mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge branch 'development' into fix467_exportCollada
This commit is contained in:
commit
06f32342ab
|
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@ -162,6 +162,13 @@ DefineConsoleFunction( setNetPort, bool, (int port, bool bind), (true), "(int po
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|||
return Net::openPort((S32)port, bind);
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}
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||||
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||||
DefineConsoleFunction(isAddressTypeAvailable, bool, (int addressType), , "(protocol id)"
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||||
"@brief Determines if a specified address type can be reached.\n\n"
|
||||
"@ingroup Networking")
|
||||
{
|
||||
return Net::isAddressTypeAvailable((NetAddress::Type)addressType);
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||||
}
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||||
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||||
DefineConsoleFunction( closeNetPort, void, (), , "()"
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"@brief Closes the current network port\n\n"
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"@ingroup Networking")
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|
|
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@ -320,7 +320,7 @@ void StandardMainLoop::init()
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Sampler::init();
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||||
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// Hook in for UDP notification
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Net::smPacketReceive.notify(GNet, &NetInterface::processPacketReceiveEvent);
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Net::getPacketReceiveEvent().notify(GNet, &NetInterface::processPacketReceiveEvent);
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#ifdef TORQUE_DEBUG_GUARD
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Memory::flagCurrentAllocs( Memory::FLAG_Static );
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@ -604,15 +604,11 @@ bool StandardMainLoop::doMainLoop()
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lastFocus = newFocus;
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}
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||||
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||||
#ifndef TORQUE_OS_MAC
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||||
// under the web plugin do not sleep the process when the child window loses focus as this will cripple the browser perfomance
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||||
if (!Platform::getWebDeployment())
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||||
tm->setBackground(!newFocus);
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||||
else
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||||
tm->setBackground(false);
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||||
#else
|
||||
tm->setBackground(false);
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||||
#endif
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||||
}
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||||
else
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{
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|
|
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|
|
@ -177,7 +177,7 @@ static Vector<Ping> gQueryList(__FILE__, __LINE__);
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|
||||
struct PacketStatus
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||||
{
|
||||
U8 index;
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U16 index;
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||||
S32 key;
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||||
U32 time;
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||||
U32 tryCount;
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|
|
@ -191,6 +191,9 @@ struct PacketStatus
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time = _time;
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tryCount = gPacketRetryCount;
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}
|
||||
|
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inline U8 getOldIndex() { return (U8)index; }
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inline U16 getIndex() { return index; }
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};
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static Vector<PacketStatus> gPacketStatusList(__FILE__, __LINE__);
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|
@ -212,6 +215,7 @@ struct ServerFilter
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OnlineQuery = 0, // Authenticated with master
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OfflineQuery = BIT(0), // On our own
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NoStringCompress = BIT(1),
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NewStyleResponse = BIT(2), // Include IPV6 servers
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};
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|
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enum // Filter flags:
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@ -222,6 +226,14 @@ struct ServerFilter
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CurrentVersion = BIT(7),
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NotXenon = BIT(6)
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};
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|
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enum // Region mask flags
|
||||
{
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||||
RegionIsIPV4Address = BIT(30),
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RegionIsIPV6Address = BIT(31),
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|
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RegionAddressMask = RegionIsIPV4Address | RegionIsIPV6Address
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};
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|
||||
//Rearranging the fields according to their sizes
|
||||
char* gameType;
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@ -241,7 +253,7 @@ struct ServerFilter
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ServerFilter()
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||||
{
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type = Normal;
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||||
queryFlags = 0;
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queryFlags = NewStyleResponse;
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gameType = NULL;
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missionType = NULL;
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minPlayers = 0;
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@ -401,10 +413,17 @@ void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missi
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NetAddress addr;
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char addrText[256];
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|
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// IPV4
|
||||
dSprintf( addrText, sizeof( addrText ), "IP:BROADCAST:%d", port );
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||||
Net::stringToAddress( addrText, &addr );
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pushPingBroadcast( &addr );
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|
||||
// IPV6
|
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dSprintf(addrText, sizeof(addrText), "IP6:MULTICAST:%d", port);
|
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Net::stringToAddress(addrText, &addr);
|
||||
pushPingBroadcast(&addr);
|
||||
|
||||
Con::executef("onServerQueryStatus", "start", "Querying LAN servers", "0");
|
||||
processPingsAndQueries( gPingSession );
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||||
}
|
||||
|
|
@ -502,7 +521,7 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
|
|||
dStrcpy( sActiveFilter.missionType, missionType );
|
||||
}
|
||||
|
||||
sActiveFilter.queryFlags = flags;
|
||||
sActiveFilter.queryFlags = flags | ServerFilter::NewStyleResponse;
|
||||
sActiveFilter.minPlayers = minPlayers;
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||||
sActiveFilter.maxPlayers = maxPlayers;
|
||||
sActiveFilter.maxBots = maxBots;
|
||||
|
|
@ -519,6 +538,7 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
|
|||
sActiveFilter.type = ServerFilter::Buddy;
|
||||
sActiveFilter.buddyCount = buddyCount;
|
||||
sActiveFilter.buddyList = (U32*) dRealloc( sActiveFilter.buddyList, buddyCount * 4 );
|
||||
sActiveFilter.queryFlags = ServerFilter::NewStyleResponse;
|
||||
dMemcpy( sActiveFilter.buddyList, buddyList, buddyCount * 4 );
|
||||
clearServerList();
|
||||
}
|
||||
|
|
@ -775,7 +795,7 @@ Vector<MasterInfo>* getMasterServerList()
|
|||
U32 region = 1; // needs to default to something > 0
|
||||
dSscanf(master,"%d:",®ion);
|
||||
const char* madd = dStrchr(master,':') + 1;
|
||||
if (region && Net::stringToAddress(madd,&address)) {
|
||||
if (region && Net::stringToAddress(madd,&address) == Net::NoError) {
|
||||
masterList.increment();
|
||||
MasterInfo& info = masterList.last();
|
||||
info.address = address;
|
||||
|
|
@ -1171,10 +1191,13 @@ static void processMasterServerQuery( U32 session )
|
|||
// Send a request to the master server for the server list:
|
||||
BitStream *out = BitStream::getPacketStream();
|
||||
out->clearStringBuffer();
|
||||
|
||||
out->write( U8( NetInterface::MasterServerListRequest ) );
|
||||
|
||||
out->write( U8( sActiveFilter.queryFlags) );
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out->write( ( gMasterServerPing.session << 16 ) | ( gMasterServerPing.key & 0xFFFF ) );
|
||||
out->write( U8( 255 ) );
|
||||
|
||||
writeCString( out, sActiveFilter.gameType );
|
||||
writeCString( out, sActiveFilter.missionType );
|
||||
out->write( sActiveFilter.minPlayers );
|
||||
|
|
@ -1359,23 +1382,35 @@ static void processServerListPackets( U32 session )
|
|||
if ( !p.tryCount )
|
||||
{
|
||||
// Packet timed out :(
|
||||
Con::printf( "Server list packet #%d timed out.", p.index + 1 );
|
||||
Con::printf( "Server list packet #%d timed out.", p.getIndex() + 1 );
|
||||
gPacketStatusList.erase( i );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try again...
