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report if SDL_CreateWindow is unable to create a window at all
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@ -90,6 +90,13 @@ void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
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480, // height, in pixels
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SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN // flags - see below
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);
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if (!tempWindow)
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{
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const char* err = SDL_GetError();
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Con::printf(err);
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AssertFatal(0, err);
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return;
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}
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SDL_ClearError();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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