Merge branch 'development' into fix467_exportCollada

This commit is contained in:
Areloch 2016-12-09 21:09:12 -06:00 committed by GitHub
commit 06f32342ab
50 changed files with 2069 additions and 700 deletions

View file

@ -162,6 +162,13 @@ DefineConsoleFunction( setNetPort, bool, (int port, bool bind), (true), "(int po
return Net::openPort((S32)port, bind);
}
DefineConsoleFunction(isAddressTypeAvailable, bool, (int addressType), , "(protocol id)"
"@brief Determines if a specified address type can be reached.\n\n"
"@ingroup Networking")
{
return Net::isAddressTypeAvailable((NetAddress::Type)addressType);
}
DefineConsoleFunction( closeNetPort, void, (), , "()"
"@brief Closes the current network port\n\n"
"@ingroup Networking")

View file

@ -320,7 +320,7 @@ void StandardMainLoop::init()
Sampler::init();
// Hook in for UDP notification
Net::smPacketReceive.notify(GNet, &NetInterface::processPacketReceiveEvent);
Net::getPacketReceiveEvent().notify(GNet, &NetInterface::processPacketReceiveEvent);
#ifdef TORQUE_DEBUG_GUARD
Memory::flagCurrentAllocs( Memory::FLAG_Static );
@ -604,15 +604,11 @@ bool StandardMainLoop::doMainLoop()
lastFocus = newFocus;
}
#ifndef TORQUE_OS_MAC
// under the web plugin do not sleep the process when the child window loses focus as this will cripple the browser perfomance
if (!Platform::getWebDeployment())
tm->setBackground(!newFocus);
else
tm->setBackground(false);
#else
tm->setBackground(false);
#endif
}
else
{

View file

@ -177,7 +177,7 @@ static Vector<Ping> gQueryList(__FILE__, __LINE__);
struct PacketStatus
{
U8 index;
U16 index;
S32 key;
U32 time;
U32 tryCount;
@ -191,6 +191,9 @@ struct PacketStatus
time = _time;
tryCount = gPacketRetryCount;
}
inline U8 getOldIndex() { return (U8)index; }
inline U16 getIndex() { return index; }
};
static Vector<PacketStatus> gPacketStatusList(__FILE__, __LINE__);
@ -212,6 +215,7 @@ struct ServerFilter
OnlineQuery = 0, // Authenticated with master
OfflineQuery = BIT(0), // On our own
NoStringCompress = BIT(1),
NewStyleResponse = BIT(2), // Include IPV6 servers
};
enum // Filter flags:
@ -222,6 +226,14 @@ struct ServerFilter
CurrentVersion = BIT(7),
NotXenon = BIT(6)
};
enum // Region mask flags
{
RegionIsIPV4Address = BIT(30),
RegionIsIPV6Address = BIT(31),
RegionAddressMask = RegionIsIPV4Address | RegionIsIPV6Address
};
//Rearranging the fields according to their sizes
char* gameType;
@ -241,7 +253,7 @@ struct ServerFilter
ServerFilter()
{
type = Normal;
queryFlags = 0;
queryFlags = NewStyleResponse;
gameType = NULL;
missionType = NULL;
minPlayers = 0;
@ -401,10 +413,17 @@ void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missi
NetAddress addr;
char addrText[256];
// IPV4
dSprintf( addrText, sizeof( addrText ), "IP:BROADCAST:%d", port );
Net::stringToAddress( addrText, &addr );
pushPingBroadcast( &addr );
// IPV6
dSprintf(addrText, sizeof(addrText), "IP6:MULTICAST:%d", port);
Net::stringToAddress(addrText, &addr);
pushPingBroadcast(&addr);
Con::executef("onServerQueryStatus", "start", "Querying LAN servers", "0");
processPingsAndQueries( gPingSession );
}
@ -502,7 +521,7 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
dStrcpy( sActiveFilter.missionType, missionType );
}
sActiveFilter.queryFlags = flags;
sActiveFilter.queryFlags = flags | ServerFilter::NewStyleResponse;
sActiveFilter.minPlayers = minPlayers;
sActiveFilter.maxPlayers = maxPlayers;
sActiveFilter.maxBots = maxBots;
@ -519,6 +538,7 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
sActiveFilter.type = ServerFilter::Buddy;
sActiveFilter.buddyCount = buddyCount;
sActiveFilter.buddyList = (U32*) dRealloc( sActiveFilter.buddyList, buddyCount * 4 );
sActiveFilter.queryFlags = ServerFilter::NewStyleResponse;
dMemcpy( sActiveFilter.buddyList, buddyList, buddyCount * 4 );
clearServerList();
}
@ -775,7 +795,7 @@ Vector<MasterInfo>* getMasterServerList()
U32 region = 1; // needs to default to something > 0
dSscanf(master,"%d:",&region);
const char* madd = dStrchr(master,':') + 1;
if (region && Net::stringToAddress(madd,&address)) {
if (region && Net::stringToAddress(madd,&address) == Net::NoError) {
masterList.increment();
MasterInfo& info = masterList.last();
info.address = address;
@ -1171,10 +1191,13 @@ static void processMasterServerQuery( U32 session )
// Send a request to the master server for the server list:
BitStream *out = BitStream::getPacketStream();
out->clearStringBuffer();
out->write( U8( NetInterface::MasterServerListRequest ) );
out->write( U8( sActiveFilter.queryFlags) );
out->write( ( gMasterServerPing.session << 16 ) | ( gMasterServerPing.key & 0xFFFF ) );
out->write( U8( 255 ) );
writeCString( out, sActiveFilter.gameType );
writeCString( out, sActiveFilter.missionType );
out->write( sActiveFilter.minPlayers );
@ -1359,23 +1382,35 @@ static void processServerListPackets( U32 session )
if ( !p.tryCount )
{
// Packet timed out :(
Con::printf( "Server list packet #%d timed out.", p.index + 1 );
Con::printf( "Server list packet #%d timed out.", p.getIndex() + 1 );
gPacketStatusList.erase( i );
}
else
{
// Try again...
Con::printf( "Rerequesting server list packet #%d...", p.index + 1 );
Con::printf( "Rerequesting server list packet #%d...", p.getIndex() + 1 );
p.tryCount--;
p.time = currentTime;
p.key = gKey++;
BitStream *out = BitStream::getPacketStream();
bool extendedPacket = (sActiveFilter.queryFlags & ServerFilter::NewStyleResponse) != 0;
out->clearStringBuffer();
out->write( U8( NetInterface::MasterServerListRequest ) );
if ( extendedPacket )
out->write( U8( NetInterface::MasterServerExtendedListRequest ) );
else
out->write( U8( NetInterface::MasterServerListRequest ) );
out->write( U8( sActiveFilter.queryFlags ) ); // flags
out->write( ( session << 16) | ( p.key & 0xFFFF ) );
out->write( p.index ); // packet index
if ( extendedPacket )
out->write( p.getOldIndex() ); // packet index
else
out->write( p.getIndex() ); // packet index
out->write( U8( 0 ) ); // game type
out->write( U8( 0 ) ); // mission type
out->write( U8( 0 ) ); // minPlayers
@ -1569,6 +1604,98 @@ static void handleMasterServerListResponse( BitStream* stream, U32 key, U8 /*fla
//-----------------------------------------------------------------------------
static void handleExtendedMasterServerListResponse(BitStream* stream, U32 key, U8 /*flags*/)
{
U16 packetIndex, packetTotal;
U32 i;
U16 serverCount, port;
U8 netNum[16];
char addressBuffer[256];
NetAddress addr;
stream->read(&packetIndex);
// Validate the packet key:
U32 packetKey = gMasterServerPing.key;
if (gGotFirstListPacket)
{
for (i = 0; i < gPacketStatusList.size(); i++)
{
if (gPacketStatusList[i].index == packetIndex)
{
packetKey = gPacketStatusList[i].key;
break;
}
}
}
U32 testKey = (gPingSession << 16) | (packetKey & 0xFFFF);
if (testKey != key)
return;
stream->read(&packetTotal);
stream->read(&serverCount);
Con::printf("Received server list packet %d of %d from the master server (%d servers).", (packetIndex + 1), packetTotal, serverCount);
// Enter all of the servers in this packet into the ping list:
for (i = 0; i < serverCount; i++)
{
U8 type;
stream->read(&type);
dMemset(&addr, '\0', sizeof(NetAddress));
if (type == 0)
{
// IPV4
addr.type = NetAddress::IPAddress;
stream->read(4, &addr.address.ipv4.netNum[0]);
stream->read(&addr.port);
}
else
{
// IPV6
addr.type = NetAddress::IPV6Address;
stream->read(16, &addr.address.ipv6.netNum[0]);
stream->read(&addr.port);
}
pushPingRequest(&addr);
}
// If this is the first list packet we have received, fill the packet status list
// and start processing:
if (!gGotFirstListPacket)
{
gGotFirstListPacket = true;
gMasterServerQueryAddress = gMasterServerPing.address;
U32 currentTime = Platform::getVirtualMilliseconds();
for (i = 0; i < packetTotal; i++)
{
if (i != packetIndex)
{
PacketStatus* p = new PacketStatus(i, gMasterServerPing.key, currentTime);
gPacketStatusList.push_back(*p);
}
}
processServerListPackets(gPingSession);
}
else
{
// Remove the packet we just received from the status list:
for (i = 0; i < gPacketStatusList.size(); i++)
{
if (gPacketStatusList[i].index == packetIndex)
{
gPacketStatusList.erase(i);
break;
}
}
}
}
//-----------------------------------------------------------------------------
static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8 flags )
{
if ( GNet->doesAllowConnections() )
@ -1585,7 +1712,7 @@ static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8
for(U32 i = 0; i < masterList->size(); i++)
{
masterAddr = &(*masterList)[i].address;
if (*(U32*)(masterAddr->netNum) == *(U32*)(address->netNum))
if (masterAddr->isSameAddress(*address))
{
fromMaster = true;
break;
@ -2098,6 +2225,10 @@ void DemoNetInterface::handleInfoPacket( const NetAddress* address, U8 packetTyp
case GameMasterInfoRequest:
handleGameMasterInfoRequest( address, key, flags );
break;
case MasterServerExtendedListResponse:
handleExtendedMasterServerListResponse(stream, key, flags);
break;
}
}