|
||||
Con::printf( "Rerequesting server list packet #%d...", p.index + 1 );
|
||||
Con::printf( "Rerequesting server list packet #%d...", p.getIndex() + 1 );
|
||||
p.tryCount--;
|
||||
p.time = currentTime;
|
||||
p.key = gKey++;
|
||||
|
||||
BitStream *out = BitStream::getPacketStream();
|
||||
bool extendedPacket = (sActiveFilter.queryFlags & ServerFilter::NewStyleResponse) != 0;
|
||||
|
||||
out->clearStringBuffer();
|
||||
out->write( U8( NetInterface::MasterServerListRequest ) );
|
||||
|
||||
if ( extendedPacket )
|
||||
out->write( U8( NetInterface::MasterServerExtendedListRequest ) );
|
||||
else
|
||||
out->write( U8( NetInterface::MasterServerListRequest ) );
|
||||
|
||||
out->write( U8( sActiveFilter.queryFlags ) ); // flags
|
||||
out->write( ( session << 16) | ( p.key & 0xFFFF ) );
|
||||
out->write( p.index ); // packet index
|
||||
|
||||
if ( extendedPacket )
|
||||
out->write( p.getOldIndex() ); // packet index
|
||||
else
|
||||
out->write( p.getIndex() ); // packet index
|
||||
|
||||
out->write( U8( 0 ) ); // game type
|
||||
out->write( U8( 0 ) ); // mission type
|
||||
out->write( U8( 0 ) ); // minPlayers
|
||||
|
|
@ -1569,6 +1604,98 @@ static void handleMasterServerListResponse( BitStream* stream, U32 key, U8 /*fla
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void handleExtendedMasterServerListResponse(BitStream* stream, U32 key, U8 /*flags*/)
|
||||
{
|
||||
U16 packetIndex, packetTotal;
|
||||
U32 i;
|
||||
U16 serverCount, port;
|
||||
U8 netNum[16];
|
||||
char addressBuffer[256];
|
||||
NetAddress addr;
|
||||
|
||||
stream->read(&packetIndex);
|
||||
// Validate the packet key:
|
||||
U32 packetKey = gMasterServerPing.key;
|
||||
if (gGotFirstListPacket)
|
||||
{
|
||||
for (i = 0; i < gPacketStatusList.size(); i++)
|
||||
{
|
||||
if (gPacketStatusList[i].index == packetIndex)
|
||||
{
|
||||
packetKey = gPacketStatusList[i].key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
U32 testKey = (gPingSession << 16) | (packetKey & 0xFFFF);
|
||||
if (testKey != key)
|
||||
return;
|
||||
|
||||
stream->read(&packetTotal);
|
||||
stream->read(&serverCount);
|
||||
|
||||
Con::printf("Received server list packet %d of %d from the master server (%d servers).", (packetIndex + 1), packetTotal, serverCount);
|
||||
|
||||
// Enter all of the servers in this packet into the ping list:
|
||||
for (i = 0; i < serverCount; i++)
|
||||
{
|
||||
U8 type;
|
||||
stream->read(&type);
|
||||
dMemset(&addr, '\0', sizeof(NetAddress));
|
||||
|
||||
if (type == 0)
|
||||
{
|
||||
// IPV4
|
||||
addr.type = NetAddress::IPAddress;
|
||||
stream->read(4, &addr.address.ipv4.netNum[0]);
|
||||
stream->read(&addr.port);
|
||||
}
|
||||
else
|
||||
{
|
||||
// IPV6
|
||||
addr.type = NetAddress::IPV6Address;
|
||||
stream->read(16, &addr.address.ipv6.netNum[0]);
|
||||
stream->read(&addr.port);
|
||||
}
|
||||
|
||||
pushPingRequest(&addr);
|
||||
}
|
||||
|
||||
// If this is the first list packet we have received, fill the packet status list
|
||||
// and start processing:
|
||||
if (!gGotFirstListPacket)
|
||||
{
|
||||
gGotFirstListPacket = true;
|
||||
gMasterServerQueryAddress = gMasterServerPing.address;
|
||||
U32 currentTime = Platform::getVirtualMilliseconds();
|
||||
for (i = 0; i < packetTotal; i++)
|
||||
{
|
||||
if (i != packetIndex)
|
||||
{
|
||||
PacketStatus* p = new PacketStatus(i, gMasterServerPing.key, currentTime);
|
||||
gPacketStatusList.push_back(*p);
|
||||
}
|
||||
}
|
||||
|
||||
processServerListPackets(gPingSession);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove the packet we just received from the status list:
|
||||
for (i = 0; i < gPacketStatusList.size(); i++)
|
||||
{
|
||||
if (gPacketStatusList[i].index == packetIndex)
|
||||
{
|
||||
gPacketStatusList.erase(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8 flags )
|
||||
{
|
||||
if ( GNet->doesAllowConnections() )
|
||||
|
|
@ -1585,7 +1712,7 @@ static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8
|
|||
for(U32 i = 0; i < masterList->size(); i++)
|
||||
{
|
||||
masterAddr = &(*masterList)[i].address;
|
||||
if (*(U32*)(masterAddr->netNum) == *(U32*)(address->netNum))
|
||||
if (masterAddr->isSameAddress(*address))
|
||||
{
|
||||
fromMaster = true;
|
||||
break;
|
||||
|
|
@ -2098,6 +2225,10 @@ void DemoNetInterface::handleInfoPacket( const NetAddress* address, U8 packetTyp
|
|||
case GameMasterInfoRequest:
|
||||
handleGameMasterInfoRequest( address, key, flags );
|
||||
break;
|
||||
|
||||
case MasterServerExtendedListResponse:
|
||||
handleExtendedMasterServerListResponse(stream, key, flags);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -170,8 +170,8 @@ IMPLEMENT_CALLBACK(TCPObject, onDisconnect, void, (),(),
|
|||
|
||||
TCPObject *TCPObject::find(NetSocket tag)
|
||||
{
|
||||
for(TCPObject *walk = table[U32(tag) & TableMask]; walk; walk = walk->mNext)
|
||||
if(walk->mTag == tag)
|
||||
for(TCPObject *walk = table[tag.getHash() & TableMask]; walk; walk = walk->mNext)
|
||||
if(walk->mTag.getHash() == tag.getHash())
|
||||
return walk;
|
||||
return NULL;
|
||||
}
|
||||
|
|
@ -180,13 +180,13 @@ void TCPObject::addToTable(NetSocket newTag)
|
|||
{
|
||||
removeFromTable();
|
||||
mTag = newTag;
|
||||
mNext = table[U32(mTag) & TableMask];
|
||||
table[U32(mTag) & TableMask] = this;
|
||||
mNext = table[mTag.getHash() & TableMask];
|
||||
table[mTag.getHash() & TableMask] = this;
|
||||
}
|
||||
|
||||
void TCPObject::removeFromTable()
|
||||
{
|
||||
for(TCPObject **walk = &table[U32(mTag) & TableMask]; *walk; walk = &((*walk)->mNext))
|
||||
for(TCPObject **walk = &table[mTag.getHash() & TableMask]; *walk; walk = &((*walk)->mNext))
|
||||
{
|
||||
if(*walk == this)
|
||||
{
|
||||
|
|
@ -207,7 +207,7 @@ TCPObject::TCPObject()
|
|||
mBuffer = NULL;
|
||||
mBufferSize = 0;
|
||||
mPort = 0;
|
||||
mTag = InvalidSocket;
|
||||
mTag = NetSocket::INVALID;
|
||||
mNext = NULL;
|
||||
mState = Disconnected;
|
||||
|
||||
|
|
@ -215,9 +215,9 @@ TCPObject::TCPObject()
|
|||
|
||||
if(gTCPCount == 1)
|
||||
{
|
||||
Net::smConnectionAccept.notify(processConnectedAcceptEvent);
|
||||
Net::smConnectionReceive.notify(processConnectedReceiveEvent);
|
||||
Net::smConnectionNotify.notify(processConnectedNotifyEvent);
|
||||
Net::getConnectionAcceptedEvent().notify(processConnectedAcceptEvent);
|
||||
Net::getConnectionReceiveEvent().notify(processConnectedReceiveEvent);
|
||||
Net::getConnectionNotifyEvent().notify(processConnectedNotifyEvent);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -230,9 +230,9 @@ TCPObject::~TCPObject()
|
|||
|
||||
if(gTCPCount == 0)
|
||||
{
|
||||
Net::smConnectionAccept.remove(processConnectedAcceptEvent);
|
||||
Net::smConnectionReceive.remove(processConnectedReceiveEvent);
|
||||
Net::smConnectionNotify.remove(processConnectedNotifyEvent);
|
||||
Net::getConnectionAcceptedEvent().remove(processConnectedAcceptEvent);
|
||||
Net::getConnectionReceiveEvent().remove(processConnectedReceiveEvent);
|
||||
Net::getConnectionNotifyEvent().remove(processConnectedNotifyEvent);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -242,7 +242,7 @@ bool TCPObject::processArguments(S32 argc, ConsoleValueRef *argv)
|
|||
return true;
|
||||
else if(argc == 1)
|
||||
{
|
||||
addToTable(U32(dAtoi(argv[0])));
|
||||
addToTable(NetSocket::fromHandle(dAtoi(argv[0])));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
@ -406,7 +406,7 @@ void TCPObject::onDisconnect()
|
|||
void TCPObject::listen(U16 port)
|
||||
{
|
||||
mState = Listening;
|
||||
U32 newTag = Net::openListenPort(port);
|
||||
NetSocket newTag = Net::openListenPort(port);
|
||||
addToTable(newTag);
|
||||
}
|
||||
|
||||
|
|
@ -418,7 +418,7 @@ void TCPObject::connect(const char *address)
|
|||
|
||||
void TCPObject::disconnect()
|
||||
{
|
||||
if( mTag != InvalidSocket ) {
|
||||
if( mTag != NetSocket::INVALID ) {
|
||||
Net::closeConnectTo(mTag);
|
||||
}
|
||||
removeFromTable();
|
||||
|
|
@ -592,7 +592,7 @@ void processConnectedAcceptEvent(NetSocket listeningPort, NetSocket newConnectio
|
|||
if(!tcpo)
|
||||
return;
|
||||
|
||||
tcpo->onConnectionRequest(&originatingAddress, newConnection);
|
||||
tcpo->onConnectionRequest(&originatingAddress, (U32)newConnection.getHandle());
|
||||
}
|
||||
|
||||
void processConnectedNotifyEvent( NetSocket sock, U32 state )
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@
|
|||
#define TORQUE_GAME_ENGINE 3900
|
||||
|
||||
/// Human readable engine version string.
