Merge pull request #520 from Areloch/EngineAssetify

Engine Asset Update
This commit is contained in:
Areloch 2021-08-09 19:11:34 -05:00 committed by GitHub
commit 06aef7cff3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1916 changed files with 24328 additions and 8119 deletions

View file

@ -282,7 +282,7 @@ bool Scene::saveScene(StringTableEntry fileName)
dSprintf(depSlotName, sizeof(depSlotName), "%s%d", "staticObjectAssetDependency", i);
char depValue[255];
dSprintf(depValue, sizeof(depValue), "@Asset=%s", utilizedAssetsList[i]);
dSprintf(depValue, sizeof(depValue), "%s=%s", ASSET_ID_SIGNATURE, utilizedAssetsList[i]);
levelAssetDef->setDataField(StringTable->insert(depSlotName), NULL, StringTable->insert(depValue));

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@ -85,19 +85,20 @@ AccumulationVolume::AccumulationVolume()
mWorldToObj.identity();
// Accumulation Texture.
mTextureName = "";
mAccuTexture = NULL;
INIT_IMAGEASSET(Texture);
resetWorldBox();
}
AccumulationVolume::~AccumulationVolume()
{
mAccuTexture = NULL;
mTexture = nullptr;
}
void AccumulationVolume::initPersistFields()
{
addProtectedField("textureAsset", TypeImageAssetId, Offset(mTextureAssetId, AccumulationVolume),
&_setTexture, &defaultProtectedGetFn, "Accumulation texture.");
addProtectedField( "texture", TypeStringFilename, Offset( mTextureName, AccumulationVolume ),
&_setTexture, &defaultProtectedGetFn, "Accumulation texture." );
@ -235,7 +236,7 @@ U32 AccumulationVolume::packUpdate( NetConnection *connection, U32 mask, BitStre
if (stream->writeFlag(mask & InitialUpdateMask))
{
stream->write( mTextureName );
PACK_IMAGEASSET(connection, Texture);
}
return retMask;
@ -247,8 +248,8 @@ void AccumulationVolume::unpackUpdate( NetConnection *connection, BitStream *str
if (stream->readFlag())
{
stream->read( &mTextureName );
setTexture(mTextureName);
UNPACK_IMAGEASSET(connection, Texture);
//setTexture(mTextureName);
}
}
@ -262,13 +263,7 @@ void AccumulationVolume::inspectPostApply()
void AccumulationVolume::setTexture( const String& name )
{
mTextureName = name;
if ( isClientObject() && mTextureName.isNotEmpty() )
{
mAccuTexture.set(mTextureName, &GFXStaticTextureSRGBProfile, "AccumulationVolume::mAccuTexture");
if ( mAccuTexture.isNull() )
Con::warnf( "AccumulationVolume::setTexture - Unable to load texture: %s", mTextureName.c_str() );
}
_setTexture(StringTable->insert(name.c_str()));
refreshVolumes();
}
@ -312,7 +307,7 @@ void AccumulationVolume::refreshVolumes()
if ( object.isNull() ) continue;
if ( volume->containsPoint(object->getPosition()) )
object->mAccuTex = volume->mAccuTexture;
object->mAccuTex = volume->getTextureResource();
}
}
}
@ -346,6 +341,6 @@ void AccumulationVolume::updateObject(SceneObject* object)
if ( volume.isNull() ) continue;
if ( volume->containsPoint(object->getPosition()) )
object->mAccuTex = volume->mAccuTexture;
object->mAccuTex = volume->getTextureResource();
}
}
}

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@ -58,15 +58,15 @@ class AccumulationVolume : public ScenePolyhedralSpace
mutable Vector< SceneObject* > mVolumeQueryList;
// Name (path) of the accumulation texture.
String mTextureName;
// SceneSpace.
virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
public:
DECLARE_IMAGEASSET(AccumulationVolume, Texture, onTextureChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_NET_SETGET(AccumulationVolume, Texture, -1);
GFXTexHandle mAccuTexture;
void onTextureChanged() {}
public:
AccumulationVolume();
~AccumulationVolume();

View file

@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if(Platform::isFile(mScriptFile))
if(Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
if (Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
@ -207,8 +207,8 @@ GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "CubemapEditor.openCubemapAsset(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(GUIAsset);
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeGUIAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -67,11 +67,7 @@ ConsoleSetType(TypeGUIAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -123,12 +119,12 @@ void GUIAsset::initializeAsset()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIPath))
if (Torque::FS::IsScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -136,12 +132,12 @@ void GUIAsset::onAssetRefresh()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIPath))
if (Torque::FS::IsScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -183,6 +179,50 @@ void GUIAsset::setScriptFile(const char* pScriptFile)
refreshAsset();
}
StringTableEntry GUIAsset::getAssetIdByGUIName(StringTableEntry guiName)
{
StringTableEntry assetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "GUIAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
assetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
GuiControl* guiObject;
if (!Sim::findObject(guiName, guiObject))
return "";
StringTableEntry guiFile = guiObject->getFilename();
for (U32 i = 0; i < foundCount; i++)
{
GUIAsset* guiAsset = AssetDatabase.acquireAsset<GUIAsset>(query->mAssetList[i]);
if (guiAsset && guiAsset->getGUIPath() == guiFile)
{
assetId = guiAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return assetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char* guiName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided GUI Name.\n"
"@return The AssetId of the associated asset, if any.")
{
return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -221,13 +261,13 @@ GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the GUI Editor");
mSMEdButton->registerObject();
addObject(mSMEdButton);

View file

@ -60,6 +60,8 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
static StringTableEntry getAssetIdByGUIName(StringTableEntry guiName);
/// Declare Console Object.
DECLARE_CONOBJECT(GUIAsset);

View file

@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -192,7 +192,7 @@ void GameObjectAsset::setTAMLFile(const char* pTAMLFile)
const char* GameObjectAsset::create()
{
if (!Platform::isFile(mTAMLFile))
if (!Torque::FS::IsFile(mTAMLFile))
return "";
// Set the format mode.

View file

@ -42,23 +42,30 @@
#include "gfx/gfxStringEnumTranslate.h"
#include "ImageAssetInspectors.h"
// Debug Profiling.
#include "platform/profiler.h"
#include "T3D/assets/assetImporter.h"
#include "gfx/gfxDrawUtil.h"
//-----------------------------------------------------------------------------
StringTableEntry ImageAsset::smNoImageAssetFallback(StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeImageAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -69,13 +76,7 @@ ConsoleSetType(TypeImageAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -84,7 +85,7 @@ ConsoleSetType(TypeImageAssetPtr)
Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeImageAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeImageAssetId)
{
@ -97,14 +98,7 @@ ConsoleSetType(TypeImageAssetId)
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -117,26 +111,27 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
{
mImageFileName = StringTable->EmptyString();
mImagePath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
@ -145,6 +140,15 @@ ImageAsset::~ImageAsset()
{
}
void ImageAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
"The assetId of the texture to display when the requested image asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ImageAsset::initPersistFields()
@ -163,85 +167,52 @@ void ImageAsset::initPersistFields()
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
bool ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
imageAsset->setAssetId(resultingAssetId);
if (!imageAsset->isNull())
return true;
}
//Didn't work, so have us fall back to a placeholder asset
imageAsset->setAssetId(StringTable->insert("Core_Rendering:noImage"));
imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
if (!imageAsset->isNull())
return true;
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//That didn't work, so fail out
return false;
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
imageAsset->setAssetId(query.mAssetList[0]);
return true;
return (*imageAsset)->mLoadedState;
}
}
StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
{
StringTableEntry imageAssetId = StringTable->EmptyString();
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
imageAssetId = resultingAssetId;
return imageAssetId;
}
//Didn't work, so have us fall back to a placeholder asset
imageAssetId = StringTable->insert("Core_Rendering:noImage");
}
else
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
imageAssetId = query.mAssetList[0];
@ -250,22 +221,37 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
return imageAssetId;
}
bool ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
{
(*imageAsset) = assetId;
if (!imageAsset->isNull())
return true;
if (imageAsset->notNull())
{
return (*imageAsset)->mLoadedState;
}
else
{
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
imageAsset->setAssetId(noImageId);
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
if (!imageAsset->isNull())
return true;
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
return false;
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
//------------------------------------------------------------------------------
void ImageAsset::copyTo(SimObject* object)
{
@ -275,32 +261,49 @@ void ImageAsset::copyTo(SimObject* object)
void ImageAsset::loadImage()
{
SAFE_DELETE(mImage);
if (mImagePath)
{
if (!Platform::isFile(mImagePath))
if (!Torque::FS::IsFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
mLoadedState = BadFileReference;
return;
}
mImage.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
mLoadedState = Ok;
mIsValidImage = true;
return;
if (mImage)
//GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
//mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
/*if (texture.isValid())
{
mIsValidImage = true;
//mBitmap = texture.getBitmap();
return;
}
}*/
mChangeSignal.trigger();
}
mLoadedState = BadFileReference;
mIsValidImage = false;
}
void ImageAsset::initializeAsset()
{
mImagePath = expandAssetFilePath(mImageFileName);
if (mImageFileName == StringTable->insert("z.png"))
{
Con::printf("Loaded z");
}
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = expandAssetFilePath(mImageFileName);
loadImage();
}
@ -311,6 +314,16 @@ void ImageAsset::onAssetRefresh()
loadImage();
}
void ImageAsset::_onResourceChanged(const Torque::Path& path)
{
if (path != Torque::Path(mImagePath))
return;
refreshAsset();
loadImage();
}
void ImageAsset::setImageFileName(const char* pScriptFile)
{
// Sanity!
@ -320,24 +333,34 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
mImageFileName = StringTable->insert(pScriptFile);
}
GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
const GBitmap& ImageAsset::getImage()
{
/*if (mResourceMap.contains(requestedProfile))
return GBitmap(); //TODO fix this
}
GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
{
if (mResourceMap.contains(requestedProfile))
{
mLoadedState = Ok;
return mResourceMap.find(requestedProfile)->value;
}
else
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newImage;
newImage.set(mImageFileName, &requestedProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
mResourceMap.insert(requestedProfile, newImage);
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
}
else
mLoadedState = BadFileReference;
}
return newImage;
}*/
if (mImage.isValid())
return mImage;
//if (mTexture.isValid())
// return mTexture;
return nullptr;
}
@ -348,7 +371,17 @@ const char* ImageAsset::getImageInfo()
{
static const U32 bufSize = 2048;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[mImage.getFormat()], mImage.getHeight(), mImage.getWidth(), mImage.getDepth());
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
if (newTex)
{
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
newTex = nullptr;
}
else
{
dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
}
return returnBuffer;
}
@ -384,6 +417,11 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
{
if (dStrIsEmpty(name))
{
return (ImageTypes)Albedo;
}
S32 ret = -1;
for (S32 i = 0; i < ImageTypeCount; i++)
{
@ -414,6 +452,15 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
return object->getImageInfo();
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -435,11 +482,16 @@ void GuiInspectorTypeImageAssetPtr::consoleInit()
GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
{
if (mInspector->getInspectObject() == nullptr)
return nullptr;
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
@ -456,8 +508,8 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
mImageEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mImageEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
mImageEdButton->setBitmap(StringTable->insert(bitmapName));
mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
@ -496,6 +548,66 @@ bool GuiInspectorTypeImageAssetPtr::updateRects()
return resized;
}
bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
{
if (!mAwake)
return false;
GuiCanvas* root = getRoot();
if (!root)
return false;
AssetPtr<ImageAsset> imgAsset;
U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
if (imgAsset == NULL || assetState == ImageAsset::Failed)
return false;
StringTableEntry filename = imgAsset->getImagePath();
if (!filename || !filename[0])
return false;
GFXTexHandle texture(filename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
if (texture.isNull())
return false;
// Render image at a reasonable screen size while
// keeping its aspect ratio...
Point2I screensize = getRoot()->getWindowSize();
Point2I offset = hoverPos;
Point2I tipBounds;
U32 texWidth = texture.getWidth();
U32 texHeight = texture.getHeight();
F32 aspect = (F32)texHeight / (F32)texWidth;
const F32 newWidth = 150.0f;
F32 newHeight = aspect * newWidth;
// Offset below cursor image
offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
tipBounds.x = newWidth;
tipBounds.y = newHeight;
// Make sure all of the tooltip will be rendered width the app window,
// 5 is given as a buffer against the edge
if (screensize.x < offset.x + tipBounds.x + 5)
offset.x = screensize.x - tipBounds.x - 5;
if (screensize.y < offset.y + tipBounds.y + 5)
offset.y = hoverPos.y - tipBounds.y - 5;
RectI oldClip = GFX->getClipRect();
RectI rect(offset, tipBounds);
GFX->setClipRect(rect);
GFXDrawUtil* drawer = GFX->getDrawUtil();
drawer->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
GFX->setClipRect(oldClip);
return true;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
ConsoleDocClass(GuiInspectorTypeImageAssetId,

View file

@ -20,8 +20,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef IMAGE_ASSET_H
#define IMAGE_ASSET_H
#pragma once
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
@ -45,7 +44,9 @@
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
#include "gui/editor/guiInspectorTypes.h"
#include "sim/netConnection.h"
#include <string>
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
@ -70,24 +71,33 @@ public:
ImageTypeCount = 11
};
static StringTableEntry smNoImageAssetFallback;
protected:
StringTableEntry mImageFileName;
StringTableEntry mImagePath;
GFXTexHandle mImage;
bool mIsValidImage;
bool mUseMips;
bool mIsHDRImage;
ImageTypes mImageType;
Map<GFXTextureProfile, GFXTexHandle> mResourceMap;
HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
typedef Signal<void()> ImageAssetChanged;
ImageAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ImageAssetArrayChanged;
ImageAssetArrayChanged mChangeArraySignal;
public:
ImageAsset();
virtual ~ImageAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
@ -95,32 +105,40 @@ public:
/// Declare Console Object.
DECLARE_CONOBJECT(ImageAsset);
void setImageFileName(const char* pScriptFile);
void _onResourceChanged(const Torque::Path& path);
ImageAssetChanged& getChangedSignal() { return mChangeSignal; }
ImageAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setImageFileName(StringTableEntry pScriptFile);
inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
inline StringTableEntry getImagePath(void) const { return mImagePath; };
bool isValid() { return mIsValidImage; }
GFXTexHandle getImage(GFXTextureProfile requestedProfile);
const GBitmap& getImage();
GFXTexHandle getTexture(GFXTextureProfile* requestedProfile);
const char* getImageInfo();
StringTableEntry getImageInfo();
static const char* getImageTypeNameFromType(ImageTypes type);
static ImageTypes getImageTypeFromName(const char* name);
static StringTableEntry getImageTypeNameFromType(ImageTypes type);
static ImageTypes getImageTypeFromName(StringTableEntry name);
void setImageType(ImageTypes type) { mImageType = type; }
ImageTypes getImageType() { return mImageType; }
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(String assetId, AssetPtr<ImageAsset>* imageAsset) { return getAssetById(assetId.c_str(), imageAsset); };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
void loadImage();
};
@ -131,89 +149,468 @@ DefineConsoleType(TypeImageAssetId, String)
typedef ImageAsset::ImageTypes ImageAssetType;
DefineEnumType(ImageAssetType);
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
#pragma region Singular Asset Macros
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
#define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
#define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
#define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
#define DECLARE_TEXTUREMAP(className,name) protected: \
FileName m##name##Filename;\
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Filename; }\
void set##name(FileName _in) { m##name##Filename = _in; }\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* mat = static_cast<className*>(obj);\
mat->m##name##AssetId = StringTable->insert(data);\
if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
//Singular assets
/// <Summary>
/// Declares an image asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
GFXTexHandle m##name = NULL;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
GFXTextureProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
mat->m##name##Filename = StringTable->EmptyString();\
return true;\
}\
return true;\
}
#define GET_TEXTUREMAP(name) get##name()
#define SET_TEXTUREMAP(name,_in) set##name(_in)
#define GET_TEXTUREASSET(name) get##name##Asset()
#define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
#define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
{\
className* mat = static_cast<className*>(obj);\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= max)\
return false;\
mat->m##name##AssetId[idx] = StringTable->insert(data);\
if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
{\
if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
mat->m##name##Filename[idx] = StringTable->EmptyString();\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
{\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
\
m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name.free();\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
return true;\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_IMAGEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_IMAGEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map));\
}
#define INIT_IMAGEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_IMAGEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_IMAGEASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
_set##name(m##name##AssetId);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_IMAGEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_IMAGEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_IMAGEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
//Arrayed Assets
#define DECLARE_IMAGEASSET_ARRAY(className, name, profile, max) public: \
static const U32 sm##name##Count = max;\
GFXTexHandle m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
GFXTextureProfile * m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
m##name[index].set(get##name(index), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name[index].free();\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
return m##name[index];\
}
#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
return ret;\
}
#define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map), index);\
}
#define INIT_IMAGEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif
#define CLONE_IMAGEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define LOAD_IMAGEASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion

View file

@ -0,0 +1,31 @@
#pragma once
#include "ImageAsset.h"
#ifndef _GUI_INSPECTOR_TYPES_H_
#include "gui/editor/guiInspectorTypes.h"
#endif
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
bool renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText = NULL);
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(LevelAsset);
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeLevelAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -65,13 +65,7 @@ ConsoleSetType(TypeLevelAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -86,14 +80,12 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
{
mLevelName = StringTable->EmptyString();
mLevelFile = StringTable->EmptyString();
mPreviewImage = StringTable->EmptyString();
mPostFXPresetFile = StringTable->EmptyString();
mDecalsFile = StringTable->EmptyString();
mForestFile = StringTable->EmptyString();
mNavmeshFile = StringTable->EmptyString();
mLevelPath = StringTable->EmptyString();
mPreviewImagePath = StringTable->EmptyString();
mPostFXPresetPath = StringTable->EmptyString();
mDecalsPath = StringTable->EmptyString();
mForestPath = StringTable->EmptyString();
@ -104,6 +96,9 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
mEditorFile = StringTable->EmptyString();
mBakedSceneFile = StringTable->EmptyString();
mPreviewImageAssetId = StringTable->EmptyString();
mPreviewImageAsset = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
@ -122,8 +117,6 @@ void LevelAsset::initPersistFields()
addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
&setLevelFile, &getLevelFile, "Path to the actual level file.");
addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset),
&setPostFXPresetFile, &getPostFXPresetFile, "Path to the level's postFXPreset.");
@ -157,24 +150,32 @@ void LevelAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
// Ensure the image-file is expanded.
mPreviewImagePath = expandAssetFilePath(mPreviewImage);
mLevelPath = expandAssetFilePath(mLevelFile);
mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
mDecalsPath = expandAssetFilePath(mDecalsFile);
mForestPath = expandAssetFilePath(mForestFile);
mNavmeshPath = expandAssetFilePath(mNavmeshFile);
loadAsset();
}
void LevelAsset::onAssetRefresh(void)
{
loadAsset();
}
void LevelAsset::loadAsset()
{
// Ensure the image-file is expanded.
mPreviewImagePath = expandAssetFilePath(mPreviewImage);
mLevelPath = expandAssetFilePath(mLevelFile);
mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
mDecalsPath = expandAssetFilePath(mDecalsFile);
mForestPath = expandAssetFilePath(mForestFile);
mNavmeshPath = expandAssetFilePath(mNavmeshFile);
StringTableEntry previewImageAssetId = getAssetDependencyField("previewImageAsset");
if (previewImageAssetId != StringTable->EmptyString())
{
mPreviewImageAssetId = previewImageAssetId;
AssetPtr<ImageAsset> previewImgAsset = mPreviewImageAssetId;
mPreviewImageAsset = previewImgAsset;
}
}
//
@ -197,23 +198,19 @@ void LevelAsset::setLevelFile(const char* pLevelFile)
refreshAsset();
}
void LevelAsset::setImageFile(const char* pImageFile)
StringTableEntry LevelAsset::getPreviewImageAsset() const
{
// Sanity!
AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
return mPreviewImageAssetId;
}
// Fetch image file.
pImageFile = StringTable->insert(pImageFile);
StringTableEntry LevelAsset::getPreviewImagePath(void) const
{
if (mPreviewImageAsset.notNull() && mPreviewImageAsset->isAssetValid())
{
return mPreviewImageAsset->getImagePath();
}
// Ignore no change,
if (pImageFile == mPreviewImage)
return;
// Update.
mPreviewImage = pImageFile;
// Refresh the asset.
refreshAsset();
return StringTable->EmptyString();
}
void LevelAsset::setEditorFile(const char* pEditorFile)
@ -368,11 +365,18 @@ DefineEngineMethod(LevelAsset, getLevelPath, const char*, (),,
return object->getLevelPath();
}
DefineEngineMethod(LevelAsset, getPreviewImageAsset, const char*, (), ,
"Gets the full path of the asset's defined preview image file.\n"
"@return The string result of the level preview image path")
{
return object->getPreviewImageAsset();
}
DefineEngineMethod(LevelAsset, getPreviewImagePath, const char*, (), ,
"Gets the full path of the asset's defined preview image file.\n"
"@return The string result of the level preview image path")
{
return object->getImagePath();
return object->getPreviewImagePath();
}
DefineEngineMethod(LevelAsset, getPostFXPresetPath, const char*, (), ,

View file

@ -38,6 +38,7 @@
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#include "T3D/assets/ImageAsset.h"
//-----------------------------------------------------------------------------
class LevelAsset : public AssetBase
@ -50,14 +51,12 @@ class LevelAsset : public AssetBase
StringTableEntry mDecalsFile;
StringTableEntry mForestFile;
StringTableEntry mNavmeshFile;
StringTableEntry mPreviewImage;
StringTableEntry mLevelPath;
StringTableEntry mPostFXPresetPath;
StringTableEntry mDecalsPath;
StringTableEntry mForestPath;
StringTableEntry mNavmeshPath;
StringTableEntry mPreviewImagePath;
StringTableEntry mEditorFile;
StringTableEntry mBakedSceneFile;
@ -69,6 +68,9 @@ class LevelAsset : public AssetBase
Vector<AssetBase*> mAssetDependencies;
StringTableEntry mPreviewImageAssetId;
AssetPtr<ImageAsset> mPreviewImageAsset;
public:
LevelAsset();
virtual ~LevelAsset();
@ -93,15 +95,16 @@ public:
inline StringTableEntry getForestFile(void) const { return mForestFile; };
void setNavmeshFile(const char* pNavmeshFile);
inline StringTableEntry getNavmeshFile(void) const { return mNavmeshFile; };
void setImageFile(const char* pImageFile);
inline StringTableEntry getImageFile(void) const { return mPreviewImage; };
StringTableEntry getPreviewImageAsset(void) const;
inline StringTableEntry getLevelPath(void) const { return mLevelPath; };
inline StringTableEntry getPostFXPresetPath(void) const { return mPostFXPresetPath; };
inline StringTableEntry getDecalsPath(void) const { return mDecalsPath; };
inline StringTableEntry getForestPath(void) const { return mForestPath; };
inline StringTableEntry getNavmeshPath(void) const { return mNavmeshPath; };
inline StringTableEntry getImagePath(void) const { return mPreviewImagePath; };
StringTableEntry getPreviewImagePath(void) const;
void setEditorFile(const char* pEditorFile);
inline StringTableEntry getEditorFile(void) const { return mEditorFile; };
@ -113,8 +116,6 @@ public:
protected:
static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; }
static const char* getLevelFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getLevelFile(); }
static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setImageFile(data); return false; }
static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getImageFile(); }
static bool setEditorFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setEditorFile(data); return false; }
static const char* getEditorFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getEditorFile(); }
@ -134,6 +135,7 @@ protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
void loadAsset();
};
DefineConsoleType(TypeLevelAssetPtr, LevelAsset)

View file

@ -43,6 +43,8 @@
#include "T3D/assets/assetImporter.h"
StringTableEntry MaterialAsset::smNoMaterialAssetFallback(StringTable->insert(Con::getVariable("$Core::NoMaterialAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(MaterialAsset);
@ -89,7 +91,7 @@ ConsoleSetType(TypeMaterialAssetPtr)
}
ConsoleType(assetIdString, TypeMaterialAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeMaterialAssetId)
{
@ -125,16 +127,26 @@ MaterialAsset::MaterialAsset()
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
}
//-----------------------------------------------------------------------------
MaterialAsset::~MaterialAsset()
{
//SAFE_DELETE(mMaterialDefinition);
}
//-----------------------------------------------------------------------------
void MaterialAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoMaterialAssetFallback", TypeString, &smNoMaterialAssetFallback,
"The assetId of the material to display when the requested material asset is missing.\n"
"@ingroup GFX\n");
}
void MaterialAsset::initPersistFields()
{
// Call parent.
@ -152,32 +164,22 @@ void MaterialAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
compileShader();
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();
}
void MaterialAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
return;
}
matDef->reload();
}
loadMaterial();
}
void MaterialAsset::setScriptFile(const char* pScriptFile)
@ -197,142 +199,162 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void MaterialAsset::compileShader()
void MaterialAsset::loadMaterial()
{
if (mMaterialDefinition)
SAFE_DELETE(mMaterialDefinition);
if (mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
mLoadedState = BadFileReference;
return;
}
mMaterialDefinition = matDef;
mLoadedState = Ok;
mMaterialDefinition->reload();
return;
}
mLoadedState = Failed;
}
//------------------------------------------------------------------------------
void MaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
DefineEngineMethod(MaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
{
object->compileShader();
}
//------------------------------------------------------------------------------
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset)
{
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "MaterialAsset");
if (foundCount == 0)
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
if (matAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*matAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
MaterialAsset* tMatAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
{
matAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*matAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
}
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
if (matName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry materialAssetId = MaterialAsset::smNoMaterialAssetFallback;
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount; i++)
{
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query->mAssetList[i]);
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]); //cleanup if that's not the one we needed
}
if (materialAssetId == StringTable->EmptyString())
{
//Try auto-importing it if it exists already
BaseMaterialDefinition* baseMatDef;
if (!Sim::findObject(matName, baseMatDef))
{
//Not even a real material, apparently?
//return back a blank
return StringTable->EmptyString();
}
//Ok, a real mat def, we can work with this
#if TORQUE_DEBUG
Con::warnf("MaterialAsset::getAssetIdByMaterialName - Attempted to in-place import a material(%s) that had no associated asset", matName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
autoAssetImporter->resetImportSession(true);
String originalMaterialDefFile = Torque::Path(baseMatDef->getFilename()).getPath();
autoAssetImporter->setTargetPath(originalMaterialDefFile);
autoAssetImporter->resetImportConfig();
AssetImportObject* assetObj = autoAssetImporter->addImportingAsset("MaterialAsset", originalMaterialDefFile, nullptr, matName);
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(originalMaterialDefFile);
if (targetModuleDef == nullptr)
{
return StringTable->EmptyString();
}
else
{
autoAssetImporter->setTargetModuleId(targetModuleDef->getModuleId());
}
autoAssetImporter->processImportAssets();
bool hasIssues = autoAssetImporter->validateAssets();
if (hasIssues)
{
//log it
Con::errorf("Error! Import process of Material(%s) has failed due to issues discovered during validation!", matName);
return StringTable->EmptyString();
}
else
{
autoAssetImporter->importAssets();
}
#if TORQUE_DEBUG
autoAssetImporter->dumpActivityLog();
#endif
if (hasIssues)
{
return StringTable->EmptyString();
}
else
{
String assetId = autoAssetImporter->getTargetModuleId() + ":" + assetObj->assetName;
return StringTable->insert(assetId.c_str());
}
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
return materialAssetId;
}
bool MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
{
(*materialAsset) = assetId;
if (!materialAsset->isNull())
return true;
if (materialAsset->notNull())
{
return (*materialAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
materialAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
materialAsset->setAssetId(noImageId);
if (materialAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
if (!materialAsset->isNull())
return true;
//handle noshape not being loaded itself
if ((*materialAsset)->mLoadedState == BadFileReference)
{
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
return false;
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
DefineEngineMethod(MaterialAsset, getScriptPath, const char*, (), ,
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return object->getScriptPath();
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -373,13 +395,13 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/material-editor";
mEditButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:material_editor_n_image";
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Material Editor");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
mEditButton->registerObject();
addObject(mEditButton);