View file

@ -170,8 +170,8 @@ IMPLEMENT_CALLBACK(TCPObject, onDisconnect, void, (),(),
TCPObject *TCPObject::find(NetSocket tag)
{
for(TCPObject *walk = table[U32(tag) & TableMask]; walk; walk = walk->mNext)
if(walk->mTag == tag)
for(TCPObject *walk = table[tag.getHash() & TableMask]; walk; walk = walk->mNext)
if(walk->mTag.getHash() == tag.getHash())
return walk;
return NULL;
}
@ -180,13 +180,13 @@ void TCPObject::addToTable(NetSocket newTag)
{
removeFromTable();
mTag = newTag;
mNext = table[U32(mTag) & TableMask];
table[U32(mTag) & TableMask] = this;
mNext = table[mTag.getHash() & TableMask];
table[mTag.getHash() & TableMask] = this;
}
void TCPObject::removeFromTable()
{
for(TCPObject **walk = &table[U32(mTag) & TableMask]; *walk; walk = &((*walk)->mNext))
for(TCPObject **walk = &table[mTag.getHash() & TableMask]; *walk; walk = &((*walk)->mNext))
{
if(*walk == this)
{
@ -207,7 +207,7 @@ TCPObject::TCPObject()
mBuffer = NULL;
mBufferSize = 0;
mPort = 0;
mTag = InvalidSocket;
mTag = NetSocket::INVALID;
mNext = NULL;
mState = Disconnected;
@ -215,9 +215,9 @@ TCPObject::TCPObject()
if(gTCPCount == 1)
{
Net::smConnectionAccept.notify(processConnectedAcceptEvent);
Net::smConnectionReceive.notify(processConnectedReceiveEvent);
Net::smConnectionNotify.notify(processConnectedNotifyEvent);
Net::getConnectionAcceptedEvent().notify(processConnectedAcceptEvent);
Net::getConnectionReceiveEvent().notify(processConnectedReceiveEvent);
Net::getConnectionNotifyEvent().notify(processConnectedNotifyEvent);
}
}
@ -230,9 +230,9 @@ TCPObject::~TCPObject()
if(gTCPCount == 0)
{
Net::smConnectionAccept.remove(processConnectedAcceptEvent);
Net::smConnectionReceive.remove(processConnectedReceiveEvent);
Net::smConnectionNotify.remove(processConnectedNotifyEvent);
Net::getConnectionAcceptedEvent().remove(processConnectedAcceptEvent);
Net::getConnectionReceiveEvent().remove(processConnectedReceiveEvent);
Net::getConnectionNotifyEvent().remove(processConnectedNotifyEvent);
}
}
@ -242,7 +242,7 @@ bool TCPObject::processArguments(S32 argc, ConsoleValueRef *argv)
return true;
else if(argc == 1)
{
addToTable(U32(dAtoi(argv[0])));
addToTable(NetSocket::fromHandle(dAtoi(argv[0])));
return true;
}
return false;
@ -406,7 +406,7 @@ void TCPObject::onDisconnect()
void TCPObject::listen(U16 port)
{
mState = Listening;
U32 newTag = Net::openListenPort(port);
NetSocket newTag = Net::openListenPort(port);
addToTable(newTag);
}
@ -418,7 +418,7 @@ void TCPObject::connect(const char *address)
void TCPObject::disconnect()
{
if( mTag != InvalidSocket ) {
if( mTag != NetSocket::INVALID ) {
Net::closeConnectTo(mTag);
}
removeFromTable();
@ -592,7 +592,7 @@ void processConnectedAcceptEvent(NetSocket listeningPort, NetSocket newConnectio
if(!tcpo)
return;
tcpo->onConnectionRequest(&originatingAddress, newConnection);
tcpo->onConnectionRequest(&originatingAddress, (U32)newConnection.getHandle());
}
void processConnectedNotifyEvent( NetSocket sock, U32 state )

View file

@ -44,7 +44,7 @@
#define TORQUE_GAME_ENGINE 3900
/// Human readable engine version string.
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.10.0"
#define TORQUE_GAME_ENGINE_VERSION_STRING "3.9.0"
/// Gets the engine version number. The version number is specified as a global in version.cc
U32 getVersionNumber();