|
||||
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.10.0"
|
||||
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.9.0"
|
||||
|
||||
/// Gets the engine version number. The version number is specified as a global in version.cc
|
||||
U32 getVersionNumber();
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ TelnetConsole::TelnetConsole()
|
|||
{
|
||||
Con::addConsumer(telnetCallback);
|
||||
|
||||
mAcceptSocket = InvalidSocket;
|
||||
mAcceptSocket = NetSocket::INVALID;
|
||||
mAcceptPort = -1;
|
||||
mClientList = NULL;
|
||||
mRemoteEchoEnabled = false;
|
||||
|
|
@ -93,13 +93,13 @@ TelnetConsole::TelnetConsole()
|
|||
TelnetConsole::~TelnetConsole()
|
||||
{
|
||||
Con::removeConsumer(telnetCallback);
|
||||
if(mAcceptSocket != InvalidSocket)
|
||||
if(mAcceptSocket != NetSocket::INVALID)
|
||||
Net::closeSocket(mAcceptSocket);
|
||||
TelnetClient *walk = mClientList, *temp;
|
||||
while(walk)
|
||||
{
|
||||
temp = walk->nextClient;
|
||||
if(walk->socket != InvalidSocket)
|
||||
if(walk->socket != NetSocket::INVALID)
|
||||
Net::closeSocket(walk->socket);
|
||||
delete walk;
|
||||
walk = temp;
|
||||
|
|
@ -113,16 +113,20 @@ void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, co
|
|||
|
||||
mRemoteEchoEnabled = remoteEcho;
|
||||
|
||||
if(mAcceptSocket != InvalidSocket)
|
||||
if(mAcceptSocket != NetSocket::INVALID)
|
||||
{
|
||||
Net::closeSocket(mAcceptSocket);
|
||||
mAcceptSocket = InvalidSocket;
|
||||
mAcceptSocket = NetSocket::INVALID;
|
||||
}
|
||||
mAcceptPort = port;
|
||||
if(mAcceptPort != -1 && mAcceptPort != 0)
|
||||
{
|
||||
NetAddress address;
|
||||
Net::getIdealListenAddress(&address);
|
||||
address.port = mAcceptPort;
|
||||
|
||||
mAcceptSocket = Net::openSocket();
|
||||
Net::bind(mAcceptSocket, mAcceptPort);
|
||||
Net::bindAddress(address, mAcceptSocket);
|
||||
Net::listen(mAcceptSocket, 4);
|
||||
|
||||
Net::setBlocking(mAcceptSocket, false);
|
||||
|
|
@ -151,16 +155,17 @@ void TelnetConsole::process()
|
|||
{
|
||||
NetAddress address;
|
||||
|
||||
if(mAcceptSocket != InvalidSocket)
|
||||
if(mAcceptSocket != NetSocket::INVALID)
|
||||
{
|
||||
// ok, see if we have any new connections:
|
||||
NetSocket newConnection;
|
||||
newConnection = Net::accept(mAcceptSocket, &address);
|
||||
|
||||
if(newConnection != InvalidSocket)
|
||||
if(newConnection != NetSocket::INVALID)
|
||||
{
|
||||
Con::printf ("Telnet connection from %i.%i.%i.%i",
|
||||
address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
|
||||
char buffer[256];
|
||||
Net::addressToString(&address, buffer);
|
||||
Con::printf("Telnet connection from %s", buffer);
|
||||
|
||||
TelnetClient *cl = new TelnetClient;
|
||||
cl->socket = newConnection;
|
||||
|
|
@ -201,7 +206,7 @@ void TelnetConsole::process()
|
|||
if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)
|
||||
{
|
||||
Net::closeSocket(client->socket);
|
||||
client->socket = InvalidSocket;
|
||||
client->socket = NetSocket::INVALID;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -274,7 +279,7 @@ void TelnetConsole::process()
|
|||
if(client->state == DisconnectThisDude)
|
||||
{
|
||||
Net::closeSocket(client->socket);
|
||||
client->socket = InvalidSocket;
|
||||
client->socket = NetSocket::INVALID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -312,7 +317,7 @@ void TelnetConsole::process()
|
|||
TelnetClient *cl;
|
||||
while((cl = *walk) != NULL)
|
||||
{
|
||||
if(cl->socket == InvalidSocket)
|
||||
if(cl->socket == NetSocket::INVALID)
|
||||
{
|
||||
*walk = cl->nextClient;
|
||||
delete cl;
|
||||
|
|
|
|||
|
|
@ -151,8 +151,8 @@ TelnetDebugger::TelnetDebugger()
|
|||
Con::addConsumer(debuggerConsumer);
|
||||
|
||||
mAcceptPort = -1;
|
||||
mAcceptSocket = InvalidSocket;
|
||||
mDebugSocket = InvalidSocket;
|
||||
mAcceptSocket = NetSocket::INVALID;
|
||||
mDebugSocket = NetSocket::INVALID;
|
||||
|
||||
mState = NotConnected;
|
||||
mCurPos = 0;
|
||||
|
|
@ -189,9 +189,9 @@ TelnetDebugger::~TelnetDebugger()
|
|||
{
|
||||
Con::removeConsumer(debuggerConsumer);
|
||||
|
||||
if(mAcceptSocket != InvalidSocket)
|
||||
if(mAcceptSocket != NetSocket::INVALID)
|
||||
Net::closeSocket(mAcceptSocket);
|
||||
if(mDebugSocket != InvalidSocket)
|
||||
if(mDebugSocket != NetSocket::INVALID)
|
||||
Net::closeSocket(mDebugSocket);
|
||||
}
|
||||
|
||||
|
|
@ -217,10 +217,10 @@ void TelnetDebugger::send(const char *str)
|
|||
|
||||
void TelnetDebugger::disconnect()
|
||||
{
|
||||
if ( mDebugSocket != InvalidSocket )
|
||||
if ( mDebugSocket != NetSocket::INVALID )
|
||||
{
|
||||
Net::closeSocket(mDebugSocket);
|
||||
mDebugSocket = InvalidSocket;
|
||||
mDebugSocket = NetSocket::INVALID;
|
||||
}
|
||||
|
||||
removeAllBreakpoints();
|
||||
|
|
@ -236,16 +236,20 @@ void TelnetDebugger::setDebugParameters(S32 port, const char *password, bool wai
|
|||
// if(port == mAcceptPort)
|
||||
// return;
|
||||
|
||||
if(mAcceptSocket != InvalidSocket)
|
||||
if(mAcceptSocket != NetSocket::INVALID)
|
||||
{
|
||||
Net::closeSocket(mAcceptSocket);
|
||||
mAcceptSocket = InvalidSocket;
|
||||
mAcceptSocket = NetSocket::INVALID;
|
||||
}
|
||||
mAcceptPort = port;
|
||||
if(mAcceptPort != -1 && mAcceptPort != 0)
|
||||
{
|
||||
NetAddress address;
|
||||
Net::getIdealListenAddress(&address);
|
||||
address.port = mAcceptPort;
|
||||
|
||||
mAcceptSocket = Net::openSocket();
|
||||
Net::bind(mAcceptSocket, mAcceptPort);
|
||||
Net::bindAddress(address, mAcceptSocket);
|
||||
Net::listen(mAcceptSocket, 4);
|
||||
|
||||
Net::setBlocking(mAcceptSocket, false);
|
||||
|
|
@ -279,32 +283,33 @@ void TelnetDebugger::process()
|
|||
{
|
||||
NetAddress address;
|
||||
|
||||
if(mAcceptSocket != InvalidSocket)
|
||||
if(mAcceptSocket != NetSocket::INVALID)
|
||||
{
|
||||
// ok, see if we have any new connections:
|
||||
NetSocket newConnection;
|
||||
newConnection = Net::accept(mAcceptSocket, &address);
|
||||
|
||||
if(newConnection != InvalidSocket && mDebugSocket == InvalidSocket)
|
||||
if(newConnection != NetSocket::INVALID && mDebugSocket == NetSocket::INVALID)
|
||||
{
|
||||
Con::printf ("Debugger connection from %i.%i.%i.%i",
|
||||
address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
|
||||
char buffer[256];
|
||||
Net::addressToString(&address, buffer);
|
||||
Con::printf("Debugger connection from %s", buffer);
|
||||
|
||||
mState = PasswordTry;
|
||||
mDebugSocket = newConnection;
|
||||
|
||||
Net::setBlocking(newConnection, false);
|
||||
}
|
||||
else if(newConnection != InvalidSocket)
|
||||
else if(newConnection != NetSocket::INVALID)
|
||||
Net::closeSocket(newConnection);
|
||||
}
|
||||
// see if we have any input to process...
|
||||
|
||||
if(mDebugSocket == InvalidSocket)
|
||||
if(mDebugSocket == NetSocket::INVALID)
|
||||
return;
|
||||
|
||||
checkDebugRecv();
|
||||
if(mDebugSocket == InvalidSocket)
|
||||
if(mDebugSocket == NetSocket::INVALID)
|
||||
removeAllBreakpoints();
|
||||
}
|
||||
|
||||
|
|
@ -434,7 +439,7 @@ void TelnetDebugger::breakProcess()
|
|||
{
|
||||
Platform::sleep(10);
|
||||
checkDebugRecv();
|
||||
if(mDebugSocket == InvalidSocket)
|
||||
if(mDebugSocket == NetSocket::INVALID)
|
||||
{
|
||||
mProgramPaused = false;
|
||||
removeAllBreakpoints();
|
||||
|
|
|
|||
|
|
@ -300,16 +300,7 @@ bool Stream::write(const NetAddress &na)
|
|||
{
|
||||
bool success = write(na.type);
|
||||
success &= write(na.port);
|
||||
success &= write(na.netNum[0]);
|
||||
success &= write(na.netNum[1]);
|
||||
success &= write(na.netNum[2]);
|
||||
success &= write(na.netNum[3]);
|
||||
success &= write(na.nodeNum[0]);
|
||||
success &= write(na.nodeNum[1]);
|
||||
success &= write(na.nodeNum[2]);
|
||||
success &= write(na.nodeNum[3]);
|
||||
success &= write(na.nodeNum[4]);
|
||||
success &= write(na.nodeNum[5]);
|
||||
success &= write(sizeof(na.address), &na.address);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
|
@ -317,16 +308,20 @@ bool Stream::read(NetAddress *na)
|
|||
{
|
||||
bool success = read(&na->type);
|
||||
success &= read(&na->port);
|
||||
success &= read(&na->netNum[0]);
|
||||
success &= read(&na->netNum[1]);
|
||||
success &= read(&na->netNum[2]);
|
||||
success &= read(&na->netNum[3]);
|
||||
success &= read(&na->nodeNum[0]);
|
||||
success &= read(&na->nodeNum[1]);
|
||||
success &= read(&na->nodeNum[2]);
|
||||
success &= read(&na->nodeNum[3]);
|
||||
success &= read(&na->nodeNum[4]);
|
||||
success &= read(&na->nodeNum[5]);
|
||||
success &= read(sizeof(na->address), &na->address);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Stream::write(const NetSocket &so)
|
||||
{
|
||||
return write(so.getHandle());
|
||||
}
|
||||
|
||||
bool Stream::read(NetSocket* so)
|
||||
{
|
||||
S32 handle = -1;
|
||||
bool success = read(&handle);
|
||||
*so = NetSocket::fromHandle(handle);
|
||||
return success;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -45,6 +45,7 @@ class ColorF;
|
|||
struct NetAddress;
|
||||
class RawData;
|
||||
class String;
|
||||
class NetSocket;
|
||||
|
||||
namespace Torque {
|
||||
class ByteBuffer;
|
||||
|
|
@ -165,6 +166,11 @@ public:
|
|||
/// Read a network address from the stream.
