mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-22 08:03:45 +00:00
colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
This commit is contained in:
parent
54456fa4fa
commit
d42b1a6be8
7 changed files with 162 additions and 41 deletions
|
|
@ -34,6 +34,9 @@
|
|||
#include "console/engineAPI.h"
|
||||
#endif
|
||||
|
||||
const F32 gGamma = 2.2f;
|
||||
const F32 gOneOverGamma = 1.f / 2.2f;
|
||||
|
||||
class ColorI;
|
||||
|
||||
|
||||
|
|
@ -104,8 +107,10 @@ class ColorF
|
|||
(alpha >= 0.0f && alpha <= 1.0f); }
|
||||
void clamp();
|
||||
|
||||
ColorF toLinear() const;
|
||||
ColorF toGamma() const;
|
||||
ColorF toLinear();
|
||||
ColorF toGamma();
|
||||
//calculate luminance, make sure color is linear first
|
||||
F32 luminance();
|
||||
|
||||
static const ColorF ZERO;
|
||||
static const ColorF ONE;
|
||||
|
|
@ -209,6 +214,9 @@ class ColorI
|
|||
|
||||
operator const U8*() const { return &red; }
|
||||
|
||||
ColorI toLinear();
|
||||
ColorI toGamma();
|
||||
|
||||
static const ColorI ZERO;
|
||||
static const ColorI ONE;
|
||||
static const ColorI WHITE;
|
||||
|
|
@ -465,14 +473,32 @@ inline void ColorF::clamp()
|
|||
alpha = 0.0f;
|
||||
}
|
||||
|
||||
inline ColorF ColorF::toLinear() const
|
||||
inline ColorF ColorF::toGamma()
|
||||
{
|
||||
return ColorF(mPow(red, 2.2f), mPow(green, 2.2f), mPow(blue, 2.2f), alpha);
|
||||
ColorF color;
|
||||
color.red = mPow(red,gOneOverGamma);
|
||||
color.green = mPow(green, gOneOverGamma);
|
||||
color.blue = mPow(blue, gOneOverGamma);
|
||||
color.alpha = alpha;
|
||||
return color;
|
||||
}
|
||||
|
||||
inline ColorF ColorF::toGamma() const
|
||||
inline ColorF ColorF::toLinear()
|
||||
{
|
||||
return ColorF(mPow(red, 1.0f / 2.2f), mPow(green, 1.0f / 2.2f), mPow(blue, 1.0f / 2.2f), alpha);
|
||||
ColorF color;
|
||||
color.red = mPow(red,gGamma);
|
||||
color.green = mPow(green, gGamma);
|
||||
color.blue = mPow(blue, gGamma);
|
||||
color.alpha = alpha;
|
||||
return color;
|
||||
}
|
||||
|
||||
inline F32 ColorF::luminance()
|
||||
{
|
||||
// ITU BT.709
|
||||
//return red * 0.2126f + green * 0.7152f + blue * 0.0722f;
|
||||
// ITU BT.601
|
||||
return red * 0.3f + green * 0.59f + blue * 0.11f;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -945,6 +971,18 @@ inline String ColorI::getHex() const
|
|||
return result;
|
||||
}
|
||||
|
||||
inline ColorI ColorI::toGamma()
|
||||
{
|
||||
ColorF color = (ColorF)*this;
|
||||
return (ColorI)color.toGamma();
|
||||
}
|
||||
|
||||
inline ColorI ColorI::toLinear()
|
||||
{
|
||||
ColorF color = (ColorF)*this;
|
||||
return (ColorI)color.toLinear();
|
||||
}
|
||||
|
||||
//-------------------------------------- INLINE CONVERSION OPERATORS
|
||||
inline ColorF::operator ColorI() const
|
||||
{
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ ConsoleDocClass( GuiSwatchButtonCtrl,
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
GuiSwatchButtonCtrl::GuiSwatchButtonCtrl()
|
||||
: mSwatchColor( 1, 1, 1, 1 )
|
||||
: mSwatchColor(1, 1, 1, 1), mUseSRGB(false)
|
||||
{
|
||||
mButtonText = StringTable->insert( "" );
|
||||
setExtent(140, 30);
|
||||
|
|
@ -71,7 +71,8 @@ GuiSwatchButtonCtrl::GuiSwatchButtonCtrl()
|
|||
|
||||
void GuiSwatchButtonCtrl::initPersistFields()
|
||||
{
|
||||
addField( "color", TypeColorF, Offset( mSwatchColor, GuiSwatchButtonCtrl ), "The foreground color of GuiSwatchButtonCtrl" );
|
||||
addField("color", TypeColorF, Offset(mSwatchColor, GuiSwatchButtonCtrl), "The foreground color of GuiSwatchButtonCtrl");
|
||||
addField( "useSRGB", TypeBool, Offset( mUseSRGB, GuiSwatchButtonCtrl ), "Render using sRGB scale" );
|
||||
|
||||
addField( "gridBitmap", TypeString, Offset( mGridBitmap, GuiSwatchButtonCtrl ), "The bitmap used for the transparent grid" );
|
||||
|
||||
|
|
@ -107,7 +108,10 @@ void GuiSwatchButtonCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
drawer->drawBitmapStretch( mGrid, renderRect );
|
||||
|
||||
// Draw swatch color as fill...
