supress deletion of temp mateiral created by the editor

stops it from crashing out swapping back and forth into the mat editor
not a proper fix, just ensures we have *something* for the weekend if we don't do a better job.
This commit is contained in:
AzaezelX 2021-08-12 17:02:13 -05:00
parent 9dd9e9fae5
commit 98941702a7

View file

@ -47,7 +47,7 @@ function MaterialEditorGui::establishMaterials(%this)
singleton CustomMaterial( materialEd_justAlphaMaterial )
{
mapTo = "matEd_mappedMatB";
texture[0] = materialEd_previewMaterial.diffuseMap[0];
texture[0] = materialEd_previewMaterial.getdiffuseMap(0);
};
//Custom shader to allow the display of just the alpha channel.
@ -176,7 +176,7 @@ function MaterialEditorGui::quit(%this)
// Now we can delete the preview materials and shaders
// knowing that there are no matinstances using them.
matEdCubeMapPreviewMat.delete();
materialEd_previewMaterial.delete();
//materialEd_previewMaterial.delete();
materialEd_justAlphaMaterial.delete();
materialEd_justAlphaShader.delete();
}