +748,6 @@ void GuiParticleGraphCtrl::onMouseDown(const GuiEvent &event)
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if(event.mouseClickCount == 2)
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{
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Point2F plotPoint = getPlotPoint(hitNut.x, hitNut.y);
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Point2F mousePos = convertToGraphCoord(mSelectedPlot, event.mousePoint);
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S32 point = removePlotPoint(hitNut.x, hitNut.y);
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// Argument Buffer.
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@ -885,8 +884,6 @@ void GuiParticleGraphCtrl::onRightMouseDown(const GuiEvent &event)
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if( hitNut != Point2I(-1,-1) )
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{
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Point2F plotPoint = getPlotPoint(hitNut.x, hitNut.y);
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Point2F mousePos = convertToGraphCoord(mSelectedPlot, event.mousePoint);
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S32 point = removePlotPoint(hitNut.x, hitNut.y);
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// Argument Buffer.
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@ -913,8 +910,6 @@ void GuiParticleGraphCtrl::onRightMouseDragged(const GuiEvent &event)
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if( hitNut != Point2I(-1,-1) )
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{
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Point2F plotPoint = getPlotPoint(hitNut.x, hitNut.y);
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Point2F mousePos = convertToGraphCoord(mSelectedPlot, event.mousePoint);
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S32 point = removePlotPoint(hitNut.x, hitNut.y);
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// Argument Buffer.
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@ -811,8 +811,6 @@ void Gizmo::on3DMouseDown( const Gui3DMouseEvent & event )
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camPos = event.pos;
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else
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camPos = mCameraPos;
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Point3F end = camPos + event.vec * smProjectDistance;
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if ( 0 <= mSelectionIdx && mSelectionIdx <= 2 )
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{
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@ -494,8 +494,6 @@ void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
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PROFILE_SCOPE( GuiDecalEditorCtrl_renderScene );
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GFXTransformSaver saver;
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RectI bounds = getBounds();
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ColorI hlColor(0,255,0,255);
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ColorI regColor(255,0,0,255);
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@ -282,7 +282,6 @@ void RaiseHeightAction::process( Selection *sel, const Gui3DMouseEvent &evt, boo
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return;
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Point2I brushPos = brush->getPosition();
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Point2I brushSize = brush->getSize();
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GridPoint brushGridPoint = brush->getGridPoint();
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Vector<GridInfo> cur; // the height at the brush position
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@ -327,7 +326,6 @@ void LowerHeightAction::process(Selection * sel, const Gui3DMouseEvent &, bool s
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return;
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Point2I brushPos = brush->getPosition();
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Point2I brushSize = brush->getSize();
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GridPoint brushGridPoint = brush->getGridPoint();
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Vector<GridInfo> cur; // the height at the brush position
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@ -525,9 +525,6 @@ void blTerrainProxy::lightVector(LightInfo * light)
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F32 lmTerrRatio = (F32)mTerrainBlockSize / (F32) mLightMapSize;
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lmTerrRatio *= terrain->getSquareSize();
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// Get the terrain position
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Point3F terrPos( terrain->getTransform().getPosition() );
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U32 i = 0;
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for (U32 y = 0; y < mLightMapSize; y++)
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{
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@ -465,7 +465,6 @@ void GuiNavEditorCtrl::on3DMouseDragged(const Gui3DMouseEvent & event)
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mGizmo->on3DMouseDragged(event);
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if(mGizmo->isDirty())
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{
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Point3F pos = mGizmo->getPosition();
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Point3F scale = mGizmo->getScale();
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const MatrixF &mat = mGizmo->getTransform();
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VectorF normal;
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@ -99,14 +99,12 @@ void Input::init()
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//------------------------------------------------------------------------------
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ConsoleFunction( isJoystickDetected, bool, 1, 1, "isJoystickDetected()" )
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{
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argc; argv;
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return( SDL_NumJoysticks() > 0 );
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}
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//------------------------------------------------------------------------------
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ConsoleFunction( getJoystickAxes, const char*, 2, 2, "getJoystickAxes( instance )" )
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{
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argc;
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// TODO SDL
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return( "" );
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}
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@ -385,11 +385,6 @@ bool SceneCullingState::createCullingVolume( const Point3F* vertices, U32 numVer
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if( cosAngle > 0.1f )
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continue;
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//TODO
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const Point3F addNormals = currentPlane + lastPlane;
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const Point3F crossNormals = mCross( currentPlane, lastPlane );
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Point3F newNormal = currentPlane + lastPlane;//addNormals - mDot( addNormals, crossNormals ) * crossNormals;
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//
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@ -32,7 +32,7 @@ IMPLEMENT_CO_DATABLOCK_V1( SFXEnvironment );
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// Reverb flags.
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static const U32 sReverbFlagDecayTimeScale = 0x001;
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static const U32 sReverbFlagReflectionsScale = 0x002;
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static const U32 sReverbFlagReflectionsDelayScale = 0x004;
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//static const U32 sReverbFlagReflectionsDelayScale = 0x004; unused, but kept for doc purposes -BJR
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static const U32 sReverbFlagReverbScale = 0x008;
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static const U32 sReverbFlagReverbDelayScale = 0x010;
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static const U32 sReverbFlagDecayHFLimit = 0x020;
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@ -182,7 +182,6 @@ static const U32 sDeviceInfoProvider = 0;
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static const U32 sDeviceInfoName = 1;
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static const U32 sDeviceInfoUseHardware = 2;
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static const U32 sDeviceInfoMaxBuffers = 3;
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static const U32 sDeviceInfoCaps = 4;
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//-----------------------------------------------------------------------------
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