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clang: trailing else
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d30dedd7c5
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@ -163,6 +163,7 @@ void GuiHealthBarHud::onRender(Point2I offset, const RectI &updateRect)
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// Pulse the damage fill if it's below the threshold
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if (mPulseRate != 0)
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{
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if (mValue < mPulseThreshold)
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{
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U32 time = Platform::getVirtualMilliseconds();
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@ -171,7 +172,7 @@ void GuiHealthBarHud::onRender(Point2I offset, const RectI &updateRect)
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}
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else
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mDamageFillColor.alpha = 1;
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}
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// Render damage fill %
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RectI rect(updateRect);
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if(getWidth() > getHeight())
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@ -689,6 +689,7 @@ void SFXController::_play()
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// Unpause sources, if we are paused.
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if( mStatus == SFXStatusPaused )
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{
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for( U32 i = 0; i < mSources.size(); ++ i )
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if( mSources[ i ].mPtr != NULL )
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mSources[ i ].mPtr->play( 0.f ); // We want our fade values to take effect.
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@ -697,6 +698,7 @@ void SFXController::_play()
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mSources.erase( i );
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-- i;
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}
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}
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}
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//-----------------------------------------------------------------------------
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