|
||||
bool read(NetAddress*);
|
||||
|
||||
/// Write a network socket to the stream.
|
||||
bool write(const NetSocket &);
|
||||
/// Read a network socket from the stream.
|
||||
bool read(NetSocket*);
|
||||
|
||||
/// Write some raw data onto the stream.
|
||||
bool write(const RawData &);
|
||||
/// Read some raw data from the stream.
|
||||
|
|
|
|||
|
|
@ -400,6 +400,32 @@ ConsoleDocClass( GuiInspectorTypeCheckBox,
|
|||
|
||||
GuiControl* GuiInspectorTypeCheckBox::constructEditControl()
|
||||
{
|
||||
if ( mField->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors) )
|
||||
{
|
||||
// This checkbox (bool field) is meant to be treated as a button.
|
||||
GuiControl* retCtrl = new GuiButtonCtrl();
|
||||
|
||||
// If we couldn't construct the control, bail!
|
||||
if( retCtrl == NULL )
|
||||
return retCtrl;
|
||||
|
||||
GuiButtonCtrl *button = dynamic_cast<GuiButtonCtrl*>(retCtrl);
|
||||
|
||||
// Let's make it look pretty.
|
||||
retCtrl->setDataField( StringTable->insert("profile"), NULL, "InspectorTypeButtonProfile" );
|
||||
retCtrl->setField( "text", "Click Here" );
|
||||
|
||||
retCtrl->setScriptValue( getData() );
|
||||
|
||||
_registerEditControl( retCtrl );
|
||||
|
||||
// Configure it to update our value when the popup is closed
|
||||
char szBuffer[512];
|
||||
dSprintf( szBuffer, 512, "%d.apply(%d.getValue());",getId(), button->getId() );
|
||||
button->setField("Command", szBuffer );
|
||||
|
||||
return retCtrl;
|
||||
} else {
|
||||
GuiControl* retCtrl = new GuiCheckBoxCtrl();
|
||||
|
||||
GuiCheckBoxCtrl *check = dynamic_cast<GuiCheckBoxCtrl*>(retCtrl);
|
||||
|
|
@ -420,6 +446,7 @@ GuiControl* GuiInspectorTypeCheckBox::constructEditControl()
|
|||
check->setField("Command", szBuffer );
|
||||
|
||||
return retCtrl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -304,13 +304,16 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants*
|
|||
return false;
|
||||
}
|
||||
|
||||
void LightShadowMap::render( RenderPassManager* renderPass,
|
||||
const SceneRenderState *diffuseState,
|
||||
bool _dynamic)
|
||||
void LightShadowMap::render(RenderPassManager* renderPass,
|
||||
const SceneRenderState *diffuseState,
|
||||
bool _dynamic, bool _forceUpdate)
|
||||
{
|
||||
// control how often shadow maps are refreshed
|
||||
if (!_dynamic && (mStaticRefreshTimer->getElapsedMs() < getLightInfo()->getStaticRefreshFreq()))
|
||||
return;
|
||||
if (!_forceUpdate)
|
||||
{
|
||||
// control how often shadow maps are refreshed
|
||||
if (!_dynamic && (mStaticRefreshTimer->getElapsedMs() < getLightInfo()->getStaticRefreshFreq()))
|
||||
return;
|
||||
}
|
||||
mStaticRefreshTimer->reset();
|
||||
|
||||
/* TODO: find out why this is causing issue with translucent objects
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@ public:
|
|||
|
||||
void render( RenderPassManager* renderPass,
|
||||
const SceneRenderState *diffuseState,
|
||||
bool _dynamic);
|
||||
bool _dynamic, bool _forceUpdate);
|
||||
|
||||
U32 getLastUpdate() const { return mLastUpdate; }
|
||||
|
||||
|
|
|
|||
|
|
@ -78,6 +78,16 @@ AFTER_MODULE_INIT( Sim )
|
|||
Con::NotifyDelegate shadowCallback( &ShadowMapManager::updateShadowDisable );
|
||||
Con::addVariableNotify( "$pref::Shadows::disable", shadowCallback );
|
||||
Con::addVariableNotify( "$Shadows::disable", shadowCallback );
|
||||
|
||||
Con::addVariable("$pref::Shadows::teleportDist",
|
||||
TypeF32, &ShadowMapPass::smShadowsTeleportDist,
|
||||
"Minimum distance moved per frame to determine that we are teleporting.\n");
|
||||
Con::addVariableNotify("$pref::Shadows::teleportDist", shadowCallback);
|
||||
|
||||
Con::addVariable("$pref::Shadows::turnRate",
|
||||
TypeF32, &ShadowMapPass::smShadowsTurnRate,
|
||||
"Minimum angle moved per frame to determine that we are turning quickly.\n");
|
||||
Con::addVariableNotify("$pref::Shadows::turnRate", shadowCallback);
|
||||
}
|
||||
|
||||
Signal<void(void)> ShadowMapManager::smShadowDeactivateSignal;
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@
|
|||
#include "gfx/gfxDebugEvent.h"
|
||||
#include "platform/platformTimer.h"
|
||||
|
||||
#include "T3D/gameBase/gameConnection.h"
|
||||
|
||||
const String ShadowMapPass::PassTypeName("ShadowMap");
|
||||
|
||||
|
|
@ -55,11 +56,10 @@ bool ShadowMapPass::smDisableShadows = false;
|
|||
bool ShadowMapPass::smDisableShadowsEditor = false;
|
||||
bool ShadowMapPass::smDisableShadowsPref = false;
|
||||
|
||||
/// milliseconds before static redraw
|
||||
S32 ShadowMapPass::smStaticShadowUpdateFreq = 32;
|
||||
/// milliseconds before dynamic redraw
|
||||
S32 ShadowMapPass::smDynamicShadowUpdateFreq = 16;
|
||||
|
||||
/// distance moved per frame before forcing a shadow update
|
||||
F32 ShadowMapPass::smShadowsTeleportDist = 4;
|
||||
/// angle turned per frame before forcing a shadow update
|
||||
F32 ShadowMapPass::smShadowsTurnRate = 1;
|
||||
/// We have a default 8ms render budget for shadow rendering.
|
||||
U32 ShadowMapPass::smRenderBudgetMs = 8;
|
||||
|
||||
|
|
@ -89,7 +89,8 @@ ShadowMapPass::ShadowMapPass(LightManager* lightManager, ShadowMapManager* shado
|
|||
mDynamicShadowRPM->addManager( new RenderImposterMgr( 0.6f, 0.6f ) );
|
||||
|
||||
mActiveLights = 0;
|
||||
|
||||
mPrevCamPos = Point3F::Zero;
|
||||
mPrevCamRot = Point3F::Zero;
|
||||
mTimer = PlatformTimer::create();
|
||||
|
||||
Con::addVariable( "$ShadowStats::activeMaps", TypeS32, &smActiveShadowMaps,
|
||||
|
|
@ -214,6 +215,28 @@ void ShadowMapPass::render( SceneManager *sceneManager,
|
|||
mTimer->getElapsedMs();
|
||||
mTimer->reset();
|
||||
|
||||
// Must have a connection and control object
|
||||
GameConnection* conn = GameConnection::getConnectionToServer();
|
||||
if (!conn)
|
||||
return;
|
||||
|
||||
GameBase * control = dynamic_cast<GameBase*>(conn->getControlObject());
|
||||
if (!control)
|
||||
return;
|
||||
|
||||
bool forceUpdate = false;
|
||||
|
||||
//force an update if we're jumping around (respawning, ect)
|
||||
MatrixF curCamMatrix = control->getTransform();
|
||||
if (((curCamMatrix.getPosition() - mPrevCamPos).lenSquared() > mPow(smShadowsTeleportDist, 2)) || //update if we're teleporting
|
||||
((curCamMatrix.getForwardVector() - mPrevCamRot).lenSquared() > mPow(smShadowsTurnRate*M_PI_F / 180, 2)) || //update if we're turning too fast
|
||||
(control->getCameraFov()) != mPrevCamFov) //update if we're zooming or unzooming
|
||||
forceUpdate = true;
|
||||
|
||||
mPrevCamRot = curCamMatrix.getForwardVector();
|
||||
mPrevCamPos = curCamMatrix.getPosition();
|
||||
mPrevCamFov = control->getCameraFov();
|
||||
|
||||
// 2 Shadow Maps per Light. This may fail.
