Robert MacGregor
3ecdf292d7
* Adjustment: Remove some unnecessary ifdef logic in UUID headers.
2021-08-20 22:53:45 -04:00
Robert MacGregor
3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
2021-08-14 18:22:30 -04:00
Robert MacGregor
eca3fbfa67
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
Robert MacGregor
3c61538811
Merge remote-tracking branch 'main/Preview4_0' into Preview4_0
2021-08-14 14:36:49 -04:00
Brian Roberts
190343cbc7
Merge pull request #531 from Ragora/bugfix-asset-browser-linux
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Asset Browser on Linux Fixes
2021-08-13 22:35:40 -05:00
Robert MacGregor
3a4f0e8808
* [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
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* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00
Brian Roberts
8d9f57b077
Merge pull request #526 from Azaezel/alpha40/abExecOrder
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ensure the asset browser is executed prior to other pseudo-modules that may need bits
2021-08-13 22:21:06 -05:00
Brian Roberts
c9d2ec0f56
Merge pull request #527 from Azaezel/alpha40/stopTheBleeding_Materials
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suppress deletion of temp material created by the editor
2021-08-13 22:20:58 -05:00
Brian Roberts
0be2086e0f
Merge pull request #529 from Azaezel/alpha40/splashscreenNixFix
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get the splash screen on linux to stop corrupting the main window
2021-08-13 22:20:48 -05:00
Brian Roberts
f43619b994
Merge pull request #530 from Ragora/bugfix-material-editor-pathing
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* [Material Editor] BugFix: Correct case sensitivity errors on the model previews when running on case sensitive systems (Ie. Linux).
2021-08-13 20:20:43 -05:00
Robert MacGregor
8d4d4b7588
* [Material Editor] BugFix: Correct case sensitivity errors on the model previews when running on case sensitive systems (Ie. Linux).
2021-08-13 21:07:29 -04:00
AzaezelX
1e119141d2
ok, turns out the asset browser needs to have the world editor spooled up to slot in place
2021-08-12 19:08:04 -05:00
AzaezelX
431fb05b6f
get the splash screen on linux to stop corrupting the main window
2021-08-12 18:13:33 -05:00
AzaezelX
98941702a7
supress deletion of temp mateiral created by the editor
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stops it from crashing out swapping back and forth into the mat editor
not a proper fix, just ensures we have *something* for the weekend if we don't do a better job.
2021-08-12 17:02:13 -05:00
AzaezelX
d4c739c348
ensure the asset browser is executed prior to other tll pseudo-modules that may need bits
2021-08-10 23:29:48 -05:00
Brian Roberts
9dd9e9fae5
Merge pull request #522 from Azaezel/alpha40/stringstringShenanigans
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bad constructor usage! bad! GCC no like!
2021-08-10 22:31:21 -05:00
Brian Roberts
86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
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report if SDL_CreateWindow is unable to create a window at all
2021-08-10 22:29:05 -05:00
Brian Roberts
d843a3247a
Merge pull request #521 from Azaezel/alpha40/uniformReportRetort
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give useful data when not finding a given shader var
2021-08-10 16:46:31 -05:00
AzaezelX
a2ecbe53dd
gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling
2021-08-10 03:13:46 -05:00
AzaezelX
c7b44203ad
sanity check
2021-08-10 03:11:52 -05:00
AzaezelX
fc9d767256
report if SDL_CreateWindow is unable to create a window at all
2021-08-09 23:48:01 -05:00
AzaezelX
0285e073b9
wrap all the things!
2021-08-09 22:40:41 -05:00
AzaezelX
cd6e027d1f
nother specifier wrapper
2021-08-09 22:31:58 -05:00
AzaezelX
20e4f3c120
wrap to remove ambiguity
2021-08-09 22:24:20 -05:00
AzaezelX
1037b5d718
extraneous entry
2021-08-09 22:24:03 -05:00
AzaezelX
76386f433c
fix eronous extra glue code in macro, fix slash direction in include
2021-08-09 22:08:55 -05:00
AzaezelX
594c4f65c7
bad constructor usage! bad! GCC no like!
