Commit graph

2360 commits

Author SHA1 Message Date
Areloch
5efc04dd47 Also apply scroll strength to horizontal scrolling. 2015-08-06 22:18:10 -05:00
Azaezel
c100d7f932 suggested revision 2015-08-06 21:56:46 -05:00
Azaezel
5bc926e97c warning C4005: 'WIN32' : macro redefinition 2015-08-06 21:01:20 -05:00
Azaezel
af38320300 warning C4706: assignment within conditional expression 2015-08-06 20:52:48 -05:00
Areloch
68a2c9fa89 Added a default value just in case the pref is not defined. 2015-08-06 18:29:01 -05:00
Areloch
8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 2015-08-05 17:44:55 -05:00
Areloch
3aba4a7259 SDL mouse wheel speed fix.
Default scroll speed wasn't delta-modified, so scroll gui controls were very slow when scrolled via mouse wheel.. This corrects the issue.
2015-08-04 23:01:59 -05:00
Areloch
b614d87e78 Fixes the menubar functionality when using SDL.
This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.

It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Hein-Pieter van Braam
eadd77272d Add @Azaezel's exception for Win32
"This chunk causes issues on the win8.1/non-SDL side."
2015-07-30 22:18:01 +02:00
Hein-Pieter van Braam
320718327f Actually generate a working string for glewGetExtension()
I don't know how to 'C' apparently.
2015-07-30 22:18:00 +02:00
Hein-Pieter van Braam
08622e9601 Use different extension detection mechanism
I got this from looking at the code from the glew utility 'glewinfo' on my system it reported the following for GL_ARB_geometry_shader4:  OK [MISSING]. This lead me to believe that there are two different ways of determining extensions. The first 'OK' seems to refer to the entrypoint existing while the second one seems to refer to the extension being available.

The difference is this:
The first OK comes from : GLEW_ARB_geometry_shader4 the global whereas the second 'MISSING' comes from glewGetExtension("GL_ARB_geometry_shader4"). By replacing the gglHasExtension I got the desired result.

We may want to implement some caching if we want to keep using GLEW perhaps?

Anyway I suggest this merely as a test, I'm not sure if this is a viable long-term solution.
2015-07-30 22:18:00 +02:00
Hein-Pieter van Braam
5d91cf90b3 Fix running on Linux / Intel Mesa drivers
* Explicitly request a GL 3.2 context
* Enable 'experimental' extensions on glew (This appears necessary to get glew to work with explictly set GL versions)
2015-07-30 22:18:00 +02:00
Areloch
63ae781d24 Merge pull request #1376 from Azaezel/TreeViewTerror
From Dušan Jocić: early out of treeview entries to prevent crashes
2015-07-30 10:56:41 -05:00
Areloch
2695a2aeae Merge pull request #1383 from Azaezel/MangledMouse
sdl2 mouse wheel scrolling
2015-07-30 09:24:38 -05:00
Azaezel
4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. 2015-07-29 20:36:33 -05:00
Azaezel
98d48b6011 Fatality Fix: need to account for 64 bit windows as well. 2015-07-29 11:50:47 -05:00
Azaezel
06f6819d63 sdl2 mouse wheel scrolling rev1 2015-07-29 11:24:48 -05:00
Areloch
a5b48225c7 Corrected the terrain issue caused by unwanted early-outing due to prior changes. 2015-07-29 10:14:19 -05:00
Azaezel
5615b642df suggested revision 2015-07-29 08:41:36 -05:00
Azaezel
3c1c88d96b TORQUE_VALIDATE_STACK define for console stack debugging 2015-07-29 04:46:36 -05:00
Azaezel
555610f69f Addresses roughly half of the C4189 errors though the following methodologies:
1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.