|
||||
drawer->drawRectFill( renderRect, mSwatchColor );
|
||||
if (!mUseSRGB)
|
||||
drawer->drawRectFill( renderRect, mSwatchColor.toGamma() );
|
||||
else
|
||||
drawer->drawRectFill(renderRect, mSwatchColor);
|
||||
|
||||
// Draw any borders...
|
||||
drawer->drawRect( renderRect, borderColor );
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl
|
|||
|
||||
/// The color to display on the button.
|
||||
ColorF mSwatchColor;
|
||||
|
||||
bool mUseSRGB; ///< use sRGB color scale
|
||||
/// Bitmap used for mGrid
|
||||
String mGridBitmap;
|
||||
|
||||
|
|
|
|||
|
|
@ -73,6 +73,7 @@ GuiColorPickerCtrl::GuiColorPickerCtrl()
|
|||
mSelectColor = false;
|
||||
mSetColor = mSetColor.BLACK;
|
||||
mBitmap = NULL;
|
||||
mUseSRGB = false;
|
||||
}
|
||||
|
||||
GuiColorPickerCtrl::~GuiColorPickerCtrl()
|
||||
|
|
@ -104,6 +105,7 @@ void GuiColorPickerCtrl::initPersistFields()
|
|||
addGroup("ColorPicker");
|
||||
addField("baseColor", TypeColorF, Offset(mBaseColor, GuiColorPickerCtrl));
|
||||
addField("pickColor", TypeColorF, Offset(mPickColor, GuiColorPickerCtrl));
|
||||
addField("useSRGB", TypeBool, Offset(mUseSRGB, GuiColorPickerCtrl), "Render using sRGB scale");
|
||||
addField("selectorGap", TypeS32, Offset(mSelectorGap, GuiColorPickerCtrl));
|
||||
addField("displayMode", TYPEID< PickMode >(), Offset(mDisplayMode, GuiColorPickerCtrl) );
|
||||
addField("actionOnMove", TypeBool,Offset(mActionOnMove, GuiColorPickerCtrl));
|
||||
|
|
@ -120,24 +122,35 @@ void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, Col
|
|||
|
||||
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x;
|
||||
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y;
|
||||
|
||||
|
||||
ColorF col[4];
|
||||
col[0] = c1;
|
||||
col[1] = c2;
|
||||
col[2] = c3;
|
||||
col[3] = c4;
|
||||
if (!mUseSRGB)
|
||||
{
|
||||
for (U32 i = 0; i < 4; i++)
|
||||
col[i] = col[i].toGamma();
|
||||
}
|
||||
|
||||
//A couple of checks to determine if color blend
|
||||
//A couple of checks to determine if color blend
|
||||
if(c1 == colorWhite && c3 == colorAlpha && c4 == colorBlack)
|
||||
if (c1 == colorWhite && c3 == colorAlpha && c4 == colorBlack)
|
||||
{
|
||||
//Color
|
||||
PrimBuild::begin(GFXTriangleStrip, 4);
|
||||
|
||||
PrimBuild::color( c2 );
|
||||
PrimBuild::color(col[1]);
|
||||
PrimBuild::vertex2i(l, t);
|
||||
|
||||
PrimBuild::color( c2 );
|
||||
PrimBuild::color(col[1]);
|
||||
PrimBuild::vertex2i(r, t);
|
||||
|
||||
PrimBuild::color( c2 );
|
||||
PrimBuild::vertex2i( l, b );
|
||||
PrimBuild::color(col[1]);
|
||||
PrimBuild::vertex2i(l, b);
|
||||
|
||||
PrimBuild::color( c2 );
|
||||
PrimBuild::color(col[1]);
|
||||
PrimBuild::vertex2i(r, b);
|
||||
|
||||
PrimBuild::end();
|
||||
|
|
@ -145,14 +158,14 @@ void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, Col
|
|||
//White
|
||||
PrimBuild::begin(GFXTriangleStrip, 4);
|
||||
|
||||
PrimBuild::color(c1);
|
||||
PrimBuild::color(col[0]);
|
||||
PrimBuild::vertex2i(l, t);
|
||||
|
||||
PrimBuild::color( colorAlphaW );
|
||||
PrimBuild::color(colorAlphaW);
|
||||
PrimBuild::vertex2i(r, t);
|
||||
|
||||
PrimBuild::color( c1 );
|
||||
PrimBuild::vertex2i( l, b );
|
||||
PrimBuild::color(col[0]);
|
||||
PrimBuild::vertex2i(l, b);
|
||||
|
