Corrected ShapeAsset array initpersist macro to assign arraySize

Uncommented line in preview build function for material assets so they generate the reduced preview image
Added cubeFace to cubemapData import processing vars checked
Updated ShapeBaseImageData convert vars to properly use asset var names
This commit is contained in:
Areloch 2021-08-08 23:44:17 -05:00
parent 34f0f01cea
commit 426f5974da
6 changed files with 23 additions and 23 deletions

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@ -575,15 +575,15 @@ DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index),
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS

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@ -561,8 +561,8 @@ void GroundCover::initPersistFields()
addField( "billboardUVs", TypeRectUV, Offset( mBillboardRects, GroundCover ), MAX_COVERTYPES, "Subset material UV coordinates for this cover billboard." );
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, GroundCover, "The cover shape. [Optional]");
addField( "shapeFilename", TypeFilename, Offset( mShapeName, GroundCover ), MAX_COVERTYPES, "The cover shape filename. [Optional]", AbstractClassRep::FIELD_HideInInspectors );
addField("shapeFilename", TypeFilename, Offset(mShapeName, GroundCover), MAX_COVERTYPES, "The cover shape filename. [Optional]", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
addField( "layer", TypeTerrainMaterialName, Offset( mLayer, GroundCover ), MAX_COVERTYPES, "Terrain material name to limit coverage to, or blank to not limit." );

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@ -1164,17 +1164,17 @@ void PlayerData::initPersistFields()
// Mounted images arrays
addArray( "Mounted Images", ShapeBase::MaxMountedImages );
INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n");
addProtectedField( "shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
addProtectedField("shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
"@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, ShapeBase::MaxMountedImages, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n");
endArray( "Mounted Images" );
endGroup( "First Person Arms" );

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@ -587,9 +587,9 @@ void ShapeBaseImageData::initPersistFields()
addField( "emap", TypeBool, Offset(emap, ShapeBaseImageData),
"@brief Whether to enable environment mapping on this Image.\n\n" );
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, ShapeBaseImageData, "The shape asset to use for this image in the third person")
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MaxShapes, ShapeBaseImageData, "The shape asset to use for this image in the third person")
addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
//addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
addField( "imageAnimPrefix", TypeCaseString, Offset(imageAnimPrefix, ShapeBaseImageData),
"@brief Passed along to the mounting shape to modify animation sequences played in third person. [optional]\n\n" );

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@ -447,17 +447,17 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
if(isObject(%assetDef.materialDefinitionName))
{
if(isFile(%assetDef.materialDefinitionName.getDiffuseMap(0)))
if(isFile(%assetDef.materialDefinitionName.getDiffuseMap(0)))
{
%difMap = %assetDef.materialDefinitionName.getDiffuseMap(0);
}
else if(%assetDef.materialDefinitionName.getDiffuseMapAsset(0) !$= "")
{
else if(%assetDef.materialDefinitionName.getDiffuseMapAsset(0) !$= "")
{
%imgAsset = AssetDatabase.acquireAsset(%assetDef.materialDefinitionName.getDiffuseMapAsset(0));
%difMap = %imgAsset.getImagePath();
}
}
//%success = saveScaledImage(%difMap, %previewFilePath);
%success = saveScaledImage(%difMap, %previewFilePath);
%previewAsset = new ImageAsset()
{

View file

@ -833,7 +833,7 @@ function T3Dpre4ProjectImporter::processGuiBitmapButtonCtrlLine(%this, %line)
// Datablocks
//==============================================================================
T3Dpre4ProjectImporter::genProcessor("ForestItemData", "shape shapeAsset");
T3Dpre4ProjectImporter::genProcessor("CubeMapData", "cubemapFace cubeMapFaceAsset cubemap cubemapAsset");
T3Dpre4ProjectImporter::genProcessor("CubeMapData", "cubemapFace cubeMapFaceAsset cubemap cubemapAsset cubeFace cubeMapFaceAsset");
T3Dpre4ProjectImporter::genProcessor("DebrisData", "shape shapeAsset shapeFile shapeAsset");
T3Dpre4ProjectImporter::genProcessor("DecalData", "material materialAsset");
T3Dpre4ProjectImporter::genProcessor("ExplosionData", "explosionShape explosionShapeAsset");
@ -846,7 +846,7 @@ T3Dpre4ProjectImporter::genProcessor("PhysicsShapeData", "shape shapeAsset");
T3Dpre4ProjectImporter::genProcessor("PlayerData", "shapeFP shapeFPAsset shapeNameFP shapeFPAsset");
T3Dpre4ProjectImporter::genProcessor("ProjectileData", "projectileShape projectileShapeAsset projectileShapeName projectileShapeAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseData", "shapeFile shapeAsset shape shapeAsset debrisShape debrisShapeAsset debrisShapeName debrisShapeAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset shapeFP shapeFPAsset shapeFile shapeAsset shapeFileFP shapeFPAsset");
T3Dpre4ProjectImporter::genProcessor("ShapeBaseImageData", "shape shapeAsset[0] shapeFP shapeAsset[1] shapeFile shapeAsset[0] shapeFileFP shapeAsset[1]");
T3Dpre4ProjectImporter::genProcessor("WheeledVehicleTire", "shape shapeAsset shapeFile shapeAsset");
//==============================================================================
// Materials