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red to blue so you can easier tell which way the triangle is pointing at a glance
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@ -300,7 +300,9 @@ void Marker::initGFXResources()
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verts[1].point = wedgePoints[1] * 1.25f;
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verts[2].point = wedgePoints[2] * 1.25f;
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verts[3].point = wedgePoints[3] * 1.25f;
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verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(255, 0, 0, 255));
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verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
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verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
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smVertexBuffer.unlock();
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smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
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