View file

@ -53,6 +53,7 @@
#include "materials/matTextureTarget.h"
#include "materials/materialDefinition.h"
#include "materials/customMaterialDefinition.h"
#include "materials/materialManager.h"
//-----------------------------------------------------------------------------
class MaterialAsset : public AssetBase
@ -64,25 +65,42 @@ class MaterialAsset : public AssetBase
StringTableEntry mScriptPath;
StringTableEntry mMatDefinitionName;
SimObjectPtr<Material> mMaterialDefinition;
public:
static StringTableEntry smNoMaterialAssetFallback;
public:
MaterialAsset();
virtual ~MaterialAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
void compileShader();
void loadMaterial();
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
SimObjectPtr<Material> getMaterialDefinition() { return mMaterialDefinition; }
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
static StringTableEntry getAssetIdByMaterialName(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
/// <summary>
/// Looks for any assets that uses the provided Material Definition name.
/// If none are found, attempts to auto-import the material definition if the
/// material definition exists.
/// </summary>
/// <param name="matName">Material Definition name to look for</param>
/// <returns>AssetId of matching asset.</returns>
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset);
/// Declare Console Object.
DECLARE_CONOBJECT(MaterialAsset);
@ -124,159 +142,203 @@ public:
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#pragma region Singular Asset Macros
#define initMaterialAsset(name) m##name##Name = ""; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMaterialAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindMaterialAsset(name, consoleClass, docs)\
addProtectedField(assetText(name, File), TypeMaterialName, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Name, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_MATERIALASSET(className,name) protected: \
String m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Name(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
//Singular assets
/// <Summary>
/// Declares an material asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_MATERIALASSET(className, name) public: \
StringTableEntry m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
SimObjectPtr<Material> m##name;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##Name(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<MaterialAsset> &_in) { m##name##Asset = _in;}\
\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
bool _set##name(StringTableEntry _in)\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
if (_in == StringTable->EmptyString())\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (MaterialAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
return false;\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset) == MaterialAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
shape->m##name##Name = StringTable->EmptyString();\
\
return true;\
}\
return false;\
}\
\
static bool set##name##Asset(const char* assetId)\
{\
m##name##AssetId = StringTable->insert(assetId);\
if (m##name##AssetId != StringTable->EmptyString())\
m##name##Asset = m##name##AssetId;\
}
/// <summary>
/// DECLARE_MATERIALASSET is a utility macro for MaterialAssets. It takes in the name of the class using it, the name of the field for the material, and a networking bitmask
/// The first 2 are for setting up/filling out the fields and class member defines
/// The bitmask is for when the material is changed, it can automatically kick a network update on the owner object to pass the changed asset to clients
/// </summary>
#define DECLARE_NET_MATERIALASSET(className,name,bitmask) protected: \
String m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Name(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
return true;\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
if (m##name && String(m##name##Asset->getMaterialDefinitionName()).equal(m##name->getName(), String::NoCase))\
return false;\
}\
\
Material* tempMat = nullptr;\
\
if (!Sim::findObject(m##name##Asset->getMaterialDefinitionName(), tempMat))\
Con::errorf("%s::_set%s() - Material %s was not found.", macroText(className), macroText(name), m##name##Asset->getMaterialDefinitionName());\
m##name = tempMat;\
}\
else\
{\
m##name = NULL;\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
shape->m##name##Name = StringTable->EmptyString();\
\
shape->setMaskBits(bitmask);\
shape->inspectPostApply();\
return true;\
}\
shape->inspectPostApply();\
return false;\
}\
\
bool set##name##AssetId(const char* _assetId)\
{\
m##name##AssetId = StringTable->insert(_assetId);\
if (m##name##AssetId != StringTable->EmptyString())\
{\
m##name##Asset = m##name##AssetId;\
if(get##name() == StringTable->EmptyString())\
return true;\
\
setMaskBits(bitmask);\
inspectPostApply();\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != MaterialAsset::Ok)\
{\
Con::errorf("%s::_set%s() - material asset failure\"%s\" due to [%s]", macroText(className), macroText(name), _in, MaterialAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s::_set%s() - Couldn't load material \"%s\"", macroText(className), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
return false;\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getMaterialDefinitionName() != StringTable->EmptyString()))\
return m##name##Asset->getMaterialDefinitionName();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
SimObjectPtr<Material> get##name##Resource() \
{\
return m##name##;\
}
#define DECLARE_MATERIALASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_MATERIALASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_MATERIALASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(name,assignment. first tries asset then material name.))\
{\
return object->_set##name(StringTable->insert(mat));\
}
#define INIT_MATERIALASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;\
m##name = NULL;
#define packMaterialAsset(netconn, name)\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeMaterialName, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn,assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeMaterialName, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn,assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_MATERIALASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_MATERIALASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == MaterialAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_MATERIALASSET(%s)-%s", mClassName, m##name##AssetId, MaterialAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_MATERIALASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_MATERIALASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_MATERIALASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
@ -285,14 +347,16 @@ bool set##name##AssetId(const char* _assetId)\
else\
stream->writeString(m##name##Name);
#define unpackMaterialAsset(netconn, name)\
#define UNPACK_MATERIALASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -160,8 +160,8 @@ GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}

View file

@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
return false;
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
return Con::executeFile(mScriptPath, false, false);
}

View file

@ -50,6 +50,8 @@
#include "ts/tsLastDetail.h"
#endif
StringTableEntry ShapeAsset::smNoShapeAssetFallback(StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ShapeAsset);
@ -86,7 +88,7 @@ ConsoleSetType(TypeShapeAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeShapeAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeShapeAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeShapeAssetId)
{
@ -100,13 +102,7 @@ ConsoleSetType(TypeShapeAssetId)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -143,6 +139,17 @@ ShapeAsset::~ShapeAsset()
//-----------------------------------------------------------------------------
void ShapeAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
"The assetId of the shape to display when the requested shape asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ShapeAsset::initPersistFields()
{
// Call parent.
@ -154,7 +161,7 @@ void ShapeAsset::initPersistFields()
&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
}
void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value)
void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
{
Parent::setDataField(slotName, array, value);
@ -344,49 +351,39 @@ bool ShapeAsset::loadShape()
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
shapeAsset->setAssetId(resultingAssetId);
if (!shapeAsset->isNull())
return true;
}
//Didn't work, so have us fall back to a placeholder asset
shapeAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (!shapeAsset->isNull())
return true;
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//That didn't work, so fail out
return false;
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
shapeAsset->setAssetId(query.mAssetList[0]);
return true;
return (*shapeAsset)->mLoadedState;
}
}
@ -395,37 +392,11 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry shapeAssetId = StringTable->EmptyString();
StringTableEntry shapeAssetId = ShapeAsset::smNoShapeAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
shapeAssetId = resultingAssetId;
return shapeAssetId;
}
//Didn't work, so have us fall back to a placeholder asset
shapeAssetId = StringTable->insert("Core_Rendering:noshape");
}
else
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
shapeAssetId = query.mAssetList[0];
@ -438,24 +409,34 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
{
(*shapeAsset) = assetId;
if ((*shapeAsset))
return (*shapeAsset)->mLoadedState;
if (shapeAsset->notNull())
{
return (*shapeAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
shapeAsset->setAssetId(noShapeId);
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
return AssetErrCode::Failed;
{
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
return AssetErrCode::Failed;
}
//------------------------------------------------------------------------------
@ -555,17 +536,37 @@ DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index),
}
DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
"Creates a new script asset using the targetFilePath.\n"
"@return The bool result of calling exec")
"Gets the shape's file path\n"
"@return The filename of the shape file")
{
return object->getShapeFilePath();
}
DefineEngineMethod(ShapeAsset, getShapeConstructorFilePath, const char*, (), ,
"Gets the shape's constructor file.\n"
"@return The filename of the shape constructor file")
{
return object->getShapeConstructorFilePath();
}
DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
{
return ShapeAsset::getAssetErrstrn(object->getStatus());
}
#ifdef TORQUE_TOOLS
DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution), (256), "")
{
return object->generateCachedPreviewImage(resolution);
}
DefineEngineStaticMethod(ShapeAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ShapeAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
@ -611,8 +612,8 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -81,9 +81,11 @@ protected:
Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
typedef Signal<void()> ShapeAssetChanged;
ShapeAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
ShapeAssetArrayChanged mChangeArraySignal;
public:
enum ShapeAssetErrCode
{
@ -93,7 +95,12 @@ public:
Extended
};
static StringTableEntry smNoShapeAssetFallback;
static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
@ -104,11 +111,14 @@ public:
ShapeAsset();
virtual ~ShapeAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
virtual void initializeAsset();
@ -116,25 +126,25 @@ public:
DECLARE_CONOBJECT(ShapeAsset);
bool loadShape();
U32 mLoadedState;
TSShape* getShape() { return mShape; }
Resource<TSShape> getShapeResource() { return mShape; }
void SplitSequencePathAndName(String& srcPath, String& srcName);
StringTableEntry getShapeFilename() { return mFilePath; }
StringTableEntry getShapeFileName() { return mFileName; }
StringTableEntry getShapePath() { return mFilePath; }
U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if(matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if (matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
}
void clearMaterialAssets() { mMaterialAssets.clear(); }
@ -145,9 +155,10 @@ public:
S32 getAnimationCount() { return mAnimationAssets.size(); }
ShapeAnimationAsset* getAnimation(S32 index);
void _onResourceChanged(const Torque::Path &path);
void _onResourceChanged(const Torque::Path& path);
ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setShapeFile(const char* pScriptFile);
inline StringTableEntry getShapeFile(void) const { return mFileName; };
@ -158,13 +169,11 @@ public:
inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
#ifdef TORQUE_TOOLS
const char* generateCachedPreviewImage(S32 resolution);
#endif
@ -172,7 +181,7 @@ public:
protected:
virtual void onAssetRefresh(void);
static bool setShapeFile(void *obj, const char *index, const char *data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
@ -192,7 +201,7 @@ class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl *mShapeEdButton;
GuiBitmapButtonCtrl* mShapeEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
static void consoleInit();
@ -211,86 +220,415 @@ public:
};
#endif
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#pragma region Singular Asset Macros
#define initShapeAsset(name) m##name##Name = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define cloneShapeAsset(name) m##name##Name = other.m##name##Name; m##name##AssetId = other.m##name##AssetId; m##name##Asset = other.m##name##Asset;
#define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_SHAPEASSET(className,name)\
StringTableEntry m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
const StringTableEntry& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ShapeAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Filename(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
#define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
Resource<TSShape>m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
public: \
const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
bool _set##name(StringTableEntry _in)\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (assetId == StringTable->insert("Core_Rendering:noShape"))\
if (m##name##Asset.notNull())\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
return false;\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\
shape->m##name##Name = StringTable->EmptyString();\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getShapeResource();\
\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
return false;\
}\
void pack##name##Asset(BitStream *stream)\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset->getShapePath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SHAPEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SHAPEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SHAPEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SHAPEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);\
}\
void unpack##name##Asset(BitStream *stream)\
{\
stream->writeString(m##name##Name);
#define UNPACKDATA_SHAPEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
m##name##Name = m##name##Asset->getShapeFilename(); \
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();\
m##name##Name = stream->readSTString();
#define PACK_SHAPEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SHAPEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<TSShape>m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ShapeAsset> m##name##Asset[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getShapeResource();\
}\
else\
{\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getShapePath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
return m##name[index];\
}
#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SHAPEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, String, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape), index);\
}
#endif
#define INIT_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL; \
m##name[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion
#endif

View file

@ -42,19 +42,20 @@
// Debug Profiling.
#include "platform/profiler.h"
#include "sfx/sfxTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(SoundAsset);
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, SoundAsset, ASSET_ID_FIELD_PREFIX)
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSoundAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -65,21 +66,7 @@ ConsoleSetType(TypeSoundAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -90,15 +77,57 @@ ConsoleSetType(TypeSoundAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSoundAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
{
mSoundFile = StringTable->EmptyString();
mSoundPath = StringTable->EmptyString();
mSubtitleString = StringTable->EmptyString();
mPitchAdjust = 1;
mVolumeAdjust = 1;
mLoadedState = AssetErrCode::NotLoaded;
mPreload = false;
// SFX description inits
// reverb is useless here, reverb is inacted on listener.
mProfileDesc.mPitch = 1;
mProfileDesc.mVolume = 1;
mProfileDesc.mIs3D = false;
mProfileDesc.mIsLooping = false;
mProfileDesc.mIsStreaming = false;
mProfileDesc.mUseHardware = false;
mProfileDesc.mMinDistance = 1;
mProfileDesc.mMaxDistance = 100;
mProfileDesc.mConeInsideAngle = 360;
mProfileDesc.mConeOutsideAngle = 360;
mProfileDesc.mConeOutsideVolume = 1;
mProfileDesc.mRolloffFactor = -1.0f;
mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
mProfileDesc.mPriority = 1.0f;
mProfileDesc.mSourceGroup = NULL;
//mSound = nullptr;
}
//-----------------------------------------------------------------------------
@ -117,8 +146,24 @@ void SoundAsset::initPersistFields()
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&setSoundFile, &getSoundFile, "Path to the sound file.");
addField("pitchAdjust", TypeF32, Offset(mPitchAdjust, SoundAsset), "Adjustment of the pitch value");
addField("volumeAdjust", TypeF32, Offset(mVolumeAdjust, SoundAsset), "Adjustment to the volume.");
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
//....why?
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
// more like it.
addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
addField("coneOutsideVolume", TypeS32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
}
//------------------------------------------------------------------------------
@ -131,20 +176,73 @@ void SoundAsset::copyTo(SimObject* object)
void SoundAsset::initializeAsset(void)
{
mSoundPath = expandAssetFilePath(mSoundFile);
Parent::initializeAsset();
if (mSoundFile == StringTable->EmptyString())
return;
//ResourceManager::get().getChangedSignal.notify(this, &SoundAsset::_onResourceChanged);
//Ensure our path is expando'd if it isn't already
if (!Platform::isFullPath(mSoundPath))
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
mSoundPath = expandAssetFilePath(mSoundPath);
loadSound();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mSoundPath))
return;
refreshAsset();
loadSound();
}
void SoundAsset::onAssetRefresh(void)
{
mSoundPath = expandAssetFilePath(mSoundFile);
if (mSoundFile == StringTable->EmptyString())
return;
//Update
if (!Platform::isFullPath(mSoundFile))
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
bool SoundAsset::loadSound()
{
if (mSoundPath)
{
if (!Torque::FS::IsFile(mSoundPath))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
mLoadedState = BadFileReference;
return false;
}
else
{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
mSFXProfile.setDescription(&mProfileDesc);
mSFXProfile.setSoundFileName(mSoundFile);
mSFXProfile.setPreload(mPreload);
}
}
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
void SoundAsset::setSoundFile(const char* pSoundFile)
{
// Sanity!
AssertFatal(pSoundFile != NULL, "Cannot use a NULL shape file.");
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
// Fetch image file.
// Fetch sound file.
pSoundFile = StringTable->insert(pSoundFile);
// Ignore no change,
@ -152,7 +250,7 @@ void SoundAsset::setSoundFile(const char* pSoundFile)
return;
// Update.
mSoundFile = StringTable->insert(pSoundFile);
mSoundFile = pSoundFile;
// Refresh the asset.
refreshAsset();
@ -162,3 +260,43 @@ DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
{
return object->getSoundPath();
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
}
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
{
return nullptr;
}
bool GuiInspectorTypeSoundAssetPtr::updateRects()
{
return false;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
}

View file

@ -39,7 +39,25 @@
#include "assets/assetFieldTypes.h"
#endif
class SFXTrack;
#include "gui/editor/guiInspectorTypes.h"
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
#ifndef _SFXRESOURCE_H_
#include "sfx/sfxResource.h"
#endif
#ifndef _SFXDESCRIPTION_H_
#include "sfx/sfxDescription.h"
#endif // !_SFXDESCRIPTION_H_
#ifndef _SFXPROFILE_H_
#include "sfx/sfxProfile.h"
#endif // !_SFXPROFILE_H_
class SFXResource;
//-----------------------------------------------------------------------------
class SoundAsset : public AssetBase
@ -49,8 +67,36 @@ class SoundAsset : public AssetBase
protected:
StringTableEntry mSoundFile;
StringTableEntry mSoundPath;
SFXProfile mSFXProfile;
SFXDescription mProfileDesc;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
/*These will be needed in the refactor!
Resource<SFXResource> mSoundResource;
// SFXDesctriptions, some off these will be removed
F32 mPitchAdjust;
F32 mVolumeAdjust;
bool mIs3D;
bool mLoop;
bool mIsStreaming;
bool mUseHardware;
F32 mMinDistance;
F32 mMaxDistance;
U32 mConeInsideAngle;
U32 mConeOutsideAngle;
F32 mConeOutsideVolume;
F32 mRolloffFactor;
Point3F mScatterDistance;
F32 mPriority;
*/
typedef Signal<void()> SoundAssetChanged;
SoundAssetChanged mChangeSignal;
public:
SoundAsset();
@ -60,16 +106,26 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource() { return mSFXProfile.getResource(); }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
void setSoundFile(const char* pSoundFile);
bool loadSound();
inline StringTableEntry getSoundFile(void) const { return mSoundFile; };
inline StringTableEntry getSoundPath(void) const { return mSoundPath; };
SFXProfile* getSfxProfile() { return &mSFXProfile; }
SFXDescription* getSfxDescription() { return &mProfileDesc; }
bool isLoop() { return mProfileDesc.mIsLooping; }
bool is3D() { return mProfileDesc.mIs3D; }
protected:
virtual void initializeAsset(void);
void _onResourceChanged(const Torque::Path & path);
virtual void onAssetRefresh(void);
static bool setSoundFile(void *obj, const char *index, const char *data) { static_cast<SoundAsset*>(obj)->setSoundFile(data); return false; }
@ -77,6 +133,229 @@ protected:
};
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
DefineConsoleType(TypeSoundAssetId, String)
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mSoundButton;
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
{
typedef GuiInspectorTypeSoundAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
static void consoleInit();
};
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares a sound asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_SOUNDASSET(className, name, profile) public: \
Resource<SFXResource> m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<SoundAsset> m##name##Asset = NULL;\
SFXProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name); }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getSoundResource();\
}\
else\
{\
m##name = NULL;\
}\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset->getSoundPath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(m##name##Name);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SOUNDASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SOUNDASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SOUNDASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SOUNDASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
#define CLONE_SOUNDASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SOUNDASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_SOUNDASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_SOUNDASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SOUNDASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -91,7 +91,7 @@ ConsoleSetType(TypeTerrainAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeTerrainAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeTerrainAssetId)
{
@ -107,11 +107,7 @@ ConsoleSetType(TypeTerrainAssetId)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -194,7 +190,7 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
bool TerrainAsset::loadTerrain()
{
if (!Platform::isFile(mTerrainFilePath))
if (!Torque::FS::IsFile(mTerrainFilePath))
return false;
mTerrMaterialAssets.clear();
@ -471,8 +467,8 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:TerrainBlock_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -119,11 +119,9 @@ void TerrainMaterialAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
compileShader();
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -131,7 +129,7 @@ void TerrainMaterialAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
@ -164,21 +162,49 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void TerrainMaterialAsset::compileShader()
{
}
void TerrainMaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
object->compileShader();
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return materialAssetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -218,7 +244,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
TerrainMaterial* materialDef = nullptr;
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
char bitmapName[512] = "ToolsModule:material_editor_n_image";
/*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
{
@ -245,7 +271,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
StringBuilder strbld;
strbld.append(matAsset->getMaterialDefinitionName());
strbld.append("\n");
strbld.append("Open this file in the Material Editor");
strbld.append("Open this asset in the Material Editor");
mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());

View file

@ -66,7 +66,7 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
void compileShader();
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }

View file

@ -32,10 +32,11 @@ ConsoleDocClass(AssetImportConfig,
IMPLEMENT_CONOBJECT(AssetImportConfig);
AssetImportConfig::AssetImportConfig() :
DuplicatAutoResolution("AutoRename"),
DuplicateAutoResolution("AutoRename"),
WarningsAsErrors(false),
PreventImportWithErrors(true),
AutomaticallyPromptMissingFiles(false),
AddDirectoryPrefixToAssetName(false),
ImportMesh(true),
AlwaysAddShapeSuffix(false),
AddedShapeSuffix("_shape"),
@ -89,7 +90,7 @@ AssetImportConfig::AssetImportConfig() :
ImageType("GUI"),
DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL, -MET, -METALNESS, -METALLIC, -M"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL,-MET,-METALNESS,-METALLIC,-M"),
RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
@ -131,10 +132,11 @@ void AssetImportConfig::initPersistFields()
Parent::initPersistFields();
addGroup("General");
addField("DuplicatAutoResolution", TypeRealString, Offset(DuplicatAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename");
addField("DuplicateAutoResolution", TypeRealString, Offset(DuplicateAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename, FolderPrefix");
addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
addField("AddDirectoryPrefixToAssetName", TypeBool, Offset(AddDirectoryPrefixToAssetName, AssetImportConfig), "Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.");
endGroup("General");
addGroup("Meshes");
@ -228,10 +230,11 @@ void AssetImportConfig::initPersistFields()
void AssetImportConfig::loadImportConfig(Settings* configSettings, String configName)
{
//General
DuplicatAutoResolution = configSettings->value(String(configName + "/General/DuplicatAutoResolution").c_str());
DuplicateAutoResolution = configSettings->value(String(configName + "/General/DuplicateAutoResolution").c_str());
WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
AddDirectoryPrefixToAssetName = dAtob(configSettings->value(String(configName + "/General/AddDirectoryPrefixToAssetName").c_str()));
//Meshes
ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
@ -317,10 +320,11 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
void AssetImportConfig::CopyTo(AssetImportConfig* target) const
{
target->DuplicatAutoResolution = DuplicatAutoResolution;
target->DuplicateAutoResolution = DuplicateAutoResolution;
target->WarningsAsErrors = WarningsAsErrors;
target->PreventImportWithErrors = PreventImportWithErrors;
target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
target->AddDirectoryPrefixToAssetName = AddDirectoryPrefixToAssetName;
//Meshes
target->ImportMesh = ImportMesh;
@ -1444,8 +1448,8 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
if (!childItem->processed)
{
//Sanitize before modifying our asset name(suffix additions, etc)
if (childItem->assetName != childItem->cleanAssetName)
childItem->assetName = childItem->cleanAssetName;
//if (childItem->assetName != childItem->cleanAssetName)
// childItem->assetName = childItem->cleanAssetName;
//handle special pre-processing here for any types that need it
@ -1579,6 +1583,28 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
}
}
else
{
//If we're processing an unaffiliated image without generating materials for it, we can check some other bits
if (assetItem->parentAssetItem == nullptr)
{
if (assetItem->typeHint != String::EmptyString)
{
ImageAssetType type = ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str()));
if (type == ImageAssetType::GUI)
{
}
}
}
}
if(assetItem->assetName == assetItem->cleanAssetName && activeImportConfig->AlwaysAddImageSuffix)
{
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
assetItem->processed = true;
}
@ -1612,174 +1638,214 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
}
}
if (activeImportConfig->AlwaysAddMaterialSuffix)
if (activeImportConfig->UseExistingMaterials)
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
}
//So if the material already exists, we should just use that. So first, let's find out if it already exists
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
//check to see if the definition for this already exists
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
if (existingMatAsset != StringTable->EmptyString())
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
assetItem->skip = true;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
activityLog.push_back(importLogBuffer);
return;
}
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
continue;
//If there was no existing assetId, then lets see if it already exists in a legacy file, like a materials.cs or materials.tscript
//If it does, we'll just make our asset point to that instead of a new file
Material* mat = MATMGR->getMaterialDefinitionByName(assetName);
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (!mat && assetItem->assetName != assetItem->cleanAssetName)
{
mat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if(mat)
{
//We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
assetItem->filePath = mat->getFilename();
}
}
else
{
if (activeImportConfig->AlwaysAddMaterialSuffix) //we only opt to force on the suffix if we're not obligating using the original material defs
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
continue;
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
matchedImageTypes[t] = childAssetItem;
if (t == ImageAsset::ImageTypes::Albedo)
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
matchedImageTypes[t] = childAssetItem;
String imageAssetName = childAssetItem->assetName;
if (t == ImageAsset::ImageTypes::Albedo)
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
String imageAssetName = childAssetItem->assetName;
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
}
}
}
}
}
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
//This type wasn't found, so try and find a match based on suffix
String suffixList;
switch (t)
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
//This type wasn't found, so try and find a match based on suffix
String suffixList;
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
switch (t)
{
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
String imagePath = AssetImporter::findImagePath(testPath);
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if(materialImageNoSuffix.isNotEmpty())
if (imagePath.isNotEmpty())
{
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
imagePath = AssetImporter::findImagePath(testPath);
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
if (imagePath.isNotEmpty())
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if (materialImageNoSuffix.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
imagePath = AssetImporter::findImagePath(testPath);
matchedImageTypes[t] = newImageAssetObj;
break;
if (imagePath.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
matchedImageTypes[t] = newImageAssetObj;
break;
}
}
}
}
}
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
if (imagePath.isNotEmpty())
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
}
else
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
}
}
}
else
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
assetItem->diffuseImageAsset = % childAssetItem;
}
}
}*/
}
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
assetItem->diffuseImageAsset = % childAssetItem;
}
}*/
}
assetItem->processed = true;
@ -1822,6 +1888,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
if (activeImportConfig->AlwaysAddShapeSuffix)
{
assetItem->assetName += activeImportConfig->AddedShapeSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
@ -1888,7 +1955,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
if (matName == assetItem->assetName)
{
//So apparently we managed to name the material the same as the shape. So we'll tweak the name
matAssetName += activeImportConfig->AlwaysAddMaterialSuffix;
matAssetName += activeImportConfig->AddedMaterialSuffix;
}
//Do a check so we don't import materials that are on our ignore list
@ -2278,18 +2345,18 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
//get the config value for duplicateAutoResolution
if (activeImportConfig->DuplicatAutoResolution == String("AutoPrune"))
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
{
//delete the item
deleteImportingAsset(assetItem);
//log it's deletion
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autoprined due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
importIssues = false;
}
else if (activeImportConfig->DuplicatAutoResolution == String("AutoRename"))
else if (activeImportConfig->DuplicateAutoResolution == String("AutoRename"))
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
@ -2308,10 +2375,31 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
resetAssetValidationStatus(assetItem);
importIssues = false;
}
else if (activeImportConfig->DuplicatAutoResolution == String("UseExisting"))
else if (activeImportConfig->DuplicateAutoResolution == String("UseExisting"))
{
}
else if (activeImportConfig->DuplicateAutoResolution == String("FolderPrefix"))
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
String owningFolder = assetItem->filePath.getDirectory(assetItem->filePath.getDirectoryCount() - 1);
renamedAssetName = owningFolder + "_" + renamedAssetName;
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
activityLog.push_back(importLogBuffer);
assetItem->assetName = renamedAssetName;
//Whatever status we had prior is no longer relevent, so reset the status
resetAssetValidationStatus(assetItem);
importIssues = false;
}
}
else if (assetItem->statusType == String("MissingFile"))
{
@ -2348,7 +2436,7 @@ void AssetImporter::resetImportConfig()
//
// Importing
//
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typeHint)
{
//Just in case we're reusing the same importer object from another import session, nuke any existing files
resetImportSession(true);
@ -2359,6 +2447,8 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
@ -2366,6 +2456,8 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
@ -2374,7 +2466,10 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
if (targetModuleDef == nullptr)
{
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
else
@ -2404,14 +2499,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
importAssets();
}
#if TORQUE_DEBUG
Con::printf("/***************/");
for (U32 i = 0; i < activityLog.size(); i++)
{
Con::printf(activityLog[i].c_str());
}
Con::printf("/***************/");
#endif
dumpActivityLog();
if (hasIssues)
{
@ -2628,8 +2716,15 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
if (assetItem->typeHint != String::EmptyString)
{
newAsset->setImageType(ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str())));
}
else
{
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
@ -2694,7 +2789,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -2752,74 +2847,96 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
FileObject* file = new FileObject();
file->registerObject();
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
if (activeImportConfig->UseExistingMaterials && Platform::isFile(qualifiedFromFile))
{
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
}
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
if (existingMat)
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (existingMat == nullptr && assetItem->assetName != assetItem->cleanAssetName)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if(!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
existingMat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if (existingMat)
{
PersistenceManager* persistMgr;
if (Sim::findObject("ImageAssetValidator", persistMgr))
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if (!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
}
persistMgr->setDirty(existingMat);
}
else
{
Con::errorf("ImageAssetValidator not found!");
}
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to find original material definition %s!", assetName);
activityLog.push_back(importLogBuffer);
return tamlPath;
}
existingMat->save(scriptPath.c_str());
}
//However, if we didn't find any existing material, then we'll want to go ahead and just write out a new one
else if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
@ -2936,7 +3053,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
newAsset->setShapeFile(shapeFileName.c_str());
newAsset->setShapeConstructorFile(constructorFileName.c_str());
AssetImportConfig* cachedConfig = new AssetImportConfig();;
AssetImportConfig* cachedConfig = new AssetImportConfig();
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
@ -2968,7 +3085,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -2980,7 +3097,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -3010,19 +3127,47 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
return "";
}
if (!isInPlace && Platform::isFile(qualifiedFromCSFile))
if (!isInPlace)
{
if(!dPathCopy(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
if (Platform::isFile(qualifiedFromCSFile))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
if (!dPathCopy(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
}
}
else
{
//We're doing an in-place import, so double check we've already got a constructor file in the expected spot
if (Platform::isFile(qualifiedFromCSFile))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
//Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
Torque::Path constrFilePath = qualifiedFromCSFile;
constrFilePath.setExtension("cs");
if (Platform::isFile(constrFilePath.getFullPath().c_str()))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
}
}
}
@ -3033,10 +3178,10 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
activityLog.push_back(importLogBuffer);
//find/create shape constructor
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructor(Torque::Path(qualifiedToFile).getFullPath());
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
if (constructor == nullptr)
{
constructor = new TSShapeConstructor(qualifiedToFile);
constructor = new TSShapeConstructor(StringTable->insert(qualifiedToFile));
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
constructorName.replace(" ", "_");
@ -3046,7 +3191,6 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
constructor->registerObject(constructorName.c_str());
}
//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
String neverImportMats;