2021-08-09 21:34:24 -05:00
AzaezelX
a944b6435c
give useful data when not finding a given shader var
2021-08-09 20:19:16 -05:00
Areloch
06aef7cff3
Merge pull request #520 from Areloch/EngineAssetify
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Engine Asset Update
2021-08-09 19:11:34 -05:00
Brian Roberts
6350b578ef
Merge pull request #517 from lukaspj/task/update-tinyxml
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Update TinyXML to TinyXML2
2021-08-09 19:00:29 -05:00
Areloch
0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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Corrects logic in Project Importer for if cubemapData is defined in material scripts, it can process them correctly.
2021-08-09 18:55:05 -05:00
AzaezelX
47f2810e34
clients need loadModuleMaterials(); run too
2021-08-09 16:14:34 -05:00
AzaezelX
11a29ef97a
preload materials for shapebasedatas and debris
2021-08-09 16:14:10 -05:00
AzaezelX
e7403197c7
yell when warningmaterial is undefined
2021-08-09 16:13:30 -05:00
AzaezelX
58b539653e
skip using the extension for the asset.scriptFile entry
2021-08-09 13:48:44 -05:00
Areloch
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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Uncommented line in preview build function for material assets so they generate the reduced preview image
Added cubeFace to cubemapData import processing vars checked
Updated ShapeBaseImageData convert vars to properly use asset var names
2021-08-08 23:44:17 -05:00
Areloch
34f0f01cea
Adds console function to compare file modified times
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Adds console function to save a scaled image
Improved logic of generating previews for shape, material and image assets to regen if original asset loose file was modified
Added logic to generate scaled preview image for material and image assets to improve load times of AB
2021-08-08 16:20:58 -05:00
Areloch
555c563b39
More updating of editor icons to assets
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Fixed handling of convex shape editor's active and default materials
Fixed assignment of material for convex shapes via editor
Fixed material editor map assignment logic
Added utility function to detect possible duplicate files in project to ProjectImporter
Added conversion of legacy sky and water classes to importer
Fixed bufferLen issue with guiTreeViewCtrl
2021-08-07 19:27:01 -05:00
Areloch
2f5f585aaf
Fixed logic for parsing registerDatablock paths to trim script extensions during import conversion
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Fixed creation of materialAsset from AB to properly generate companion script file
Fixed logic in project import that if we import in a legacy module script, we get rid of the newly generated one in favor of the old one
2021-08-07 02:36:38 -05:00
AzaezelX
bdf32f4f7b
texture profile cleanups
2021-08-06 03:33:02 -05:00
Areloch
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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Fixed various inspector field editor button icons
Fixed drag-n-drop apply logic for material assets
Fixed up some convex shape editor material references
Fixed tools overlay gui profile opaqueness flag
Fixed uvEditor image asset binding/lookups
Fixed decal editor preview display
Fixed shape editor would you like to save your changes prompt
Added additional sanity check for bad material reference in tsMesh
Fixed saving of terrain asset when working in editor default level
2021-08-06 01:06:36 -05:00
AzaezelX
c5d0310bc3
Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check
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# Conflicts:
# Engine/source/ts/tsShapeConstruct.cpp
2021-08-02 13:54:51 -05:00
Areloch
88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
AzaezelX
c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
2021-07-31 17:12:44 -05:00
AzaezelX
b5b06c4a10
assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518
2021-07-31 17:06:19 -05:00
AzaezelX
59e162abe5
void floating point error clipping courtessy higuy and hutch
2021-07-31 17:05:29 -05:00
AzaezelX
33e78fd8a8
init reflection probes
2021-07-31 17:04:31 -05:00
Lukas Aldershaab
9a795e89f3
Update usage of TinyXML to use TinyXML2
2021-07-31 21:54:19 +02:00
Lukas Aldershaab
cd170910b2
Replace TinyXML library with version 9.0.0 of TinyXML2
2021-07-31 21:53:10 +02:00
AzaezelX
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
2021-07-29 11:12:07 -05:00