||||
PrimBuild::color(colorAlphaW);
|
||||
PrimBuild::vertex2i(r, b);
|
||||
|
|
@ -162,15 +175,15 @@ void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, Col
|
|||
//Black
|
||||
PrimBuild::begin(GFXTriangleStrip, 4);
|
||||
|
||||
PrimBuild::color(c3);
|
||||
PrimBuild::color(col[2]);
|
||||
PrimBuild::vertex2i(l, t);
|
||||
PrimBuild::color( c3 );
|
||||
PrimBuild::vertex2i( r, t );
|
||||
PrimBuild::color(col[2]);
|
||||
PrimBuild::vertex2i(r, t);
|
||||
|
||||
PrimBuild::color( c4 );
|
||||
PrimBuild::color(col[3]);
|
||||
PrimBuild::vertex2i(l, b);
|
||||
|
||||
PrimBuild::color( c4 );
|
||||
PrimBuild::color(col[3]);
|
||||
PrimBuild::vertex2i(r, b);
|
||||
|
||||
PrimBuild::end();
|
||||
|
|
@ -179,17 +192,17 @@ void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, Col
|
|||
{
|
||||
PrimBuild::begin(GFXTriangleStrip, 4);
|
||||
|
||||
PrimBuild::color( c1 );
|
||||
PrimBuild::vertex2i( l, t );
|
||||
PrimBuild::color(col[0]);
|
||||
PrimBuild::vertex2i(l, t);
|
||||
|
||||
PrimBuild::color( c2 );
|
||||
PrimBuild::vertex2i( r, t );
|
||||
PrimBuild::color(col[1]);
|
||||
PrimBuild::vertex2i(r, t);
|
||||
|
||||
PrimBuild::color(c4);
|
||||
PrimBuild::color(col[3]);
|
||||
PrimBuild::vertex2i(l, b);
|
||||
|
||||
PrimBuild::color( c3 );
|
||||
PrimBuild::vertex2i( r, b );
|
||||
PrimBuild::color(col[2]);
|
||||
PrimBuild::vertex2i(r, b);
|
||||
|
||||
PrimBuild::end();
|
||||
}
|
||||
|
|
@ -199,6 +212,7 @@ void GuiColorPickerCtrl::drawBlendBox(RectI &bounds, ColorF &c1, ColorF &c2, Col
|
|||
/// Function to draw a set of boxes blending throughout an array of colors
|
||||
void GuiColorPickerCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, U8 numColors, ColorI *colors)
|
||||
{
|
||||
|
||||
GFX->setStateBlock(mStateBlock);
|
||||
|
||||
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x + 4;
|
||||
|
|
@ -208,6 +222,20 @@ void GuiColorPickerCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, U8 numC
|
|||
S32 x_inc = int(mFloor((r - l) / F32(numColors - 1)));
|
||||
S32 y_inc = int(mFloor((b - t) / F32(numColors - 1)));
|
||||
|
||||
ColorI *col = new ColorI[numColors];
|
||||
dMemcpy(col, colors, numColors * sizeof(ColorI));
|
||||
if (mUseSRGB)
|
||||
{
|
||||
for (U16 i = 0; i < numColors - 1; i++)
|
||||
col[i] = colors[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
for (U16 i = 0; i < numColors - 1; i++)
|
||||
col[i] = colors[i].toGamma();
|
||||
}
|
||||
|
||||
|
||||
for (U16 i = 0; i < numColors - 1; i++)
|
||||
{
|
||||
// This is not efficent, but then again it doesn't really need to be. -pw
|
||||
|
|
@ -216,30 +244,30 @@ void GuiColorPickerCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, U8 numC
|
|||
if (!vertical) // Horizontal (+x)
|
||||
{
|
||||
// First color
|
||||
PrimBuild::color(colors[i]);
|
||||
PrimBuild::color(col[i]);
|
||||
PrimBuild::vertex2i(l, t);
|
||||
PrimBuild::color(colors[i + 1]);
|
||||
PrimBuild::color(col[i + 1]);
|
||||
PrimBuild::vertex2i(l + x_inc, t);
|
||||
|
||||
// Second color
|
||||
PrimBuild::color(colors[i]);
|
||||
PrimBuild::color(col[i]);
|
||||
PrimBuild::vertex2i(l, b);
|
||||
PrimBuild::color(colors[i + 1]);
|
||||
PrimBuild::color(col[i + 1]);
|
||||
PrimBuild::vertex2i(l + x_inc, b);
