mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-09 14:31:03 +00:00
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
This commit is contained in:
parent
7af95e6a8e
commit
1f6e66a1d7
|
|
@ -296,11 +296,12 @@ void Marker::initGFXResources()
|
|||
|
||||
smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic);
|
||||
GFXVertexPCT* verts = smVertexBuffer.lock();
|
||||
verts[0].point = wedgePoints[0] * 0.25f;
|
||||
verts[1].point = wedgePoints[1] * 0.25f;
|
||||
verts[2].point = wedgePoints[2] * 0.25f;
|
||||
verts[3].point = wedgePoints[3] * 0.25f;
|
||||
verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255));
|
||||
verts[0].point = wedgePoints[0] * 1.25f;
|
||||
verts[1].point = wedgePoints[1] * 1.25f;
|
||||
verts[2].point = wedgePoints[2] * 1.25f;
|
||||
verts[3].point = wedgePoints[3] * 1.25f;
|
||||
verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
|
||||
verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
|
||||
smVertexBuffer.unlock();
|
||||
|
||||
smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
|
||||
|
|
@ -417,7 +418,7 @@ bool Marker::onAdd()
|
|||
if(!Parent::onAdd())
|
||||
return false;
|
||||
|
||||
mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25));
|
||||
mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25));
|
||||
resetWorldBox();
|
||||
|
||||
if(gEditingMission)
|
||||
|
|
|
|||
Loading…
Reference in a new issue