View file

@ -22,7 +22,7 @@ public:
/// <summary>
/// Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename
/// </summary>
String DuplicatAutoResolution;
String DuplicateAutoResolution;
/// <summary>
/// Indicates if warnings should be treated as errors.
@ -40,6 +40,11 @@ public:
bool AutomaticallyPromptMissingFiles;
//
/// <summary>
/// Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.
/// </summary>
bool AddDirectoryPrefixToAssetName;
//
//
//Mesh Settings
/// <summary>
@ -531,6 +536,13 @@ public:
/// </summary>
GuiTreeViewCtrl* shapeInfo;
//
/// <summary>
/// A string that can hold a hint string to help the auto-import ensure the correct asset subtype is assigned.
/// e.g. "GUI" would inform an image asset being imported that it should be flagged as a GUI image type
/// </summary>
String typeHint;
public:
AssetImportObject();
virtual ~AssetImportObject();
@ -820,9 +832,10 @@ public:
/// <summary>
/// Runs the import process on a single file in-place. Intended primarily for autoimporting a loose file that's in the game directory.
/// <para>@param filePath, The filePath of the file to be imported in as an asset</para>
/// <para>@param typeHint, Optional. A string that provides a hint of the intended asset type. Such as an image being intended for GUI use.</para>
/// <para>@return AssetId of the asset that was imported. If import failed, it will be empty.</para>
/// </summary>
StringTableEntry autoImportFile(Torque::Path filePath);
StringTableEntry autoImportFile(Torque::Path filePath, String typeHint);
/// <summary>
/// Runs the import process in the current session

View file

@ -47,11 +47,11 @@ DefineEngineMethod(AssetImporter, getActivityLogLine, String, (S32 i), (0),
return object->getActivityLogLine(0);
}
DefineEngineMethod(AssetImporter, autoImportFile, String, (String path), (""),
DefineEngineMethod(AssetImporter, autoImportFile, String, (String path, String typeHint), ("", ""),
"Creates a new script asset using the targetFilePath.\n"
"@return The bool result of calling exec")
{
return object->autoImportFile(path);
return object->autoImportFile(path, typeHint);
}
DefineEngineMethod(AssetImporter, addImportingFile, AssetImportObject*, (String path), (""),

View file

@ -195,8 +195,8 @@ GuiControl* GuiInspectorTypeStateMachineAssetPtr::constructEditControl()
dSprintf(szBuffer, sizeof(szBuffer), "StateMachineEditor.loadStateMachineAsset(%d.getText()); Canvas.pushDialog(StateMachineEditor);", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -264,7 +264,7 @@ bool ConvexShape::protectedSetSurfaceTexture(void *object, const char *index, co
surfaceMaterial surface;
surface.materialName = data;
surface._setMaterial(data);
shape->mSurfaceTextures.push_back(surface);
@ -272,7 +272,7 @@ bool ConvexShape::protectedSetSurfaceTexture(void *object, const char *index, co
}
ConvexShape::ConvexShape()
: mMaterialName( "Grid512_OrangeLines_Mat" ),
:
mMaterialInst( NULL ),
//mVertCount( 0 ),
//mPrimCount( 0 ),
@ -289,6 +289,8 @@ ConvexShape::ConvexShape()
mSurfaceBuffers.clear();
mSurfaceUVs.clear();
mSurfaceTextures.clear();
INIT_MATERIALASSET(Material);
}
ConvexShape::~ConvexShape()
@ -310,7 +312,7 @@ void ConvexShape::initPersistFields()
{
addGroup( "Rendering" );
addField( "material", TypeMaterialName, Offset( mMaterialName, ConvexShape ), "Material used to render the ConvexShape surface." );
INITPERSISTFIELD_MATERIALASSET(Material, ConvexShape, "Default material used to render the ConvexShape surface.");
endGroup( "Rendering" );
@ -461,9 +463,7 @@ void ConvexShape::writeFields( Stream &stream, U32 tabStop )
char buffer[1024];
dMemset(buffer, 0, 1024);
const char* tex = mSurfaceTextures[i].materialName.c_str();
dSprintf(buffer, 1024, "surfaceTexture = \"%s\";", mSurfaceTextures[i].materialName.c_str());
dSprintf(buffer, 1024, "surfaceTexture = \"%s\";", mSurfaceTextures[i].getMaterial());
stream.writeLine((const U8*)buffer);
}
@ -528,7 +528,7 @@ U32 ConvexShape::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
if ( stream->writeFlag( mask & UpdateMask ) )
{
stream->write( mMaterialName );
PACK_MATERIALASSET(conn, Material);
U32 surfCount = mSurfaces.size();
stream->writeInt( surfCount, 32 );
@ -556,8 +556,13 @@ U32 ConvexShape::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
//next check for any texture coord or scale mods
for(U32 i=0; i < surfaceTex; i++)
{
String a = mSurfaceTextures[i].materialName;
stream->write( mSurfaceTextures[i].materialName );
if (stream->writeFlag(mSurfaceTextures[i].mMaterialAsset.notNull()))
{
NetStringHandle assetIdStr = mSurfaceTextures[i].mMaterialAsset.getAssetId();
conn->packNetStringHandleU(stream, assetIdStr);
}
else
stream->writeString(mSurfaceTextures[i].mMaterialName);
}
}
@ -579,7 +584,7 @@ void ConvexShape::unpackUpdate( NetConnection *conn, BitStream *stream )
if ( stream->readFlag() ) // UpdateMask
{
stream->read( &mMaterialName );
UNPACK_MATERIALASSET(conn, Material);
mSurfaces.clear();
mSurfaceUVs.clear();
@ -619,7 +624,13 @@ void ConvexShape::unpackUpdate( NetConnection *conn, BitStream *stream )
{
mSurfaceTextures.increment();
stream->read( &mSurfaceTextures[i].materialName );
if (stream->readFlag())
{
mSurfaceTextures[i].mMaterialAssetId = StringTable->insert(conn->unpackNetStringHandleU(stream).getString());
mSurfaceTextures[i]._setMaterial(mSurfaceTextures[i].mMaterialAssetId);
}
else
mSurfaceTextures[i].mMaterialName = stream->readSTString();
}
if (isProperlyAdded())
@ -1207,13 +1218,13 @@ void ConvexShape::_updateMaterial()
for (U32 i = 0; i<mSurfaceTextures.size(); i++)
{
//If we already have the material inst and it hasn't changed, skip
if (mSurfaceTextures[i].materialInst && mSurfaceTextures[i].materialName.equal(mSurfaceTextures[i].materialInst->getMaterial()->getName(), String::NoCase))
if (mSurfaceTextures[i].materialInst &&
mSurfaceTextures[i].getMaterialAsset()->getMaterialDefinitionName() == mSurfaceTextures[i].materialInst->getMaterial()->getName())
continue;
Material *material;
Material* material = mSurfaceTextures[i].getMaterialResource();
if (!Sim::findObject(mSurfaceTextures[i].materialName, material))
//bail
if (material == nullptr)
continue;
mSurfaceTextures[i].materialInst = material->createMatInstance();
@ -1229,15 +1240,15 @@ void ConvexShape::_updateMaterial()
}
// If the material name matches then don't bother updating it.
if (mMaterialInst && mMaterialName.equal(mMaterialInst->getMaterial()->getName(), String::NoCase))
if (mMaterialInst && getMaterialAsset()->getMaterialDefinitionName() == mMaterialInst->getMaterial()->getName())
return;
SAFE_DELETE( mMaterialInst );
Material *material;
if ( !Sim::findObject( mMaterialName, material ) )
Sim::findObject( "WarningMaterial", material );
Material* material = getMaterialResource();
if (material == nullptr)
return;
mMaterialInst = material->createMatInstance();
@ -2159,3 +2170,5 @@ void ConvexShape::Geometry::generate(const Vector< PlaneF > &planes, const Vecto
faces.push_back( newFace );
}
}
DEF_MATERIALASSET_BINDS(ConvexShape, Material);

View file

@ -36,6 +36,8 @@
#include "collision/convex.h"
#endif
#include "T3D/assets/MaterialAsset.h"
class ConvexShape;
// Crap name, but whatcha gonna do.
@ -134,14 +136,17 @@ public:
struct surfaceMaterial
{
// The name of the Material we will use for rendering
String materialName;
DECLARE_MATERIALASSET(surfaceMaterial, Material);
DECLARE_MATERIALASSET_SETGET(surfaceMaterial, Material);
// The actual Material instance
BaseMatInstance* materialInst;
surfaceMaterial()
{
materialName = "";
INIT_MATERIALASSET(Material);
materialInst = NULL;
}
};
@ -258,8 +263,8 @@ protected:
protected:
// The name of the Material we will use for rendering
String mMaterialName;
DECLARE_MATERIALASSET(ConvexShape, Material);
DECLARE_MATERIALASSET_SETGET(ConvexShape, Material);
// The actual Material instance
BaseMatInstance* mMaterialInst;

View file

@ -109,13 +109,14 @@ DebrisData::DebrisData()
minSpinSpeed = 0.0f;
maxSpinSpeed = 0.0f;
textureName = NULL;
shapeName = NULL;
fade = true;
useRadiusMass = false;
baseRadius = 1.0f;
gravModifier = 1.0f;
terminalVelocity = 0.0f;
ignoreWater = true;
INIT_SHAPEASSET(Shape);
}
//#define TRACK_DEBRIS_DATA_CLONES
@ -150,8 +151,9 @@ DebrisData::DebrisData(const DebrisData& other, bool temp_clone) : GameBaseData(
gravModifier = other.gravModifier;
terminalVelocity = other.terminalVelocity;
ignoreWater = other.ignoreWater;
shapeName = other.shapeName;
shape = other.shape; // -- TSShape loaded using shapeName
CLONE_SHAPEASSET(Shape);
textureName = other.textureName;
explosionId = other.explosionId; // -- for pack/unpack of explosion ptr
explosion = other.explosion;
@ -189,12 +191,7 @@ DebrisData* DebrisData::cloneAndPerformSubstitutions(const SimObject* owner, S32
void DebrisData::onPerformSubstitutions()
{
if( shapeName && shapeName[0] != '\0')
{
shape = ResourceManager::get().load(shapeName);
if( bool(shape) == false )
Con::errorf("DebrisData::onPerformSubstitutions(): failed to load shape \"%s\"", shapeName);
}
_setShape(getShape());
}
bool DebrisData::onAdd()
@ -277,20 +274,20 @@ bool DebrisData::preload(bool server, String &errorStr)
if( server ) return true;
if( shapeName && shapeName[0] != '\0' && !bool(shape) )
if (mShapeAsset.notNull())
{
shape = ResourceManager::get().load(shapeName);
if( bool(shape) == false )
if (!mShape)
{
errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", shapeName);
errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", mShapeAssetId);
return false;
}
else
{
TSShapeInstance* pDummy = new TSShapeInstance(shape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(mShape, !server);
delete pDummy;
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
return false;
}
}
return true;
@ -300,9 +297,9 @@ void DebrisData::initPersistFields()
{
addGroup("Display");
addField("texture", TypeString, Offset(textureName, DebrisData),
"@brief Texture imagemap to use for this debris object.\n\nNot used any more.\n");
addField("shapeFile", TypeShapeFilename, Offset(shapeName, DebrisData),
"@brief Object model to use for this debris object.\n\nThis shape is optional. You could have Debris made up of only particles.\n");
"@brief Texture imagemap to use for this debris object.\n\nNot used any more.\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(Shape, DebrisData, "Shape to use for this debris object.");
endGroup("Display");
addGroup("Datablocks");
@ -384,7 +381,8 @@ void DebrisData::packData(BitStream* stream)
stream->write(ignoreWater);
stream->writeString( textureName );
stream->writeString( shapeName );
PACKDATA_SHAPEASSET(Shape);
for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
{
@ -427,7 +425,8 @@ void DebrisData::unpackData(BitStream* stream)
stream->read(&ignoreWater);
textureName = stream->readSTString();
shapeName = stream->readSTString();
UNPACKDATA_SHAPEASSET(Shape);
for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
{
@ -669,18 +668,18 @@ bool Debris::onAdd()
mFriction = mDataBlock->friction;
// Setup our bounding box
if( mDataBlock->shape )
if( mDataBlock->mShape )
{
mObjBox = mDataBlock->shape->mBounds;
mObjBox = mDataBlock->mShape->mBounds;
}
else
{
mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
}
if( mDataBlock->shape )
if( mDataBlock->mShape)
{
mShape = new TSShapeInstance( mDataBlock->shape, true);
mShape = new TSShapeInstance( mDataBlock->mShape, true);
}
if( mPart )

View file

@ -35,6 +35,8 @@
#include "T3D/gameBase/gameBase.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class ParticleEmitterData;
class ParticleEmitter;
class ExplosionData;
@ -81,8 +83,8 @@ struct DebrisData : public GameBaseData
F32 terminalVelocity; // max velocity magnitude
bool ignoreWater;
const char* shapeName;
Resource<TSShape> shape;
DECLARE_SHAPEASSET(DebrisData, Shape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(DebrisData, Shape);
StringTableEntry textureName;
@ -108,6 +110,8 @@ public:
DebrisData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
virtual void onPerformSubstitutions();
virtual bool allowSubstitutions() const { return true; }
void onShapeChanged() {}
};
//**************************************************************************

View file

@ -76,7 +76,7 @@ ConsoleDocClass( DecalData,
DecalData::DecalData()
{
size = 5;
materialName = "";
INIT_MATERIALASSET(Material);
lifeSpan = 5000;
fadeTime = 1000;
@ -89,7 +89,6 @@ DecalData::DecalData()
fadeStartPixelSize = -1.0f;
fadeEndPixelSize = 200.0f;
material = NULL;
matInst = NULL;
renderPriority = 10;
@ -144,8 +143,7 @@ void DecalData::initPersistFields()
addField( "size", TypeF32, Offset( size, DecalData ),
"Width and height of the decal in meters before scale is applied." );
addField( "material", TypeMaterialName, Offset( materialName, DecalData ),
"Material to use for this decal." );
INITPERSISTFIELD_MATERIALASSET(Material, DecalData, "Material to use for this decal.");
addField( "lifeSpan", TypeS32, Offset( lifeSpan, DecalData ),
"Time (in milliseconds) before this decal will be automatically deleted." );
@ -226,7 +224,7 @@ void DecalData::onStaticModified( const char *slotName, const char *newValue )
// To allow changing materials live.
if ( dStricmp( slotName, "material" ) == 0 )
{
materialName = newValue;
_setMaterial(newValue);
_updateMaterial();
}
// To allow changing name live.
@ -259,7 +257,9 @@ void DecalData::packData( BitStream *stream )
stream->write( lookupName );
stream->write( size );
stream->write( materialName );
PACKDATA_MATERIALASSET(Material);
stream->write( lifeSpan );
stream->write( fadeTime );
stream->write( texCoordCount );
@ -285,8 +285,10 @@ void DecalData::unpackData( BitStream *stream )
stream->read( &lookupName );
assignName(lookupName);
stream->read( &size );
stream->read( &materialName );
stream->read( &size );
UNPACKDATA_MATERIALASSET(Material);
_updateMaterial();
stream->read( &lifeSpan );
stream->read( &fadeTime );
@ -311,8 +313,10 @@ void DecalData::_initMaterial()
{
SAFE_DELETE( matInst );
if ( material )
matInst = material->createMatInstance();
if (mMaterialAsset.notNull())
{
matInst = getMaterialResource()->createMatInstance();
}
else
matInst = MATMGR->createMatInstance( "WarningMaterial" );
@ -324,7 +328,7 @@ void DecalData::_initMaterial()
matInst->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<DecalVertex>() );
if( !matInst->isValid() )
{
Con::errorf( "DecalData::_initMaterial - failed to create material instance for '%s'", materialName.c_str() );
Con::errorf( "DecalData::_initMaterial - failed to create material instance for '%s'", mMaterialAssetId );
SAFE_DELETE( matInst );
matInst = MATMGR->createMatInstance( "WarningMaterial" );
matInst->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat< DecalVertex >() );
@ -333,38 +337,29 @@ void DecalData::_initMaterial()
void DecalData::_updateMaterial()
{
if ( materialName.isEmpty() )
if(mMaterialAsset.isNull())
return;
Material *pMat = NULL;
if ( !Sim::findObject( materialName, pMat ) )
{
Con::printf( "DecalData::unpackUpdate, failed to find Material of name %s!", materialName.c_str() );
return;
}
material = pMat;
// Only update material instance if we have one allocated.
if ( matInst )
_initMaterial();
}
Material* DecalData::getMaterial()
Material* DecalData::getMaterialDefinition()
{
if ( !material )
if ( !getMaterialResource() )
{
_updateMaterial();
if ( !material )
material = static_cast<Material*>( Sim::findObject("WarningMaterial") );
if ( !mMaterial )
mMaterial = static_cast<Material*>( Sim::findObject("WarningMaterial") );
}
return material;
return mMaterial;
}
BaseMatInstance* DecalData::getMaterialInstance()
{
if ( !material || !matInst || matInst->getMaterial() != material )
if ( !mMaterial || !matInst || matInst->getMaterial() != mMaterial)
_initMaterial();
return matInst;

View file

@ -36,6 +36,8 @@
#include "console/dynamicTypes.h"
#endif
#include "T3D/assets/MaterialAsset.h"
GFXDeclareVertexFormat( DecalVertex )
{
// .xyz = coords
@ -75,11 +77,8 @@ class DecalData : public SimDataBlock
F32 fadeStartPixelSize;
F32 fadeEndPixelSize;
/// Name of material to use.
String materialName;
/// Render material for decal.
SimObjectPtr<Material> material;
DECLARE_MATERIALASSET(DecalData, Material);
DECLARE_MATERIALASSET_SETGET(DecalData, Material);
/// Material instance for decal.
BaseMatInstance *matInst;
@ -113,7 +112,7 @@ class DecalData : public SimDataBlock
virtual void packData( BitStream* );
virtual void unpackData( BitStream* );
Material* getMaterial();
Material* getMaterialDefinition();
BaseMatInstance* getMaterialInstance();
static SimSet* getSet();

View file

@ -206,8 +206,8 @@ bool DecalDataFile::read( Stream &stream )
data->lookupName = name;
data->registerObject(name);
Sim::getRootGroup()->addObject( data );
data->materialName = "WarningMaterial";
data->material = dynamic_cast<Material*>(Sim::findObject("WarningMaterial"));
data->mMaterialName = "WarningMaterial";
data->mMaterial = dynamic_cast<Material*>(Sim::findObject("WarningMaterial"));
Con::errorf( "DecalDataFile::read() - DecalData %s does not exist! Temporarily created %s_missing.", lookupName.c_str(), lookupName.c_str());
}

View file

@ -186,7 +186,7 @@ S32 QSORT_CALLBACK cmpDecalRenderOrder( const void *p1, const void *p2 )
if ( (*pd2)->mFlags & SaveDecal )
{
S32 id = ( (*pd1)->mDataBlock->getMaterial()->getId() - (*pd2)->mDataBlock->getMaterial()->getId() );
S32 id = ( (*pd1)->mDataBlock->getMaterialDefinition()->getId() - (*pd2)->mDataBlock->getMaterialDefinition()->getId() );
if ( id != 0 )
return id;
@ -1225,7 +1225,7 @@ void DecalManager::prepRenderImage( SceneRenderState* state )
{
DecalInstance *decal = mDecalQueue[i];
DecalData *data = decal->mDataBlock;
Material *mat = data->getMaterial();
Material *mat = data->getMaterialDefinition();
if ( currentBatch == NULL )
{

View file

@ -59,11 +59,7 @@ RenderMeshExample::RenderMeshExample()
// Set it as a "static" object that casts shadows
mTypeMask |= StaticObjectType | StaticShapeObjectType;
// Make sure we the Material instance to NULL
// so we don't try to access it incorrectly
mMaterialInst = NULL;
initMaterialAsset(Material);
INIT_MATERIALASSET(Material);
}
RenderMeshExample::~RenderMeshExample()
@ -78,7 +74,7 @@ RenderMeshExample::~RenderMeshExample()
void RenderMeshExample::initPersistFields()
{
addGroup( "Rendering" );
scriptBindMaterialAsset(Material, RenderMeshExample, "The material used to render the mesh.");
INITPERSISTFIELD_MATERIALASSET(Material, RenderMeshExample, "The material used to render the mesh.");
endGroup( "Rendering" );
// SceneObject already handles exposing the transform
@ -147,7 +143,7 @@ U32 RenderMeshExample::packUpdate( NetConnection *conn, U32 mask, BitStream *str
// Write out any of the updated editable properties
if (stream->writeFlag(mask & UpdateMask))
{
packMaterialAsset(conn, Material);
PACK_MATERIALASSET(conn, Material);
}
return retMask;
@ -168,7 +164,7 @@ void RenderMeshExample::unpackUpdate(NetConnection *conn, BitStream *stream)
if ( stream->readFlag() ) // UpdateMask
{
unpackMaterialAsset(conn, Material);
UNPACK_MATERIALASSET(conn, Material);
if ( isProperlyAdded() )
updateMaterial();

View file

@ -64,18 +64,18 @@ class RenderMeshExample : public SceneObject
NextFreeMask = Parent::NextFreeMask << 2
};
//--------------------------------------------------------------------------
// Rendering variables
//--------------------------------------------------------------------------
DECLARE_NET_MATERIALASSET(RenderMeshExample, Material, UpdateMask);
// The actual Material instance
BaseMatInstance* mMaterialInst;
// Define our vertex format here so we don't have to
// change it in multiple spots later
typedef GFXVertexPNT VertexType;
//--------------------------------------------------------------------------
// Rendering variables
//--------------------------------------------------------------------------
BaseMatInstance* mMaterialInst;
DECLARE_MATERIALASSET(RenderMeshExample, Material);
DECLARE_MATERIALASSET_NET_SETGET(RenderMeshExample, Material, UpdateMask);
// The GFX vertex and primitive buffers
GFXVertexBufferHandle< VertexType > mVertexBuffer;
GFXPrimitiveBufferHandle mPrimitiveBuffer;

