give useful data when not finding a given shader var

This commit is contained in:
AzaezelX 2021-08-09 20:19:16 -05:00
parent 06aef7cff3
commit a944b6435c

View file

@ -661,7 +661,7 @@ void GFXGLShader::initHandles()
// Index element 1 of the name to skip the '$' we inserted earier.
GLint loc = glGetUniformLocation(mProgram, &desc.name.c_str()[1]);
AssertFatal(loc != -1, "");
AssertFatal(loc != -1, avar("uniform %s in shader file Vert: (%s) Frag: (%s)", &desc.name.c_str()[1], mVertexFile.getFullPath().c_str(), mPixelFile.getFullPath().c_str()));
HandleMap::Iterator handle = mHandles.find(desc.name);
S32 sampler = -1;