View file

@ -84,7 +84,7 @@ TelnetConsole::TelnetConsole()
{
Con::addConsumer(telnetCallback);
mAcceptSocket = InvalidSocket;
mAcceptSocket = NetSocket::INVALID;
mAcceptPort = -1;
mClientList = NULL;
mRemoteEchoEnabled = false;
@ -93,13 +93,13 @@ TelnetConsole::TelnetConsole()
TelnetConsole::~TelnetConsole()
{
Con::removeConsumer(telnetCallback);
if(mAcceptSocket != InvalidSocket)
if(mAcceptSocket != NetSocket::INVALID)
Net::closeSocket(mAcceptSocket);
TelnetClient *walk = mClientList, *temp;
while(walk)
{
temp = walk->nextClient;
if(walk->socket != InvalidSocket)
if(walk->socket != NetSocket::INVALID)
Net::closeSocket(walk->socket);
delete walk;
walk = temp;
@ -113,16 +113,20 @@ void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, co
mRemoteEchoEnabled = remoteEcho;
if(mAcceptSocket != InvalidSocket)
if(mAcceptSocket != NetSocket::INVALID)
{
Net::closeSocket(mAcceptSocket);
mAcceptSocket = InvalidSocket;
mAcceptSocket = NetSocket::INVALID;
}
mAcceptPort = port;
if(mAcceptPort != -1 && mAcceptPort != 0)
{
NetAddress address;
Net::getIdealListenAddress(&address);
address.port = mAcceptPort;
mAcceptSocket = Net::openSocket();
Net::bind(mAcceptSocket, mAcceptPort);
Net::bindAddress(address, mAcceptSocket);
Net::listen(mAcceptSocket, 4);
Net::setBlocking(mAcceptSocket, false);
@ -151,16 +155,17 @@ void TelnetConsole::process()
{
NetAddress address;
if(mAcceptSocket != InvalidSocket)
if(mAcceptSocket != NetSocket::INVALID)
{
// ok, see if we have any new connections:
NetSocket newConnection;
newConnection = Net::accept(mAcceptSocket, &address);
if(newConnection != InvalidSocket)
if(newConnection != NetSocket::INVALID)
{
Con::printf ("Telnet connection from %i.%i.%i.%i",
address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
char buffer[256];
Net::addressToString(&address, buffer);
Con::printf("Telnet connection from %s", buffer);
TelnetClient *cl = new TelnetClient;
cl->socket = newConnection;
@ -201,7 +206,7 @@ void TelnetConsole::process()
if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)
{
Net::closeSocket(client->socket);
client->socket = InvalidSocket;
client->socket = NetSocket::INVALID;
continue;
}
@ -274,7 +279,7 @@ void TelnetConsole::process()
if(client->state == DisconnectThisDude)
{
Net::closeSocket(client->socket);
client->socket = InvalidSocket;
client->socket = NetSocket::INVALID;
}
}
}
@ -312,7 +317,7 @@ void TelnetConsole::process()
TelnetClient *cl;
while((cl = *walk) != NULL)
{
if(cl->socket == InvalidSocket)
if(cl->socket == NetSocket::INVALID)
{
*walk = cl->nextClient;
delete cl;

View file

@ -151,8 +151,8 @@ TelnetDebugger::TelnetDebugger()
Con::addConsumer(debuggerConsumer);
mAcceptPort = -1;
mAcceptSocket = InvalidSocket;
mDebugSocket = InvalidSocket;
mAcceptSocket = NetSocket::INVALID;
mDebugSocket = NetSocket::INVALID;
mState = NotConnected;
mCurPos = 0;
@ -189,9 +189,9 @@ TelnetDebugger::~TelnetDebugger()
{
Con::removeConsumer(debuggerConsumer);
if(mAcceptSocket != InvalidSocket)
if(mAcceptSocket != NetSocket::INVALID)
Net::closeSocket(mAcceptSocket);
if(mDebugSocket != InvalidSocket)
if(mDebugSocket != NetSocket::INVALID)
Net::closeSocket(mDebugSocket);
}
@ -217,10 +217,10 @@ void TelnetDebugger::send(const char *str)
void TelnetDebugger::disconnect()
{
if ( mDebugSocket != InvalidSocket )
if ( mDebugSocket != NetSocket::INVALID )
{
Net::closeSocket(mDebugSocket);
mDebugSocket = InvalidSocket;
mDebugSocket = NetSocket::INVALID;
}
removeAllBreakpoints();
@ -236,16 +236,20 @@ void TelnetDebugger::setDebugParameters(S32 port, const char *password, bool wai
// if(port == mAcceptPort)
// return;
if(mAcceptSocket != InvalidSocket)
if(mAcceptSocket != NetSocket::INVALID)
{
Net::closeSocket(mAcceptSocket);
mAcceptSocket = InvalidSocket;
mAcceptSocket = NetSocket::INVALID;
}
mAcceptPort = port;
if(mAcceptPort != -1 && mAcceptPort != 0)
{
NetAddress address;
Net::getIdealListenAddress(&address);
address.port = mAcceptPort;
mAcceptSocket = Net::openSocket();
Net::bind(mAcceptSocket, mAcceptPort);
Net::bindAddress(address, mAcceptSocket);
Net::listen(mAcceptSocket, 4);
Net::setBlocking(mAcceptSocket, false);
@ -279,32 +283,33 @@ void TelnetDebugger::process()
{
NetAddress address;
if(mAcceptSocket != InvalidSocket)
if(mAcceptSocket != NetSocket::INVALID)
{
// ok, see if we have any new connections:
NetSocket newConnection;
newConnection = Net::accept(mAcceptSocket, &address);
if(newConnection != InvalidSocket && mDebugSocket == InvalidSocket)
if(newConnection != NetSocket::INVALID && mDebugSocket == NetSocket::INVALID)
{
Con::printf ("Debugger connection from %i.%i.%i.%i",
address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
char buffer[256];
Net::addressToString(&address, buffer);
Con::printf("Debugger connection from %s", buffer);
mState = PasswordTry;
mDebugSocket = newConnection;
Net::setBlocking(newConnection, false);
}
else if(newConnection != InvalidSocket)
else if(newConnection != NetSocket::INVALID)
Net::closeSocket(newConnection);
}
// see if we have any input to process...
if(mDebugSocket == InvalidSocket)
if(mDebugSocket == NetSocket::INVALID)
return;
checkDebugRecv();
if(mDebugSocket == InvalidSocket)
if(mDebugSocket == NetSocket::INVALID)
removeAllBreakpoints();
}
@ -434,7 +439,7 @@ void TelnetDebugger::breakProcess()
{
Platform::sleep(10);
checkDebugRecv();
if(mDebugSocket == InvalidSocket)
if(mDebugSocket == NetSocket::INVALID)
{
mProgramPaused = false;
removeAllBreakpoints();

View file

@ -300,16 +300,7 @@ bool Stream::write(const NetAddress &na)
{
bool success = write(na.type);
success &= write(na.port);
success &= write(na.netNum[0]);
success &= write(na.netNum[1]);
success &= write(na.netNum[2]);
success &= write(na.netNum[3]);
success &= write(na.nodeNum[0]);
success &= write(na.nodeNum[1]);
success &= write(na.nodeNum[2]);
success &= write(na.nodeNum[3]);
success &= write(na.nodeNum[4]);
success &= write(na.nodeNum[5]);
success &= write(sizeof(na.address), &na.address);
return success;
}
@ -317,16 +308,20 @@ bool Stream::read(NetAddress *na)
{
bool success = read(&na->type);
success &= read(&na->port);
success &= read(&na->netNum[0]);
success &= read(&na->netNum[1]);
success &= read(&na->netNum[2]);
success &= read(&na->netNum[3]);
success &= read(&na->nodeNum[0]);
success &= read(&na->nodeNum[1]);
success &= read(&na->nodeNum[2]);
success &= read(&na->nodeNum[3]);
success &= read(&na->nodeNum[4]);
success &= read(&na->nodeNum[5]);
success &= read(sizeof(na->address), &na->address);
return success;
}
bool Stream::write(const NetSocket &so)
{
return write(so.getHandle());
}
bool Stream::read(NetSocket* so)
{
S32 handle = -1;
bool success = read(&handle);
*so = NetSocket::fromHandle(handle);
return success;
}

View file

@ -45,6 +45,7 @@ class ColorF;
struct NetAddress;
class RawData;
class String;
class NetSocket;
namespace Torque {
class ByteBuffer;
@ -165,6 +166,11 @@ public:
/// Read a network address from the stream.
bool read(NetAddress*);
/// Write a network socket to the stream.
bool write(const NetSocket &);
/// Read a network socket from the stream.
bool read(NetSocket*);
/// Write some raw data onto the stream.
bool write(const RawData &);
/// Read some raw data from the stream.