|
||||
l += x_inc;
|
||||
}
|
||||
else // Vertical (+y)
|
||||
{
|
||||
// First color
|
||||
PrimBuild::color(colors[i]);
|
||||
PrimBuild::color(col[i]);
|
||||
PrimBuild::vertex2i(l, t);
|
||||
PrimBuild::color(colors[i + 1]);
|
||||
PrimBuild::color(col[i + 1]);
|
||||
PrimBuild::vertex2i(l, t + y_inc);
|
||||
|
||||
// Second color
|
||||
PrimBuild::color(colors[i]);
|
||||
PrimBuild::color(col[i]);
|
||||
PrimBuild::vertex2i(r, t);
|
||||
PrimBuild::color(colors[i + 1]);
|
||||
PrimBuild::color(col[i + 1]);
|
||||
PrimBuild::vertex2i(r, t + y_inc);
|
||||
t += y_inc;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -90,6 +90,7 @@ class GuiColorPickerCtrl : public GuiControl
|
|||
ColorF mPickColor; ///< Color that has been picked from control
|
||||
ColorF mBaseColor; ///< Colour we display (in case of pallet and blend mode)
|
||||
PickMode mDisplayMode; ///< Current color display mode of the selector
|
||||
bool mUseSRGB; ///< use sRGB color scale
|
||||
|
||||
Point2I mSelectorPos; ///< Current position of the selector
|
||||
bool mPositionChanged; ///< Current position has changed since last render?
|
||||
|
|
|
|||
|
|
@ -718,6 +718,22 @@
|
|||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
text = "use sRGB";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
position = "360 105";
|
||||
extent = "66 16";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
variable = "$displayAsSRGB";
|
||||
command = "useSRGBctrl($displayAsSRGB);";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -727,6 +743,15 @@ $ColorPickerCancelCallback = "";
|
|||
$ColorPickerUpdateCallback = "";
|
||||
$ColorCallbackType = 1; // ColorI
|
||||
|
||||
function useSRGBctrl(%colorScale)
|
||||
{
|
||||
ColorPickerDlg.useSRGB = %colorScale;
|
||||
ColorRangeSelect.useSRGB = %colorScale;
|
||||
ColorBlendSelect.useSRGB = %colorScale;
|
||||
myColor.useSRGB = %colorScale;
|
||||
oldColor.useSRGB = %colorScale;
|
||||
}
|
||||
|
||||
// This function pushes the color picker dialog and returns to a callback the selected value
|
||||
function GetColorI( %currentColor, %callback, %root, %updateCallback, %cancelCallback )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -718,6 +718,22 @@
|
|||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
text = "use sRGB";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
position = "360 105";
|
||||
extent = "66 16";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
variable = "$displayAsSRGB";
|
||||
command = "useSRGBctrl($displayAsSRGB);";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
@ -727,6 +743,15 @@ $ColorPickerCancelCallback = "";
|
|||
$ColorPickerUpdateCallback = "";
|
||||
$ColorCallbackType = 1; // ColorI
|
||||
|
||||
function useSRGBctrl(%colorScale)
|
||||
{
|
||||
ColorPickerDlg.useSRGB = %colorScale;
|
||||
ColorRangeSelect.useSRGB = %colorScale;
|
||||
ColorBlendSelect.useSRGB = %colorScale;
|
||||
myColor.useSRGB = %colorScale;
|
||||
oldColor.useSRGB = %colorScale;
|
||||
}
|
||||
|
||||
// This function pushes the color picker dialog and returns to a callback the selected value
|
||||
function GetColorI( %currentColor, %callback, %root, %updateCallback, %cancelCallback )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue