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https://github.com/TorqueGameEngines/Torque3D.git
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Update gfxGLTextureTarget.cpp
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58a604d363
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0728282287
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@ -163,6 +163,10 @@ void _GFXGLTextureTargetFBOImpl::applyState()
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PRESERVE_FRAMEBUFFER();
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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bool drawbufs[16];
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int bufsize = 0;
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for (int i = 0; i < 16; i++)
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drawbufs[i] = false;
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bool hasColor = false;
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for(int i = 0; i < GFXGL->getNumRenderTargets(); ++i)
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{
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@ -200,6 +204,20 @@ void _GFXGLTextureTargetFBOImpl::applyState()
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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}
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GLenum *buf = new GLenum[bufsize];
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int count = 0;
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for (int i = 0; i < bufsize; i++)
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{
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if (drawbufs[i])
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{
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buf[count] = GL_COLOR_ATTACHMENT0 + i;
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count++;
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}
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}
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glDrawBuffers(bufsize, buf);
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delete[] buf;
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CHECK_FRAMEBUFFER_STATUS();
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}
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@ -260,7 +278,10 @@ GFXGLTextureTarget::GFXGLTextureTarget() : mCopyFboSrc(0), mCopyFboDst(0)
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GFXGLTextureTarget::~GFXGLTextureTarget()
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{
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GFXTextureManager::removeEventDelegate( this, &GFXGLTextureTarget::_onTextureEvent );
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GFXTextureManager::removeEventDelegate(this, &GFXGLTextureTarget::_onTextureEvent);
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glDeleteFramebuffers(1, &mCopyFboSrc);
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glDeleteFramebuffers(1, &mCopyFboDst);
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}
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const Point2I GFXGLTextureTarget::getSize()
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