View file

@ -400,6 +400,32 @@ ConsoleDocClass( GuiInspectorTypeCheckBox,
GuiControl* GuiInspectorTypeCheckBox::constructEditControl()
{
if ( mField->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors) )
{
// This checkbox (bool field) is meant to be treated as a button.
GuiControl* retCtrl = new GuiButtonCtrl();
// If we couldn't construct the control, bail!
if( retCtrl == NULL )
return retCtrl;
GuiButtonCtrl *button = dynamic_cast<GuiButtonCtrl*>(retCtrl);
// Let's make it look pretty.
retCtrl->setDataField( StringTable->insert("profile"), NULL, "InspectorTypeButtonProfile" );
retCtrl->setField( "text", "Click Here" );
retCtrl->setScriptValue( getData() );
_registerEditControl( retCtrl );
// Configure it to update our value when the popup is closed
char szBuffer[512];
dSprintf( szBuffer, 512, "%d.apply(%d.getValue());",getId(), button->getId() );
button->setField("Command", szBuffer );
return retCtrl;
} else {
GuiControl* retCtrl = new GuiCheckBoxCtrl();
GuiCheckBoxCtrl *check = dynamic_cast<GuiCheckBoxCtrl*>(retCtrl);
@ -420,6 +446,7 @@ GuiControl* GuiInspectorTypeCheckBox::constructEditControl()
check->setField("Command", szBuffer );
return retCtrl;
}
}

View file

@ -304,13 +304,16 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants*
return false;
}
void LightShadowMap::render( RenderPassManager* renderPass,
const SceneRenderState *diffuseState,
bool _dynamic)
void LightShadowMap::render(RenderPassManager* renderPass,
const SceneRenderState *diffuseState,
bool _dynamic, bool _forceUpdate)
{
// control how often shadow maps are refreshed
if (!_dynamic && (mStaticRefreshTimer->getElapsedMs() < getLightInfo()->getStaticRefreshFreq()))
return;
if (!_forceUpdate)
{
// control how often shadow maps are refreshed
if (!_dynamic && (mStaticRefreshTimer->getElapsedMs() < getLightInfo()->getStaticRefreshFreq()))
return;
}
mStaticRefreshTimer->reset();
/* TODO: find out why this is causing issue with translucent objects

View file

@ -163,7 +163,7 @@ public:
void render( RenderPassManager* renderPass,
const SceneRenderState *diffuseState,
bool _dynamic);
bool _dynamic, bool _forceUpdate);
U32 getLastUpdate() const { return mLastUpdate; }

View file

@ -78,6 +78,16 @@ AFTER_MODULE_INIT( Sim )
Con::NotifyDelegate shadowCallback( &ShadowMapManager::updateShadowDisable );
Con::addVariableNotify( "$pref::Shadows::disable", shadowCallback );
Con::addVariableNotify( "$Shadows::disable", shadowCallback );
Con::addVariable("$pref::Shadows::teleportDist",
TypeF32, &ShadowMapPass::smShadowsTeleportDist,
"Minimum distance moved per frame to determine that we are teleporting.\n");
Con::addVariableNotify("$pref::Shadows::teleportDist", shadowCallback);
Con::addVariable("$pref::Shadows::turnRate",
TypeF32, &ShadowMapPass::smShadowsTurnRate,
"Minimum angle moved per frame to determine that we are turning quickly.\n");
Con::addVariableNotify("$pref::Shadows::turnRate", shadowCallback);
}
Signal<void(void)> ShadowMapManager::smShadowDeactivateSignal;

View file

@ -39,6 +39,7 @@
#include "gfx/gfxDebugEvent.h"
#include "platform/platformTimer.h"
#include "T3D/gameBase/gameConnection.h"
const String ShadowMapPass::PassTypeName("ShadowMap");
@ -55,11 +56,10 @@ bool ShadowMapPass::smDisableShadows = false;
bool ShadowMapPass::smDisableShadowsEditor = false;
bool ShadowMapPass::smDisableShadowsPref = false;
/// milliseconds before static redraw
S32 ShadowMapPass::smStaticShadowUpdateFreq = 32;
/// milliseconds before dynamic redraw
S32 ShadowMapPass::smDynamicShadowUpdateFreq = 16;
/// distance moved per frame before forcing a shadow update
F32 ShadowMapPass::smShadowsTeleportDist = 4;
/// angle turned per frame before forcing a shadow update
F32 ShadowMapPass::smShadowsTurnRate = 1;
/// We have a default 8ms render budget for shadow rendering.
U32 ShadowMapPass::smRenderBudgetMs = 8;
@ -89,7 +89,8 @@ ShadowMapPass::ShadowMapPass(LightManager* lightManager, ShadowMapManager* shado
mDynamicShadowRPM->addManager( new RenderImposterMgr( 0.6f, 0.6f ) );
mActiveLights = 0;
mPrevCamPos = Point3F::Zero;
mPrevCamRot = Point3F::Zero;
mTimer = PlatformTimer::create();
Con::addVariable( "$ShadowStats::activeMaps", TypeS32, &smActiveShadowMaps,
@ -214,6 +215,28 @@ void ShadowMapPass::render( SceneManager *sceneManager,
mTimer->getElapsedMs();
mTimer->reset();
// Must have a connection and control object
GameConnection* conn = GameConnection::getConnectionToServer();
if (!conn)
return;
GameBase * control = dynamic_cast<GameBase*>(conn->getControlObject());
if (!control)
return;
bool forceUpdate = false;
//force an update if we're jumping around (respawning, ect)
MatrixF curCamMatrix = control->getTransform();
if (((curCamMatrix.getPosition() - mPrevCamPos).lenSquared() > mPow(smShadowsTeleportDist, 2)) || //update if we're teleporting
((curCamMatrix.getForwardVector() - mPrevCamRot).lenSquared() > mPow(smShadowsTurnRate*M_PI_F / 180, 2)) || //update if we're turning too fast
(control->getCameraFov()) != mPrevCamFov) //update if we're zooming or unzooming
forceUpdate = true;
mPrevCamRot = curCamMatrix.getForwardVector();
mPrevCamPos = curCamMatrix.getPosition();
mPrevCamFov = control->getCameraFov();
// 2 Shadow Maps per Light. This may fail.
for ( U32 i = 0; i < shadowMaps.size(); i += 2 )
{
@ -226,8 +249,8 @@ void ShadowMapPass::render( SceneManager *sceneManager,
mShadowManager->setLightShadowMap(lsm);
mShadowManager->setLightDynamicShadowMap( dlsm );
lsm->render(mShadowRPM, diffuseState, false);
dlsm->render(mDynamicShadowRPM, diffuseState, true);
lsm->render(mShadowRPM, diffuseState, false, forceUpdate);
dlsm->render(mDynamicShadowRPM, diffuseState, true, forceUpdate);
++smUpdatedShadowMaps;
}