View file

@ -72,8 +72,7 @@ RenderShapeExample::~RenderShapeExample()
void RenderShapeExample::initPersistFields()
{
addGroup( "Rendering" );
addField( "shapeFile", TypeStringFilename, Offset( mShapeFile, RenderShapeExample ),
"The path to the DTS shape file." );
INITPERSISTFIELD_SHAPEASSET(Shape, RenderShapeExample, "The path to the shape file.")
endGroup( "Rendering" );
// SceneObject already handles exposing the transform
@ -146,7 +145,7 @@ U32 RenderShapeExample::packUpdate( NetConnection *conn, U32 mask, BitStream *st
// Write out any of the updated editable properties
if ( stream->writeFlag( mask & UpdateMask ) )
{
stream->write( mShapeFile );
PACK_SHAPEASSET(conn, Shape);
// Allow the server object a chance to handle a new shape
createShape();
@ -170,7 +169,7 @@ void RenderShapeExample::unpackUpdate(NetConnection *conn, BitStream *stream)
if ( stream->readFlag() ) // UpdateMask
{
stream->read( &mShapeFile );
UNPACK_SHAPEASSET(conn, Shape);
if ( isProperlyAdded() )
createShape();
@ -182,33 +181,22 @@ void RenderShapeExample::unpackUpdate(NetConnection *conn, BitStream *stream)
//-----------------------------------------------------------------------------
void RenderShapeExample::createShape()
{
if ( mShapeFile.isEmpty() )
if ( getShape() == StringTable->EmptyString() )
return;
// If this is the same shape then no reason to update it
if ( mShapeInstance && mShapeFile.equal( mShape.getPath().getFullPath(), String::NoCase ) )
if ( mShapeInstance && getShape() == StringTable->insert(mShape.getPath().getFullPath().c_str()) )
return;
// Clean up our previous shape
if ( mShapeInstance )
SAFE_DELETE( mShapeInstance );
mShape = NULL;
// Attempt to get the resource from the ResourceManager
mShape = ResourceManager::get().load( mShapeFile );
if ( !mShape )
{
Con::errorf( "RenderShapeExample::createShape() - Unable to load shape: %s", mShapeFile.c_str() );
return;
}
// Attempt to preload the Materials for this shape
if ( isClientObject() &&
!mShape->preloadMaterialList( mShape.getPath() ) &&
NetConnection::filesWereDownloaded() )
{
mShape = NULL;
return;
}

View file

@ -30,6 +30,8 @@
#include "ts/tsShapeInstance.h"
#endif
#include "T3D/assets/ShapeAsset.h"
//-----------------------------------------------------------------------------
// This class implements a basic SceneObject that can exist in the world at a
// 3D position and render itself. There are several valid ways to render an
@ -59,12 +61,13 @@ class RenderShapeExample : public SceneObject
//--------------------------------------------------------------------------
// Rendering variables
//--------------------------------------------------------------------------
// The name of the shape file we will use for rendering
String mShapeFile;
DECLARE_SHAPEASSET(RenderShapeExample, Shape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(RenderShapeExample, Shape);
// The actual shape instance
TSShapeInstance* mShapeInstance;
// Store the resource so we can access the filename later
Resource<TSShape> mShape;
void onShapeChanged() {}
public:
RenderShapeExample();

View file

@ -225,7 +225,6 @@ ConsoleDocClass( ExplosionData,
ExplosionData::ExplosionData()
{
dtsFileName = NULL;
particleDensity = 10;
particleRadius = 1.0f;
@ -238,7 +237,8 @@ ExplosionData::ExplosionData()
explosionScale.set(1.0f, 1.0f, 1.0f);
playSpeed = 1.0f;
explosionShape = NULL;
INIT_SHAPEASSET(ExplosionShape);
explosionAnimation = -1;
dMemset( emitterList, 0, sizeof( emitterList ) );
@ -305,7 +305,6 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
Con::errorf("ExplosionData -- Clones are on the loose!");
#endif
dtsFileName = other.dtsFileName;
faceViewer = other.faceViewer;
particleDensity = other.particleDensity;
particleRadius = other.particleRadius;
@ -314,7 +313,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
explosionScale = other.explosionScale;
playSpeed = other.playSpeed;
explosionShape = other.explosionShape; // -- TSShape loaded using dtsFileName
CLONE_SHAPEASSET(ExplosionShape);
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
@ -392,10 +391,9 @@ ExplosionData* ExplosionData::cloneAndPerformSubstitutions(const SimObject* owne
void ExplosionData::initPersistFields()
{
addField( "explosionShape", TypeShapeFilename, Offset(dtsFileName, ExplosionData),
"@brief Optional DTS or DAE shape to place at the center of the explosion.\n\n"
"The <i>ambient</i> animation of this model will be played automatically at "
"the start of the explosion." );
INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
addField( "explosionScale", TypePoint3F, Offset(explosionScale, ExplosionData),
"\"X Y Z\" scale factor applied to the explosionShape model at the start "
"of the explosion." );
@ -656,7 +654,7 @@ void ExplosionData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeString(dtsFileName);
PACKDATA_SHAPEASSET(ExplosionShape);
sfxWrite( stream, soundProfile );
if (stream->writeFlag(particleEmitter))
@ -759,7 +757,7 @@ void ExplosionData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
dtsFileName = stream->readSTString();
UNPACKDATA_SHAPEASSET(ExplosionShape);
sfxRead( stream, &soundProfile );
@ -874,22 +872,16 @@ bool ExplosionData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "Error, unable to load particle emitter for explosion datablock");
}
if (dtsFileName && dtsFileName[0]) {
explosionShape = ResourceManager::get().load(dtsFileName);
if (!bool(explosionShape)) {
errorStr = String::ToString("ExplosionData: Couldn't load shape \"%s\"", dtsFileName);
return false;
}
if (mExplosionShapeAsset.notNull()) {
// Resolve animations
explosionAnimation = explosionShape->findSequence("ambient");
explosionAnimation = mExplosionShape->findSequence("ambient");
// Preload textures with a dummy instance...
TSShapeInstance* pDummy = new TSShapeInstance(explosionShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
delete pDummy;
} else {
explosionShape = NULL;
explosionAnimation = -1;
}
@ -1377,8 +1369,8 @@ bool Explosion::explode()
launchDebris( mInitialNormal );
spawnSubExplosions();
if (bool(mDataBlock->explosionShape) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->explosionShape, true);
if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
mExplosionThread = mExplosionInstance->addThread();
mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
@ -1388,7 +1380,7 @@ bool Explosion::explode()
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
mObjScale.convolve(mDataBlock->explosionScale);
mObjBox = mDataBlock->explosionShape->mBounds;
mObjBox = mDataBlock->mExplosionShape->mBounds;
resetWorldBox();
}

View file

@ -41,6 +41,8 @@
#include "lighting/lightInfo.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class ParticleEmitter;
class ParticleEmitterData;
class TSThread;
@ -62,8 +64,6 @@ class ExplosionData : public GameBaseData {
};
public:
StringTableEntry dtsFileName;
bool faceViewer;
S32 particleDensity;
@ -76,7 +76,9 @@ class ExplosionData : public GameBaseData {
Point3F explosionScale;
F32 playSpeed;
Resource<TSShape> explosionShape;
DECLARE_SHAPEASSET(ExplosionData, ExplosionShape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(ExplosionData, ExplosionShape);
S32 explosionAnimation;
ParticleEmitterData* emitterList[EC_NUM_EMITTERS];
@ -137,6 +139,8 @@ public:
/*D*/ ~ExplosionData();
ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
virtual bool allowSubstitutions() const { return true; }
void onShapeChanged() {}
};

View file

@ -49,6 +49,7 @@
#include "materials/matInstance.h"
#include "renderInstance/renderDeferredMgr.h"
#include "console/engineAPI.h"
#include "T3D/assets/MaterialAsset.h"
/// This is used for rendering ground cover billboards.
GFXImplementVertexFormat( GCVertex )
@ -458,9 +459,9 @@ GroundCover::GroundCover()
mRandomSeed = 1;
initMaterialAsset(Material);
INIT_MATERIALASSET(Material);
mMaterialInst = NULL;
mMatInst = NULL;
mMatParams = NULL;
mTypeRectsParam = NULL;
mFadeParams = NULL;
@ -519,7 +520,8 @@ GroundCover::GroundCover()
mBillboardRects[i].point.set( 0.0f, 0.0f );
mBillboardRects[i].extent.set( 1.0f, 1.0f );
mShapeFilenames[i] = NULL;
INIT_SHAPEASSET_ARRAY(Shape, i);
mShapeInstances[i] = NULL;
mBillboardAspectScales[i] = 1.0f;
@ -530,7 +532,7 @@ GroundCover::GroundCover()
GroundCover::~GroundCover()
{
SAFE_DELETE( mMatInst );
SAFE_DELETE( mMaterialInst );
}
IMPLEMENT_CO_NETOBJECT_V1(GroundCover);
@ -539,7 +541,7 @@ void GroundCover::initPersistFields()
{
addGroup( "GroundCover General" );
scriptBindMaterialAsset(Material, GroundCover, "Material used by all GroundCover segments.");
INITPERSISTFIELD_MATERIALASSET(Material, GroundCover, "Material used by all GroundCover segments.");
addField( "radius", TypeF32, Offset( mRadius, GroundCover ), "Outer generation radius from the current camera position." );
addField( "dissolveRadius",TypeF32, Offset( mFadeRadius, GroundCover ), "This is less than or equal to radius and defines when fading of cover elements begins." );
@ -559,7 +561,8 @@ void GroundCover::initPersistFields()
addField( "billboardUVs", TypeRectUV, Offset( mBillboardRects, GroundCover ), MAX_COVERTYPES, "Subset material UV coordinates for this cover billboard." );
addField( "shapeFilename", TypeFilename, Offset( mShapeFilenames, GroundCover ), MAX_COVERTYPES, "The cover shape filename. [Optional]" );
addField("shapeFilename", TypeFilename, Offset(mShapeName, GroundCover), MAX_COVERTYPES, "The cover shape filename. [Optional]", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
addField( "layer", TypeTerrainMaterialName, Offset( mLayer, GroundCover ), MAX_COVERTYPES, "Terrain material name to limit coverage to, or blank to not limit." );
@ -710,7 +713,7 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
// TODO: We could probably optimize a few of these
// based on reasonable units at some point.
packMaterialAsset(connection, Material);
PACK_MATERIALASSET(connection, Material);
stream->write( mRadius );
stream->write( mZOffset );
@ -741,11 +744,11 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
stream->write( mMinSlope[i] );
stream->write( mMaxSlope[i] );
stream->writeFlag(mConformToNormal[i]);
stream->write(mMinRotX[i]);
stream->write(mMaxRotX[i]);
stream->write(mMinRotY[i]);
stream->write(mMaxRotY[i]);
stream->writeFlag(mConformToNormal[i]);
stream->write(mMinRotX[i]);
stream->write(mMaxRotX[i]);
stream->write(mMinRotY[i]);
stream->write(mMaxRotY[i]);
stream->write( mMinElevation[i] );
stream->write( mMaxElevation[i] );
@ -763,7 +766,7 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
stream->write( mBillboardRects[i].extent.x );
stream->write( mBillboardRects[i].extent.y );
stream->writeString( mShapeFilenames[i] );
PACK_SHAPEASSET_ARRAY(connection, Shape, i);
}
stream->writeFlag( mDebugRenderCells );
@ -781,7 +784,7 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
if (stream->readFlag())
{
unpackMaterialAsset(connection, Material);
UNPACK_MATERIALASSET(connection, Material);
stream->read( &mRadius );
stream->read( &mZOffset );
@ -812,11 +815,11 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
stream->read( &mMinSlope[i] );
stream->read( &mMaxSlope[i] );
mConformToNormal[i] = stream->readFlag();
stream->read(&mMinRotX[i]);
stream->read(&mMaxRotX[i]);
stream->read(&mMinRotY[i]);
stream->read(&mMaxRotY[i]);
mConformToNormal[i] = stream->readFlag();
stream->read(&mMinRotX[i]);
stream->read(&mMaxRotX[i]);
stream->read(&mMinRotY[i]);
stream->read(&mMaxRotY[i]);
stream->read( &mMinElevation[i] );
stream->read( &mMaxElevation[i] );
@ -834,7 +837,7 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
stream->read( &mBillboardRects[i].extent.x );
stream->read( &mBillboardRects[i].extent.y );
mShapeFilenames[i] = stream->readSTString();
UNPACK_SHAPEASSET_ARRAY(connection, Shape, i);
}
mDebugRenderCells = stream->readFlag();
@ -854,28 +857,12 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
void GroundCover::_initMaterial()
{
if (mMaterialAsset.notNull())
{
if (mMatInst && String(mMaterialAsset->getMaterialDefinitionName()).equal(mMatInst->getMaterial()->getName(), String::NoCase))
return;
SAFE_DELETE(mMaterialInst);
SAFE_DELETE(mMatInst);
if (!Sim::findObject(mMaterialAsset->getMaterialDefinitionName(), mMaterial))
Con::errorf("GroundCover::_initMaterial - Material %s was not found.", mMaterialAsset->getMaterialDefinitionName());
if (mMaterial)
mMatInst = mMaterial->createMatInstance();
else
mMatInst = MATMGR->createMatInstance("WarningMaterial");
if (!mMatInst)
Con::errorf("GroundCover::_initMaterial - no Material called '%s'", mMaterialAsset->getMaterialDefinitionName());
}
if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
mMaterialInst = mMaterial->createMatInstance();
else
{
return;
}
mMaterialInst = MATMGR->createMatInstance("WarningMaterial");
// Add our special feature that makes it all work...
FeatureSet features = MATMGR->getDefaultFeatures();
@ -883,10 +870,10 @@ void GroundCover::_initMaterial()
// Our feature requires a pointer back to this object
// to properly setup its shader consts.
mMatInst->setUserObject( this );
mMaterialInst->setUserObject( this );
// DO IT!
mMatInst->init( features, getGFXVertexFormat<GCVertex>() );
mMaterialInst->init( features, getGFXVertexFormat<GCVertex>() );
}
void GroundCover::_initShapes()
@ -895,25 +882,17 @@ void GroundCover::_initShapes()
for ( S32 i=0; i < MAX_COVERTYPES; i++ )
{
if ( !mShapeFilenames[i] || !mShapeFilenames[i][0] )
if ( mShapeAsset[i].isNull() || mShape[i] == nullptr)
continue;
// Load the shape.
Resource<TSShape> shape = ResourceManager::get().load(mShapeFilenames[i]);
if ( !(bool)shape )
if ( isClientObject() && !mShape[i]->preloadMaterialList(mShape[i].getPath()) && NetConnection::filesWereDownloaded() )
{
Con::warnf( "GroundCover::_initShapes() unable to load shape: %s", mShapeFilenames[i] );
continue;
}
if ( isClientObject() && !shape->preloadMaterialList(shape.getPath()) && NetConnection::filesWereDownloaded() )
{
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", mShapeFilenames[i] );
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", mShapeAssetId[i] );
continue;
}
// Create the shape instance.
mShapeInstances[i] = new TSShapeInstance( shape, isClientObject() );
mShapeInstances[i] = new TSShapeInstance(mShape[i], isClientObject() );
}
}
@ -982,16 +961,16 @@ void GroundCover::_initialize( U32 cellCount, U32 cellPlacementCount )
// Rebuild the texture aspect scales for each type.
F32 textureAspect = 1.0f;
if( mMatInst && mMatInst->isValid())
if( mMaterialInst && mMaterialInst->isValid())
{
Material* mat = dynamic_cast<Material*>(mMatInst->getMaterial());
Material* mat = dynamic_cast<Material*>(mMaterialInst->getMaterial());
if(mat)
{
GFXTexHandle tex;
if (!mat->mDiffuseMapFilename[0].isEmpty())
tex = GFXTexHandle(mat->mDiffuseMapFilename[0], &GFXStaticTextureSRGBProfile, "GroundCover texture aspect ratio check");
else if (!mat->mDiffuseMapAsset[0].isNull())
tex = mat->mDiffuseMapAsset[0]->getImage(GFXStaticTextureSRGBProfile);
if (mat->getDiffuseMapResource(0))
tex = mat->getDiffuseMapResource(0);
else if (mat->getDiffuseMap(0) != StringTable->EmptyString())
tex = GFXTexHandle(mat->getDiffuseMap(0), &GFXStaticTextureSRGBProfile, "GroundCover texture aspect ratio check");
if(tex.isValid())
{
@ -1580,7 +1559,7 @@ void GroundCover::_updateCoverGrid( const Frustum &culler )
void GroundCover::prepRenderImage( SceneRenderState *state )
{
// Reset stats each time we hit the diffuse pass.
if (mMatInst == nullptr)
if (mMaterialInst == nullptr)
return;
if( state->isDiffusePass() )
@ -1617,7 +1596,7 @@ void GroundCover::prepRenderImage( SceneRenderState *state )
// Render billboards but not into shadow passes.
if ( !state->isShadowPass() && mMatInst->isValid() && !mDebugNoBillboards )
if ( !state->isShadowPass() && mMaterialInst->isValid() && !mDebugNoBillboards )
{
PROFILE_SCOPE( GroundCover_RenderBillboards );
@ -1692,7 +1671,7 @@ void GroundCover::prepRenderImage( SceneRenderState *state )
if ( mCuller.isCulled( cell->getRenderBounds() ) )
continue;
cell->renderBillboards( state, mMatInst, &mPrimBuffer );
cell->renderBillboards( state, mMaterialInst, &mPrimBuffer );
}
}

View file

@ -45,7 +45,7 @@
#include "shaderGen/shaderFeature.h"
#endif
#include "T3D/assets/MaterialAsset.h"
#include "T3D/assets/ShapeAsset.h"
class TerrainBlock;
class GroundCoverCell;
@ -266,9 +266,10 @@ protected:
static F32 smDensityScale;
static F32 smFadeScale;
DECLARE_NET_MATERIALASSET(GroundCover, Material, InitialUpdateMask);
Material* mMaterial;
BaseMatInstance *mMatInst;
BaseMatInstance* mMaterialInst;
DECLARE_MATERIALASSET(GroundCover, Material);
DECLARE_MATERIALASSET_NET_SETGET(GroundCover, Material, InitialUpdateMask);
GroundCoverShaderConstData mShaderConstData;
@ -339,7 +340,8 @@ protected:
RectF mBillboardRects[MAX_COVERTYPES];
/// The cover shape filenames.
StringTableEntry mShapeFilenames[MAX_COVERTYPES];
DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES);
DECLARE_SHAPEASSET_ARRAY_NET_SETGET(GroundCover, Shape, -1);
/// The cover shape instances.
TSShapeInstance* mShapeInstances[MAX_COVERTYPES];

View file

@ -121,10 +121,10 @@ ParticleData::ParticleData()
animTexTiling.set(0,0); // tiling dimensions
animTexFramesString = NULL; // string of animation frame indices
animTexUVs = NULL; // array of tile vertex UVs
textureName = NULL; // texture filename
textureHandle = NULL; // loaded texture handle
textureExtName = NULL;
textureExtHandle = NULL;
INIT_IMAGEASSET(Texture);
INIT_IMAGEASSET(TextureExt);
constrain_pos = false;
start_angle = 0.0f;
angle_variance = 0.0f;
@ -203,11 +203,13 @@ void ParticleData::initPersistFields()
"animTexFrames = \"0-16 20 19 18 17 31-21\";\n"
"@endtsexample\n" );
addField( "textureName", TYPEID< StringTableEntry >(), Offset(textureName, ParticleData),
"Texture file to use for this particle." );
addField( "animTexName", TYPEID< StringTableEntry >(), Offset(textureName, ParticleData),
addProtectedField( "textureName", TYPEID< StringTableEntry >(), Offset(mTextureName, ParticleData), _setTextureData, defaultProtectedGetFn,
"Texture file to use for this particle.", AbstractClassRep::FIELD_HideInInspectors );
addField( "animTexName", TYPEID< StringTableEntry >(), Offset(mTextureName, ParticleData),
"@brief Texture file to use for this particle if animateTexture is true.\n\n"
"Deprecated. Use textureName instead." );
"Deprecated. Use textureName instead.", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_IMAGEASSET(Texture, ParticleData, "Texture to use for this particle.");
// Interpolation variables
addField( "colors", TYPEID< LinearColorF >(), Offset(colors, ParticleData), PDC_NUM_KEYS,
@ -224,8 +226,9 @@ void ParticleData::initPersistFields()
"@brief Time keys used with the colors and sizes keyframes.\n\n"
"Values are from 0.0 (particle creation) to 1.0 (end of lifespace)." );
addGroup("AFX");
addField("textureExtName", TypeFilename, Offset(textureExtName, ParticleData));
addGroup("AFX");
addProtectedField("textureExtName", TypeFilename, Offset(mTextureExtName, ParticleData), _setTextureExtData, &defaultProtectedGetFn, "", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_IMAGEASSET(TextureExt, ParticleData, "");
addField("constrainPos", TypeBool, Offset(constrain_pos, ParticleData));
addField("angle", TypeF32, Offset(start_angle, ParticleData));
addField("angleVariance", TypeF32, Offset(angle_variance, ParticleData));
@ -290,8 +293,8 @@ void ParticleData::packData(BitStream* stream)
stream->writeFloat( times[i], 8);
}
if (stream->writeFlag(textureName && textureName[0]))
stream->writeString(textureName);
//PACKDATA_IMAGEASSET(Texture);
for (i = 0; i < 4; i++)
mathWrite(*stream, texCoords[i]);
if (stream->writeFlag(animateTexture))
@ -303,8 +306,9 @@ void ParticleData::packData(BitStream* stream)
mathWrite(*stream, animTexTiling);
stream->writeInt(framesPerSec, 8);
}
if (stream->writeFlag(textureExtName && textureExtName[0]))
stream->writeString(textureExtName);
//PACKDATA_IMAGEASSET(TextureExt);
stream->writeFlag(constrain_pos);
stream->writeFloat(start_angle/360.0f, 11);
stream->writeFloat(angle_variance/180.0f, 10);
@ -373,7 +377,9 @@ void ParticleData::unpackData(BitStream* stream)
sizes[i] = stream->readFloat(16) * MaxParticleSize;
times[i] = stream->readFloat(8);
}
textureName = (stream->readFlag()) ? stream->readSTString() : 0;
//UNPACKDATA_IMAGEASSET(Texture);
for (i = 0; i < 4; i++)
mathRead(*stream, &texCoords[i]);
@ -384,7 +390,9 @@ void ParticleData::unpackData(BitStream* stream)
mathRead(*stream, &animTexTiling);
framesPerSec = stream->readInt(8);
}
textureExtName = (stream->readFlag()) ? stream->readSTString() : 0;
//UNPACKDATA_IMAGEASSET(Texture);
constrain_pos = stream->readFlag();
start_angle = 360.0f*stream->readFloat(11);
angle_variance = 180.0f*stream->readFloat(10);
@ -556,27 +564,6 @@ bool ParticleData::preload(bool server, String &errorStr)
bool error = false;
if(!server)
{
// Here we attempt to load the particle's texture if specified. An undefined
// texture is *not* an error since the emitter may provide one.
if (textureName && textureName[0])
{
textureHandle = GFXTexHandle(textureName, &GFXStaticTextureSRGBProfile, avar("%s() - textureHandle (line %d)", __FUNCTION__, __LINE__));
if (!textureHandle)
{
errorStr = String::ToString("Missing particle texture: %s", textureName);
error = true;
}
}
if (textureExtName && textureExtName[0])
{
textureExtHandle = GFXTexHandle(textureExtName, &GFXStaticTextureSRGBProfile, avar("%s() - textureExtHandle (line %d)", __FUNCTION__, __LINE__));
if (!textureExtHandle)
{
errorStr = String::ToString("Missing particle texture: %s", textureName);
error = true;
}
}
if (animateTexture)
{
// Here we parse animTexFramesString into byte-size frame numbers in animTexFrames.
@ -698,15 +685,14 @@ void ParticleData::initializeParticle(Particle* init, const Point3F& inheritVelo
bool ParticleData::reload(char errorBuffer[256])
{
bool error = false;
if (textureName && textureName[0])
StringTableEntry particleTex = getTexture();
if (!_setTexture(particleTex))
{
textureHandle = GFXTexHandle(textureName, &GFXStaticTextureSRGBProfile, avar("%s() - textureHandle (line %d)", __FUNCTION__, __LINE__));
if (!textureHandle)
{
dSprintf(errorBuffer, 256, "Missing particle texture: %s", textureName);
error = true;
}
}
dSprintf(errorBuffer, 256, "Missing particle texture: %s", particleTex);
}
/*
numFrames = 0;
for( S32 i=0; i<PDC_MAX_TEX; i++ )
@ -776,12 +762,14 @@ ParticleData::ParticleData(const ParticleData& other, bool temp_clone) : SimData
animTexTiling = other.animTexTiling;
animTexFramesString = other.animTexFramesString;
animTexFrames = other.animTexFrames; // -- parsed from animTexFramesString
textureName = other.textureName;
textureHandle = other.textureHandle;
CLONE_IMAGEASSET(Texture);
spinBias = other.spinBias;
randomizeSpinDir = other.randomizeSpinDir;
textureExtName = other.textureExtName;
textureExtHandle = other.textureExtHandle;
CLONE_IMAGEASSET(TextureExt);
constrain_pos = other.constrain_pos;
start_angle = other.start_angle;
angle_variance = other.angle_variance;
@ -815,3 +803,5 @@ void ParticleData::onPerformSubstitutions()
char errorBuffer[256];
reload(errorBuffer);
}
DEF_IMAGEASSET_BINDS(ParticleData, Texture);

View file

@ -35,6 +35,8 @@
#include "gfx/gfxTextureHandle.h"
#endif
#include "T3D/assets/ImageAsset.h"
#define MaxParticleSize 50.0
struct Particle;
@ -83,13 +85,16 @@ class ParticleData : public SimDataBlock
Point2I animTexTiling;
StringTableEntry animTexFramesString;
Vector<U8> animTexFrames;
StringTableEntry textureName;
GFXTexHandle textureHandle;
static bool protectedSetSizes( void *object, const char *index, const char *data );
static bool protectedSetTimes( void *object, const char *index, const char *data );
DECLARE_IMAGEASSET(ParticleData, Texture, onImageChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(ParticleData, Texture);
public:
static bool protectedSetSizes(void* object, const char* index, const char* data);
static bool protectedSetTimes(void* object, const char* index, const char* data);
void onImageChanged() {}
public:
ParticleData();
~ParticleData();
@ -111,9 +116,10 @@ class ParticleData : public SimDataBlock
protected:
F32 spinBias;
bool randomizeSpinDir;
StringTableEntry textureExtName;
public:
GFXTexHandle textureExtHandle;
DECLARE_IMAGEASSET(ParticleData, TextureExt, onImageChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(ParticleData, TextureExt);
bool constrain_pos;
F32 start_angle;
F32 angle_variance;

