ensure the asset browser is executed prior to other tll pseudo-modules that may need bits

This commit is contained in:
AzaezelX 2021-08-10 23:29:48 -05:00
parent 06aef7cff3
commit d4c739c348

View file

@ -26,7 +26,7 @@
$Tools::resourcePath = "tools/";
// These must be loaded first, in this order, before anything else is loaded
$Tools::loadFirst = "editorClasses base worldEditor";
$Tools::loadFirst = "editorClasses base assetBrowser worldEditor";
//---------------------------------------------------------------------------------------------
// Object that holds the simObject id that the materialEditor uses to interpret its material list