View file

@ -84,10 +84,10 @@ public:
static bool smDisableShadowsEditor;
static bool smDisableShadowsPref;
/// milliseconds before static redraw
static S32 smStaticShadowUpdateFreq;
/// milliseconds before dynamic redraw
static S32 smDynamicShadowUpdateFreq;
/// distance moved per frame before forcing a shadow update
static F32 smShadowsTeleportDist;
/// angle turned per frame before forcing a shadow update
static F32 smShadowsTurnRate;
private:
@ -112,6 +112,9 @@ private:
SimObjectPtr<DynamicShadowRenderPassManager> mDynamicShadowRPM;
LightManager* mLightManager;
ShadowMapManager* mShadowManager;
Point3F mPrevCamPos;
Point3F mPrevCamRot;
F32 mPrevCamFov;
};
class ShadowRenderPassManager : public RenderPassManager

View file

@ -25,6 +25,8 @@
#include "console/console.h"
#include "math/mMathFn.h"
#include "math/mRandom.h"
#include "math/mMath.h"
#include "math/mathUtils.h"
#include "console/engineAPI.h"
@ -341,3 +343,33 @@ DefineConsoleFunction( mIsPow2, bool, ( S32 v ),,
{
return isPow2( v );
}
DefineConsoleFunction( mRandomDir, Point3F, (Point3F axis, F32 angleMin, F32 angleMax),,
"Returns a randomized direction based on a starting axis and the min/max angles.\n"
"@param axis Main axis to deviate the direction from."
"@param angleMin minimum amount of deviation from the axis."
"@param angleMax maximum amount of deviation from the axis."
"@returns Randomized direction vector."
"@ingroup Math")
{
return MathUtils::randomDir(axis, angleMin, angleMax);
}
DefineConsoleFunction( mRandomPointInSphere, Point3F, (F32 radius), ,
"Returns a randomized point inside a sphere of a given radius.\n"
"@param radius The radius of the sphere to find a point in."
"@returns Randomized point inside a sphere."
"@ingroup Math")
{
return MathUtils::randomPointInSphere(radius);
}
DefineConsoleFunction( mGetAngleBetweenVectors, F32, (VectorF vecA, VectorF vecB), ,
"Returns angle between two vectors.\n"
"@param vecA First input vector."
"@param vecB Second input vector."
"@returns Angle between both vectors in radians."
"@ingroup Math")
{
return MathUtils::getAngleBetweenVectors(vecA, vecB);
}

View file

@ -22,6 +22,7 @@
#include "math/mRotation.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "math/mathUtils.h"
#ifdef TORQUE_TESTS_ENABLED
#include "testing/unitTesting.h"
@ -187,6 +188,15 @@ void RotationF::lookAt(const Point3F& _origin, const Point3F& _target, const Poi
set(mat);
}
VectorF RotationF::getDirection()
{
VectorF dir;
EulerF angles = asEulerF();
MathUtils::getVectorFromAngles(dir, angles.z, angles.x);
return dir;
}
//========================================================
EulerF RotationF::asEulerF(UnitFormat _format) const
{
@ -346,3 +356,12 @@ DefineConsoleStaticMethod(rotation, LookAt, RotationF, (Point3F origin, Point3F
result.lookAt(origin, target, up);
return result;
}
DefineConsoleStaticMethod(rotation, getDirection, Point3F, (RotationF rot),,
"Takes the angles of the provided rotation and returns a direction vector.\n"
"@param rot Our rotation."
"@returns v Direction vector result."
"@ingroup Math")
{
return rot.getDirection();
}

View file

@ -132,6 +132,7 @@ public:
//
void interpolate(const RotationF& _pt1, const RotationF& _pt2, F32 _factor);
void lookAt(const Point3F& _origin, const Point3F& _target, const Point3F& _up = Point3F(0, 0, 1));
VectorF getDirection();
F32 len() const;

View file

@ -1032,6 +1032,18 @@ DefineConsoleFunction( VectorLerp, VectorF, ( VectorF a, VectorF b, F32 t ),,
return c;
}
DefineConsoleFunction(VectorReflect, VectorF, (VectorF vec, VectorF normal), ,
"Compute the reflection of a vector based on a normal.\n"
"@param a The vector.\n"
"@param b The normal.\n"
"@return The reflected vector.\n\n"
"@ingroup Vectors")
{
normal.normalize();
return MathUtils::reflect(vec, normal);
}
//-----------------------------------------------------------------------------
DefineConsoleFunction( MatrixCreate, TransformF, ( VectorF position, AngAxisF orientation ),,

View file

@ -361,6 +361,16 @@ void getVectorFromAngles( VectorF &vec, F32 yawAng, F32 pitchAng )
vec = pnt;
}
F32 getAngleBetweenVectors(VectorF vecA, VectorF vecB)
{
F32 dot = mDot(vecA, vecB);
F32 lenSq1 = vecA.lenSquared();
F32 lenSq2 = vecB.lenSquared();
F32 angle = mAcos(dot / mSqrt(lenSq1 * lenSq2));
return angle;
}
//-----------------------------------------------------------------------------
void transformBoundingBox(const Box3F &sbox, const MatrixF &mat, const Point3F scale, Box3F &dbox)

View file

@ -155,6 +155,13 @@ namespace MathUtils
/// <b>ASSUMES Z AXIS IS UP</b>
void getVectorFromAngles( VectorF &vec, F32 yawAng, F32 pitchAng );
/// Returns the angle between two given vectors
///
/// Angles is in RADIANS
///
F32 getAngleBetweenVectors(VectorF vecA, VectorF vecB);
/// Simple reflection equation - pass in a vector and a normal to reflect off of
inline Point3F reflect( Point3F &inVec, Point3F &norm )
{

View file

@ -838,7 +838,7 @@ void NavMesh::buildNextTile()
ctx->stopTimer(RC_TIMER_TOTAL);
if(getEventManager())
{
String str = String::ToString("%d %.3f", getId(), ctx->getAccumulatedTime(RC_TIMER_TOTAL) / 1000.0f);
String str = String::ToString("%d", getId());
getEventManager()->postEvent("NavMeshUpdate", str.c_str());
setMaskBits(LoadFlag);
}