View file

@ -741,11 +741,11 @@ bool ParticleEmitterData::preload(bool server, String &errorStr)
// otherwise, check that all particles refer to the same texture
else if (particleDataBlocks.size() > 1)
{
StringTableEntry txr_name = particleDataBlocks[0]->textureName;
StringTableEntry txr_name = particleDataBlocks[0]->getTexture();
for (S32 i = 1; i < particleDataBlocks.size(); i++)
{
// warn if particle textures are inconsistent
if (particleDataBlocks[i]->textureName != txr_name)
if (particleDataBlocks[i]->getTexture() != txr_name)
{
Con::warnf(ConsoleLogEntry::General, "ParticleEmitterData(%s) particles reference different textures.", getName());
break;
@ -1225,7 +1225,7 @@ void ParticleEmitter::prepRenderImage(SceneRenderState* state)
if (mDataBlock->textureHandle)
ri->diffuseTex = &*(mDataBlock->textureHandle);
else
ri->diffuseTex = &*(part_list_head.next->dataBlock->textureHandle);
ri->diffuseTex = &*(part_list_head.next->dataBlock->getTextureResource());
ri->softnessDistance = mDataBlock->softnessDistance;

View file

@ -129,9 +129,12 @@ PrecipitationData::PrecipitationData()
{
soundProfile = NULL;
mDropName = StringTable->EmptyString();
INIT_IMAGEASSET(Drop);
mDropShaderName = StringTable->EmptyString();
mSplashName = StringTable->EmptyString();
INIT_IMAGEASSET(Splash);
mSplashShaderName = StringTable->EmptyString();
mDropsPerSide = 4;
@ -142,18 +145,32 @@ void PrecipitationData::initPersistFields()
{
addField( "soundProfile", TYPEID< SFXTrack >(), Offset(soundProfile, PrecipitationData),
"Looping SFXProfile effect to play while Precipitation is active." );
addField( "dropTexture", TypeFilename, Offset(mDropName, PrecipitationData),
addProtectedField( "dropTexture", TypeFilename, Offset(mDropName, PrecipitationData), &_setDropData, &defaultProtectedGetFn,
"@brief Texture filename for drop particles.\n\n"
"The drop texture can contain several different drop sub-textures "
"arranged in a grid. There must be the same number of rows as columns. A "
"random frame will be chosen for each drop." );
"random frame will be chosen for each drop.", AbstractClassRep::FIELD_HideInInspectors );
INITPERSISTFIELD_IMAGEASSET(Drop, PrecipitationData, "@brief Texture for drop particles.\n\n"
"The drop texture can contain several different drop sub-textures "
"arranged in a grid. There must be the same number of rows as columns. A "
"random frame will be chosen for each drop.");
addField( "dropShader", TypeString, Offset(mDropShaderName, PrecipitationData),
"The name of the shader used for raindrops." );
addField( "splashTexture", TypeFilename, Offset(mSplashName, PrecipitationData),
addProtectedField("splashTexture", TypeFilename, Offset(mSplashName, PrecipitationData), &_setSplashData, &defaultProtectedGetFn,
"@brief Texture filename for splash particles.\n\n"
"The splash texture can contain several different splash sub-textures "
"arranged in a grid. There must be the same number of rows as columns. A "
"random frame will be chosen for each splash." );
"random frame will be chosen for each splash.", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_IMAGEASSET(Splash, PrecipitationData, "@brief Texture for splash particles.\n\n"
"The splash texture can contain several different splash sub-textures "
"arranged in a grid. There must be the same number of rows as columns. A "
"random frame will be chosen for each splash.");
addField( "splashShader", TypeString, Offset(mSplashShaderName, PrecipitationData),
"The name of the shader used for splashes." );
addField( "dropsPerSide", TypeS32, Offset(mDropsPerSide, PrecipitationData),
@ -185,9 +202,12 @@ void PrecipitationData::packData(BitStream* stream)
sfxWrite( stream, soundProfile );
stream->writeString(mDropName);
PACKDATA_IMAGEASSET(Drop);
stream->writeString(mDropShaderName);
stream->writeString(mSplashName);
PACKDATA_IMAGEASSET(Splash);
stream->writeString(mSplashShaderName);
stream->write(mDropsPerSide);
stream->write(mSplashesPerSide);
@ -199,9 +219,12 @@ void PrecipitationData::unpackData(BitStream* stream)
sfxRead( stream, &soundProfile );
mDropName = stream->readSTString();
UNPACKDATA_IMAGEASSET(Drop);
mDropShaderName = stream->readSTString();
mSplashName = stream->readSTString();
UNPACKDATA_IMAGEASSET(Splash);
mSplashShaderName = stream->readSTString();
stream->read(&mDropsPerSide);
stream->read(&mSplashesPerSide);
@ -604,8 +627,10 @@ void Precipitation::initMaterials()
mDropShader = NULL;
mSplashShader = NULL;
if( dStrlen(pd->mDropName) > 0 && !mDropHandle.set(pd->mDropName, &GFXStaticTextureSRGBProfile, avar("%s() - mDropHandle (line %d)", __FUNCTION__, __LINE__)) )
Con::warnf("Precipitation::initMaterials - failed to locate texture '%s'!", pd->mDropName);
if(pd->mDrop.isNull())
Con::warnf("Precipitation::initMaterials - failed to locate texture '%s'!", pd->getDrop());
else
mDropHandle = pd->mDrop;
if ( dStrlen(pd->mDropShaderName) > 0 )
{
@ -625,8 +650,10 @@ void Precipitation::initMaterials()
}
}
if( dStrlen(pd->mSplashName) > 0 && !mSplashHandle.set(pd->mSplashName, &GFXStaticTextureSRGBProfile, avar("%s() - mSplashHandle (line %d)", __FUNCTION__, __LINE__)) )
Con::warnf("Precipitation::initMaterials - failed to locate texture '%s'!", pd->mSplashName);
if (pd->mSplash.isNull())
Con::warnf("Precipitation::initMaterials - failed to locate texture '%s'!", pd->getSplash());
else
mSplashHandle = pd->mSplash;
if ( dStrlen(pd->mSplashShaderName) > 0 )
{

View file

@ -33,6 +33,8 @@
#include "renderInstance/renderPassManager.h"
#endif
#include "T3D/assets/ImageAsset.h"
class SFXTrack;
class SFXSource;
@ -45,9 +47,14 @@ class PrecipitationData : public GameBaseData
public:
SFXTrack* soundProfile;
StringTableEntry mDropName; ///< Texture filename for drop particles
DECLARE_IMAGEASSET(PrecipitationData, Drop, onDropChanged, GFXStaticTextureSRGBProfile); ///< Texture for drop particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Drop);
StringTableEntry mDropShaderName; ///< The name of the shader used for raindrops
StringTableEntry mSplashName; ///< Texture filename for splash particles
DECLARE_IMAGEASSET(PrecipitationData, Splash, onSplashChanged, GFXStaticTextureSRGBProfile); ///< Texture for splash particles
DECLARE_IMAGEASSET_SETGET(PrecipitationData, Splash);
StringTableEntry mSplashShaderName; ///< The name of the shader used for raindrops
S32 mDropsPerSide; ///< How many drops are on a side of the raindrop texture.
@ -59,6 +66,9 @@ class PrecipitationData : public GameBaseData
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void onDropChanged() {}
void onSplashChanged() {}
};
struct Raindrop

View file

@ -93,9 +93,10 @@ SplashData::SplashData()
explosion = NULL;
explosionId = 0;
dMemset( textureName, 0, sizeof( textureName ) );
U32 i;
for (i = 0; i < NUM_TEX; i++)
INIT_IMAGEASSET_ARRAY(Texture, i);
for( i=0; i<NUM_TIME_KEYS; i++ )
times[i] = 1.0;
@ -125,7 +126,9 @@ SplashData::SplashData()
addField("acceleration", TypeF32, Offset(acceleration, SplashData), "Constant acceleration value to place upon the splash effect.\n");
addField("times", TypeF32, Offset(times, SplashData), NUM_TIME_KEYS, "Times to transition through the splash effect. Up to 4 allowed. Values are 0.0 - 1.0, and corrispond to the life of the particle where 0 is first created and 1 is end of lifespace.\n" );
addField("colors", TypeColorF, Offset(colors, SplashData), NUM_TIME_KEYS, "Color values to set the splash effect, rgba. Up to 4 allowed. Will transition through colors based on values set in the times value. Example: colors[0] = \"0.6 1.0 1.0 0.5\".\n" );
addField("texture", TypeFilename, Offset(textureName, SplashData), NUM_TEX, "Imagemap file to use as the texture for the splash effect.\n");
INITPERSISTFIELD_IMAGEASSET_ARRAY(Texture, NUM_TEX, SplashData, "Image to use as the texture for the splash effect.\n");
addField("texWrap", TypeF32, Offset(texWrap, SplashData), "Amount to wrap the texture around the splash ring, 0.0f - 1.0f.\n");
addField("texFactor", TypeF32, Offset(texFactor, SplashData), "Factor in which to apply the texture to the splash ring, 0.0f - 1.0f.\n");
addField("ejectionFreq", TypeF32, Offset(ejectionFreq, SplashData), "Frequency in which to emit splash rings.\n");
@ -198,7 +201,7 @@ void SplashData::packData(BitStream* stream)
for( i=0; i<NUM_TEX; i++ )
{
stream->writeString(textureName[i]);
PACKDATA_IMAGEASSET_ARRAY(Texture, i);
}
}
@ -252,7 +255,7 @@ void SplashData::unpackData(BitStream* stream)
for( i=0; i<NUM_TEX; i++ )
{
textureName[i] = stream->readSTString();
UNPACKDATA_IMAGEASSET_ARRAY(Texture, i);
}
}
@ -280,9 +283,9 @@ bool SplashData::preload(bool server, String &errorStr)
for( i=0; i<NUM_TEX; i++ )
{
if (textureName[i] && textureName[i][0])
if (mTexture[i].isNull())
{
textureHandle[i] = GFXTexHandle(textureName[i], &GFXStaticTextureSRGBProfile, avar("%s() - textureHandle[%d] (line %d)", __FUNCTION__, i, __LINE__) );
_setTexture(getTexture(i), i);
}
}
}

View file

@ -33,6 +33,8 @@
#include "gfx/gfxTextureHandle.h"
#include "T3D/assets/ImageAsset.h"
class ParticleEmitter;
class ParticleEmitterData;
class AudioProfile;
@ -116,8 +118,8 @@ public:
F32 times[ NUM_TIME_KEYS ];
LinearColorF colors[ NUM_TIME_KEYS ];
StringTableEntry textureName[NUM_TEX];
GFXTexHandle textureHandle[NUM_TEX];
DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, GFXStaticTextureSRGBProfile, NUM_TEX);
DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
ExplosionData* explosion;
S32 explosionId;

View file

@ -371,7 +371,6 @@ void GameConnection::onConnectionEstablished(bool isInitiator)
setTranslatesStrings(true);
Sim::getClientGroup()->addObject(this);
mMoveList->init();
const char *argv[MaxConnectArgs + 2];
argv[0] = "onConnect";
argv[1] = NULL; // Filled in later
@ -646,6 +645,7 @@ void GameConnection::setCameraObject(GameBase *obj)
smFovUpdate.trigger(fov);
}
}
}
GameBase* GameConnection::getCameraObject()

View file

@ -403,7 +403,7 @@ protected:
public:
void setRolloverObj(SceneObject*);
SceneObject* getRolloverObj() { return mRolloverObj; }
void setSelectedObj(SceneObject*, bool propagate_to_client=false);
void setSelectedObj(SceneObject*, bool propagate_to_client=false);
SceneObject* getSelectedObj() { return mSelectedObj; }
void setPreSelectedObjFromRollover();
void clearPreSelectedObj();

View file

@ -76,6 +76,7 @@ GroundPlane::GroundPlane()
mScaleU( 1.0f ),
mScaleV( 1.0f ),
mMaterial( NULL ),
mMaterialInst(NULL),
mPhysicsRep( NULL ),
mMin( 0.0f, 0.0f ),
mMax( 0.0f, 0.0f )
@ -86,13 +87,15 @@ GroundPlane::GroundPlane()
mConvexList = new Convex;
mTypeMask |= TerrainLikeObjectType;
initMaterialAsset(Material);
INIT_MATERIALASSET(Material);
}
GroundPlane::~GroundPlane()
{
if( mMaterial )
SAFE_DELETE( mMaterial );
mMaterial = nullptr;
if(mMaterialInst)
SAFE_DELETE(mMaterialInst);
mConvexList->nukeList();
SAFE_DELETE( mConvexList );
@ -106,7 +109,7 @@ void GroundPlane::initPersistFields()
addField( "scaleU", TypeF32, Offset( mScaleU, GroundPlane ), "Scale of texture repeat in the U direction." );
addField( "scaleV", TypeF32, Offset( mScaleV, GroundPlane ), "Scale of texture repeat in the V direction." );
scriptBindMaterialAsset(Material, GroundPlane, "The material used to render the ground plane.");
INITPERSISTFIELD_MATERIALASSET(Material, GroundPlane, "The material used to render the ground plane.");
endGroup( "Plane" );
@ -153,6 +156,11 @@ bool GroundPlane::onAdd()
void GroundPlane::onRemove()
{
if (!mMaterialAsset.isNull())
AssetDatabase.releaseAsset(mMaterialAsset.getAssetId());
//SAFE_DELETE(mMaterialInst);
SAFE_DELETE( mPhysicsRep );
removeFromScene();
@ -191,7 +199,7 @@ U32 GroundPlane::packUpdate( NetConnection* connection, U32 mask, BitStream* str
stream->write( mScaleU );
stream->write( mScaleV );
packMaterialAsset(connection, Material);
PACK_MATERIALASSET(connection, Material);
return retMask;
}
@ -204,7 +212,7 @@ void GroundPlane::unpackUpdate( NetConnection* connection, BitStream* stream )
stream->read( &mScaleU );
stream->read( &mScaleV );
unpackMaterialAsset(connection, Material);
UNPACK_MATERIALASSET(connection, Material);
// If we're added then something possibly changed in
// the editor... do an update of the material and the
@ -220,14 +228,14 @@ void GroundPlane::_updateMaterial()
{
if (mMaterialAsset.notNull())
{
if (mMaterial && String(mMaterialAsset->getMaterialDefinitionName()).equal(mMaterial->getMaterial()->getName(), String::NoCase))
if (mMaterialInst && String(mMaterialAsset->getMaterialDefinitionName()).equal(mMaterialInst->getMaterial()->getName(), String::NoCase))
return;
SAFE_DELETE(mMaterial);
SAFE_DELETE(mMaterialInst);
mMaterial = MATMGR->createMatInstance(mMaterialAsset->getMaterialDefinitionName(), getGFXVertexFormat< VertexType >());
mMaterialInst = MATMGR->createMatInstance(mMaterialAsset->getMaterialDefinitionName(), getGFXVertexFormat< VertexType >());
if (!mMaterial)
if (!mMaterialInst)
Con::errorf("GroundPlane::_updateMaterial - no Material called '%s'", mMaterialAsset->getMaterialDefinitionName());
}
}
@ -242,7 +250,7 @@ bool GroundPlane::castRay( const Point3F& start, const Point3F& end, RayInfo* in
info->t = t;
info->setContactPoint( start, end );
info->normal.set( 0, 0, 1 );
info->material = mMaterial;
info->material = mMaterialInst;
info->object = this;
info->distance = 0;
info->faceDot = 0;
@ -336,7 +344,7 @@ bool GroundPlane::buildPolyList( PolyListContext context, AbstractPolyList* poly
}
Box3F planeBox = getPlaneBox();
polyList->addBox( planeBox, mMaterial );
polyList->addBox( planeBox, mMaterialInst );
return true;
}
@ -353,7 +361,7 @@ void GroundPlane::prepRenderImage( SceneRenderState* state )
// If we don't have a material instance after the override then
// we can skip rendering all together.
BaseMatInstance *matInst = state->getOverrideMaterial( mMaterial );
BaseMatInstance *matInst = state->getOverrideMaterial(mMaterialInst);
if ( !matInst )
return;
@ -584,7 +592,7 @@ void GroundPlane::generateGrid( U32 width, U32 height, F32 squareSize,
void GroundPlane::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
{
if (!mMaterialAsset.isNull() && mMaterialAsset->getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))
if (!mMaterialAsset.isNull() && mMaterialAsset->getAssetId() != MaterialAsset::smNoMaterialAssetFallback)
usedAssetsList->push_back_unique(mMaterialAsset->getAssetId());
}

View file

@ -104,9 +104,11 @@ private:
F32 mSquareSize; ///< World units per grid cell edge.
F32 mScaleU; ///< Scale factor for U texture coordinates.
F32 mScaleV; ///< Scale factor for V texture coordinates.
BaseMatInstance* mMaterial; ///< Instantiated material based on given material name.
DECLARE_NET_MATERIALASSET(GroundPlane, Material, -1);
BaseMatInstance* mMaterialInst;
DECLARE_MATERIALASSET(GroundPlane, Material);
DECLARE_MATERIALASSET_NET_SETGET(GroundPlane, Material, -1);
PhysicsBody *mPhysicsRep;

View file

@ -634,7 +634,7 @@ void GuiObjectView::_initAnimation()
{
Con::errorf( "GuiObjectView::_initAnimation - Cannot find animation sequence '%s' on '%s'",
mAnimationSeqName.c_str(),
mModelName.c_str()
mModelName
);
return;
@ -649,7 +649,7 @@ void GuiObjectView::_initAnimation()
{
Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
mAnimationSeq,
mModelName.c_str()
mModelName
);
mAnimationSeq = -1;
@ -685,7 +685,7 @@ void GuiObjectView::_initMount()
{
Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
mMountNodeName.c_str(),
mModelName.c_str()
mModelName
);
return;
@ -698,7 +698,7 @@ void GuiObjectView::_initMount()
{
Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
mMountNode,
mModelName.c_str()
mModelName
);
mMountNode = -1;

View file

@ -30,6 +30,8 @@
#include "ts/tsShapeInstance.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class LightInfo;
@ -68,7 +70,7 @@ class GuiObjectView : public GuiTSCtrl
/// @{
/// Name of the model loaded for display.
String mModelName;
StringTableEntry mModelName;
/// Model being displayed in the view.
TSShapeInstance* mModel;

View file

@ -98,8 +98,8 @@ LevelInfo::LevelInfo()
mNetFlags.set( ScopeAlways | Ghostable );
mAdvancedLightmapSupport = true;
mAccuTextureName = "";
mAccuTexture = NULL;
INIT_IMAGEASSET(AccuTexture);
// Register with the light manager activation signal, and we need to do it first
// so the advanced light bin manager can be instructed about MRT lightmaps
@ -166,8 +166,7 @@ void LevelInfo::initPersistFields()
//addField( "advancedLightmapSupport", TypeBool, Offset( mAdvancedLightmapSupport, LevelInfo ),
// "Enable expanded support for mixing static and dynamic lighting (more costly)" );
addProtectedField("AccuTexture", TypeStringFilename, Offset(mAccuTextureName, LevelInfo),
&_setLevelAccuTexture, &defaultProtectedGetFn, "Accumulation texture.");
INITPERSISTFIELD_IMAGEASSET(AccuTexture, LevelInfo, "Accumulation texture.");
endGroup( "Lighting" );
@ -216,7 +215,8 @@ U32 LevelInfo::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
sfxWrite( stream, mSoundAmbience );
stream->writeInt( mSoundDistanceModel, 1 );
stream->write(mAccuTextureName);
PACK_IMAGEASSET(conn, AccuTexture);
return retMask;
}
@ -261,8 +261,9 @@ void LevelInfo::unpackUpdate(NetConnection *conn, BitStream *stream)
SFX->setDistanceModel( mSoundDistanceModel );
}
stream->read(&mAccuTextureName);
setLevelAccuTexture(mAccuTextureName);
UNPACK_IMAGEASSET(conn, AccuTexture);
setLevelAccuTexture(getAccuTexture());
}
//-----------------------------------------------------------------------------
@ -361,21 +362,21 @@ void LevelInfo::_onLMActivate(const char *lm, bool enable)
bool LevelInfo::_setLevelAccuTexture(void *object, const char *index, const char *data)
{
LevelInfo* volume = reinterpret_cast< LevelInfo* >(object);
volume->setLevelAccuTexture(data);
volume->setLevelAccuTexture(StringTable->insert(data));
return false;
}
void LevelInfo::setLevelAccuTexture(const String& name)
void LevelInfo::setLevelAccuTexture(StringTableEntry name)
{
mAccuTextureName = name;
if (isClientObject() && mAccuTextureName.isNotEmpty())
_setAccuTexture(name);
if (isClientObject() && getAccuTexture() != StringTable->EmptyString())
{
mAccuTexture.set(mAccuTextureName, &GFXStaticTextureSRGBProfile, "AccumulationVolume::mAccuTexture");
if (mAccuTexture.isNull())
Con::warnf("AccumulationVolume::setTexture - Unable to load texture: %s", mAccuTextureName.c_str());
Con::warnf("AccumulationVolume::setTexture - Unable to load texture: %s", getAccuTexture());
else
gLevelAccuMap = mAccuTexture;
}
AccumulationVolume::refreshVolumes();
}
}

View file

@ -40,6 +40,8 @@
#include "gfx/gfxTextureHandle.h"
#endif
#include "T3D/assets/ImageAsset.h"
class SFXAmbience;
class SFXSoundscape;
@ -101,8 +103,11 @@ class LevelInfo : public NetObject
void _onLMActivate(const char *lm, bool enable);
protected:
// Name (path) of the accumulation texture.
String mAccuTextureName;
DECLARE_IMAGEASSET(LevelInfo, AccuTexture, onAccuTextureChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(LevelInfo, AccuTexture);
void onAccuTextureChanged() {}
public:
@ -137,13 +142,11 @@ class LevelInfo : public NetObject
UpdateMask = BIT(0)
};
GFXTexHandle mAccuTexture;
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
static bool _setLevelAccuTexture(void *object, const char *index, const char *data);
void setLevelAccuTexture(const String& name);
void setLevelAccuTexture(StringTableEntry name);
/// @}
};
#endif // _LEVELINFO_H_
#endif // _LEVELINFO_H_

View file

@ -131,7 +131,9 @@ LightFlareData::LightFlareData()
dMemset( mElementUseLightColor, 0, sizeof( bool ) * MAX_ELEMENTS );
for ( U32 i = 0; i < MAX_ELEMENTS; i++ )
mElementDist[i] = -1.0f;
mElementDist[i] = -1.0f;
INIT_IMAGEASSET(FlareTexture);
}
LightFlareData::~LightFlareData()
@ -158,8 +160,7 @@ void LightFlareData::initPersistFields()
addField( "flareEnabled", TypeBool, Offset( mFlareEnabled, LightFlareData ),
"Allows the user to disable this flare globally for any lights referencing it." );
addField( "flareTexture", TypeImageFilename, Offset( mFlareTextureName, LightFlareData ),
"The texture / sprite sheet for this flare." );
INITPERSISTFIELD_IMAGEASSET(FlareTexture, LightFlareData, "The texture / sprite sheet for this flare.");
addArray( "Elements", MAX_ELEMENTS );
@ -217,7 +218,9 @@ void LightFlareData::packData( BitStream *stream )
Parent::packData( stream );
stream->writeFlag( mFlareEnabled );
stream->write( mFlareTextureName );
PACKDATA_IMAGEASSET(FlareTexture);
stream->write( mScale );
stream->write( mOcclusionRadius );
stream->writeFlag( mRenderReflectPass );
@ -240,7 +243,9 @@ void LightFlareData::unpackData( BitStream *stream )
Parent::unpackData( stream );
mFlareEnabled = stream->readFlag();
stream->read( &mFlareTextureName );
UNPACKDATA_IMAGEASSET(FlareTexture);
stream->read( &mScale );
stream->read( &mOcclusionRadius );
mRenderReflectPass = stream->readFlag();
@ -631,12 +636,6 @@ bool LightFlareData::_preload( bool server, String &errorStr )
if ( mElementCount > 0 )
_makePrimBuffer( &mFlarePrimBuffer, mElementCount );
if ( !server )
{
if ( mFlareTextureName.isNotEmpty() )
mFlareTexture.set( mFlareTextureName, &GFXStaticTextureSRGBProfile, "FlareTexture" );
}
return true;
}

View file

@ -45,6 +45,8 @@
#include "gfx/gfxOcclusionQuery.h"
#endif
#include "T3D/assets/ImageAsset.h"
class LightInfo;
struct ObjectRenderInst;
class SceneRenderState;
@ -104,6 +106,8 @@ protected:
void _makePrimBuffer( GFXPrimitiveBufferHandle *pb, U32 count );
void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
void onImageChanged() {}
protected:
static const U32 LosMask;
@ -115,8 +119,10 @@ protected:
F32 mScale;
bool mFlareEnabled;
String mFlareTextureName;
GFXTexHandle mFlareTexture;
DECLARE_IMAGEASSET(LightFlareData, FlareTexture, onImageChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(LightFlareData, FlareTexture);
F32 mOcclusionRadius;
bool mRenderReflectPass;
@ -133,4 +139,4 @@ protected:
GFXPrimitiveBufferHandle mFlarePrimBuffer;
};
#endif // _LIGHTFLAREDATA_H_
#endif // _LIGHTFLAREDATA_H_

View file

@ -111,6 +111,7 @@ ReflectionProbe::ReflectionProbe()
mUseHDRCaptures = true;
mCubemapName = StringTable->EmptyString();
mStaticCubemap = NULL;
mProbeUniqueID = "";
@ -259,7 +260,7 @@ bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const
{
//Clear our cubemap if we changed it to be baked, just for cleanliness
probe->mReflectionModeType = BakedCubemap;
probe->mCubemapName = "";
probe->mCubemapName = StringTable->EmptyString();
}
probe->setMaskBits(StaticDataMask);
@ -426,7 +427,7 @@ U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream
stream->write(mRadius);
stream->write(mProbeUniqueID);
stream->write((U32)mReflectionModeType);
stream->write(mCubemapName);
stream->writeString(mCubemapName);
}
if (stream->writeFlag(mask & EnabledMask))
@ -474,8 +475,8 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
stream->read(&reflectModeType);
mReflectionModeType = (ReflectionModeType)reflectModeType;
String oldCubemapName = mCubemapName;
stream->read(&mCubemapName);
StringTableEntry oldCubemapName = mCubemapName;
mCubemapName = stream->readSTString();
if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName)
mCubemapDirty = true;
@ -630,7 +631,7 @@ void ReflectionProbe::processStaticCubemap()
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
char irradFileName[256];
dSprintf(irradFileName, 256, "%s%s_Irradiance.dds", path.c_str(), mCubemapName.c_str());
dSprintf(irradFileName, 256, "%s%s_Irradiance.dds", path.c_str(), mCubemapName);
if (Platform::isFile(irradFileName))
{
@ -645,7 +646,7 @@ void ReflectionProbe::processStaticCubemap()
}
char prefilterFileName[256];
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName.c_str());
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName);
if (Platform::isFile(prefilterFileName))
{