left out:
vars in macros.
2015-07-29 03:03:27 -05:00
Azaezel
005c3c4b36 From Dušan Jocić: additional debugdraw entries. DirectionLine, OutlinedText, Capsule 2015-07-29 01:41:09 -05:00
Areloch
3a18819e1e Issue found by PVS Studio:
Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
Azaezel
2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes
"when you change some item or remove, it does not resize the array and in that way it create problem with value"
2015-07-28 18:35:11 -05:00
Areloch
859e653bd7 Redux of Winterleaf's PR 1001, with the suggested updated values. 2015-07-28 00:53:58 -05:00
Daniel Buckmaster
4721181d44 Merge pull request #1361 from Azaezel/BulletBreak1
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-27 12:20:33 +10:00
Daniel Buckmaster
0ed74bc8f5 Merge pull request #1362 from Azaezel/BulletBreak2
Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-26 09:41:10 +10:00
Daniel Buckmaster
807aad826f Merge pull request #1357 from Azaezel/ChaseCache
followobject position caching
2015-07-25 15:22:14 +10:00
Daniel Buckmaster
e65afa95a9 Merge pull request #1354 from Areloch/PVS_Cleanup_mEase
Cleanup of ease functions operations.
2015-07-25 13:48:46 +10:00
Daniel Buckmaster
d91ec87d3e Merge pull request #1371 from eightyeight/vs2015-warnings-1
Random VS warnings
2015-07-25 10:55:45 +10:00
Areloch
adc9c9e8a4 Merge pull request #1370 from eightyeight/fix-precipitation-hiding
Stop precipitation from processing ticks when it's hidden
2015-07-23 09:48:02 -05:00
Daniel Buckmaster
d268199f4f Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
e10b421641 C4458 declaration hides class member.
There are plenty more of these, but they should be fixed by revising the
names of members to start with m, instead of fixing the local violations.
There was a previous PR for that but it went badly. Will retry again one
day.
2015-07-23 20:13:04 +10:00
Daniel Buckmaster
5e2de608d5 C4091 typedef ignored. 2015-07-23 20:03:30 +10:00
Daniel Buckmaster
9217dfa4bd Stop precipitation from processing ticks when it's hidden. 2015-07-23 19:34:46 +10:00
Daniel Buckmaster
33037a2f45 Merge pull request #1173 from JeffProgrammer/gestalt_fix_gg
remove gestalt() as it has been deprecated and stopped working on Mac OS...
2015-07-23 16:20:36 +10:00
Daniel Buckmaster
b940c9eada Merge pull request #1365 from Areloch/PVS_Cleanup_668
Removing pointless null-pointer tests for objects created with new
2015-07-23 12:03:18 +10:00
Areloch
6a418d4d7f Merge pull request #1037 from Lopuska/patch-9
Black screen fix
2015-07-22 11:54:35 -05:00
Areloch
527c3790d6 Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null.

This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Daniel Buckmaster
db532c0e1a Merge pull request #1358 from Azaezel/tinyTurretTransmission
reduces rotation transmission size
2015-07-20 23:04:51 +10:00
Daniel Buckmaster
4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813
Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Areloch
73c6db715d Corrected spacing on the brackets to line them back up 2015-07-19 02:02:07 -05:00
MusicMonkey5555
a22672dd7a Update guiConsoleTextCtrl.cpp
Removed redundant assignment.
2015-07-17 16:40:39 -07:00
Azaezel
070d7db9a9 allowplayerstep lets folks run up sharper angles than normal. that should be off by default. 2015-07-17 14:33:02 -05:00
Azaezel
edce2cc566 adds minimum displacement check prior to convexSweepTest to avoid NaNs 2015-07-17 14:28:30 -05:00
Azaezel
e9a1d2158b BulletCrashfix2
Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-17 14:25:01 -05:00
Azaezel
656efbfeb7 lastpos init. world-center. 2015-07-17 14:04:02 -05:00
Azaezel
f97dced4a7 followobject position caching
re-use the position of an object we're following (within reason) so we're not constantly regenning a path.
2015-07-17 03:34:22 -05:00
Daniel Buckmaster
c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts:
	Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
55c0f1ec29 reduces rotation transmission size from 64 bits per turret to 14 similar to player 2015-07-17 00:12:10 -05:00