Commit graph

2360 commits

Author SHA1 Message Date
RoundedIcon
7924f056bd Fix for collision issues with scaled players
Players scaled after their creation have collision issues with terrain.
Changing this bit of code fixes those issues for downsized players, even
when shrunk to 10% of their original size.
2016-02-01 16:58:39 -07:00
Azaezel
0f173df0d4 setDetailFromDistance aspect ratio friendly adjustment 2016-01-28 00:42:08 -06:00
Azaezel
23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 2016-01-18 00:28:09 -06:00
Anis
e2d789e87d Update gfxGLTextureTarget.cpp 2016-01-18 06:17:20 +01:00
Anis
ca31ef3f1a Update gfxGLWindowTarget.cpp 2016-01-18 06:15:07 +01:00
Anis
500a237892 Update gfxGLWindowTarget.h 2016-01-18 05:56:00 +01:00
Anis
c3ef59e39c Update gfxGLWindowTarget.cpp 2016-01-18 05:55:48 +01:00
Anis
0728282287 Update gfxGLTextureTarget.cpp 2016-01-18 05:55:36 +01:00
Anis
58a604d363 Update gfxGLCircularVolatileBuffer.h 2016-01-18 05:49:05 +01:00
Areloch
6235f63deb Merge pull request #1395 from Azaezel/AssertDivNULL
credit to @MusicMonkey5555 for spotting. asserts for Div/NULLs
2016-01-16 17:53:00 -06:00
Areloch
32ec7f0ef6 Merge pull request #1474 from Azaezel/navMess
mDirtyTiles changed from std::queue to a vector
2016-01-16 17:21:49 -06:00
Areloch
41038ec9ae Merge pull request #1502 from Lopuska/patch-1
Glow buffer graphic corruption fix on OpenGL.
2016-01-16 13:07:06 -06:00
Areloch
ff2df5c43f Merge pull request #1478 from Areloch/VolFog2
Volumetric Fog Take 2
2016-01-15 11:22:25 -06:00
Anis
cae97cac37 Glow buffer graphic corruption fix on OpenGL.
Caused by a wrong target size. (probably it was ok on the very old OpenGL 1.5 version)
Before fix, wrong behaviour:
http://goo.gl/dik7Ia
After fix, all right:
http://goo.gl/IsrckM
2016-01-14 23:51:35 +01:00
Azaezel
c60be9a17e suggested revisions 2016-01-13 15:08:21 -06:00
Azaezel
62506214d0 footstep and impact enum extension support
Removes hardcoded case statements in favor of an offset-driven approach.
2016-01-11 22:23:13 -06:00
Cameron Porter
4c17d4bb49 Fix case sensitivity and Platform::fileDelete
for linux and OSX. Correct a couple of warnings and errors preventing builds on linux.
2016-01-09 00:37:45 -06:00
Areloch
c2da755dc2 Fix for the directory scan for modules so it doesn't trim off characters in the path.
Resubmitted to clear the excess history entries.
2016-01-08 00:19:11 -06:00
rextimmy
e3b228db8b Fix for OpenGL/D3D11 bottom border offset 2015-12-28 09:17:14 +10:00
Areloch
24dc8e6990 Merge pull request #1473 from Tribes2-SCP/tinyXMLFix
Fix TinyXML Build errors
2015-12-21 01:10:15 -06:00
Areloch
d30529bbeb Merge pull request #1459 from Azaezel/dangedDecalDatablocks
corrects ghosted decal datablock lookup flaw
2015-12-20 02:17:56 -06:00
Marc Chapman
ac7d6e6691 Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
Azaezel
ee83c8b66c Extacted AI tweaks:
attackradius - seperate value/callbacks to allow AI to be coded to move and shoot.

slowdown triggered by 2x movetolerance rather than a fixed 5 untis.

void AIPlayer::updateMove(const Move* move)  - 'lag' correction.