View file

@ -162,7 +162,7 @@ protected:
/// <summary>
/// This is used when a static cubemap is used. The name of the cubemap is looked up and loaded for the IBL calculations
/// </summary>
String mCubemapName;
StringTableEntry mCubemapName;
CubemapData *mStaticCubemap;
GFXCubemapHandle mDynamicCubemap;

View file

@ -73,7 +73,8 @@ PhysicsDebrisData::PhysicsDebrisData()
{
lifetime = 5.0f;
lifetimeVariance = 0.0f;
shapeName = NULL;
INIT_SHAPEASSET(Shape);
}
bool PhysicsDebrisData::onAdd()
@ -91,21 +92,17 @@ bool PhysicsDebrisData::preload( bool server, String &errorStr )
if ( server ) return true;
if ( shapeName && shapeName[0] != '\0' && !bool(shape) )
if ( mShapeAsset.notNull() )
{
shape = ResourceManager::get().load( shapeName );
if ( bool(shape) == false )
{
errorStr = String::ToString( "PhysicsDebrisData::load: Couldn't load shape \"%s\"", shapeName );
return false;
}
else
{
// Create a dummy shape to force the generation of shaders and materials
// during the level load and not during gameplay.
TSShapeInstance *pDummy = new TSShapeInstance( shape, !server );
delete pDummy;
}
// Create a dummy shape to force the generation of shaders and materials
// during the level load and not during gameplay.
TSShapeInstance *pDummy = new TSShapeInstance( mShape, !server );
delete pDummy;
}
else
{
errorStr = String::ToString("PhysicsDebrisData::load: Couldn't load shape asset \"%s\"", mShapeAssetId);
return false;
}
return true;
@ -115,8 +112,11 @@ void PhysicsDebrisData::initPersistFields()
{
addGroup( "Display" );
addField( "shapeFile", TypeShapeFilename, Offset( shapeName, PhysicsDebrisData ),
addProtectedField( "shapeFile", TypeShapeFilename, Offset( mShapeName, PhysicsDebrisData ), &_setShapeData, &defaultProtectedGetFn,
"@brief Path to the .DAE or .DTS file to use for this shape.\n\n"
"Compatable with Live-Asset Reloading.", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(Shape, PhysicsDebrisData, "@brief Shape to use with this debris.\n\n"
"Compatable with Live-Asset Reloading.");
addField( "castShadows", TypeBool, Offset( castShadows, PhysicsDebrisData ),
@ -214,7 +214,8 @@ void PhysicsDebrisData::packData(BitStream* stream)
stream->write( angularSleepThreshold );
stream->write( waterDampingScale );
stream->write( buoyancyDensity );
stream->writeString( shapeName );
PACKDATA_SHAPEASSET(Shape);
}
void PhysicsDebrisData::unpackData(BitStream* stream)
@ -235,7 +236,7 @@ void PhysicsDebrisData::unpackData(BitStream* stream)
stream->read( &waterDampingScale );
stream->read( &buoyancyDensity );
shapeName = stream->readSTString();
UNPACKDATA_SHAPEASSET(Shape);
}
DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
@ -246,7 +247,8 @@ DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
{
String errorStr;
object->shape = NULL;
object->_setShape(object->getShape());
if( !object->preload( false, errorStr ) )
Con::errorf( "PhsysicsDebrisData::preload - error: %s", errorStr.c_str() );
}
@ -358,7 +360,7 @@ bool PhysicsDebris::onAdd()
}
// Setup our bounding box
mObjBox = mDataBlock->shape->mBounds;
mObjBox = mDataBlock->mShape->mBounds;
resetWorldBox();
// Add it to the client scene.
@ -621,7 +623,7 @@ void PhysicsDebris::_createFragments()
if ( !mWorld )
return;
TSShape *shape = mDataBlock->shape;
TSShape *shape = mDataBlock->mShape;
mShapeInstance = new TSShapeInstance( shape, true );
mShapeInstance->animate();
@ -695,7 +697,7 @@ void PhysicsDebris::_findNodes( U32 colNode, Vector<U32> &nodeIds )
// 1. Visible mesh nodes are siblings of the collision node under a common parent dummy node
// 2. Collision node is a child of its visible mesh node
TSShape *shape = mDataBlock->shape;
TSShape *shape = mDataBlock->mShape;
S32 itr = shape->nodes[colNode].parentIndex;
itr = shape->nodes[itr].firstChild;

View file

@ -33,6 +33,8 @@
#include "T3D/physics/physicsCommon.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class TSShapeInstance;
class TSShape;
@ -84,8 +86,8 @@ public:
/// Is rendererd during shadow passes.
bool castShadows;
const char* shapeName;
Resource<TSShape> shape;
DECLARE_SHAPEASSET(PhysicsDebrisData, Shape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(PhysicsDebrisData, Shape);
PhysicsDebrisData();
@ -95,6 +97,8 @@ public:
void packData( BitStream *stream );
void unpackData( BitStream *stream );
void onShapeChanged() {}
DECLARE_CONOBJECT( PhysicsDebrisData );
};

View file

@ -66,8 +66,7 @@ ConsoleDocClass( PhysicsShapeData,
);
PhysicsShapeData::PhysicsShapeData()
: shapeName( NULL ),
mass( 1.0f ),
: mass( 1.0f ),
dynamicFriction( 0.0f ),
staticFriction( 0.0f ),
restitution( 0.0f ),
@ -79,6 +78,7 @@ PhysicsShapeData::PhysicsShapeData()
buoyancyDensity( 0.0f ),
simType( SimType_ClientServer )
{
INIT_SHAPEASSET(Shape);
}
PhysicsShapeData::~PhysicsShapeData()
@ -91,9 +91,8 @@ void PhysicsShapeData::initPersistFields()
addGroup("Media");
addField( "shapeName", TypeShapeFilename, Offset( shapeName, PhysicsShapeData ),
"@brief Path to the .DAE or .DTS file to use for this shape.\n\n"
"Compatable with Live-Asset Reloading. ");
INITPERSISTFIELD_SHAPEASSET(Shape, PhysicsShapeData, "@brief Shape asset to be used with this physics object.\n\n"
"Compatable with Live-Asset Reloading. ")
addField( "debris", TYPEID< SimObjectRef<PhysicsDebrisData> >(), Offset( debris, PhysicsShapeData ),
"@brief Name of a PhysicsDebrisData to spawn when this shape is destroyed (optional)." );
@ -181,7 +180,7 @@ void PhysicsShapeData::packData( BitStream *stream )
{
Parent::packData( stream );
stream->writeString( shapeName );
PACKDATA_SHAPEASSET(Shape);
stream->write( mass );
stream->write( dynamicFriction );
@ -205,7 +204,7 @@ void PhysicsShapeData::unpackData( BitStream *stream )
{
Parent::unpackData(stream);
shapeName = stream->readSTString();
UNPACKDATA_SHAPEASSET(Shape);
stream->read( &mass );
stream->read( &dynamicFriction );
@ -242,28 +241,28 @@ void PhysicsShapeData::onRemove()
void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
{
if ( path != Path( shapeName ) )
if (mShapeAsset.isNull())
return;
if ( path != Path(mShapeAsset->getShapeFilePath()) )
return;
_setShape(getShape());
// Reload the changed shape.
Resource<TSShape> reloadShape;
PhysicsCollisionRef reloadcolShape;
reloadShape = ResourceManager::get().load( shapeName );
if ( !bool(reloadShape) )
if ( !mShape )
{
Con::warnf( ConsoleLogEntry::General, "PhysicsShapeData::_onResourceChanged: Could not reload %s.", path.getFileName().c_str() );
return;
}
// Reload the collision shape.
reloadcolShape = reloadShape->buildColShape( false, Point3F::One );
reloadcolShape = mShape->buildColShape( false, Point3F::One );
if ( bool(reloadShape) && bool(reloadcolShape))
{
shape = reloadShape;
if ( bool(reloadcolShape))
colShape = reloadcolShape;
}
mReloadSignal.trigger();
}
@ -283,35 +282,33 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
bool shapeError = false;
if (shapeName && shapeName[0])
if (mShapeAsset.notNull())
{
// Resolve shapename
shape = ResourceManager::get().load(shapeName);
if (bool(shape) == false)
if (bool(mShape) == false)
{
errorBuffer = String::ToString("PhysicsShapeData: Couldn't load shape \"%s\"", shapeName);
errorBuffer = String::ToString("PhysicsShapeData: Couldn't load shape \"%s\"", mShapeAssetId);
return false;
}
if (!server && !shape->preloadMaterialList(shape.getPath()) && NetConnection::filesWereDownloaded())
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
}
// Prepare the shared physics collision shape.
if ( !colShape && shape )
if ( !colShape && mShape)
{
colShape = shape->buildColShape( false, Point3F::One );
colShape = mShape->buildColShape( false, Point3F::One );
// If we got here and didn't get a collision shape then
// we need to fail... can't have a shape without collision.
if ( !colShape )
{
//no collision so we create a simple box collision shape from the shapes bounds and alert the user
Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", shapeName );
Point3F halfWidth = shape->mBounds.getExtents() * 0.5f;
Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", mShapeAssetId);
Point3F halfWidth = mShape->mBounds.getExtents() * 0.5f;
colShape = PHYSICSMGR->createCollision();
MatrixF centerXfm(true);
centerXfm.setPosition(shape->mBounds.getCenter());
centerXfm.setPosition(mShape->mBounds.getCenter());
colShape->addBox(halfWidth, centerXfm);
return true;
}
@ -703,11 +700,11 @@ bool PhysicsShape::_createShape()
mAmbientSeq = -1;
PhysicsShapeData *db = getDataBlock();
if ( !db || !db->shape)
if ( !db || !db->mShape)
return false;
// Set the world box.
mObjBox = db->shape->mBounds;
mObjBox = db->mShape->mBounds;
resetWorldBox();
// If this is the server and its a client only simulation
@ -721,11 +718,11 @@ bool PhysicsShape::_createShape()
}
// Create the shape instance.
mShapeInst = new TSShapeInstance( db->shape, isClientObject() );
mShapeInst = new TSShapeInstance( db->mShape, isClientObject() );
if ( isClientObject() )
{
mAmbientSeq = db->shape->findSequence( "ambient" );
mAmbientSeq = db->mShape->findSequence( "ambient" );
_initAmbient();
}
@ -1207,4 +1204,4 @@ DefineEngineMethod(PhysicsShape, applyForce, void, (Point3F force), ,
"@note This value is ignored on physics shapes that are not dynamic. Wakes up the dynamic physics shape if it is sleeping.\n")
{
object->applyForce( force );
}
}

View file

@ -42,6 +42,8 @@
#include "console/simObjectRef.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class TSShapeInstance;
class PhysicsBody;
class PhysicsWorld;
@ -72,11 +74,8 @@ public:
public:
/// The shape to load.
StringTableEntry shapeName;
/// The shape resource.
Resource<TSShape> shape;
DECLARE_SHAPEASSET(PhysicsShapeData, Shape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(PhysicsShapeData, Shape);
/// The shared unscaled collision shape.
PhysicsCollisionRef colShape;
@ -135,6 +134,8 @@ public:
SimObjectRef< PhysicsDebrisData > debris;
SimObjectRef< ExplosionData > explosion;
SimObjectRef< PhysicsShapeData > destroyedShape;
void onShapeChanged() {}
};
typedef PhysicsShapeData::SimType PhysicsSimType;

View file

@ -272,7 +272,7 @@ PlayerData::PlayerData()
imageAnimPrefixFP = StringTable->EmptyString();
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
shapeNameFP[i] = StringTable->EmptyString();
INIT_SHAPEASSET_ARRAY(ShapeFP, i);
mCRCFP[i] = 0;
mValidShapeFP[i] = false;
}
@ -585,35 +585,34 @@ bool PlayerData::preload(bool server, String &errorStr)
{
bool shapeError = false;
if (shapeNameFP[i] && shapeNameFP[i][0])
if (mShapeFPAssetId[i] != StringTable->EmptyString())
{
mShapeFP[i] = ResourceManager::get().load(shapeNameFP[i]);
if (bool(mShapeFP[i]) == false)
if (!mShapeFP[i])
{
errorStr = String::ToString("PlayerData: Couldn't load mounted image %d shape \"%s\"",i,shapeNameFP[i]);
errorStr = String::ToString("PlayerData: Couldn't load mounted image %d shape \"%s\"", i, mShapeFPAssetId[i]);
return false;
}
if(!server && !mShapeFP[i]->preloadMaterialList(mShapeFP[i].getPath()) && NetConnection::filesWereDownloaded())
if (!server && !mShapeFP[i]->preloadMaterialList(mShapeFP[i].getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
if(computeCRC)
if (computeCRC)
{
Con::printf("Validation required for mounted image %d shape: %s", i, shapeNameFP[i]);
Con::printf("Validation required for mounted image %d shape: %s", i, mShapeFPAssetId[i]);
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeFP[i].getPath());
if (!fileRef)
{
errorStr = String::ToString("PlayerData: Mounted image %d loading failed, shape \"%s\" is not found.",i,mShapeFP[i].getPath().getFullPath().c_str());
errorStr = String::ToString("PlayerData: Mounted image %d loading failed, shape \"%s\" is not found.", i, mShapeFP[i].getPath().getFullPath().c_str());
return false;
}
if(server)
if (server)
mCRCFP[i] = fileRef->getChecksum();
else if(mCRCFP[i] != fileRef->getChecksum())
else if (mCRCFP[i] != fileRef->getChecksum())
{
errorStr = String::ToString("PlayerData: Mounted image %d shape \"%s\" does not match version on server.",i,shapeNameFP[i]);
errorStr = String::ToString("PlayerData: Mounted image %d shape \"%s\" does not match version on server.", i, mShapeFPAssetId[i]);
return false;
}
}
@ -1165,9 +1164,13 @@ void PlayerData::initPersistFields()
// Mounted images arrays
addArray( "Mounted Images", ShapeBase::MaxMountedImages );
addField( "shapeNameFP", TypeShapeFilename, Offset(shapeNameFP, PlayerData), ShapeBase::MaxMountedImages,
addProtectedField("shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
"@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, ShapeBase::MaxMountedImages, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n");
@ -1369,7 +1372,7 @@ void PlayerData::packData(BitStream* stream)
stream->writeString(imageAnimPrefixFP);
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
stream->writeString(shapeNameFP[i]);
PACKDATA_SHAPEASSET_ARRAY(ShapeFP, i);
// computeCRC is handled in ShapeBaseData
if (computeCRC)
@ -1549,7 +1552,7 @@ void PlayerData::unpackData(BitStream* stream)
imageAnimPrefixFP = stream->readSTString();
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
shapeNameFP[i] = stream->readSTString();
UNPACKDATA_SHAPEASSET_ARRAY(ShapeFP, i);
// computeCRC is handled in ShapeBaseData
if (computeCRC)

View file

@ -75,10 +75,11 @@ struct PlayerData: public ShapeBaseData {
/// that we don't create a TSThread on the player if we don't
/// need to.
StringTableEntry shapeNameFP[ShapeBase::MaxMountedImages]; ///< Used to render with mounted images in first person [optional]
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
DECLARE_SHAPEASSET_ARRAY_SETGET(PlayerData, ShapeFP);
StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
/// animation sequences played in first person. [optional]
Resource<TSShape> mShapeFP[ShapeBase::MaxMountedImages]; ///< First person mounted image shape resources [optional]
U32 mCRCFP[ShapeBase::MaxMountedImages]; ///< Computed CRC values for the first person mounted image shapes
/// Depends on the ShapeBaseData computeCRC field.
bool mValidShapeFP[ShapeBase::MaxMountedImages]; ///< Indicates that there is a valid first person mounted image shape

View file

@ -196,7 +196,7 @@ U32 Prefab::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
if ( stream->writeFlag( mask & FileMask ) )
{
stream->write( mFilename );
stream->writeString( mFilename );
}
if ( stream->writeFlag( mask & TransformMask ) )
@ -218,7 +218,7 @@ void Prefab::unpackUpdate(NetConnection *conn, BitStream *stream)
// FileMask
if ( stream->readFlag() )
{
stream->read( &mFilename );
mFilename = stream->readSTString();
}
// TransformMask
@ -235,9 +235,7 @@ bool Prefab::protectedSetFile( void *object, const char *index, const char *data
{
Prefab *prefab = static_cast<Prefab*>(object);
String file = String( Platform::makeRelativePathName(data, Platform::getMainDotCsDir()) );
prefab->setFile( file );
prefab->setFile( StringTable->insert(Platform::makeRelativePathName(data, Platform::getMainDotCsDir())));
return false;
}
@ -336,12 +334,12 @@ void Prefab::_loadFile( bool addFileNotify )
{
AssertFatal( isServerObject(), "Prefab-bad" );
if ( mFilename.isEmpty() )
if ( mFilename == StringTable->EmptyString())
return;
if ( !Platform::isFile( mFilename ) )
if ( !Torque::FS::IsScriptFile( mFilename ) )
{
Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename.c_str() );
Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename );
return;
}
@ -349,19 +347,19 @@ void Prefab::_loadFile( bool addFileNotify )
{
Con::errorf(
"Prefab::_loadFile - failed loading prefab file (%s). \n"
"File was referenced recursively by both a Parent and Child prefab.", mFilename.c_str() );
"File was referenced recursively by both a Parent and Child prefab.", mFilename );
return;
}
sPrefabFileStack.push_back(mFilename);
String command = String::ToString( "exec( \"%s\" );", mFilename.c_str() );
String command = String::ToString( "exec( \"%s\" );", mFilename );
Con::evaluate( command );
SimGroup *group;
if ( !Sim::findObject( Con::getVariable( "$ThisPrefab" ), group ) )
{
Con::errorf( "Prefab::_loadFile() - file %s did not create $ThisPrefab.", mFilename.c_str() );
Con::errorf( "Prefab::_loadFile() - file %s did not create $ThisPrefab.", mFilename );
return;
}
@ -614,4 +612,4 @@ void ExplodePrefabUndoAction::redo()
name += "_exploded";
name = Sim::getUniqueName( name );
mGroup->assignName( name );
}
}

View file

@ -122,7 +122,7 @@ protected:
protected:
/// Prefab file which defines our children objects.
String mFilename;
StringTableEntry mFilename;
/// Group which holds all children objects.
SimObjectPtr<SimGroup> mChildGroup;
@ -168,4 +168,4 @@ protected:
};
#endif // _PREFAB_H_
#endif // _PREFAB_H_

View file

@ -144,7 +144,7 @@ U32 Projectile::smProjectileWarpTicks = 5;
//
ProjectileData::ProjectileData()
{
projectileShapeName = NULL;
INIT_SHAPEASSET(ProjectileShape);
sound = NULL;
@ -197,7 +197,6 @@ ProjectileData::ProjectileData()
ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
projectileShapeName = other.projectileShapeName;
faceViewer = other.faceViewer; // -- always set to false
scale = other.scale;
velInheritFactor = other.velInheritFactor;
@ -221,7 +220,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
sound = other.sound;
lightDesc = other.lightDesc;
lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
CLONE_SHAPEASSET(ProjectileShape);// -- TSShape loads using mProjectileShapeName
activateSeq = other.activateSeq; // -- from projectileShape sequence "activate"
maintainSeq = other.maintainSeq; // -- from projectileShape sequence "maintain"
particleEmitter = other.particleEmitter;
@ -244,8 +243,11 @@ void ProjectileData::initPersistFields()
"as the projectile enters or leaves water.\n\n"
"@see particleEmitter\n");
addField("projectileShapeName", TypeShapeFilename, Offset(projectileShapeName, ProjectileData),
"@brief File path to the model of the projectile.\n\n");
addProtectedField("projectileShapeName", TypeShapeFilename, Offset(mProjectileShapeName, ProjectileData), &_setProjectileShapeData, &defaultProtectedGetFn,
"@brief File path to the model of the projectile.\n\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
addField("scale", TypePoint3F, Offset(scale, ProjectileData),
"@brief Scale to apply to the projectile's size.\n\n"
"@note This is applied after SceneObject::scale\n");
@ -375,22 +377,22 @@ bool ProjectileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
}
if (projectileShapeName && projectileShapeName[0] != '\0')
if (mProjectileShapeAssetId != StringTable->EmptyString())
{
projectileShape = ResourceManager::get().load(projectileShapeName);
if (bool(projectileShape) == false)
//If we've got a shapeAsset assigned for our projectile, but we failed to load the shape data itself, report the error
if (!mProjectileShape)
{
errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", projectileShapeName);
errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
return false;
}
activateSeq = projectileShape->findSequence("activate");
maintainSeq = projectileShape->findSequence("maintain");
}
else
{
activateSeq = mProjectileShape->findSequence("activate");
maintainSeq = mProjectileShape->findSequence("maintain");
if (bool(projectileShape)) // create an instance to preload shape data
{
TSShapeInstance* pDummy = new TSShapeInstance(projectileShape, !server);
delete pDummy;
TSShapeInstance* pDummy = new TSShapeInstance(mProjectileShape, !server);
delete pDummy;
}
}
return true;
@ -401,7 +403,8 @@ void ProjectileData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeString(projectileShapeName);
PACKDATA_SHAPEASSET(ProjectileShape);
stream->writeFlag(faceViewer);
if(stream->writeFlag(scale.x != 1 || scale.y != 1 || scale.z != 1))
{
@ -465,7 +468,7 @@ void ProjectileData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
projectileShapeName = stream->readSTString();
UNPACKDATA_SHAPEASSET(ProjectileShape);
faceViewer = stream->readFlag();
if(stream->readFlag())
@ -786,9 +789,9 @@ bool Projectile::onAdd()
}
else
{
if (bool(mDataBlock->projectileShape))
if (bool(mDataBlock->mProjectileShape))
{
mProjectileShape = new TSShapeInstance(mDataBlock->projectileShape, isClientObject());
mProjectileShape = new TSShapeInstance(mDataBlock->mProjectileShape, isClientObject());
if (mDataBlock->activateSeq != -1)
{
@ -827,8 +830,8 @@ bool Projectile::onAdd()
processAfter(mSourceObject);
// Setup our bounding box
if (bool(mDataBlock->projectileShape) == true)
mObjBox = mDataBlock->projectileShape->mBounds;
if (bool(mDataBlock->mProjectileShape) == true)
mObjBox = mDataBlock->mProjectileShape->mBounds;
else
mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
@ -1509,4 +1512,4 @@ DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f),
"@note This function is not called if the SimObject::hidden is true.")
{
object->simulate( seconds );
}
}

View file

@ -44,6 +44,7 @@
#include "lighting/lightInfo.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class ExplosionData;
class SplashData;
@ -69,9 +70,8 @@ protected:
bool onAdd();
public:
// variables set in datablock definition:
// Shape related
const char* projectileShapeName;
DECLARE_SHAPEASSET(ProjectileData, ProjectileShape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(ProjectileData, ProjectileShape);
/// Set to true if it is a billboard and want it to always face the viewer, false otherwise
bool faceViewer;
@ -121,7 +121,6 @@ public:
S32 lightDescId;
// variables set on preload:
Resource<TSShape> projectileShape;
S32 activateSeq;
S32 maintainSeq;
@ -152,6 +151,8 @@ public:
public:
ProjectileData(const ProjectileData&, bool = false);
virtual bool allowSubstitutions() const { return true; }
void onShapeChanged() {}
};

View file

@ -291,7 +291,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
if (!collisionDetails.size() || collisionDetails[0] == -1)
{
Con::errorf("RigidShapeData::preload failed: Rigid shapes must define a collision-1 detail");
errorStr = String::ToString("RigidShapeData: Couldn't load shape \"%s\"", mShapeName);
errorStr = String::ToString("RigidShapeData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
return false;
}

View file

@ -721,12 +721,12 @@ void SFXEmitter::_update()
mLocalProfile.mResource = NULL;
mLocalProfile.mBuffer = NULL;
if( !mLocalProfile.mFilename.isEmpty() )
if( mLocalProfile.mFilename != StringTable->EmptyString() )
{
mSource = SFX->createSource( &mLocalProfile, &transform, &velocity );
if( !mSource )
Con::errorf( "SFXEmitter::_update() - failed to create sound for: %s",
mLocalProfile.mFilename.c_str() );
mLocalProfile.mFilename );
prevState = mPlayOnAdd ? SFXStatusPlaying : prevState;
}