|
||||
for ( U32 i = 0; i < shadowMaps.size(); i += 2 )
|
||||
{
|
||||
|
|
@ -226,8 +249,8 @@ void ShadowMapPass::render( SceneManager *sceneManager,
|
|||
mShadowManager->setLightShadowMap(lsm);
|
||||
mShadowManager->setLightDynamicShadowMap( dlsm );
|
||||
|
||||
lsm->render(mShadowRPM, diffuseState, false);
|
||||
dlsm->render(mDynamicShadowRPM, diffuseState, true);
|
||||
lsm->render(mShadowRPM, diffuseState, false, forceUpdate);
|
||||
dlsm->render(mDynamicShadowRPM, diffuseState, true, forceUpdate);
|
||||
|
||||
++smUpdatedShadowMaps;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,10 +84,10 @@ public:
|
|||
static bool smDisableShadowsEditor;
|
||||
static bool smDisableShadowsPref;
|
||||
|
||||
/// milliseconds before static redraw
|
||||
static S32 smStaticShadowUpdateFreq;
|
||||
/// milliseconds before dynamic redraw
|
||||
static S32 smDynamicShadowUpdateFreq;
|
||||
/// distance moved per frame before forcing a shadow update
|
||||
static F32 smShadowsTeleportDist;
|
||||
/// angle turned per frame before forcing a shadow update
|
||||
static F32 smShadowsTurnRate;
|
||||
|
||||
private:
|
||||
|
||||
|
|
@ -112,6 +112,9 @@ private:
|
|||
SimObjectPtr<DynamicShadowRenderPassManager> mDynamicShadowRPM;
|
||||
LightManager* mLightManager;
|
||||
ShadowMapManager* mShadowManager;
|
||||
Point3F mPrevCamPos;
|
||||
Point3F mPrevCamRot;
|
||||
F32 mPrevCamFov;
|
||||
};
|
||||
|
||||
class ShadowRenderPassManager : public RenderPassManager
|
||||
|
|
|
|||
|
|
@ -25,6 +25,8 @@
|
|||
#include "console/console.h"
|
||||
#include "math/mMathFn.h"
|
||||
#include "math/mRandom.h"
|
||||
#include "math/mMath.h"
|
||||
#include "math/mathUtils.h"
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
|
|
@ -341,3 +343,33 @@ DefineConsoleFunction( mIsPow2, bool, ( S32 v ),,
|
|||
{
|
||||
return isPow2( v );
|
||||
}
|
||||
|
||||
DefineConsoleFunction( mRandomDir, Point3F, (Point3F axis, F32 angleMin, F32 angleMax),,
|
||||
"Returns a randomized direction based on a starting axis and the min/max angles.\n"
|
||||
"@param axis Main axis to deviate the direction from."
|
||||
"@param angleMin minimum amount of deviation from the axis."
|
||||
"@param angleMax maximum amount of deviation from the axis."
|
||||
"@returns Randomized direction vector."
|
||||
"@ingroup Math")
|
||||
{
|
||||
return MathUtils::randomDir(axis, angleMin, angleMax);
|
||||
}
|
||||
|
||||
DefineConsoleFunction( mRandomPointInSphere, Point3F, (F32 radius), ,
|
||||
"Returns a randomized point inside a sphere of a given radius.\n"
|
||||
"@param radius The radius of the sphere to find a point in."
|
||||
"@returns Randomized point inside a sphere."
|
||||
"@ingroup Math")
|
||||
{
|
||||
return MathUtils::randomPointInSphere(radius);
|
||||
}
|
||||
|
||||
DefineConsoleFunction( mGetAngleBetweenVectors, F32, (VectorF vecA, VectorF vecB), ,
|
||||
"Returns angle between two vectors.\n"
|
||||
"@param vecA First input vector."
|
||||
"@param vecB Second input vector."
|
||||
"@returns Angle between both vectors in radians."
|
||||
"@ingroup Math")
|
||||
{
|
||||
return MathUtils::getAngleBetweenVectors(vecA, vecB);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@
|
|||
#include "math/mRotation.h"
|
||||
#include "console/console.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "math/mathUtils.h"
|
||||
|
||||
#ifdef TORQUE_TESTS_ENABLED
|
||||
#include "testing/unitTesting.h"
|
||||
|
|
@ -187,6 +188,15 @@ void RotationF::lookAt(const Point3F& _origin, const Point3F& _target, const Poi
|
|||
set(mat);
|
||||
}
|
||||
|
||||
VectorF RotationF::getDirection()
|
||||
{
|
||||
VectorF dir;
|
||||
EulerF angles = asEulerF();
|
||||
MathUtils::getVectorFromAngles(dir, angles.z, angles.x);
|
||||
|
||||
return dir;
|
||||
}
|
||||
|
||||
//========================================================
|
||||
EulerF RotationF::asEulerF(UnitFormat _format) const
|
||||
{
|
||||
|
|
@ -346,3 +356,12 @@ DefineConsoleStaticMethod(rotation, LookAt, RotationF, (Point3F origin, Point3F
|
|||
result.lookAt(origin, target, up);
|
||||
return result;
|
||||
}
|
||||
|
||||
DefineConsoleStaticMethod(rotation, getDirection, Point3F, (RotationF rot),,
|
||||
"Takes the angles of the provided rotation and returns a direction vector.\n"
|
||||
"@param rot Our rotation."
|
||||
"@returns v Direction vector result."
|
||||
"@ingroup Math")
|
||||
{
|
||||
return rot.getDirection();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -132,6 +132,7 @@ public:
|
|||
//
|
||||
void interpolate(const RotationF& _pt1, const RotationF& _pt2, F32 _factor);
|
||||
void lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up = Point3F(0, 0, 1));
|
||||
VectorF getDirection();
|
||||
|
||||
F32 len() const;
|
||||
|
||||
|
|
|
|||
|
|
@ -1032,6 +1032,18 @@ DefineConsoleFunction( VectorLerp, VectorF, ( VectorF a, VectorF b, F32 t ),,
|
|||
return c;
|
||||
}
|
||||
|
||||
DefineConsoleFunction(VectorReflect, VectorF, (VectorF vec, VectorF normal), ,
|
||||
"Compute the reflection of a vector based on a normal.\n"
|
||||
"@param a The vector.\n"
|
||||
"@param b The normal.\n"
|
||||
"@return The reflected vector.\n\n"
|
||||
"@ingroup Vectors")
|
||||
{
|
||||
normal.normalize();
|
||||
|
||||
return MathUtils::reflect(vec, normal);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineConsoleFunction( MatrixCreate, TransformF, ( VectorF position, AngAxisF orientation ),,
|
||||
|
|
|
|||
|
|
@ -361,6 +361,16 @@ void getVectorFromAngles( VectorF &vec, F32 yawAng, F32 pitchAng )
|
|||
vec = pnt;
|
||||
}
|
||||
|
||||
F32 getAngleBetweenVectors(VectorF vecA, VectorF vecB)
|
||||
{
|
||||
F32 dot = mDot(vecA, vecB);
|
||||
F32 lenSq1 = vecA.lenSquared();
|
||||
F32 lenSq2 = vecB.lenSquared();
|
||||
F32 angle = mAcos(dot / mSqrt(lenSq1 * lenSq2));
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void transformBoundingBox(const Box3F &sbox, const MatrixF &mat, const Point3F scale, Box3F &dbox)
|
||||
|
|
|
|||
|
|
@ -155,6 +155,13 @@ namespace MathUtils
|
|||
/// <b>ASSUMES Z AXIS IS UP</b>
|
||||
void getVectorFromAngles( VectorF &vec, F32 yawAng, F32 pitchAng );
|
||||
|
||||
/// Returns the angle between two given vectors
|
||||
///
|
||||
/// Angles is in RADIANS
|
||||
///
|
||||
F32 getAngleBetweenVectors(VectorF vecA, VectorF vecB);
|
||||
|
||||
|
||||
/// Simple reflection equation - pass in a vector and a normal to reflect off of
|
||||
inline Point3F reflect( Point3F &inVec, Point3F &norm )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -838,7 +838,7 @@ void NavMesh::buildNextTile()
|
|||
ctx->stopTimer(RC_TIMER_TOTAL);
|
||||
if(getEventManager())
|
||||
{
|
||||
String str = String::ToString("%d %.3f", getId(), ctx->getAccumulatedTime(RC_TIMER_TOTAL) / 1000.0f);
|
||||
String str = String::ToString("%d", getId());
|
||||
getEventManager()->postEvent("NavMeshUpdate", str.c_str());
|
||||
setMaskBits(LoadFlag);
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -31,6 +31,8 @@
|
|||
#define MAXPACKETSIZE 1500
|
||||
#endif
|
||||
|
||||
#define TORQUE_NET_DEFAULT_MULTICAST_ADDRESS "ff04::7467::656E::6574::776B"
|
||||
|
||||
typedef S32 NetConnectionId;
|
||||
|
||||
/// Generic network address
|
||||
|
|
@ -41,18 +43,130 @@ struct NetAddress
|
|||
S32 type; ///< Type of address (IPAddress currently)
|
||||
|
||||
/// Acceptable NetAddress types.