File diff suppressed because it is too large Load diff

View file

@ -31,6 +31,8 @@
#define MAXPACKETSIZE 1500
#endif
#define TORQUE_NET_DEFAULT_MULTICAST_ADDRESS "ff04::7467::656E::6574::776B"
typedef S32 NetConnectionId;
/// Generic network address
@ -41,18 +43,130 @@ struct NetAddress
S32 type; ///< Type of address (IPAddress currently)
/// Acceptable NetAddress types.
enum
enum Type
{
IPAddress,
IPV6Address,
IPBroadcastAddress,
IPV6MulticastAddress
};
U8 netNum[4]; ///< For IP: sin_addr<br>
U8 nodeNum[6]; ///< For IP: Not used.<br>
U16 port; ///< For IP: sin_port<br>
union
{
struct {
U8 netNum[4];
} ipv4;
struct {
U8 netNum[16];
U32 netFlow;
U32 netScope;
} ipv6;
struct {
U8 netNum[16];
U8 netFlow[4];
U8 netScope[4];
} ipv6_raw;
} address;
U16 port;
bool isSameAddress(const NetAddress &other) const
{
if (type != other.type)
return false;
switch (type)
{
case NetAddress::IPAddress:
return (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0);
break;
case NetAddress::IPV6Address:
return (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0);
break;
case NetAddress::IPBroadcastAddress:
return true;
break;
case NetAddress::IPV6MulticastAddress:
return true;
break;
}
return false;
}
bool isSameAddressAndPort(const NetAddress &other) const
{
if (type != other.type)
return false;
switch (type)
{
case NetAddress::IPAddress:
return (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0) && other.port == port;
break;
case NetAddress::IPV6Address:
return (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0) && other.port == port;
break;
case NetAddress::IPBroadcastAddress:
return true;
break;
case NetAddress::IPV6MulticastAddress:
return true;
break;
}
return false;
}
bool isEqual(const NetAddress &other) const
{
if (type != other.type)
return false;
switch (type)
{
case NetAddress::IPAddress:
return other.port == port && (dMemcmp(other.address.ipv4.netNum, address.ipv4.netNum, 4) == 0);
break;
case NetAddress::IPV6Address:
return other.port == port && other.address.ipv6.netFlow == address.ipv6.netFlow && other.address.ipv6.netScope == address.ipv6.netScope && (dMemcmp(other.address.ipv6.netNum, address.ipv6.netNum, 16) == 0);
break;
case NetAddress::IPBroadcastAddress:
return other.port == port;
break;
case NetAddress::IPV6MulticastAddress:
return other.port == port;
break;
}
return false;
}
U32 getHash() const;
};
typedef S32 NetSocket;
const NetSocket InvalidSocket = -1;
class NetSocket
{
protected:
S32 mHandle;
public:
NetSocket() : mHandle(-1) { ; }
inline void setHandle(S32 handleId) { mHandle = handleId; }
inline S32 getHandle() const { return mHandle; }
inline U32 getHash() const { return mHandle; }
bool operator==(const NetSocket &other) const { return mHandle == other.mHandle; }
bool operator!=(const NetSocket &other) const { return mHandle != other.mHandle; }
static NetSocket fromHandle(S32 handleId) { NetSocket ret; ret.mHandle = handleId; return ret; }
static NetSocket INVALID;
};
/// void event(NetSocket sock, U32 state)
typedef JournaledSignal<void(NetSocket,U32)> ConnectionNotifyEvent;
@ -76,7 +190,8 @@ struct Net
InvalidPacketProtocol,
WouldBlock,
NotASocket,
UnknownError
UnknownError,
NeedHostLookup
};
enum ConnectionState {
@ -87,18 +202,16 @@ struct Net
Disconnected
};
enum Protocol
{
UDPProtocol,
TCPProtocol
};
static const S32 MaxPacketDataSize = MAXPACKETSIZE;
static ConnectionNotifyEvent smConnectionNotify;
static ConnectionAcceptedEvent smConnectionAccept;
static ConnectionReceiveEvent smConnectionReceive;
static PacketReceiveEvent smPacketReceive;
static ConnectionNotifyEvent& getConnectionNotifyEvent();
static ConnectionAcceptedEvent& getConnectionAcceptedEvent();
static ConnectionReceiveEvent& getConnectionReceiveEvent();
static PacketReceiveEvent& getPacketReceiveEvent();
static bool smMulticastEnabled;
static bool smIpv4Enabled;
static bool smIpv6Enabled;
static bool init();
static void shutdown();
@ -116,35 +229,47 @@ struct Net
// Reliable net functions (TCP)
// all incoming messages come in on the Connected* events
static NetSocket openListenPort(U16 port);
static NetSocket openListenPort(U16 port, NetAddress::Type = NetAddress::IPAddress);
static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc.
static void closeConnectTo(NetSocket socket);
static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize);
static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize, S32 *bytesWritten=NULL);
static bool compareAddresses(const NetAddress *a1, const NetAddress *a2);
static bool stringToAddress(const char *addressString, NetAddress *address);
static Net::Error stringToAddress(const char *addressString, NetAddress *address, bool hostLookup=true, int family=0);
static void addressToString(const NetAddress *address, char addressString[256]);
// lower level socked based network functions
static NetSocket openSocket();
static Error closeSocket(NetSocket socket);
static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize);
static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten=NULL);
static Error recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead);
static Error connect(NetSocket socket, const NetAddress *address);
static Error listen(NetSocket socket, S32 maxConcurrentListens);
static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress);
static Error bind(NetSocket socket, U16 port);
static Error bindAddress(const NetAddress &address, NetSocket socket, bool useUDP=false);
static Error setBufferSize(NetSocket socket, S32 bufferSize);
static Error setBroadcast(NetSocket socket, bool broadcastEnable);
static Error setBlocking(NetSocket socket, bool blockingIO);
/// Gets the desired default listen address for a specified address type
static Net::Error getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults=false);
static void getIdealListenAddress(NetAddress *address);
// Multicast for ipv6 local net browsing
static void enableMulticast();
static void disableMulticast();
static bool isMulticastEnabled();
// Protocol state
static bool isAddressTypeAvailable(NetAddress::Type addressType);
private:
static void process();
static void processListenSocket(NetSocket socket);
};
#endif
#endif

View file

@ -53,7 +53,7 @@ struct NetAsync::NameLookupRequest
NameLookupRequest()
{
sock = InvalidSocket;
sock = NetSocket::INVALID;
remoteAddr[0] = 0;
out_h_addr[0] = 0;
out_h_length = -1;
@ -81,9 +81,12 @@ protected:
virtual void execute()
{
#ifndef TORQUE_OS_XENON
NetAddress address;
Net::Error error = Net::stringToAddress(mRequest.remoteAddr, &address, true);
// do it
struct hostent* hostent = gethostbyname(mRequest.remoteAddr);
if (hostent == NULL)
if (error != Net::NoError)
{
// oh well! leave the lookup data unmodified (h_length) should
// still be -1 from initialization
@ -94,9 +97,9 @@ protected:
// copy the stuff we need from the hostent
dMemset(mRequest.out_h_addr, 0,
sizeof(mRequest.out_h_addr));
dMemcpy(mRequest.out_h_addr, hostent->h_addr, hostent->h_length);
dMemcpy(mRequest.out_h_addr, &address, sizeof(address));
mRequest.out_h_length = hostent->h_length;
mRequest.out_h_length = sizeof(address);
mRequest.complete = true;
}
#else
@ -159,7 +162,7 @@ void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
ThreadPool::GLOBAL().queueWorkItem( workItem );
}
bool NetAsync::checkLookup(NetSocket socket, char* out_h_addr,
bool NetAsync::checkLookup(NetSocket socket, void* out_h_addr,
S32* out_h_length, S32 out_h_addr_size)
{
bool found = false;

View file

@ -54,7 +54,7 @@ class NetAsync
// out_h_length will be set appropriately. if out_h_length is -1, then
// name could not be resolved. otherwise, it provides the number of
// address bytes copied into out_h_addr.
bool checkLookup(NetSocket socket, char* out_h_addr, int* out_h_length, S32 out_h_addr_size);
bool checkLookup(NetSocket socket, void* out_h_addr, int* out_h_length, S32 out_h_addr_size);
};
// the global net async object

