mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Fixed various inspector field editor button icons Fixed drag-n-drop apply logic for material assets Fixed up some convex shape editor material references Fixed tools overlay gui profile opaqueness flag Fixed uvEditor image asset binding/lookups Fixed decal editor preview display Fixed shape editor would you like to save your changes prompt Added additional sanity check for bad material reference in tsMesh Fixed saving of terrain asset when working in editor default level |
||
|---|---|---|
| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.