|
||||
enum
|
||||
enum Type
|
||||
{
|
||||
IPAddress,
|
||||
IPV6Address,
|
||||
|
||||
IPBroadcastAddress,
|
||||
IPV6MulticastAddress
|
||||
};
|
||||
|
||||
U8 netNum[4]; ///< For IP: sin_addr<br>
|
||||
U8 nodeNum[6]; ///< For IP: Not used.<br>
|
||||
U16 port; ///< For IP: sin_port<br>
|
||||
union
|
||||
{
|
||||
struct {
|
||||
U8 netNum[4];
|
||||
} ipv4;
|
||||
|
||||
struct {
|
||||
U8 netNum[16];
|
||||
U32 netFlow;
|
||||
U32 netScope;
|
||||
} ipv6;
|
||||
|
||||
struct {
|
||||
U8 netNum[16];
|
||||
U8 netFlow[4];
|
||||
U8 netScope[4];
|
||||
} ipv6_raw;
|
||||
|
||||
} address;
|
||||
|
||||
U16 port;
|
||||
|
||||
bool isSameAddress(const NetAddress &other) const
|
||||
{
|
||||
if (type != other.type)
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case NetAddress::IPAddress:
|
||||
return (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0);
|
||||
break;
|
||||
case NetAddress::IPV6Address:
|
||||
return (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0);
|
||||
break;
|
||||
case NetAddress::IPBroadcastAddress:
|
||||
return true;
|
||||
break;
|
||||
case NetAddress::IPV6MulticastAddress:
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isSameAddressAndPort(const NetAddress &other) const
|
||||
{
|
||||
if (type != other.type)
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case NetAddress::IPAddress:
|
||||
return (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0) && other.port == port;
|
||||
break;
|
||||
case NetAddress::IPV6Address:
|
||||
return (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0) && other.port == port;
|
||||
break;
|
||||
case NetAddress::IPBroadcastAddress:
|
||||
return true;
|
||||
break;
|
||||
case NetAddress::IPV6MulticastAddress:
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isEqual(const NetAddress &other) const
|
||||
{
|
||||
if (type != other.type)
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case NetAddress::IPAddress:
|
||||
return other.port == port && (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0);
|
||||
break;
|
||||
case NetAddress::IPV6Address:
|
||||
return other.port == port && other.address.ipv6.netFlow == address.ipv6.netFlow && other.address.ipv6.netScope == address.ipv6.netScope && (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0);
|
||||
break;
|
||||
case NetAddress::IPBroadcastAddress:
|
||||
return other.port == port;
|
||||
break;
|
||||
case NetAddress::IPV6MulticastAddress:
|
||||
return other.port == port;
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
U32 getHash() const;
|
||||
};
|
||||
|
||||
typedef S32 NetSocket;
|
||||
const NetSocket InvalidSocket = -1;
|
||||
class NetSocket
|
||||
{
|
||||
protected:
|
||||
S32 mHandle;
|
||||
|
||||
public:
|
||||
NetSocket() : mHandle(-1) { ; }
|
||||
|
||||
inline void setHandle(S32 handleId) { mHandle = handleId; }
|
||||
inline S32 getHandle() const { return mHandle; }
|
||||
inline U32 getHash() const { return mHandle; }
|
||||
|
||||
bool operator==(const NetSocket &other) const { return mHandle == other.mHandle; }
|
||||
bool operator!=(const NetSocket &other) const { return mHandle != other.mHandle; }
|
||||
|
||||
static NetSocket fromHandle(S32 handleId) { NetSocket ret; ret.mHandle = handleId; return ret; }
|
||||
static NetSocket INVALID;
|
||||
};
|
||||
|
||||
/// void event(NetSocket sock, U32 state)
|
||||
typedef JournaledSignal<void(NetSocket,U32)> ConnectionNotifyEvent;
|
||||
|
|
@ -76,7 +190,8 @@ struct Net
|
|||
InvalidPacketProtocol,
|
||||
WouldBlock,
|
||||
NotASocket,
|
||||
UnknownError
|
||||
UnknownError,
|
||||
NeedHostLookup
|
||||
};
|
||||
|
||||
enum ConnectionState {
|
||||
|
|
@ -87,18 +202,16 @@ struct Net
|
|||
Disconnected
|
||||
};
|
||||
|
||||
enum Protocol
|
||||
{
|
||||
UDPProtocol,
|
||||
TCPProtocol
|
||||
};
|
||||
|
||||
static const S32 MaxPacketDataSize = MAXPACKETSIZE;
|
||||
|
||||
static ConnectionNotifyEvent smConnectionNotify;
|
||||
static ConnectionAcceptedEvent smConnectionAccept;
|
||||
static ConnectionReceiveEvent smConnectionReceive;
|
||||
static PacketReceiveEvent smPacketReceive;
|
||||
static ConnectionNotifyEvent& getConnectionNotifyEvent();
|
||||
static ConnectionAcceptedEvent& getConnectionAcceptedEvent();
|
||||
static ConnectionReceiveEvent& getConnectionReceiveEvent();
|
||||
static PacketReceiveEvent& getPacketReceiveEvent();
|
||||
|
||||
static bool smMulticastEnabled;
|
||||
static bool smIpv4Enabled;
|
||||
static bool smIpv6Enabled;
|
||||
|
||||
static bool init();
|
||||
static void shutdown();
|
||||
|
|
@ -116,35 +229,47 @@ struct Net
|
|||
|
||||
// Reliable net functions (TCP)
|
||||
// all incoming messages come in on the Connected* events
|
||||
static NetSocket openListenPort(U16 port);
|
||||
static NetSocket openListenPort(U16 port, NetAddress::Type = NetAddress::IPAddress);
|
||||
static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc.
|
||||
static void closeConnectTo(NetSocket socket);
|
||||
static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize);
|
||||
static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize, S32 *bytesWritten=NULL);
|
||||
|
||||
static bool compareAddresses(const NetAddress *a1, const NetAddress *a2);
|
||||
static bool stringToAddress(const char *addressString, NetAddress *address);
|
||||
static Net::Error stringToAddress(const char *addressString, NetAddress *address, bool hostLookup=true, int family=0);
|
||||
static void addressToString(const NetAddress *address, char addressString[256]);
|
||||
|
||||
// lower level socked based network functions
|
||||
static NetSocket openSocket();
|
||||
static Error closeSocket(NetSocket socket);
|
||||
|
||||
static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize);
|
||||
static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten=NULL);
|
||||
static Error recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead);
|
||||
|
||||
static Error connect(NetSocket socket, const NetAddress *address);
|
||||
static Error listen(NetSocket socket, S32 maxConcurrentListens);
|
||||
static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress);
|
||||
|
||||
static Error bind(NetSocket socket, U16 port);
|
||||
static Error bindAddress(const NetAddress &address, NetSocket socket, bool useUDP=false);
|
||||
static Error setBufferSize(NetSocket socket, S32 bufferSize);
|
||||
static Error setBroadcast(NetSocket socket, bool broadcastEnable);
|
||||
static Error setBlocking(NetSocket socket, bool blockingIO);
|
||||
|
||||
/// Gets the desired default listen address for a specified address type
|
||||
static Net::Error getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults=false);
|
||||
static void getIdealListenAddress(NetAddress *address);
|
||||
|
||||
// Multicast for ipv6 local net browsing
|
||||
static void enableMulticast();
|
||||
static void disableMulticast();
|
||||
static bool isMulticastEnabled();
|
||||
|
||||
// Protocol state
|
||||
static bool isAddressTypeAvailable(NetAddress::Type addressType);
|
||||
|
||||
private:
|
||||
static void process();
|
||||
static void processListenSocket(NetSocket socket);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ struct NetAsync::NameLookupRequest
|
|||
|
||||
NameLookupRequest()
|
||||
{
|
||||
sock = InvalidSocket;
|
||||
sock = NetSocket::INVALID;
|
||||
remoteAddr[0] = 0;
|
||||
out_h_addr[0] = 0;
|
||||
out_h_length = -1;
|
||||
|
|
@ -81,9 +81,12 @@ protected:
|
|||
virtual void execute()
|
||||
{
|
||||
#ifndef TORQUE_OS_XENON
|
||||
|
||||
NetAddress address;
|
||||
Net::Error error = Net::stringToAddress(mRequest.remoteAddr, &address, true);
|
||||
|
||||
// do it
|
||||
struct hostent* hostent = gethostbyname(mRequest.remoteAddr);
|
||||
if (hostent == NULL)
|
||||
if (error != Net::NoError)
|
||||
{
|
||||
// oh well! leave the lookup data unmodified (h_length) should
|
||||
// still be -1 from initialization
|
||||
|
|
@ -94,9 +97,9 @@ protected:
|
|||
// copy the stuff we need from the hostent
|
||||
dMemset(mRequest.out_h_addr, 0,
|
||||
sizeof(mRequest.out_h_addr));
|
||||
dMemcpy(mRequest.out_h_addr, hostent->h_addr, hostent->h_length);
|
||||
dMemcpy(mRequest.out_h_addr, &address, sizeof(address));
|
||||
|
||||
mRequest.out_h_length = hostent->h_length;
|
||||
mRequest.out_h_length = sizeof(address);
|
||||
mRequest.complete = true;
|
||||
}
|
||||
#else
|
||||
|
|
@ -159,7 +162,7 @@ void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
|
|||
ThreadPool::GLOBAL().queueWorkItem( workItem );
|
||||
}
|
||||
|
||||
bool NetAsync::checkLookup(NetSocket socket, char* out_h_addr,
|
||||
bool NetAsync::checkLookup(NetSocket socket, void* out_h_addr,
|
||||
S32* out_h_length, S32 out_h_addr_size)
|
||||
{
|
||||
bool found = false;
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ class NetAsync
|
|||
// out_h_length will be set appropriately. if out_h_length is -1, then
|
||||
// name could not be resolved. otherwise, it provides the number of
|
||||
// address bytes copied into out_h_addr.
|
||||
bool checkLookup(NetSocket socket, char* out_h_addr, int* out_h_length, S32 out_h_addr_size);
|
||||
bool checkLookup(NetSocket socket, void* out_h_addr, int* out_h_length, S32 out_h_addr_size);
|
||||
};
|
||||
|
||||
// the global net async object
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ struct TcpHandle
|
|||
else
|
||||
{
|
||||
Process::requestShutdown();
|
||||
mSocket = NULL;
|
||||
mSocket = NetSocket::INVALID;
|
||||
ASSERT_EQ(Net::Disconnected, state)
|
||||
<< "Ended with a network error!";
|
||||
}
|
||||
|
|
@ -72,7 +72,7 @@ TEST(Net, TCPRequest)
|
|||
{
|
||||
TcpHandle handler;
|
||||
|
||||
handler.mSocket = InvalidSocket;
|
||||
handler.mSocket = NetSocket::INVALID;
|
||||
handler.mDataReceived = 0;
|
||||
|
||||
// Hook into the signals.