View file

@ -163,7 +163,6 @@ ShapeBaseData::ShapeBaseData()
reflectorDesc( NULL ),
debris( NULL ),
debrisID( 0 ),
debrisShapeName( StringTable->EmptyString() ),
explosion( NULL ),
explosionID( 0 ),
underwaterExplosion( NULL ),
@ -198,7 +197,9 @@ ShapeBaseData::ShapeBaseData()
renderWhenDestroyed( true ),
inheritEnergyFromMount( false )
{
initShapeAsset(Shape);
INIT_SHAPEASSET(Shape);
INIT_SHAPEASSET(DebrisShape);
dMemset( mountPointNode, -1, sizeof( S32 ) * SceneObject::NumMountPoints );
remap_txr_tags = NULL;
remap_buffer = NULL;
@ -213,14 +214,13 @@ ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : Game
shadowProjectionDistance = other.shadowProjectionDistance;
shadowSphereAdjust = other.shadowSphereAdjust;
cloakTexName = other.cloakTexName;
cloneShapeAsset(Shape);
CLONE_SHAPEASSET(Shape);
cubeDescName = other.cubeDescName;
cubeDescId = other.cubeDescId;
reflectorDesc = other.reflectorDesc;
debris = other.debris;
debrisID = other.debrisID; // -- for pack/unpack of debris ptr
debrisShapeName = other.debrisShapeName;
debrisShape = other.debrisShape; // -- TSShape loaded using debrisShapeName
CLONE_SHAPEASSET(DebrisShape);
explosion = other.explosion;
explosionID = other.explosionID; // -- for pack/unpack of explosion ptr
underwaterExplosion = other.underwaterExplosion;
@ -337,67 +337,28 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
"ShapeBaseData::preload: invalid debris data");
}
if( debrisShapeName && debrisShapeName[0] != '\0' && !bool(debrisShape) )
if( bool(mDebrisShape))
{
debrisShape = ResourceManager::get().load(debrisShapeName);
if( bool(debrisShape) == false )
{
errorStr = String::ToString("ShapeBaseData::load: Couldn't load shape \"%s\"", debrisShapeName);
return false;
}
else
{
if(!server && !debrisShape->preloadMaterialList(debrisShape.getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
TSShapeInstance* pDummy = new TSShapeInstance(debrisShape, !server);
delete pDummy;
}
TSShapeInstance* pDummy = new TSShapeInstance(mDebrisShape, !server);
delete pDummy;
}
}
PersistenceManager *persistMgr;
if (!Sim::findObject("ServerAssetValidator", persistMgr)) Con::errorf("ServerAssetValidator not found!");
if (server && persistMgr && mShapeAssetId == StringTable->EmptyString())
{
persistMgr->setDirty(this);
}
//Legacy catch
if (mShapeName != StringTable->EmptyString())
S32 i;
if (ShapeAsset::getAssetErrCode(mShapeAsset) != ShapeAsset::Failed && ShapeAsset::getAssetErrCode(mShapeAsset) != ShapeAsset::BadFileReference)
{
mShapeAssetId = ShapeAsset::getAssetIdByFilename(mShapeName);
}
U32 assetState = ShapeAsset::getAssetById(mShapeAssetId, &mShapeAsset);
if (ShapeAsset::Failed != assetState)
{
//only clear the legacy direct file reference if everything checks out fully
if (assetState == ShapeAsset::Ok)
{
mShapeName = StringTable->EmptyString();
}
else Con::warnf("Warning: ShapeBaseData::preload-%s", ShapeAsset::getAssetErrstrn(assetState).c_str());
S32 i;
// Resolve shapename
mShape = mShapeAsset->getShapeResource();
if (bool(mShape) == false)
{
errorStr = String::ToString("ShapeBaseData: Couldn't load shape \"%s\"",mShapeName);
return false;
}
if(!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
if(computeCRC)
{
Con::printf("Validation required for shape: %s", mShapeName);
Con::printf("Validation required for shape asset: %s", mShapeAsset.getAssetId());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShape.getPath());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeAsset->getShapePath());
if (!fileRef)
{
errorStr = String::ToString("ShapeBaseData: Couldn't load shape \"%s\"", mShapeName);
errorStr = String::ToString("ShapeBaseData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
return false;
}
@ -405,7 +366,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
mCRC = fileRef->getChecksum();
else if(mCRC != fileRef->getChecksum())
{
errorStr = String::ToString("Shape \"%s\" does not match version on server.", mShapeName);
errorStr = String::ToString("Shape asset \"%s\" does not match version on server.", mShapeAsset.getAssetId());
return false;
}
}
@ -427,13 +388,13 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
if (!mShape->mBounds.isContained(collisionBounds.last()))
{
if (!silent_bbox_check)
Con::warnf("Warning: shape %s collision detail %d (Collision-%d) bounds exceed that of shape.", mShapeName, collisionDetails.size() - 1, collisionDetails.last());
Con::warnf("Warning: shape asset %s collision detail %d (Collision-%d) bounds exceed that of shape.", mShapeAsset.getAssetId(), collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = mShape->mBounds;
}
else if (collisionBounds.last().isValidBox() == false)
{
if (!silent_bbox_check)
Con::errorf("Error: shape %s-collision detail %d (Collision-%d) bounds box invalid!", mShapeName, collisionDetails.size() - 1, collisionDetails.last());
Con::errorf("Error: shape asset %s-collision detail %d (Collision-%d) bounds box invalid!", mShapeAsset.getAssetId(), collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = mShape->mBounds;
}
@ -593,11 +554,7 @@ void ShapeBaseData::initPersistFields()
addGroup( "Render" );
addField("shapeAsset", TypeShapeAssetId, Offset(mShapeAssetId, ShapeBaseData),
"The source shape asset.");
addField( "shapeFile", TypeShapeFilename, Offset(mShapeName, ShapeBaseData),
"The DTS or DAE model to use for this object." );
INITPERSISTFIELD_SHAPEASSET(Shape, ShapeBaseData, "The source shape asset.");
endGroup( "Render" );
@ -611,8 +568,8 @@ void ShapeBaseData::initPersistFields()
"%Debris to generate when this shape is blown up." );
addField( "renderWhenDestroyed", TypeBool, Offset(renderWhenDestroyed, ShapeBaseData),
"Whether to render the shape when it is in the \"Destroyed\" damage state." );
addField( "debrisShapeName", TypeShapeFilename, Offset(debrisShapeName, ShapeBaseData),
"The DTS or DAE model to use for auto-generated breakups. @note may not be functional." );
INITPERSISTFIELD_SHAPEASSET(DebrisShape, ShapeBaseData, "The shape asset to use for auto-generated breakups. @note may not be functional.");
endGroup( "Destruction" );
@ -800,8 +757,8 @@ void ShapeBaseData::packData(BitStream* stream)
stream->write(shadowProjectionDistance);
stream->write(shadowSphereAdjust);
packShapeAsset(stream);
PACKDATA_SHAPEASSET(Shape);
PACKDATA_SHAPEASSET(DebrisShape);
stream->writeString(cloakTexName);
if(stream->writeFlag(mass != gShapeBaseDataProto.mass))
@ -825,7 +782,6 @@ void ShapeBaseData::packData(BitStream* stream)
stream->write(cameraMaxFov);
stream->writeFlag(cameraCanBank);
stream->writeFlag(mountedImagesBank);
stream->writeString( debrisShapeName );
stream->writeFlag(observeThroughObject);
@ -879,8 +835,8 @@ void ShapeBaseData::unpackData(BitStream* stream)
stream->read(&shadowProjectionDistance);
stream->read(&shadowSphereAdjust);
unpackShapeAsset(stream);
UNPACKDATA_SHAPEASSET(Shape);
UNPACKDATA_SHAPEASSET(DebrisShape);
cloakTexName = stream->readSTString();
if(stream->readFlag())
@ -930,9 +886,6 @@ void ShapeBaseData::unpackData(BitStream* stream)
cameraCanBank = stream->readFlag();
mountedImagesBank = stream->readFlag();
debrisShapeName = stream->readSTString();
observeThroughObject = stream->readFlag();
if( stream->readFlag() )
@ -2011,13 +1964,13 @@ void ShapeBase::blowUp()
TSShapeInstance *debShape = NULL;
if( mDataBlock->debrisShape == NULL )
if( mDataBlock->mDebrisShape == NULL )
{
return;
}
else
{
debShape = new TSShapeInstance( mDataBlock->debrisShape, true);
debShape = new TSShapeInstance( mDataBlock->mDebrisShape, true);
}

View file

@ -373,8 +373,11 @@ struct ShapeBaseImageData: public GameBaseData {
F32 scriptAnimTransitionTime; ///< The amount of time to transition between the previous sequence and new sequence
///< when the script prefix has changed.
StringTableEntry shapeName; ///< Name of shape to render.
StringTableEntry shapeNameFP; ///< Name of shape to render in first person (optional).
DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes); ///< Name of shape to render.
DECLARE_SHAPEASSET_ARRAY_SETGET(ShapeBaseImageData, Shape);
//DECLARE_SHAPEASSET(ShapeBaseImageData, ShapeFP); ///< Name of shape to render in first person (optional).
//DECLARE_SHAPEASSET_SETGET(ShapeBaseImageData, ShapeFP);
StringTableEntry imageAnimPrefix; ///< Passed along to the mounting shape to modify
/// animation sequences played in 3rd person. [optional]
@ -407,7 +410,6 @@ struct ShapeBaseImageData: public GameBaseData {
/// @name Shape Data
/// @{
Resource<TSShape> shape[MaxShapes]; ///< Shape handle
bool shapeIsValid[MaxShapes]; ///< Indicates that the shape has been loaded and is valid
U32 mCRC[MaxShapes]; ///< Checksum of shape.
@ -538,7 +540,8 @@ public:
F32 shadowProjectionDistance;
F32 shadowSphereAdjust;
DECLARE_SHAPEASSET(ShapeBaseData, Shape);
DECLARE_SHAPEASSET(ShapeBaseData, Shape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(ShapeBaseData, Shape);
StringTableEntry cloakTexName;
@ -552,8 +555,9 @@ public:
/// @{
DebrisData * debris;
S32 debrisID;
StringTableEntry debrisShapeName;
Resource<TSShape> debrisShape;
DECLARE_SHAPEASSET(ShapeBaseData, DebrisShape, onDebrisChanged);
DECLARE_SHAPEASSET_SETGET(ShapeBaseData, DebrisShape);
ExplosionData* explosion;
S32 explosionID;
@ -598,8 +602,6 @@ public:
/// @name Data initialized on preload
/// @{
Resource<TSShape> mShape; ///< Shape handle
U32 mCRC;
bool computeCRC;
@ -672,6 +674,9 @@ public:
char* remap_buffer;
Vector<TextureTagRemapping> txr_tag_remappings;
bool silent_bbox_check;
void onShapeChanged() {}
void onDebrisChanged() {}
public:
ShapeBaseData(const ShapeBaseData&, bool = false);
};

View file

@ -191,8 +191,6 @@ ShapeBaseImageData::ShapeBaseImageData()
lightRadius = 10.f;
lightBrightness = 1.0f;
shapeName = "core/rendering/shapes/noshape.dts";
shapeNameFP = "";
imageAnimPrefix = "";
imageAnimPrefixFP = "";
fireState = -1;
@ -295,6 +293,8 @@ ShapeBaseImageData::ShapeBaseImageData()
isAnimated[i] = false;
hasFlash[i] = false;
shapeIsValid[i] = false;
INIT_SHAPEASSET_ARRAY(Shape, i);
}
shakeCamera = false;
@ -407,6 +407,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
if (!Parent::preload(server, errorStr))
return false;
bool shapeError = false;
// Resolve objects transmitted from server
if (!server) {
@ -434,14 +435,12 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
// Shape 0: Standard image shape
// Shape 1: Optional first person image shape
StringTableEntry name;
if (i == FirstPersonImageShape)
{
if ((useEyeOffset || useEyeNode) && shapeNameFP && shapeNameFP[0])
if ((useEyeOffset || useEyeNode) && !mShapeAsset[i].isNull())
{
// Make use of the first person shape
useFirstPersonShape = true;
name = shapeNameFP;
}
else
{
@ -449,27 +448,25 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
continue;
}
}
else
{
name = shapeName;
}
if (name && name[0]) {
if (!mShapeAsset[i].isNull())
{
// Resolve shapename
shape[i] = ResourceManager::get().load(name);
if (!bool(shape[i])) {
errorStr = String::ToString("Unable to load shape: %s", name);
mShape[i] = mShapeAsset[i]->getShapeResource();
if (!bool(mShape[i])) {
errorStr = String::ToString("Unable to load shape asset: %s", mShapeAsset[i]->getAssetId());
return false;
}
if(computeCRC)
{
Con::printf("Validation required for shape: %s", name);
Con::printf("Validation required for shape asset: %s", mShapeAsset[i]->getAssetId());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(shape[i].getPath());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShape[i].getPath());
if (!fileRef)
{
errorStr = String::ToString("ShapeBaseImageData: Couldn't load shape \"%s\"",name);
errorStr = String::ToString("ShapeBaseImageData: Couldn't load shape asset\"%s\"", mShapeAsset[i]->getAssetId());
return false;
}
@ -479,29 +476,29 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
}
else if(mCRC[i] != fileRef->getChecksum())
{
errorStr = String::ToString("Shape \"%s\" does not match version on server.",name);
errorStr = String::ToString("Shape asset\"%s\" does not match version on server.", mShapeAsset[i]->getAssetId());
return false;
}
}
// Resolve nodes & build mount transform
eyeMountNode[i] = shape[i]->findNode("eyeMount");
eyeNode[i] = shape[i]->findNode("eye");
eyeMountNode[i] = mShape[i]->findNode("eyeMount");
eyeNode[i] = mShape[i]->findNode("eye");
if (eyeNode[i] == -1)
eyeNode[i] = eyeMountNode[i];
ejectNode[i] = shape[i]->findNode("ejectPoint");
muzzleNode[i] = shape[i]->findNode("muzzlePoint");
retractNode[i] = shape[i]->findNode("retractionPoint");
ejectNode[i] = mShape[i]->findNode("ejectPoint");
muzzleNode[i] = mShape[i]->findNode("muzzlePoint");
retractNode[i] = mShape[i]->findNode("retractionPoint");
mountTransform[i] = mountOffset;
S32 node = shape[i]->findNode("mountPoint");
S32 node = mShape[i]->findNode("mountPoint");
if (node != -1) {
MatrixF total(1);
do {
MatrixF nmat;
QuatF q;
TSTransform::setMatrix(shape[i]->defaultRotations[node].getQuatF(&q),shape[i]->defaultTranslations[node],&nmat);
TSTransform::setMatrix(mShape[i]->defaultRotations[node].getQuatF(&q), mShape[i]->defaultTranslations[node],&nmat);
total.mul(nmat);
node = shape[i]->nodes[node].parentIndex;
node = mShape[i]->nodes[node].parentIndex;
}
while(node != -1);
total.inverse();
@ -514,7 +511,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
for (U32 j = 0; j < MaxStates; j++) {
StateData& s = state[j];
if (stateSequence[j] && stateSequence[j][0])
s.sequence[i] = shape[i]->findSequence(stateSequence[j]);
s.sequence[i] = mShape[i]->findSequence(stateSequence[j]);
if (s.sequence[i] != -1)
{
// This state has an animation sequence
@ -525,7 +522,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
char bufferVis[128];
dStrncpy(bufferVis, stateSequence[j], 100);
dStrcat(bufferVis, "_vis", 128);
s.sequenceVis[i] = shape[i]->findSequence(bufferVis);
s.sequenceVis[i] = mShape[i]->findSequence(bufferVis);
}
if (s.sequenceVis[i] != -1)
{
@ -537,13 +534,13 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
s.ignoreLoadedForReady = stateIgnoreLoadedForReady[j];
if (stateEmitterNode[j] && stateEmitterNode[j][0])
s.emitterNode[i] = shape[i]->findNode(stateEmitterNode[j]);
s.emitterNode[i] = mShape[i]->findNode(stateEmitterNode[j]);
if (s.emitterNode[i] == -1)
s.emitterNode[i] = muzzleNode[i];
}
ambientSequence[i] = shape[i]->findSequence("ambient");
spinSequence[i] = shape[i]->findSequence("spin");
ambientSequence[i] = mShape[i]->findSequence("ambient");
spinSequence[i] = mShape[i]->findSequence("spin");
shapeIsValid[i] = true;
}
@ -567,7 +564,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
if( shapeIsValid[i] )
{
TSShapeInstance* pDummy = new TSShapeInstance(shape[i], !server);
TSShapeInstance* pDummy = new TSShapeInstance(mShape[i], !server);
delete pDummy;
}
}
@ -590,19 +587,9 @@ void ShapeBaseImageData::initPersistFields()
addField( "emap", TypeBool, Offset(emap, ShapeBaseImageData),
"@brief Whether to enable environment mapping on this Image.\n\n" );
addField( "shapeFile", TypeShapeFilename, Offset(shapeName, ShapeBaseImageData),
"@brief The DTS or DAE model to use for this Image.\n\n" );
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MaxShapes, ShapeBaseImageData, "The shape asset to use for this image in the third person")
addField( "shapeFileFP", TypeShapeFilename, Offset(shapeNameFP, ShapeBaseImageData),
"@brief The DTS or DAE model to use for this Image when in first person.\n\n"
"This is an optional parameter that also requires either eyeOffset or useEyeNode "
"to be set. If none of these conditions is met then shapeFile will be used "
"for all cases.\n\n"
"Typically you set a first person image for a weapon that "
"includes the player's arms attached to it for animating while firing, "
"reloading, etc. This is typical of many FPS games."
"@see eyeOffset\n"
"@see useEyeNode\n");
//addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
addField( "imageAnimPrefix", TypeCaseString, Offset(imageAnimPrefix, ShapeBaseImageData),
"@brief Passed along to the mounting shape to modify animation sequences played in third person. [optional]\n\n" );
@ -987,8 +974,10 @@ void ShapeBaseImageData::packData(BitStream* stream)
}
}
stream->writeString(shapeName); // shape 0 for normal use
stream->writeString(shapeNameFP); // shape 1 for first person use (optional)
for (U32 j = 0; j < MaxShapes; ++j)
{
PACKDATA_SHAPEASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
}
stream->writeString(imageAnimPrefix);
stream->writeString(imageAnimPrefixFP);
@ -1169,8 +1158,10 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
}
}
shapeName = stream->readSTString(); // shape 0 for normal use
shapeNameFP = stream->readSTString(); // shape 1 for first person use (optional)
for (U32 j = 0; j < MaxShapes; ++j)
{
UNPACKDATA_SHAPEASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
}
imageAnimPrefix = stream->readSTString();
imageAnimPrefixFP = stream->readSTString();
@ -2128,7 +2119,7 @@ S32 ShapeBase::getNodeIndex(U32 imageSlot,StringTableEntry nodeName)
{
MountedImage& image = mMountedImageList[imageSlot];
if (image.dataBlock)
return image.dataBlock->shape[getImageShapeIndex(image)]->findNode(nodeName);
return image.dataBlock->mShape[getImageShapeIndex(image)]->findNode(nodeName);
else
return -1;
}
@ -2318,7 +2309,7 @@ void ShapeBase::setImage( U32 imageSlot,
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (image.dataBlock->shapeIsValid[i])
image.shapeInstance[i] = new TSShapeInstance(image.dataBlock->shape[i], isClientObject());
image.shapeInstance[i] = new TSShapeInstance(image.dataBlock->mShape[i], isClientObject());
}
if (isClientObject())

View file

@ -114,7 +114,6 @@ TSStatic::TSStatic()
mTypeMask |= StaticObjectType | StaticShapeObjectType;
mShapeName = "";
mShapeInstance = NULL;
mPlayAmbient = true;
@ -150,8 +149,7 @@ TSStatic::TSStatic()
mAnimOffset = 0.0f;
mAnimSpeed = 1.0f;
mShapeAsset = StringTable->EmptyString();
mShapeAssetId = StringTable->EmptyString();
INIT_SHAPEASSET(Shape);
}
TSStatic::~TSStatic()
@ -184,13 +182,11 @@ void TSStatic::initPersistFields()
"Percent Animation Speed.");
addGroup("Shape");
addProtectedField("shapeAsset", TypeShapeAssetId, Offset(mShapeAssetId, TSStatic),
&TSStatic::_setShapeAsset, &defaultProtectedGetFn,
"The source shape asset.");
INITPERSISTFIELD_SHAPEASSET(Shape, TSStatic, "Model to use for this TSStatic");
addProtectedField("shapeName", TypeShapeFilename, Offset(mShapeName, TSStatic),
&TSStatic::_setShapeName, &defaultProtectedGetFn,
"%Path and filename of the model file (.DTS, .DAE) to use for this TSStatic. Legacy field. Any loose files assigned here will attempt to be auto-imported in as an asset.");
&TSStatic::_setShapeData, &defaultProtectedGetFn,
"%Path and filename of the model file (.DTS, .DAE) to use for this TSStatic. Legacy field. Any loose files assigned here will attempt to be auto-imported in as an asset.", AbstractClassRep::FIELD_HideInInspectors);
endGroup("Shape");
@ -287,50 +283,6 @@ void TSStatic::consoleInit()
Con::addVariable("$pref::staticObjectUnfadeableSize", TypeF32, &TSStatic::smStaticObjectUnfadeableSize, "Size of object where if the bounds is at or bigger than this, it will be ignored in the $pref::useStaticObjectFade logic. Useful for very large, distance-important objects.\n");
}
bool TSStatic::_setShapeAsset(void* obj, const char* index, const char* data)
{
TSStatic* ts = static_cast<TSStatic*>(obj);// ->setFile(FileName(data));
ts->mShapeAssetId = StringTable->insert(data);
return ts->setShapeAsset(ts->mShapeAssetId);
}
bool TSStatic::_setShapeName(void* obj, const char* index, const char* data)
{
TSStatic* ts = static_cast<TSStatic*>(obj);// ->setFile(FileName(data));
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));
if (assetId != StringTable->EmptyString())
{
//Special exception case. If we've defaulted to the 'no shape' mesh, don't save it out, we'll retain the original ids/paths so it doesn't break
//the TSStatic
if (ts->setShapeAsset(assetId))
{
if (assetId == StringTable->insert("Core_Rendering:noShape"))
{
ts->mShapeName = data;
ts->mShapeAssetId = StringTable->EmptyString();
return true;
}
else
{
ts->mShapeAssetId = assetId;
ts->mShapeName = StringTable->EmptyString();
return false;
}
}
}
else
{
ts->mShapeAsset = StringTable->EmptyString();
}
return true;
}
bool TSStatic::_setFieldSkin(void* object, const char* index, const char* data)
{
TSStatic* ts = static_cast<TSStatic*>(object);
@ -425,34 +377,6 @@ bool TSStatic::onAdd()
return true;
}
bool TSStatic::setShapeAsset(const StringTableEntry shapeAssetId)
{
if (!mShapeAsset.isNull())
{
mShapeAsset->getChangedSignal().remove(this, &TSStatic::_onAssetChanged);
}
if (ShapeAsset::getAssetById(shapeAssetId, &mShapeAsset))
{
//Special exception case. If we've defaulted to the 'no shape' mesh, don't save it out, we'll retain the original ids/paths so it doesn't break
//the TSStatic
if (mShapeAsset.getAssetId() != StringTable->insert("Core_Rendering:noshape"))
{
mShapeName = StringTable->EmptyString();
mShapeAsset->getChangedSignal().notify(this, &TSStatic::_onAssetChanged);
}
_createShape();
setMaskBits(-1);
return true;
}
return false;
}
bool TSStatic::_createShape()
{
// Cleanup before we create.
@ -674,9 +598,6 @@ void TSStatic::onRemove()
if (isClientObject())
mCubeReflector.unregisterReflector();
if(!mShapeAsset.isNull())
mShapeAsset->getChangedSignal().remove(this, &TSStatic::_onAssetChanged);
Parent::onRemove();
}
@ -689,7 +610,7 @@ void TSStatic::_onResourceChanged(const Torque::Path& path)
_updateShouldTick();
}
void TSStatic::_onAssetChanged()
void TSStatic::onShapeChanged()
{
_createShape();
_updateShouldTick();
@ -1037,8 +958,7 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
if (stream->writeFlag(mask & AdvancedStaticOptionsMask))
{
stream->writeString(mShapeAsset.getAssetId());
stream->writeString(mShapeName);
PACK_SHAPEASSET(con, Shape);
stream->write((U32)mDecalType);
@ -1153,11 +1073,7 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
if (stream->readFlag()) // AdvancedStaticOptionsMask
{
char buffer[256];
stream->readString(buffer);
setShapeAsset(StringTable->insert(buffer));
mShapeName = stream->readSTString();
UNPACK_SHAPEASSET(con, Shape);
stream->read((U32*)&mDecalType);
@ -1676,7 +1592,7 @@ void TSStatic::updateMaterials()
String path;
if (mShapeAsset->isAssetValid())
path = mShapeAsset->getShapeFilename();
path = mShapeAsset->getShapeFileName();
else
path = mShapeName;
@ -1709,9 +1625,8 @@ void TSStatic::updateMaterials()
void TSStatic::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
{
if(!mShapeAsset.isNull() && mShapeAsset->getAssetId() != StringTable->insert("Core_Rendering:noShape"))
if(!mShapeAsset.isNull() && mShapeAsset->getAssetId() != ShapeAsset::smNoShapeAssetFallback)
usedAssetsList->push_back_unique(mShapeAsset->getAssetId());
}
//------------------------------------------------------------------------
@ -1874,7 +1789,7 @@ DefineEngineMethod(TSStatic, changeMaterial, void, (const char* mapTo, Material*
return;
}
TSMaterialList* shapeMaterialList = object->getShape()->materialList;
TSMaterialList* shapeMaterialList = object->getShapeResource()->materialList;
// Check the mapTo name exists for this shape
S32 matIndex = shapeMaterialList->getMaterialNameList().find_next(String(mapTo));
@ -1914,7 +1829,7 @@ DefineEngineMethod(TSStatic, getModelFile, const char*, (), ,
"@endtsexample\n"
)
{
return object->getShapeFileName();
return object->getShape();
}
void TSStatic::set_special_typing()

View file

@ -163,8 +163,6 @@ protected:
bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F& box, const SphereF&);
void buildConvex(const Box3F& box, Convex* convex);
bool setShapeAsset(const StringTableEntry shapeAssetId);
bool _createShape();
void _updatePhysics();
@ -172,7 +170,7 @@ protected:
void _renderNormals(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat);
void _onResourceChanged(const Torque::Path& path);
void _onAssetChanged();
void onShapeChanged();
// ProcessObject
virtual void processTick(const Move* move);
@ -193,16 +191,14 @@ protected:
Convex* mConvexList;
StringTableEntry mShapeName;
DECLARE_SHAPEASSET(TSStatic, Shape, onShapeChanged);
DECLARE_SHAPEASSET_NET_SETGET(TSStatic, Shape, AdvancedStaticOptionsMask);
U32 mShapeHash;
Resource<TSShape> mShape;
Vector<S32> mCollisionDetails;
Vector<S32> mLOSDetails;
TSShapeInstance* mShapeInstance;
AssetPtr<ShapeAsset> mShapeAsset;
StringTableEntry mShapeAssetId;
NetStringHandle mSkinNameHandle;
String mAppliedSkinName;
@ -242,8 +238,6 @@ public:
DECLARE_CONOBJECT(TSStatic);
static void initPersistFields();
static void consoleInit();
static bool _setShapeAsset(void* obj, const char* index, const char* data);
static bool _setShapeName(void* obj, const char* index, const char* data);
static bool _setFieldSkin(void* object, const char* index, const char* data);
static const char* _getFieldSkin(void* object, const char* data);
@ -268,10 +262,6 @@ public:
bool allowPlayerStep() const { return mAllowPlayerStep; }
Resource<TSShape> getShape() const { return mShape; }
StringTableEntry getShapeFileName() { return mShapeName; }
void setShapeFileName(StringTableEntry shapeName) { mShapeName = shapeName; }
TSShapeInstance* getShapeInstance() const { return mShapeInstance; }
U32 getNumDetails();

View file

@ -208,7 +208,7 @@ bool VehicleData::preload(bool server, String &errorStr)
if (!collisionDetails.size() || collisionDetails[0] == -1)
{
Con::errorf("VehicleData::preload failed: Vehicle models must define a collision-1 detail");
errorStr = String::ToString("VehicleData: Couldn't load shape \"%s\"", mShapeName);
errorStr = String::ToString("VehicleData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
return false;
}