getTargetDistance - c side distance calculation with enabled option.
2015-12-04 11:24:20 -06:00
Azaezel
f06db00255 dynamic_cast check for regeneration for paranoias sake + an alias method. 2015-12-03 18:34:53 -06:00
Robert MacGregor
d6226a71ca Fix NULL pointer deref crashes in WorldEditor::selectObject & WorldEditor::unSelectObject 2015-12-02 01:47:29 -05:00
Areloch
21be97d206 Missed a few files. 2015-12-01 00:49:37 -06:00
Areloch
a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
Azaezel
45055f8f3e formatting 2015-11-27 18:18:21 -06:00
Azaezel
e63c0a78a3 NavMeshUpdateAll leak suppression (not 100% preventative)
1) Reset the build when adding potential dirties to the list to ensure it isn't trying to kill off a dirty entry that it's passed by.
2) mSaveIntermediates = true; causes leakage even with all this. still tracking that end.
3) Need to remove a dead tile whether there's new data to replace it with or not. Empty tiles are an entirely possible case. Even a probable one if you have high verticality in a level.
4) Likewise you don't want to re-feed the same geometry list for a given tile in case the conditions have changed.
5) If no vertcount then clear all geometry entries. (that one might be paranoia)
2015-11-27 17:43:08 -06:00
Azaezel
b0b39b5f83 mDirtyTiles changed from std::queue to a vector
allows us to leverage  .push_back_unique(&foo); and .clear();
2015-11-27 16:17:30 -06:00
Areloch
272e3138a0 Merge pull request #1470 from Azaezel/waterIsNotStatic
As I nor az have been able to find any issues with this so far, I'll push this through. We can handle any emergent problems as they come up, but so far it looks solid.
2015-11-26 12:37:20 -06:00
Robert MacGregor
d3c7edfe42 Fix TinyXML Build errors 2015-11-22 02:45:25 -05:00
Azaezel
b6bd8c863c removes StaticObjectType flag from water objects.
https://github.com/GarageGames/Torque3D/issues/1458
2015-11-20 10:52:57 -06:00
Areloch
703fff01fb Merge pull request #1460 from Azaezel/FileFallbackFoulups
fillin for fallbacks for filesystem funcs
2015-11-16 21:42:22 -06:00
Areloch
113bb6b62d Merge pull request #1463 from Azaezel/bulletBreak3
missed a convexSweepTest early-out check.
2015-11-14 16:12:57 -06:00
Azaezel
74a194a277 missed a convexSweepTest early-out check. 2015-11-14 11:26:42 -06:00
Areloch
dbe870f8e5 Merge pull request #1433 from Azaezel/CommandControl
The TypeCommand type brings up a full notepad-esque interface.
2015-11-13 00:31:22 -06:00
Areloch
1a009d6dd3 Merge pull request #1443 from Areloch/TAM_Implementation
TAML, Assets and Modules implementation
2015-11-12 23:54:27 -06:00
Areloch
92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching
This all seems to work pretty well.
2015-11-12 12:49:58 -06:00
Azaezel
ce2964d2d0 diffuse/albedo texture linearization
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
2015-11-11 13:52:46 -06:00
Azaezel
f719731c52 fillin for fallbacks for filesystem funcs 2015-11-09 19:40:30 -06:00
Areloch
51b6469922 Merge pull request #1439 from Azaezel/initTextureSpace
ensures opengl texSpaceMat is initialized from the get-go
2015-11-09 10:55:10 -06:00
Azaezel
b1fccc848c corrects ghosted decal datablock lookup flaw 2015-11-07 09:04:47 -06:00
Azaezel
f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) 2015-11-05 10:18:17 -06:00
Areloch
bc44aba31c Merge pull request #1428 from Azaezel/hashHorking
cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
2015-11-05 00:12:03 -06:00
Azaezel
b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 2015-11-02 23:06:51 -06:00
Azaezel
1c23583fba world editor spline lerp display. advancedist controls size between steps. highlighted the tip of the arrows 2015-11-02 15:12:49 -06:00
Azaezel
aacbd5d2bc red to blue so you can easier tell which way the triangle is pointing at a glance 2015-11-02 14:57:26 -06:00
Azaezel
fd56496e61 recolor and rescale for path marker representations to make those easier toi distinguish and interact with 2015-11-02 14:24:50 -06:00
Areloch
165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert
Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00