|
||||
|
|
@ -119,7 +119,7 @@ struct JournalHandle
|
|||
else
|
||||
{
|
||||
Process::requestShutdown();
|
||||
mSocket = NULL;
|
||||
mSocket = NetSocket::INVALID;
|
||||
ASSERT_EQ(Net::Disconnected, state)
|
||||
<< "Ended with a network error!";
|
||||
}
|
||||
|
|
@ -135,7 +135,7 @@ struct JournalHandle
|
|||
|
||||
void makeRequest()
|
||||
{
|
||||
mSocket = InvalidSocket;
|
||||
mSocket = NetSocket::INVALID;
|
||||
mDataReceived = 0;
|
||||
|
||||
// Hook into the signals.
|
||||
|
|
@ -175,4 +175,4 @@ TEST(Net, JournalTCPRequest)
|
|||
<< "Didn't get same data back from journal playback.";
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -296,11 +296,12 @@ void Marker::initGFXResources()
|
|||
|
||||
smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic);
|
||||
GFXVertexPCT* verts = smVertexBuffer.lock();
|
||||
verts[0].point = wedgePoints[0] * 0.25f;
|
||||
verts[1].point = wedgePoints[1] * 0.25f;
|
||||
verts[2].point = wedgePoints[2] * 0.25f;
|
||||
verts[3].point = wedgePoints[3] * 0.25f;
|
||||
verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255));
|
||||
verts[0].point = wedgePoints[0] * 1.25f;
|
||||
verts[1].point = wedgePoints[1] * 1.25f;
|
||||
verts[2].point = wedgePoints[2] * 1.25f;
|
||||
verts[3].point = wedgePoints[3] * 1.25f;
|
||||
verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
|
||||
verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
|
||||
smVertexBuffer.unlock();
|
||||
|
||||
smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
|
||||
|
|
@ -417,7 +418,7 @@ bool Marker::onAdd()
|
|||
if(!Parent::onAdd())
|
||||
return false;
|
||||
|
||||
mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25));
|
||||
mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25));
|
||||
resetWorldBox();
|
||||
|
||||
if(gEditingMission)
|
||||
|
|
|
|||
|
|
@ -291,14 +291,6 @@ void ParallaxFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
|
|||
meta->addStatement( new GenOp( " @ = tMul( @, float3( @.xyz - @ ) );\r\n",
|
||||
outNegViewTS, objToTangentSpace, inPos, eyePos ) );
|
||||
|
||||
// TODO: I'm at a loss at why i need to flip the binormal/y coord
|
||||
// to get a good view vector for parallax. Lighting works properly
|
||||
// with the TS matrix as is... but parallax does not.
|
||||
//
|
||||
// Someone figure this out!
|
||||
//
|
||||
meta->addStatement( new GenOp( " @.y = -@.y;\r\n", outNegViewTS, outNegViewTS ) );
|
||||
|
||||
// If we have texture anim matrix the tangent
|
||||
// space view vector may need to be rotated.
|
||||
Var *texMat = (Var*)LangElement::find( "texMat" );
|
||||
|
|
|
|||
|
|
@ -67,8 +67,6 @@ LangElement * ShaderFeatureGLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, /
|
|||
{
|
||||
if(dStricmp((char*)T->type, "vec4") == 0)
|
||||
meta->addStatement( new GenOp( " tSetMatrixRow(@, 1, cross( @, normalize(@) ) * @.w);\r\n", *texSpaceMat, T, N, T ) );
|
||||
else if(tangentW)
|
||||
meta->addStatement( new GenOp( " tSetMatrixRow(@, 1, cross( @, normalize(@) ) * @);\r\n", *texSpaceMat, T, N, tangentW ) );
|
||||
else
|
||||
meta->addStatement( new GenOp( " tSetMatrixRow(@, 1, cross( @, normalize(@) ));\r\n", *texSpaceMat, T, N ) );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -323,14 +323,6 @@ void ParallaxFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
|
|||
meta->addStatement( new GenOp( " @ = mul( @, float3( @.xyz - @ ) );\r\n",
|
||||
outNegViewTS, objToTangentSpace, inPos, eyePos ) );
|
||||
|
||||
// TODO: I'm at a loss at why i need to flip the binormal/y coord
|
||||
// to get a good view vector for parallax. Lighting works properly
|
||||
// with the TS matrix as is... but parallax does not.
|
||||
//
|
||||
// Someone figure this out!
|
||||
//
|
||||
meta->addStatement( new GenOp( " @.y = -@.y;\r\n", outNegViewTS, outNegViewTS ) );
|
||||
|
||||
// If we have texture anim matrix the tangent
|
||||
// space view vector may need to be rotated.
|
||||
Var *texMat = (Var*)LangElement::find( "texMat" );
|
||||
|
|
|
|||
|
|
@ -67,8 +67,6 @@ LangElement * ShaderFeatureHLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, /
|
|||
{
|
||||
if(dStricmp((char*)T->type, "float4") == 0)
|
||||
meta->addStatement( new GenOp( " @[1] = cross( @, normalize(@) ) * @.w;\r\n", *texSpaceMat, T, N, T ) );
|
||||
else if(tangentW)
|
||||
meta->addStatement( new GenOp( " @[1] = cross( @, normalize(@) ) * @;\r\n", *texSpaceMat, T, N, tangentW ) );
|
||||
else
|
||||
meta->addStatement( new GenOp( " @[1] = cross( @, normalize(@) );\r\n", *texSpaceMat, T, N ) );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ bool NetConnection::mFilesWereDownloaded = false;
|
|||
|
||||
static inline U32 HashNetAddress(const NetAddress *addr)
|
||||
{
|
||||
return *((U32 *)addr->netNum) % NetConnection::HashTableSize;
|
||||
return addr->getHash() % NetConnection::HashTableSize;
|
||||
}
|
||||
|
||||
NetConnection *NetConnection::lookup(const NetAddress *addr)
|
||||
|
|
@ -1421,7 +1421,7 @@ DefineEngineMethod( NetConnection, connect, void, (const char* remoteAddress),,
|
|||
)
|
||||
{
|
||||
NetAddress addr;
|
||||
if(!Net::stringToAddress(remoteAddress, &addr))
|
||||
if (Net::stringToAddress(remoteAddress, &addr) != Net::NoError)
|
||||
{
|
||||
Con::errorf("NetConnection::connect: invalid address - %s", remoteAddress);
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ NetInterface::NetInterface()
|
|||
GNet = this;
|
||||
|
||||
mLastTimeoutCheckTime = 0;
|
||||
mAllowConnections = true;
|
||||
mAllowConnections = false;
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -109,7 +109,7 @@ void NetInterface::processPacketReceiveEvent(NetAddress srcAddress, RawData pack
|
|||
pStream.read(&packetType);
|
||||
NetAddress *addr = &srcAddress;
|
||||
|
||||
if(packetType <= GameHeartbeat)
|
||||
if(packetType <= GameHeartbeat || packetType == MasterServerExtendedListResponse)
|
||||
handleInfoPacket(addr, packetType, &pStream);
|
||||
#ifdef GGC_PLUGIN
|
||||
else if (packetType == GGCPacket)
|
||||
|
|
@ -556,10 +556,7 @@ void NetInterface::computeNetMD5(const NetAddress *address, U32 connectSequence,
|
|||
|
||||
U32 in[16];
|
||||
in[0] = address->type;
|
||||
in[1] = (U32(address->netNum[0]) << 24) |
|
||||
(U32(address->netNum[1]) << 16) |
|
||||
(U32(address->netNum[2]) << 8) |
|
||||
(U32(address->netNum[3]));
|
||||
in[1] = address->getHash();
|
||||
in[2] = address->port;
|
||||
in[3] = connectSequence;
|
||||
for(U32 i = 0; i < 12; i++)
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ public:
|
|||
GameInfoRequest = 18,
|
||||
GameInfoResponse = 20,
|
||||
GameHeartbeat = 22,
|
||||
GGCPacket = 24,
|
||||
GGCPacket = 24,
|
||||
ConnectChallengeRequest = 26,
|
||||
ConnectChallengeReject = 28,
|
||||
ConnectChallengeResponse = 30,
|
||||
|
|
@ -54,6 +54,9 @@ public:
|
|||
ConnectReject = 34,
|
||||
ConnectAccept = 36,
|
||||
Disconnect = 38,
|
||||
MasterServerExtendedListResponse = 40,
|
||||
MasterServerChallenge = 42,
|
||||
MasterServerExtendedListRequest = 44,
|
||||
};
|
||||
protected:
|
||||
|
||||
|
|
|
|||
|
|
@ -152,11 +152,17 @@ void TerrainCellMaterial::_updateDefaultAnisotropy()
|
|||
} // for ( U32 m=0; m < pass.materials.size(); m++ )
|
||||
|
||||
// Set the updated stateblock.
|
||||
desc.setCullMode( GFXCullCCW );
|
||||
pass.stateBlock = GFX->createStateBlock( desc );
|
||||
|
||||
//reflection
|
||||
desc.setCullMode( GFXCullCW );
|
||||
pass.reflectionStateBlock = GFX->createStateBlock(desc);
|
||||
|
||||
// Create the wireframe state blocks.
|
||||
GFXStateBlockDesc wireframe( desc );
|
||||
wireframe.fillMode = GFXFillWireframe;
|
||||
wireframe.setCullMode( GFXCullCCW );
|
||||
pass.wireframeStateBlock = GFX->createStateBlock( wireframe );
|
||||
|
||||
} // for ( U32 p=0; i < (*iter)->mPasses.size(); p++ )
|
||||
|
|
@ -668,15 +674,17 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
|
|||
if ( prePassMat )
|
||||
desc.addDesc( RenderPrePassMgr::getOpaqueStenciWriteDesc( false ) );
|
||||
|
||||
// Shut off culling for prepass materials (reflection support).