View file

@ -52,7 +52,7 @@ struct TcpHandle
else
{
Process::requestShutdown();
mSocket = NULL;
mSocket = NetSocket::INVALID;
ASSERT_EQ(Net::Disconnected, state)
<< "Ended with a network error!";
}
@ -72,7 +72,7 @@ TEST(Net, TCPRequest)
{
TcpHandle handler;
handler.mSocket = InvalidSocket;
handler.mSocket = NetSocket::INVALID;
handler.mDataReceived = 0;
// Hook into the signals.
@ -119,7 +119,7 @@ struct JournalHandle
else
{
Process::requestShutdown();
mSocket = NULL;
mSocket = NetSocket::INVALID;
ASSERT_EQ(Net::Disconnected, state)
<< "Ended with a network error!";
}
@ -135,7 +135,7 @@ struct JournalHandle
void makeRequest()
{
mSocket = InvalidSocket;
mSocket = NetSocket::INVALID;
mDataReceived = 0;
// Hook into the signals.
@ -175,4 +175,4 @@ TEST(Net, JournalTCPRequest)
<< "Didn't get same data back from journal playback.";
}
#endif
#endif

View file

@ -296,11 +296,12 @@ void Marker::initGFXResources()
smVertexBuffer.set(GFX, 4, GFXBufferTypeStatic);
GFXVertexPCT* verts = smVertexBuffer.lock();
verts[0].point = wedgePoints[0] * 0.25f;
verts[1].point = wedgePoints[1] * 0.25f;
verts[2].point = wedgePoints[2] * 0.25f;
verts[3].point = wedgePoints[3] * 0.25f;
verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 255, 0, 255));
verts[0].point = wedgePoints[0] * 1.25f;
verts[1].point = wedgePoints[1] * 1.25f;
verts[2].point = wedgePoints[2] * 1.25f;
verts[3].point = wedgePoints[3] * 1.25f;
verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
smVertexBuffer.unlock();
smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
@ -417,7 +418,7 @@ bool Marker::onAdd()
if(!Parent::onAdd())
return false;
mObjBox = Box3F(Point3F(-.25, -.25, -.25), Point3F(.25, .25, .25));
mObjBox = Box3F(Point3F(-1.25, -1.25, -1.25), Point3F(1.25, 1.25, 1.25));
resetWorldBox();
if(gEditingMission)

View file

@ -291,14 +291,6 @@ void ParallaxFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
meta->addStatement( new GenOp( " @ = tMul( @, float3( @.xyz - @ ) );\r\n",
outNegViewTS, objToTangentSpace, inPos, eyePos ) );
// TODO: I'm at a loss at why i need to flip the binormal/y coord
// to get a good view vector for parallax. Lighting works properly
// with the TS matrix as is... but parallax does not.
//
// Someone figure this out!
//
meta->addStatement( new GenOp( " @.y = -@.y;\r\n", outNegViewTS, outNegViewTS ) );
// If we have texture anim matrix the tangent
// space view vector may need to be rotated.
Var *texMat = (Var*)LangElement::find( "texMat" );

View file

@ -67,8 +67,6 @@ LangElement * ShaderFeatureGLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, /
{
if(dStricmp((char*)T->type, "vec4") == 0)
meta->addStatement( new GenOp( " tSetMatrixRow(@, 1, cross( @, normalize(@) ) * @.w);\r\n", *texSpaceMat, T, N, T ) );
else if(tangentW)
meta->addStatement( new GenOp( " tSetMatrixRow(@, 1, cross( @, normalize(@) ) * @);\r\n", *texSpaceMat, T, N, tangentW ) );
else
meta->addStatement( new GenOp( " tSetMatrixRow(@, 1, cross( @, normalize(@) ));\r\n", *texSpaceMat, T, N ) );
}

View file

@ -323,14 +323,6 @@ void ParallaxFeatHLSL::processVert( Vector<ShaderComponent*> &componentList,
meta->addStatement( new GenOp( " @ = mul( @, float3( @.xyz - @ ) );\r\n",
outNegViewTS, objToTangentSpace, inPos, eyePos ) );
// TODO: I'm at a loss at why i need to flip the binormal/y coord
// to get a good view vector for parallax. Lighting works properly
// with the TS matrix as is... but parallax does not.
//
// Someone figure this out!
//
meta->addStatement( new GenOp( " @.y = -@.y;\r\n", outNegViewTS, outNegViewTS ) );
// If we have texture anim matrix the tangent
// space view vector may need to be rotated.
Var *texMat = (Var*)LangElement::find( "texMat" );

View file

@ -67,8 +67,6 @@ LangElement * ShaderFeatureHLSL::setupTexSpaceMat( Vector<ShaderComponent*> &, /
{
if(dStricmp((char*)T->type, "float4") == 0)
meta->addStatement( new GenOp( " @[1] = cross( @, normalize(@) ) * @.w;\r\n", *texSpaceMat, T, N, T ) );
else if(tangentW)
meta->addStatement( new GenOp( " @[1] = cross( @, normalize(@) ) * @;\r\n", *texSpaceMat, T, N, tangentW ) );
else
meta->addStatement( new GenOp( " @[1] = cross( @, normalize(@) );\r\n", *texSpaceMat, T, N ) );
}

View file

@ -157,7 +157,7 @@ bool NetConnection::mFilesWereDownloaded = false;
static inline U32 HashNetAddress(const NetAddress *addr)
{
return *((U32 *)addr->netNum) % NetConnection::HashTableSize;
return addr->getHash() % NetConnection::HashTableSize;
}
NetConnection *NetConnection::lookup(const NetAddress *addr)
@ -1421,7 +1421,7 @@ DefineEngineMethod( NetConnection, connect, void, (const char* remoteAddress),,
)
{
NetAddress addr;
if(!Net::stringToAddress(remoteAddress, &addr))
if (Net::stringToAddress(remoteAddress, &addr) != Net::NoError)
{
Con::errorf("NetConnection::connect: invalid address - %s", remoteAddress);
return;

View file

@ -41,7 +41,7 @@ NetInterface::NetInterface()
GNet = this;
mLastTimeoutCheckTime = 0;
mAllowConnections = true;
mAllowConnections = false;
}
@ -109,7 +109,7 @@ void NetInterface::processPacketReceiveEvent(NetAddress srcAddress, RawData pack
pStream.read(&packetType);
NetAddress *addr = &srcAddress;
if(packetType <= GameHeartbeat)
if(packetType <= GameHeartbeat || packetType == MasterServerExtendedListResponse)
handleInfoPacket(addr, packetType, &pStream);
#ifdef GGC_PLUGIN
else if (packetType == GGCPacket)
@ -556,10 +556,7 @@ void NetInterface::computeNetMD5(const NetAddress *address, U32 connectSequence,
U32 in[16];
in[0] = address->type;
in[1] = (U32(address->netNum[0]) << 24) |
(U32(address->netNum[1]) << 16) |
(U32(address->netNum[2]) << 8) |
(U32(address->netNum[3]));
in[1] = address->getHash();
in[2] = address->port;
in[3] = connectSequence;
for(U32 i = 0; i < 12; i++)

View file

@ -46,7 +46,7 @@ public:
GameInfoRequest = 18,
GameInfoResponse = 20,
GameHeartbeat = 22,
GGCPacket = 24,
GGCPacket = 24,
ConnectChallengeRequest = 26,
ConnectChallengeReject = 28,
ConnectChallengeResponse = 30,
@ -54,6 +54,9 @@ public:
ConnectReject = 34,
ConnectAccept = 36,
Disconnect = 38,
MasterServerExtendedListResponse = 40,
MasterServerChallenge = 42,
MasterServerExtendedListRequest = 44,
};
protected:

