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supress deletion of temp mateiral created by the editor
stops it from crashing out swapping back and forth into the mat editor not a proper fix, just ensures we have *something* for the weekend if we don't do a better job.
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1 changed files with 2 additions and 2 deletions
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@ -47,7 +47,7 @@ function MaterialEditorGui::establishMaterials(%this)
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singleton CustomMaterial( materialEd_justAlphaMaterial )
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{
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mapTo = "matEd_mappedMatB";
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texture[0] = materialEd_previewMaterial.diffuseMap[0];
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texture[0] = materialEd_previewMaterial.getdiffuseMap(0);
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};
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//Custom shader to allow the display of just the alpha channel.
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@ -176,7 +176,7 @@ function MaterialEditorGui::quit(%this)
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// Now we can delete the preview materials and shaders
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// knowing that there are no matinstances using them.
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matEdCubeMapPreviewMat.delete();
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materialEd_previewMaterial.delete();
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//materialEd_previewMaterial.delete();
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materialEd_justAlphaMaterial.delete();
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materialEd_justAlphaShader.delete();
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}
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