|
||||
if ( prePassMat )
|
||||
desc.setCullMode( GFXCullNone );
|
||||
desc.setCullMode( GFXCullCCW );
|
||||
pass->stateBlock = GFX->createStateBlock(desc);
|
||||
|
||||
pass->stateBlock = GFX->createStateBlock( desc );
|
||||
//reflection stateblock
|
||||
desc.setCullMode( GFXCullCW );
|
||||
pass->reflectionStateBlock = GFX->createStateBlock(desc);
|
||||
|
||||
// Create the wireframe state blocks.
|
||||
GFXStateBlockDesc wireframe( desc );
|
||||
wireframe.fillMode = GFXFillWireframe;
|
||||
wireframe.setCullMode( GFXCullCCW );
|
||||
pass->wireframeStateBlock = GFX->createStateBlock( wireframe );
|
||||
|
||||
return true;
|
||||
|
|
@ -776,6 +784,8 @@ bool TerrainCellMaterial::setupPass( const SceneRenderState *state,
|
|||
|
||||
if ( sceneData.wireframe )
|
||||
GFX->setStateBlock( pass.wireframeStateBlock );
|
||||
else if ( state->isReflectPass( ))
|
||||
GFX->setStateBlock( pass.reflectionStateBlock );
|
||||
else
|
||||
GFX->setStateBlock( pass.stateBlock );
|
||||
|
||||
|
|
|
|||
|
|
@ -108,6 +108,7 @@ protected:
|
|||
|
||||
GFXStateBlockRef stateBlock;
|
||||
GFXStateBlockRef wireframeStateBlock;
|
||||
GFXStateBlockRef reflectionStateBlock;
|
||||
|
||||
GFXShaderConstHandle *modelViewProjConst;
|
||||
GFXShaderConstHandle *worldViewOnly;
|
||||
|
|
|
|||
|
|
@ -39,16 +39,19 @@ bool Platform::displaySplashWindow( String path )
|
|||
gSplashImage = SDL_LoadBMP(path);
|
||||
|
||||
//now the pop-up window
|
||||
gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
|
||||
if (gSplashImage)
|
||||
{
|
||||
gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
|
||||
|
||||
gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
|
||||
|
||||
gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
|
||||
gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
|
||||
|
||||
SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
|
||||
SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
|
||||
|
||||
SDL_RenderPresent(gSplashRenderer);
|
||||
SDL_RenderPresent(gSplashRenderer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -342,7 +342,7 @@ bool PlatformWindowSDL::isFocused()
|
|||
if( flags & SDL_WINDOW_INPUT_FOCUS || flags & SDL_WINDOW_INPUT_GRABBED || flags & SDL_WINDOW_MOUSE_FOCUS )
|
||||
return true;
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PlatformWindowSDL::isMinimized()
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@
|
|||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('WS2_32.LIB.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('d3d9.lib');
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@
|
|||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('WS2_32.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('d3d9.lib');
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
rain
|
||||
|
|
@ -138,13 +138,13 @@ mat3x3 quatToMat( vec4 quat )
|
|||
///
|
||||
vec2 parallaxOffset( sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale )
|
||||
{
|
||||
float depth = texture( texMap, texCoord ).a;
|
||||
vec2 offset = negViewTS.xy * vec2( depth * depthScale );
|
||||
float depth = texture( texMap, texCoord ).a/(PARALLAX_REFINE_STEPS*2);
|
||||
vec2 offset = negViewTS.xy * vec2( depth * depthScale )/vec2(PARALLAX_REFINE_STEPS*2);
|
||||
|
||||
for ( int i=0; i < PARALLAX_REFINE_STEPS; i++ )
|
||||
{
|
||||
depth = ( depth + texture( texMap, texCoord + offset ).a ) * 0.5;
|
||||
offset = negViewTS.xy * vec2( depth * depthScale );
|
||||
depth = ( depth + texture( texMap, texCoord + offset ).a )/(PARALLAX_REFINE_STEPS*2);
|
||||
offset = negViewTS.xy * vec2( depth * depthScale )/vec2(PARALLAX_REFINE_STEPS*2);
|
||||
}
|
||||
|
||||
return offset;
|
||||
|
|
@ -153,13 +153,13 @@ vec2 parallaxOffset( sampler2D texMap, vec2 texCoord, vec3 negViewTS, float dept
|
|||
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
|
||||
vec2 parallaxOffsetDxtnm(sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale)
|
||||
{
|
||||
float depth = texture(texMap, texCoord).r;
|
||||
vec2 offset = negViewTS.xy * vec2(depth * depthScale);
|
||||
float depth = texture(texMap, texCoord).r/(PARALLAX_REFINE_STEPS*2);
|
||||
vec2 offset = negViewTS.xy * vec2(depth * depthScale)/vec2(PARALLAX_REFINE_STEPS*2);
|
||||
|
||||
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
|
||||
{
|
||||
depth = (depth + texture(texMap, texCoord + offset).r) * 0.5;
|
||||
offset = negViewTS.xy * vec2(depth * depthScale);
|
||||
depth = (depth + texture(texMap, texCoord + offset).r)/(PARALLAX_REFINE_STEPS*2);
|
||||
offset = negViewTS.xy * vec2(depth * depthScale)/vec2(PARALLAX_REFINE_STEPS*2);
|
||||
}
|
||||
|
||||
return offset;
|
||||
|
|
|
|||
|
|
@ -140,13 +140,13 @@ float3x3 quatToMat( float4 quat )
|
|||
///
|
||||
float2 parallaxOffset(TORQUE_SAMPLER2D(texMap), float2 texCoord, float3 negViewTS, float depthScale)
|
||||
{
|
||||
float depth = TORQUE_TEX2D(texMap, texCoord).a;
|
||||
float2 offset = negViewTS.xy * (depth * depthScale);
|
||||
float depth = TORQUE_TEX2D(texMap, texCoord).a/(PARALLAX_REFINE_STEPS*2);
|
||||
float2 offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS);
|
||||
|
||||
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
|
||||
{
|
||||
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).a) * 0.5;
|
||||
offset = negViewTS.xy * (depth * depthScale);
|
||||
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).a)/(PARALLAX_REFINE_STEPS*2);
|
||||
offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS);
|
||||
}
|
||||
|
||||
return offset;
|
||||
|
|
@ -155,13 +155,13 @@ float2 parallaxOffset(TORQUE_SAMPLER2D(texMap), float2 texCoord, float3 negViewT
|
|||
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
|
||||
float2 parallaxOffsetDxtnm(TORQUE_SAMPLER2D(texMap), float2 texCoord, float3 negViewTS, float depthScale)
|
||||
{
|
||||
float depth = TORQUE_TEX2D(texMap, texCoord).r;
|
||||
float2 offset = negViewTS.xy * (depth * depthScale);
|
||||
float depth = TORQUE_TEX2D(texMap, texCoord).r/(PARALLAX_REFINE_STEPS*2);
|
||||
float2 offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS*2);
|
||||
|
||||
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
|
||||
{
|
||||
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).r) * 0.5;
|
||||
offset = negViewTS.xy * (depth * depthScale);
|
||||
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).r)/(PARALLAX_REFINE_STEPS*2);
|
||||
offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS*2);
|
||||
}
|
||||
|
||||
return offset;
|
||||
|
|
|
|||
|
|
@ -34,6 +34,8 @@
|
|||
/// What's the name of your application? Used in a variety of places.
|
||||
#define TORQUE_APP_NAME "Full"
|
||||
|
||||
#define TORQUE_NET_DEFAULT_MULTICAST_ADDRESS "ff04::7467:656E:6574:776B"
|
||||
|
||||
/// What version of the application specific source code is this?
|
||||
///
|
||||
/// Version number is major * 1000 + minor * 100 + revision * 10.
|
||||
|
|
|
|||
|
|
@ -365,7 +365,7 @@ if(WIN32)
|
|||
set(TORQUE_CXX_FLAGS_LIBS "/W0" CACHE TYPE STRING)
|
||||
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
|
||||
|
||||
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:fast /fp:except- /GR /Zc:wchar_t-" )
|
||||
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t-" )
|
||||
if( TORQUE_CPU_X32 )
|
||||
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} /arch:SSE2")
|
||||
endif()
|
||||
|
|
|
|||
|
|
@ -616,7 +616,7 @@ endif()
|
|||
|
||||
if(WIN32)
|
||||
# copy pasted from T3D build system, some might not be needed
|
||||
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
|
||||
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
|
||||
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
|
||||
addLib("${TORQUE_EXTERNAL_LIBS}")
|
||||
|
||||
|
|
|
|||
|
|
@ -118,7 +118,7 @@ class NPWebPlugin
|
|||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('WS2_32.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('UnicoWS.lib');
|
||||
|
|
|
|||
|
|
@ -173,7 +173,7 @@ class Torque3D
|
|||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('WS2_32.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('d3d9.lib');
|
||||
|
|
|
|||
|
|
@ -183,7 +183,7 @@ else
|
|||
addProjectLibInput('ADVAPI32.LIB');
|
||||
addProjectLibInput('GDI32.LIB');
|
||||
addProjectLibInput('WINMM.LIB');
|
||||
addProjectLibInput('WSOCK32.LIB');
|
||||
addProjectLibInput('WS2_32.LIB');
|
||||
addProjectLibInput('vfw32.lib');
|
||||
addProjectLibInput('Imm32.lib');
|
||||
addProjectLibInput('d3d9.lib');
|
||||
|
|
|
|||
Loading…
Reference in a new issue