ok, turns out the asset browser needs to have the world editor spooled up to slot in place

This commit is contained in:
AzaezelX 2021-08-12 19:08:04 -05:00
parent d4c739c348
commit 1e119141d2

View file

@ -26,7 +26,7 @@
$Tools::resourcePath = "tools/";
// These must be loaded first, in this order, before anything else is loaded
$Tools::loadFirst = "editorClasses base assetBrowser worldEditor";
$Tools::loadFirst = "editorClasses base worldEditor assetBrowser";
//---------------------------------------------------------------------------------------------
// Object that holds the simObject id that the materialEditor uses to interpret its material list