View file

@ -75,8 +75,8 @@ ConsoleDocClass( WheeledVehicleTire,
WheeledVehicleTire::WheeledVehicleTire()
{
shape = 0;
shapeName = "";
INIT_SHAPEASSET(Shape);
staticFriction = 1;
kineticFriction = 0.5f;
restitution = 1;
@ -94,21 +94,17 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
{
// Load up the tire shape. ShapeBase has an option to force a
// CRC check, this is left out here, but could be easily added.
if (shapeName && shapeName[0])
if (!mShape)
{
errorStr = String::ToString("WheeledVehicleTire: Couldn't load shape \"%s\"", mShapeAssetId);
return false;
}
else
{
// Load up the shape resource
shape = ResourceManager::get().load(shapeName);
if (!bool(shape))
{
errorStr = String::ToString("WheeledVehicleTire: Couldn't load shape \"%s\"",shapeName);
return false;
}
// Determinw wheel radius from the shape's bounding box.
// The tire should be built with it's hub axis along the
// object's Y axis.
radius = shape->mBounds.len_z() / 2;
radius = mShape->mBounds.len_z() / 2;
}
return true;
@ -116,8 +112,8 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
void WheeledVehicleTire::initPersistFields()
{
addField( "shapeFile",TypeShapeFilename,Offset(shapeName,WheeledVehicleTire),
"The path to the shape to use for the wheel." );
INITPERSISTFIELD_SHAPEASSET(Shape, WheeledVehicleTire, "The shape to use for the wheel.");
addField( "mass", TypeF32, Offset(mass, WheeledVehicleTire),
"The mass of the wheel.\nCurrently unused." );
addField( "radius", TypeF32, Offset(radius, WheeledVehicleTire),
@ -181,7 +177,8 @@ void WheeledVehicleTire::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeString(shapeName);
PACKDATA_SHAPEASSET(Shape);
stream->write(mass);
stream->write(staticFriction);
stream->write(kineticFriction);
@ -199,7 +196,8 @@ void WheeledVehicleTire::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
shapeName = stream->readSTString();
UNPACKDATA_SHAPEASSET(Shape);
stream->read(&mass);
stream->read(&staticFriction);
stream->read(&kineticFriction);
@ -1542,8 +1540,8 @@ void WheeledVehicle::unpackUpdate(NetConnection *con, BitStream *stream)
// Create an instance of the tire for rendering
delete wheel->shapeInstance;
wheel->shapeInstance = (wheel->tire->shape == NULL) ? 0:
new TSShapeInstance(wheel->tire->shape);
wheel->shapeInstance = (wheel->tire->mShape == NULL) ? 0:
new TSShapeInstance(wheel->tire->mShape);
}
}
}

View file

@ -31,6 +31,8 @@
#include "collision/clippedPolyList.h"
#endif
#include "T3D/assets/ShapeAsset.h"
class ParticleEmitter;
class ParticleEmitterData;
@ -41,8 +43,8 @@ struct WheeledVehicleTire: public SimDataBlock
{
typedef SimDataBlock Parent;
//
StringTableEntry shapeName;// Max shape to render
DECLARE_SHAPEASSET(WheeledVehicleTire, Shape, onShapeChanged);
DECLARE_SHAPEASSET_SETGET(WheeledVehicleTire, Shape);
// Physical properties
F32 mass; // Mass of the whole wheel
@ -62,7 +64,6 @@ struct WheeledVehicleTire: public SimDataBlock
F32 longitudinalRelaxation;
// Shape information initialized in the preload
Resource<TSShape> shape; // The loaded shape
F32 radius; // Tire radius
//
@ -72,6 +73,8 @@ struct WheeledVehicleTire: public SimDataBlock
bool preload(bool, String &errorStr);
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void onShapeChanged() {}
};

View file

@ -86,7 +86,7 @@ public:
virtual U32 packUpdate(NetConnection*, U32, BitStream*);
virtual void unpackUpdate(NetConnection*, BitStream*);
const char* getShapeFileName() const { return mDataBlock->mShapeName; }
const char* getShapeFileName() const { return mDataBlock->mShapeAsset->getShapeFileName(); }
void setVisibility(bool flag) { mIs_visible = flag; }
DECLARE_CONOBJECT(afxStaticShape);

View file

@ -146,7 +146,7 @@ void afxParticlePool::pool_renderObject_Normal(RenderPassManager *renderManager,
if (main_emitter_data->textureHandle)
ri->diffuseTex = &*(main_emitter_data->textureHandle);
else
ri->diffuseTex = &*(main_emitter_data->particleDataBlocks[0]->textureHandle);
ri->diffuseTex = &*(main_emitter_data->particleDataBlocks[0]->getTextureResource());
ri->softnessDistance = main_emitter_data->softnessDistance;
@ -277,7 +277,7 @@ void afxParticlePool::pool_renderObject_TwoPass(RenderPassManager *renderManager
//if (main_emitter_data->textureHandle)
// ri->diffuseTex = &*(main_emitter_data->textureHandle);
//else
ri->diffuseTex = &*(main_emitter_data->particleDataBlocks[0]->textureExtHandle);
ri->diffuseTex = &*(main_emitter_data->particleDataBlocks[0]->getTextureExtResource());
F32 save_sort_dist = ri->sortDistSq;
@ -481,7 +481,7 @@ void afxParticlePool::pool_renderObject_TwoPass(RenderPassManager *renderManager
if (main_emitter_data->textureHandle)
ri->diffuseTex = &*(main_emitter_data->textureHandle);
else
ri->diffuseTex = &*(main_emitter_data->particleDataBlocks[0]->textureHandle);
ri->diffuseTex = &*(main_emitter_data->particleDataBlocks[0]->getTextureResource());
ri->softnessDistance = main_emitter_data->softnessDistance;

View file

@ -76,6 +76,7 @@ mAssetInitialized(false)
mInternalName = StringTable->EmptyString();
mClassName = StringTable->EmptyString();
mSuperClassName = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
@ -315,6 +316,32 @@ S32 AssetBase::getAssetDependencyFieldCount(const char* pFieldName)
//-----------------------------------------------------------------------------
StringTableEntry AssetBase::getAssetDependencyField(const char* pFieldName, S32 index)
{
SimFieldDictionary* fieldDictionary = getFieldDictionary();
for (SimFieldDictionaryIterator itr(fieldDictionary); *itr; ++itr)
{
SimFieldDictionary::Entry* entry = *itr;
String slotName = String(entry->slotName);
if (slotName.startsWith(pFieldName))
{
S32 trailingNum;
String::GetTrailingNumber(slotName.c_str(), trailingNum);
if (trailingNum == index)
{
return StringTable->insert(String(entry->value).replace(ASSET_ID_FIELD_PREFIX, "").c_str());
}
}
}
return StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
void AssetBase::clearAssetDependencyFields(const char* pFieldName)
{
SimFieldDictionary* fieldDictionary = getFieldDictionary();
@ -340,7 +367,7 @@ void AssetBase::addAssetDependencyField(const char* pFieldName, const char* pAss
dSprintf(depSlotName, sizeof(depSlotName), "%s%d", pFieldName, existingFieldCount);
char depValue[255];
dSprintf(depValue, sizeof(depValue), "@Asset=%s", pAssetId);
dSprintf(depValue, sizeof(depValue), "%s=%s", ASSET_ID_SIGNATURE, pAssetId);
setDataField(StringTable->insert(depSlotName), NULL, StringTable->insert(depValue));
}

View file

@ -66,6 +66,7 @@ protected:
bool mAssetInitialized;
AssetDefinition* mpAssetDefinition;
U32 mAcquireReferenceCount;
U32 mLoadedState;
public:
enum AssetErrCode
@ -87,7 +88,7 @@ public:
if (errCode > AssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode];
};
U32 getStatus() { return mLoadedState; };
AssetBase();
virtual ~AssetBase();
@ -124,6 +125,7 @@ public:
void refreshAsset(void);
S32 getAssetDependencyFieldCount(const char* pFieldName);
StringTableEntry getAssetDependencyField(const char* pFieldName, S32 index = 0);
void clearAssetDependencyFields(const char* pFieldName);
void addAssetDependencyField(const char* pFieldName, const char* pAssetId);
@ -167,5 +169,10 @@ private:
void setOwned(AssetManager* pAssetManager, AssetDefinition* pAssetDefinition);
};
//helper macro for stitching string and non string values togeather sans quotes
#define assetText(x,suff) #x#suff
#define macroText(x) #x
#define assetDoc(x,suff) "@brief "#x" "#suff
#endif // _ASSET_BASE_H_

View file

@ -50,6 +50,15 @@ DefineEngineMethod(AssetBase, getAssetDependencyFieldCount, S32, (const char* pF
return object->getAssetDependencyFieldCount(pFieldName);
}
DefineEngineMethod(AssetBase, getAssetDependencyField, const char*, (const char* pFieldName, S32 index), ("", 0),
"Gets an asset dependency field to the asset definition at a given index.\n"
"@param fieldName The name of the field.\n"
"@param index The index of the field to look up in the event there are multiple dependency fields. Defaults to 0"
"@return The assetID assigned to the given dependency field.\n")
{
return object->getAssetDependencyField(pFieldName, index);
}
DefineEngineMethod(AssetBase, clearAssetDependencyFields, void, (const char* pFieldName), (""),
"Clears any asset dependency fields matching the name provided.\n"
"@param fieldName The name of the fields to be cleared")
@ -71,3 +80,15 @@ DefineEngineMethod(AssetBase, saveAsset, bool, (), ,
{
return object->saveAsset();
}
DefineEngineMethod(AssetBase, getStatus, S32, (), , "get status")\
{
return object->getStatus();
}
DefineEngineMethod(AssetBase, getStatusString, const char*, (), ,
"Returns the load status of the asset.\n"
"@return What status code the asset had after being loaded.\n")
{
return object->getAssetErrstrn(object->getStatus());
}

View file

@ -53,7 +53,7 @@ DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
object->inspectPreApply();
}
DefineNewEngineMethod(SimObject, InspectPostApply, void, (), , "")
DefineEngineMethod(SimObject, InspectPostApply, void, (), , "")
{
object->inspectPostApply();
}

View file

@ -2801,3 +2801,11 @@ DefineEngineFunction( getMaxDynamicVerts, S32, (),,
{
return GFX_MAX_DYNAMIC_VERTS / 2;
}
DefineEngineFunction( getStringHash, S32, (const char* _inString, bool _sensitive), ("", true), "generate a hash from a string. foramt is (string, casesensitive). defaults to true")
{
if (_sensitive)
return S32(String::String(_inString).getHashCaseSensitive());
else
return S32(String::String(_inString).getHashCaseInsensitive());
}

View file

@ -159,7 +159,7 @@ ConsoleProcessData( TypeFilename )
//-----------------------------------------------------------------------------
// TypeStringFilename
//-----------------------------------------------------------------------------
ConsolePrepType( filename, TypeStringFilename, String )
ConsolePrepType( filename, TypeStringFilename, const char* )
ConsoleSetType( TypeStringFilename )
{
@ -177,7 +177,7 @@ ConsoleSetType( TypeStringFilename )
return;
}
*((String*)dptr) = String(buffer);
*((const char**)dptr) = StringTable->insert(buffer);
}
else
Con::printf("(TypeStringFilename) Cannot set multiple args to a single filename.");
@ -185,7 +185,7 @@ ConsoleSetType( TypeStringFilename )
ConsoleGetType( TypeStringFilename )
{
return *((String*)dptr);
return *((const char**)(dptr));
}
ConsoleProcessData( TypeStringFilename )
@ -204,7 +204,7 @@ ConsoleProcessData( TypeStringFilename )
//-----------------------------------------------------------------------------
// TypePrefabFilename
//-----------------------------------------------------------------------------
ConsolePrepType( filename, TypePrefabFilename, String )
ConsolePrepType( filename, TypePrefabFilename, const char* )
ConsoleSetType( TypePrefabFilename )
{
@ -213,7 +213,7 @@ ConsoleSetType( TypePrefabFilename )
ConsoleGetType( TypePrefabFilename )
{
return *((String*)dptr);
return *((const char**)(dptr));
}
ConsoleProcessData( TypePrefabFilename )
@ -232,16 +232,16 @@ ConsoleProcessData( TypePrefabFilename )
//-----------------------------------------------------------------------------
// TypeImageFilename
//-----------------------------------------------------------------------------
ConsolePrepType( filename, TypeImageFilename, String )
ConsolePrepType( filename, TypeImageFilename, const char* )
ConsoleSetType( TypeImageFilename )
{
Con::setData(TypeStringFilename, dptr, 0, argc, argv, tbl, flag);
Con::setData(TypeFilename, dptr, 0, argc, argv, tbl, flag);
}
ConsoleGetType( TypeImageFilename )
{
return *((String*)dptr);
return *((const char**)(dptr));
}
ConsoleProcessData( TypeImageFilename )
@ -281,6 +281,33 @@ ConsoleProcessData( TypeShapeFilename )
}
}
//-----------------------------------------------------------------------------
// TypeSoundFilename
//-----------------------------------------------------------------------------
ConsolePrepType(filename, TypeSoundFilename, const char*)
ConsoleSetType(TypeSoundFilename)
{
Con::setData(TypeFilename, dptr, 0, argc, argv, tbl, flag);
}
ConsoleGetType(TypeSoundFilename)
{
return *((const char **)(dptr));
}
ConsoleProcessData(TypeSoundFilename)
{
if (Con::expandScriptFilename(buffer, bufferSz, data))
return buffer;
else
{
Con::warnf("(TypeSoundFilename) illegal filename detected: %s", data);
return data;
}
}
//-----------------------------------------------------------------------------
// TypeS8
//-----------------------------------------------------------------------------
@ -797,20 +824,17 @@ ConsoleSetType( TypeParticleParameterString )
// TypeMaterialName
//-----------------------------------------------------------------------------
ConsoleType(string, TypeMaterialName, String, "")
ConsoleType(string, TypeMaterialName, const char*, "")
ConsoleGetType( TypeMaterialName )
{
const String *theString = static_cast<const String*>(dptr);
return theString->c_str();
return* ((const char**)(dptr));
}
ConsoleSetType( TypeMaterialName )
{
String *theString = static_cast<String*>(dptr);
if(argc == 1)
*theString = argv[0];
*((const char**)dptr) = StringTable->insert(argv[0]);
else
Con::printf("(TypeMaterialName) Cannot set multiple args to a single string.");
}
@ -860,20 +884,17 @@ ConsoleSetType( TypeTerrainMaterialName )
// TypeCubemapName
//-----------------------------------------------------------------------------
ConsoleType(string, TypeCubemapName, String, "")
ConsoleType(string, TypeCubemapName, const char*, "")
ConsoleGetType( TypeCubemapName )
{
const String *theString = static_cast<const String*>(dptr);
return theString->c_str();
return*((const char**)(dptr));
}
ConsoleSetType( TypeCubemapName )
{
String *theString = static_cast<String*>(dptr);
if(argc == 1)
*theString = argv[0];
*((const char**)dptr) = StringTable->insert(argv[0]);
else
Con::printf("(TypeCubemapName) Cannot set multiple args to a single string.");
}

View file

@ -73,7 +73,7 @@ DefineConsoleType( TypeCaseString, const char * )
DefineConsoleType( TypeRealString, String )
DefineConsoleType( TypeCommand, String )
DefineConsoleType( TypeFilename, const char * )
DefineConsoleType( TypeStringFilename, String )
DefineConsoleType( TypeStringFilename, const char*)
DefineConsoleType(TypeRotationF, RotationF)
@ -87,22 +87,27 @@ DefineUnmappedConsoleType( TypePID, SimPersistID* );
/// TypeImageFilename is equivalent to TypeStringFilename in its usage,
/// it exists for the benefit of GuiInspector, which will provide a custom
/// InspectorField for this type that can display a texture preview.
DefineConsoleType( TypeImageFilename, String )
DefineConsoleType( TypeImageFilename, const char* )
/// TypePrefabFilename is equivalent to TypeStringFilename in its usage,
/// it exists for the benefit of GuiInspector, which will provide a
/// custom InspectorField for this type.
DefineConsoleType( TypePrefabFilename, String )
DefineConsoleType( TypePrefabFilename, const char*)
/// TypeShapeFilename is equivalent to TypeStringFilename in its usage,
/// it exists for the benefit of GuiInspector, which will provide a
/// custom InspectorField for this type.
DefineConsoleType( TypeShapeFilename, String )
DefineConsoleType( TypeShapeFilename, const char* )
/// TypeSoundFilename is exactly the same as TypeShapeFilename
/// it exists for the benefit of GuiInspector, which will provide a
/// custom InspectorField for this type.
DefineConsoleType(TypeSoundFilename, const char*)
/// TypeMaterialName is equivalent to TypeRealString in its usage,
/// it exists for the benefit of GuiInspector, which will provide a
/// custom InspectorField for this type.
DefineConsoleType( TypeMaterialName, String )
DefineConsoleType( TypeMaterialName, const char*)
/// TypeTerrainMaterialIndex is equivalent to TypeS32 in its usage,
/// it exists for the benefit of GuiInspector, which will provide a
@ -116,7 +121,7 @@ DefineConsoleType( TypeTerrainMaterialName, const char * )
/// TypeCubemapName is equivalent to TypeRealString in its usage,
/// but the Inspector will provide a drop-down list of CubemapData objects.
DefineConsoleType( TypeCubemapName, String )
DefineConsoleType( TypeCubemapName, const char*)
DefineConsoleType( TypeParticleParameterString, const char * )

View file

@ -398,6 +398,21 @@ DefineEngineFunction(isFile, bool, ( const char* fileName ),,
return Torque::FS::IsFile(givenPath);
}
DefineEngineFunction(isScriptFile, bool, (const char* fileName), ,
"@brief Determines if the specified file exists or not\n\n"
"@param fileName The path to the file.\n"
"@return Returns true if the file was found.\n"
"@ingroup FileSystem")
{
String cleanfilename(Torque::Path::CleanSeparators(fileName));
Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), cleanfilename.c_str());
Torque::Path givenPath(Torque::Path::CompressPath(sgScriptFilenameBuffer));
return Torque::FS::IsScriptFile(givenPath.getFullPath());
}
DefineEngineFunction( IsDirectory, bool, ( const char* directory ),,
"@brief Determines if a specified directory exists or not\n\n"
@ -565,6 +580,27 @@ DefineEngineFunction( fileCreatedTime, String, ( const char* fileName ),,
return buffer;
}
DefineEngineFunction(compareFileTimes, S32, (const char* fileA, const char* fileB), ("", ""),
"@brief Compares 2 files' modified file times."
"@param fileName Name and path of first file to compare\n"
"@param fileName Name and path of second file to compare\n"
"@return S32. If value is 1, then fileA is newer. If value is -1, then fileB is newer. If value is 0, they are equal.\n"
"@ingroup FileSystem")
{
Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), fileA);
FileTime fileATime = { 0 };
Platform::getFileTimes(sgScriptFilenameBuffer, NULL, &fileATime);
Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), fileB);
FileTime fileBTime = { 0 };
Platform::getFileTimes(sgScriptFilenameBuffer, NULL, &fileBTime);
return Platform::compareFileTimes(fileATime, fileBTime);
}
DefineEngineFunction(fileDelete, bool, ( const char* path ),,
"@brief Delete a file from the hard drive\n\n"

View file

@ -1254,17 +1254,7 @@ PersistenceManager::ParsedObject* PersistenceManager::writeNewObject(SimObject*
dynamic_cast<TSShapeConstructor*>(object))
dclToken = "singleton";
else if( dynamic_cast< SimDataBlock* >( object ) )
{
SimDataBlock* db = static_cast<SimDataBlock*>(object);
if( db->isClientOnly() )
{
if( db->getName() && db->getName()[ 0 ] )
dclToken = "singleton";
}
else
dclToken = "datablock";
}
dclToken = "datablock";
char newLine[ 4096 ];
dMemset(newLine, 0, sizeof( newLine));
@ -1416,17 +1406,25 @@ void PersistenceManager::updateObject(SimObject* object, ParsedObject* parentObj
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename)
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename )
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, fnBuf, true);
}
else if (f->type == TypeCommand || f->type == TypeString || f->type == TypeRealString)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, cmdBuf, true);
}
else
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, value, true);
}
@ -1495,17 +1493,25 @@ void PersistenceManager::updateObject(SimObject* object, ParsedObject* parentObj
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename)
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename )
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
newLines.push_back(createNewProperty(f->pFieldname, fnBuf, f->elementCount > 1, j));
}
else if (f->type == TypeCommand)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
newLines.push_back(createNewProperty(f->pFieldname, cmdBuf, f->elementCount > 1, j));
}
else
newLines.push_back(createNewProperty(f->pFieldname, value, f->elementCount > 1, j));
}

View file

@ -339,11 +339,12 @@ void SimObject::writeFields(Stream &stream, U32 tabStop)
// detect and collapse relative path information
char fnBuf[1024];
if (f->type == TypeFilename ||
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename)
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename )
{
Con::collapseScriptFilename(fnBuf, 1024, val);
val = fnBuf;
@ -919,7 +920,15 @@ void SimObject::assignFieldsFrom(SimObject *parent)
dMemset( bufferSecure, 0, 2048 );
dMemcpy( bufferSecure, szBuffer, dStrlen( szBuffer ) );
if((*f->setDataFn)( this, NULL, bufferSecure ) )
//If we have an index worth mentioning, process it for pass-along as well to ensure we set stuff correctly
char* elementIdxBuffer = nullptr;
if (f->elementCount > 1)
{
elementIdxBuffer = Con::getArgBuffer(256);
dSprintf(elementIdxBuffer, 256, "%i", j);
}
if((*f->setDataFn)( this, elementIdxBuffer, bufferSecure ) )
Con::setData(f->type, (void *) (((const char *)this) + f->offset), j, 1, &fieldVal, f->table);
if (f->networkMask != 0)
@ -3176,6 +3185,31 @@ DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
return "";
}
DefineEngineFunction(getClassHierarchy, const char*, (const char* name), ,
"Returns the inheritance hierarchy for a given class.")
{
AbstractClassRep* pRep = AbstractClassRep::findClassRep(name);
if (!pRep)
{
//Con::errorf("%s does not exist", name);
return StringTable->EmptyString();
}
StringBuilder buffer;
while (pRep != NULL)
{
StringTableEntry className = pRep->getClassName();
buffer.append(className);
buffer.append(" ");
pRep = pRep->getParentClass();
}
String result = buffer.end().trim();
//Con::printf("getClassHierarchy for %s=%s", name, result.c_str());
return Con::getReturnBuffer(result.c_str());
}
//-----------------------------------------------------------------------------
#ifdef TORQUE_DEBUG

View file

@ -177,7 +177,7 @@ const U8 *FileObject::readLine()
return mFileBuffer + tokPos;
}
void FileObject::peekLine( U8* line, S32 length )
void FileObject::peekLine( S32 peekLineOffset, U8* line, S32 length )
{
if(!mFileBuffer)
{
@ -189,6 +189,31 @@ void FileObject::peekLine( U8* line, S32 length )
// we can't modify the file buffer.
S32 i = 0;
U32 tokPos = mCurPos;
S32 lineOffset = 0;
//Lets push our tokPos up until we've offset the requested number of lines
while (lineOffset < peekLineOffset && tokPos <= mBufferSize)
{
if (mFileBuffer[tokPos] == '\r')
{
tokPos++;
if (mFileBuffer[tokPos] == '\n')
tokPos++;
lineOffset++;
continue;
}
if (mFileBuffer[tokPos] == '\n')
{
tokPos++;
lineOffset++;
continue;
}
tokPos++;
}
//now peek that line, then return the results
while( ( tokPos != mBufferSize ) && ( mFileBuffer[tokPos] != '\r' ) && ( mFileBuffer[tokPos] != '\n' ) && ( i < ( length - 1 ) ) )
line[i++] = mFileBuffer[tokPos++];
@ -317,7 +342,7 @@ DefineEngineMethod( FileObject, readLine, const char*, (),,
return (const char *) object->readLine();
}
DefineEngineMethod( FileObject, peekLine, const char*, (),,
DefineEngineMethod( FileObject, peekLine, const char*, (S32 peekOffset), (0),
"@brief Read a line from the file without moving the stream position.\n\n"
"Emphasis on *line*, as in you cannot parse individual characters or chunks of data. "
@ -345,7 +370,7 @@ DefineEngineMethod( FileObject, peekLine, const char*, (),,
{
static const U32 bufSize = 512;
char *line = Con::getReturnBuffer( bufSize );
object->peekLine( (U8*)line, bufSize );
object->peekLine(peekOffset, (U8*)line, bufSize );
return line;
}

View file

@ -46,7 +46,7 @@ public:
bool readMemory(const char *fileName);
const U8 *buffer() { return mFileBuffer; }
const U8 *readLine();
void peekLine(U8 *line, S32 length);
void peekLine(S32 peekLineOffset, U8 *line, S32 length);
bool isEOF();
void writeLine(const U8 *line);
void close();

View file

@ -344,22 +344,52 @@ void BitStream::writeInt(S32 val, S32 bitCount)
void BitStream::writeFloat(F32 f, S32 bitCount)
{
writeInt((S32)(f * ((1 << bitCount) - 1)), bitCount);
auto maxInt = (1U << bitCount) - 1;
U32 i;
if (f < POINT_EPSILON)
{
// Special case: <= 0 serializes to 0
i = 0.0f;
}
else if (f == 0.5)
{
// Special case: 0.5 serializes to maxInt / 2 + 1
i = maxInt / 2 + 1;
}
else if (f > (1.0f- POINT_EPSILON))
{
// Special case: >= 1 serializes to maxInt
i = maxInt;
}
else
{
// Serialize normally but round the number
i = static_cast<U32>(roundf(f * maxInt));
}
writeInt(i, bitCount);
}
F32 BitStream::readFloat(S32 bitCount)
{
return readInt(bitCount) / F32((1 << bitCount) - 1);
auto maxInt = (1U << bitCount) - 1;
auto i = static_cast<U32>(readInt(bitCount));
if (i == 0)
return 0;
if (i == maxInt / 2 + 1)
return 0.5;
if (i == maxInt)
return 1;
return i / static_cast<F32>(maxInt);
}
void BitStream::writeSignedFloat(F32 f, S32 bitCount)
{
writeInt((S32)(((f + 1) * .5) * ((1 << bitCount) - 1)), bitCount);
writeFloat((f + 1) / 2, bitCount);
}
F32 BitStream::readSignedFloat(S32 bitCount)
{
return readInt(bitCount) * 2 / F32((1 << bitCount) - 1) - 1.0f;
return readFloat(bitCount) * 2 - 1;
}
void BitStream::writeSignedInt(S32 value, S32 bitCount)

View file

@ -1074,6 +1074,18 @@ bool IsFile(const Path &path)
return sgMountSystem.isFile(path);
}
bool IsScriptFile(const char* pFilePath)
{
return (sgMountSystem.isFile(pFilePath)
|| sgMountSystem.isFile(pFilePath + String(".dso"))
|| sgMountSystem.isFile(pFilePath + String(".mis"))
|| sgMountSystem.isFile(pFilePath + String(".mis.dso"))
|| sgMountSystem.isFile(pFilePath + String(".gui"))
|| sgMountSystem.isFile(pFilePath + String(".gui.dso"))
|| sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
|| sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
}
bool IsDirectory(const Path &path)
{
return sgMountSystem.isDirectory(path);

View file

@ -550,6 +550,7 @@ bool CreatePath(const Path &path);
bool IsReadOnly(const Path &path);
bool IsDirectory(const Path &path);
bool IsFile(const Path &path);
bool IsScriptFile(const char* pFilePath);
bool VerifyWriteAccess(const Path &path);
/// This returns a unique file path from the components

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