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2 changed files with 3 additions and 3 deletions
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@ -62,8 +62,8 @@ struct DebrisData : public GameBaseData
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F32 elasticity;
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F32 lifetime;
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F32 lifetimeVariance;
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U32 numBounces;
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U32 bounceVariance;
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S32 numBounces;
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S32 bounceVariance;
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F32 minSpinSpeed;
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F32 maxSpinSpeed;
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bool explodeOnMaxBounce; // explodes after it has bounced max times
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@ -484,7 +484,7 @@ protected:
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/// @{
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struct ActionAnimation {
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U32 action;
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S32 action;
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TSThread* thread;
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S32 delayTicks; // before picking another.
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bool forward;
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