View file

@ -152,11 +152,17 @@ void TerrainCellMaterial::_updateDefaultAnisotropy()
} // for ( U32 m=0; m < pass.materials.size(); m++ )
// Set the updated stateblock.
desc.setCullMode( GFXCullCCW );
pass.stateBlock = GFX->createStateBlock( desc );
//reflection
desc.setCullMode( GFXCullCW );
pass.reflectionStateBlock = GFX->createStateBlock(desc);
// Create the wireframe state blocks.
GFXStateBlockDesc wireframe( desc );
wireframe.fillMode = GFXFillWireframe;
wireframe.setCullMode( GFXCullCCW );
pass.wireframeStateBlock = GFX->createStateBlock( wireframe );
} // for ( U32 p=0; i < (*iter)->mPasses.size(); p++ )
@ -668,15 +674,17 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
if ( prePassMat )
desc.addDesc( RenderPrePassMgr::getOpaqueStenciWriteDesc( false ) );
// Shut off culling for prepass materials (reflection support).
if ( prePassMat )
desc.setCullMode( GFXCullNone );
desc.setCullMode( GFXCullCCW );
pass->stateBlock = GFX->createStateBlock(desc);
pass->stateBlock = GFX->createStateBlock( desc );
//reflection stateblock
desc.setCullMode( GFXCullCW );
pass->reflectionStateBlock = GFX->createStateBlock(desc);
// Create the wireframe state blocks.
GFXStateBlockDesc wireframe( desc );
wireframe.fillMode = GFXFillWireframe;
wireframe.setCullMode( GFXCullCCW );
pass->wireframeStateBlock = GFX->createStateBlock( wireframe );
return true;
@ -776,6 +784,8 @@ bool TerrainCellMaterial::setupPass( const SceneRenderState *state,
if ( sceneData.wireframe )
GFX->setStateBlock( pass.wireframeStateBlock );
else if ( state->isReflectPass( ))
GFX->setStateBlock( pass.reflectionStateBlock );
else
GFX->setStateBlock( pass.stateBlock );

View file

@ -108,6 +108,7 @@ protected:
GFXStateBlockRef stateBlock;
GFXStateBlockRef wireframeStateBlock;
GFXStateBlockRef reflectionStateBlock;
GFXShaderConstHandle *modelViewProjConst;
GFXShaderConstHandle *worldViewOnly;

View file

@ -39,16 +39,19 @@ bool Platform::displaySplashWindow( String path )
gSplashImage = SDL_LoadBMP(path);
//now the pop-up window
gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
if (gSplashImage)
{
gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
SDL_RenderPresent(gSplashRenderer);
SDL_RenderPresent(gSplashRenderer);
}
return true;
}

View file

@ -342,7 +342,7 @@ bool PlatformWindowSDL::isFocused()
if( flags & SDL_WINDOW_INPUT_FOCUS || flags & SDL_WINDOW_INPUT_GRABBED || flags & SDL_WINDOW_MOUSE_FOCUS )
return true;
return true;
return false;
}
bool PlatformWindowSDL::isMinimized()

View file

@ -81,7 +81,7 @@
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('WS2_32.LIB.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('d3d9.lib');

View file

@ -81,7 +81,7 @@
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('WS2_32.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('d3d9.lib');

View file

@ -138,13 +138,13 @@ mat3x3 quatToMat( vec4 quat )
///
vec2 parallaxOffset( sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale )
{
float depth = texture( texMap, texCoord ).a;
vec2 offset = negViewTS.xy * vec2( depth * depthScale );
float depth = texture( texMap, texCoord ).a/(PARALLAX_REFINE_STEPS*2);
vec2 offset = negViewTS.xy * vec2( depth * depthScale )/vec2(PARALLAX_REFINE_STEPS*2);
for ( int i=0; i < PARALLAX_REFINE_STEPS; i++ )
{
depth = ( depth + texture( texMap, texCoord + offset ).a ) * 0.5;
offset = negViewTS.xy * vec2( depth * depthScale );
depth = ( depth + texture( texMap, texCoord + offset ).a )/(PARALLAX_REFINE_STEPS*2);
offset = negViewTS.xy * vec2( depth * depthScale )/vec2(PARALLAX_REFINE_STEPS*2);
}
return offset;
@ -153,13 +153,13 @@ vec2 parallaxOffset( sampler2D texMap, vec2 texCoord, vec3 negViewTS, float dept
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
vec2 parallaxOffsetDxtnm(sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale)
{
float depth = texture(texMap, texCoord).r;
vec2 offset = negViewTS.xy * vec2(depth * depthScale);
float depth = texture(texMap, texCoord).r/(PARALLAX_REFINE_STEPS*2);
vec2 offset = negViewTS.xy * vec2(depth * depthScale)/vec2(PARALLAX_REFINE_STEPS*2);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + texture(texMap, texCoord + offset).r) * 0.5;
offset = negViewTS.xy * vec2(depth * depthScale);
depth = (depth + texture(texMap, texCoord + offset).r)/(PARALLAX_REFINE_STEPS*2);
offset = negViewTS.xy * vec2(depth * depthScale)/vec2(PARALLAX_REFINE_STEPS*2);
}
return offset;

View file

@ -140,13 +140,13 @@ float3x3 quatToMat( float4 quat )
///
float2 parallaxOffset(TORQUE_SAMPLER2D(texMap), float2 texCoord, float3 negViewTS, float depthScale)
{
float depth = TORQUE_TEX2D(texMap, texCoord).a;
float2 offset = negViewTS.xy * (depth * depthScale);
float depth = TORQUE_TEX2D(texMap, texCoord).a/(PARALLAX_REFINE_STEPS*2);
float2 offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).a) * 0.5;
offset = negViewTS.xy * (depth * depthScale);
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).a)/(PARALLAX_REFINE_STEPS*2);
offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS);
}
return offset;
@ -155,13 +155,13 @@ float2 parallaxOffset(TORQUE_SAMPLER2D(texMap), float2 texCoord, float3 negViewT
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
float2 parallaxOffsetDxtnm(TORQUE_SAMPLER2D(texMap), float2 texCoord, float3 negViewTS, float depthScale)
{
float depth = TORQUE_TEX2D(texMap, texCoord).r;
float2 offset = negViewTS.xy * (depth * depthScale);
float depth = TORQUE_TEX2D(texMap, texCoord).r/(PARALLAX_REFINE_STEPS*2);
float2 offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS*2);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).r) * 0.5;
offset = negViewTS.xy * (depth * depthScale);
depth = (depth + TORQUE_TEX2D(texMap, texCoord + offset).r)/(PARALLAX_REFINE_STEPS*2);
offset = negViewTS.xy * (depth * depthScale)/(PARALLAX_REFINE_STEPS*2);
}
return offset;

View file

@ -34,6 +34,8 @@
/// What's the name of your application? Used in a variety of places.
#define TORQUE_APP_NAME "Full"
#define TORQUE_NET_DEFAULT_MULTICAST_ADDRESS "ff04::7467:656E:6574:776B"
/// What version of the application specific source code is this?
///
/// Version number is major * 1000 + minor * 100 + revision * 10.

View file

@ -365,7 +365,7 @@ if(WIN32)
set(TORQUE_CXX_FLAGS_LIBS "/W0" CACHE TYPE STRING)
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:fast /fp:except- /GR /Zc:wchar_t-" )
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t-" )
if( TORQUE_CPU_X32 )
set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} /arch:SSE2")
endif()

View file

@ -616,7 +616,7 @@ endif()
if(WIN32)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
addLib("${TORQUE_EXTERNAL_LIBS}")

View file

@ -118,7 +118,7 @@ class NPWebPlugin
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('WS2_32.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('UnicoWS.lib');

View file

@ -173,7 +173,7 @@ class Torque3D
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('WS2_32.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('d3d9.lib');

View file

@ -183,7 +183,7 @@ else
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('WS2_32.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('d3d9.lib');